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It wasn't just one person though. There were 2 on both teams that refused to ready up or were afk. The server died pretty quickly. I agree that it can be a useful feature for tournaments but we're talking pugs here. The game needs to start automatically after 3 or 4 minutes regardless, and that should be changeable through server configs as well so it can be changed in competitive environments.

In a pug environment the ready up feature is just a hindrance and troll feature and nothing more.

Any of chance of splash damage doing something about that?

11.5a rc2 drivers. may help ati brink users some more. the first iteration of these did not help me. will try these out.

http://forums.guru3d.com/showthread.php?t=344334

AMD Catalyst? Driver 11.5a Hotfix Feature:

Includes performance optimizations and resolves various quality issues for the upcoming release of Brink?

Resolves transcoding video lagging issues seen when converting multiple H.264 clips to MPEG2 Blu-ray video

Resolves the intermittent mouse cursor lag issue seen by some users

Resolves intermittent flickering issues seen in the following applications in a system using an AMD Radeon? HD 6000 series graphics card with DDR3 memory and running in DirectX? 9 mode:

Civilization 5

Dead Rising 2

Fallout 3

Mafia 2

NBA 2010

ShenGuiChuanQi

Starcraft 2

Warcraft III

World of Warcraft

Support for additional Stereo 3D-capable displays:

Viewsonic V3D241wm-LED

3D Projectors

Instructions:

Download and install the AMD Catalyst driver hotfix from the following locations:

AMD Catalyst 11.5a Hotfix for Windows? 7

AMD Catalyst 11.5a Hotfix for Windows XP

Refer to Article 20870 for detailed instructions on how to properly install the AMD Catalyst hotfix.

same kb article as before, just updated driver links.

edit: didn't help performance for me.

Edited by rajputwarrior

So having played for a good 5 hours last night. My first impressions are that is has potential, but it will need some work. Gameplay mechanics are okay. Some guns need a buff, some guns need a nerf. I don't like SMART (in general feels clunky). It hinders me more than helps. It doesn't add anything useful for me to the gameplay. Then again I'm only playing as medium, not light.

Just encountered a new and interesting bug... the entire enemy team was invisible. That sure does make gun fights more interesting.

Also all the maps seem to be heavily biased to the security as far as how easy it is to win on them. It's kind of really irritating. Maybe that's just me, but I've yet to see a resistance team win on Refuel or the one where you have to hack the ventilation systems. Those games always end with the security team all being engineers and camping in the objective rooms with auto turrets.

Just encountered a new and interesting bug... the entire enemy team was invisible. That sure does make gun fights more interesting.

Also all the maps seem to be heavily biased to the security as far as how easy it is to win on them. It's kind of really irritating. Maybe that's just me, but I've yet to see a resistance team win on Refuel or the one where you have to hack the ventilation systems. Those games always end with the security team all being engineers and camping in the objective rooms with auto turrets.

i dunno about that. playing through the SP (cause that's all i can do...) i am had an easier time with the resistance then i did with the security. but that could be just because of crappy AI.

IMO this game came out a full six months too early. could have fixed the bugs, done a beta and made a real SP mode.

Apparently we've forgotten about Team Deathmatch (Quake 3 Team Arena, UT 3) and the persistent desire for more (not fewer) squad-based shooters. However, the problem with squad-based shooters is that the whole squad usually is *not* isn't online at once for training sessions, and for newbies to SBS, it's even worse, as most don't understand the roles of various positions in a squad. Brink is *not* a typical FPS and is not designed to be a *one-man-army* sort of FPS - it's more a *training-wheels* squad-based shooter with both online and offline modes (the offline modes are designed to be training for online); it's meant to compete with (and even complement to a degree) other squad-based shooters (such as TF2), especially those with defined roles for each member of a squad. It's not anything like CoD or even BFBC (where the SP is completely different from the MP).

Apparently we've forgotten about Team Deathmatch (Quake 3 Team Arena, UT 3) and the persistent desire for more (not fewer) squad-based shooters. However, the problem with squad-based shooters is that the whole squad usually is *not* isn't online at once for training sessions, and for newbies to SBS, it's even worse, as most don't understand the roles of various positions in a squad. Brink is *not* a typical FPS and is not designed to be a *one-man-army* sort of FPS - it's more a *training-wheels* squad-based shooter with both online and offline modes (the offline modes are designed to be training for online); it's meant to compete with (and even complement to a degree) other squad-based shooters (such as TF2), especially those with defined roles for each member of a squad. It's not anything like CoD or even BFBC (where the SP is completely different from the MP).

The problem is they marketed the game as having this amazing campaign that was completely seamless with multi-player. If they had said "this is a multi-player game" it would have been perfectly fine.

The problem is they marketed the game as having this amazing campaign that was completely seamless with multi-player. If they had said "this is a multi-player game" it would have been perfectly fine.

Fair doos bad marketing but if you followed the game and watched vids you`d of known this was the case. But yeh still crummy marketing. Tho part of me feels that its almost near impossible to achieve the marketed idea.

Single player campaigns tend to be linear with enemys tuned to take a beatin (imagine ever npc in a level being just as tuff and hard to kill as you are). Then boom its filled with Players. Instantly your gonna have a situation where the entire game becomes much much harder. Maybe to an almost unfair and impossible level.

i.e your 1 man against 30npcs, yet all those npcs become players. dunno think to a degree they had there hands tied or its been rushed and abandoned. either way its still a great game once u get into it :)

Fair doos bad marketing but if you followed the game and watched vids you`d of known this was the case. But yeh still crummy marketing. Tho part of me feels that its almost near impossible to achieve the marketed idea.

Single player campaigns tend to be linear with enemys tuned to take a beatin (imagine ever npc in a level being just as tuff and hard to kill as you are). Then boom its filled with Players. Instantly your gonna have a situation where the entire game becomes much much harder. Maybe to an almost unfair and impossible level.

i.e your 1 man against 30npcs, yet all those npcs become players. dunno think to a degree they had there hands tied or its been rushed and abandoned. either way its still a great game once u get into it :)

I agree that it would be almost impossible to actually do what they marketed but it's still dissapointing that they marketed it that way and that's why people are unhappy.

I finally got the game working on my system by rolling back to AMD's 11.5 drivers (Removed the hotfix basically) and I love it but it's definitely not what they claimed it to be.

So many servers are just laggy as hell - makes the game unplayable especially as a light body type because the server can't keep up with your movement!

When I get this from pingtest:

40462016.png

I don't expect to be rubber banding everywhere and getting blasted in the face by someone who just teleported in front of me.

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