Recommended Posts

^ thank you for that command. i need to turn off shadows badly on my macbook (poor 320m was hating life...)

i will say this though, i am getting tired nowadays of paying to be a beta tester because this is what this feels like, a beta. bc2 did when it launched, gran tursimo etc etc

edit: config tool definitely helps!

We got that update as well but there was no notes on what it actually was. I'm guessing it's just adding a few more files needed for the decrypt process. This was before the game was actually unlocked, that is.

You know what I don't get is... this is an opengl game right? Why do we still have to install that stupid dx redistributable the first time we launch the game?

So I just checked out the PC version.

I thought it was off to a very promising start. For whatever reason this is literally the first game since Bad Company 2 actually that when I installed it, it auto detected my default resolution and seemed to set most of the graphics settings accordingly for my setup. It then launches right into the initial character creation, and I could not help but be impressed with how good the characters looked and what a cool visual style they have.

And when I clicked "Done" on my initial character creation, that was officially the last time I experienced anything positive from the game.

It is literally the most floaty controls I think I have ever experienced on a PC FPS. It is amazing to me how absolutely horrible they feel. And I spent a good 5-10 minutes adjusting them, and nothing changed how untight they felt.

Not only that, but according to both FRAPS then EVGA Precision as I had to double check, I was getting no less then 75 frames per second, and the game literally felt like it was running at 15 FPS. Like I was dumbfounded by how not smooth it felt for getting such a relatively high frame rate. I even went ahead and turned some Advanced graphics settings off completely, and it made zero difference except for a slight bump in FPS. The controls still felt as if I was underwater.

I also literally checked 5 times to make sure that somehow the default 1920 x 1080 resolution had not somehow been changed, as everything just seemed abnormally large. I know the game has an almost comic vibe to it, but it was actually downright silly how bad the whole visual style looks. Everything was way bigger then it needs to be.

The weapons felt like BB Guns at best. I felt as if there was zero power behind shooting them whatsoever. I realize I was on the default starter weapons, and the whole point of the game is to rank up your weapons, but even with that in mind, they just felt, in keeping with everything else I experienced, comical and silly.

Finally, there is just the overall fact that despite there knock at the consoles with the whole intro movie message, it really felt like a console port to me.

The sad part about all of the above, was it is a game I could see myself getting into from a game-play perspective. Very reminiscent of Enemy Territory with the objectives and how they go down. It is just the game-play was so poor I simply just will not be able to make myself overlook all of the other issues.

It is a shame really. Seems like it had some potential. I will still check out the 360 version that comes from Gamefly, as I hate to say this since I am no doubt a proponent of and prefer to play my FPS's on the PC, but from what I just experienced, I have a sneaky suspicion it will run better on the consoles.

Truth is I have been skeptical of this game for a long time now, way back in this thread I commented about the fact that I just was not sold on it, and it seems as if, at least for once, my intuition was spot on. It is a game I will perhaps revisit at the end of the year Steam Christmas sale, as maybe then they will have ironed out all of the issues, but I am not holding my breath, as it just seems as if the core game itself is fundamentally flawed.

Did you turn off vsync? I had to pull a move from Dead Space and enable vysnc through the nvidia control panel and disable it in game. That seemed to help with the floaty feel a bit.

Though according to SD there is no mouse smoothing or acceleration or anything at all in this game but that is very obviously incorrect. They even have cvars to do just those things.

larry another thing that could be happening is that on the steam forums and SD forums a crap ton of people are reporting that SLI isn't working either on this game, so that could be a culprit to your troubles. I never got the floaty feeling with the controls, when it's not lagging the game actually feels really smooth.

Just checked my D2D UK account and my Brink Product Key has magically disappeared from their site. Not impressed, thank god I got it when I did.

My CD key has never appeared even though the option is there to download. The option to download Spanish etc versions appeared suddenly but no key :x

Sent in a support ticket 24hrs ago and only just got an automated reply ;/

@DirtyLarry: A lot of people are reporting the same thing. They get 100-200 FPS but the game still feels laggy and unsmooth.

Did you turn off vsync? I had to pull a move from Dead Space and enable vysnc through the nvidia control panel and disable it in game. That seemed to help with the floaty feel a bit.

Though according to SD there is no mouse smoothing or acceleration or anything at all in this game but that is very obviously incorrect. They even have cvars to do just those things.

There is no game mouse accleration at all. That's according to the devs. The game uses 'raw_input'. So any mouse accleration has to come from Windows.

Did you turn off vsync? I had to pull a move from Dead Space and enable vysnc through the nvidia control panel and disable it in game. That seemed to help with the floaty feel a bit.

Though according to SD there is no mouse smoothing or acceleration or anything at all in this game but that is very obviously incorrect. They even have cvars to do just those things.

Yep, had vSync on and off. Tried both, seems to have made no difference.

larry another thing that could be happening is that on the steam forums and SD forums a crap ton of people are reporting that SLI isn't working either on this game, so that could be a culprit to your troubles. I never got the floaty feeling with the controls, when it's not lagging the game actually feels really smooth.

Could be SLi, usually though when SLi does not work, it just means a low frame rate. According to EVGA precision, SLi was enabled, but it just could be the game does not like SLi at all. At this point I am hoping that is the case, as it at least would make sense why it performed so dismal.

@DirtyLarry: A lot of people are reporting the same thing. They get 100-200 FPS but the game still feels laggy and unsmooth.

Good to know I am not the only one. So either most of us have SLi and it is that, or it is just the game is broken and needs to be fixed.

Try playing multiplayer. I've read that playing the single player can cause problems because the listen server is limited to 30fps.

Interesting.

To top off what DL mentioned, the objectives unbalance the game by sheer manpower and its impossible to break through your opponents stronghold, It just created an atmosphere where your hard work is punished(low experience pts earned) and in some cases low cooperation is added experience (note I don't count handing revives and ammunition packs as experience, heck thats practically how you earn most of them to begin with just huddle with your crew and keep throwing them out, and I noticed most of the time no one really runs out of ammo for an inconvient ammount of time its like these packs are being meant to be given away from the get go)

Overall I was suckered by the marketing behind this game, the artwork quality was that of a AAAA title but sadly I'm this child for being deceived of my $50 off steam.

Also one big fuss about this title is that I was under the impression the campaign was seperate from the MP but they're exactly the same thing. The gameplay isn't really impressive but its repetitive in a bad way.

I will probably go as to say this was the worst game I ever purchased for myself.

To top off what DL mentioned, the objectives unbalance the game by sheer manpower and its impossible to break through your opponents stronghold, It just created an atmosphere where your hard work is punished(low experience pts earned) and in some cases low cooperation is added experience (note I don't count handing revives and ammunition packs as experience, heck thats practically how you earn most of them to begin with just huddle with your crew and keep throwing them out, and I noticed most of the time no one really runs out of ammo for an inconvient ammount of time its like these packs are being meant to be given away from the get go)

Overall I was suckered by the marketing behind this game, the artwork quality was that of a AAAA title but sadly I'm this child for being deceived of my $50 off steam.

Also one big fuss about this title is that I was under the impression the campaign was seperate from the MP but they're exactly the same thing. The gameplay isn't really impressive but its repetitive in a bad way.

I will probably go as to say this was the worst game I ever purchased for myself.

All the bad press that the game is getting, I sort of saw it coming. Glad I waited for confirmation... now to save up for LA Noire :)

This game is stupid and not worth full price, it's Killzone 3 with retard bots for teammates and crappy character models and dialogue. I stopped playing at day 8 cause the damn bots on my team were too retarded to do anything right and the enemy bots are smarter lol i guess, which makes the game very frustrating when you have to repeat the same crap over again for an hour and then get nowhere. :x Brink = D

This game is stupid and not worth full price, it's Killzone 3 with retard bots for teammates and crappy character models and dialogue. I stopped playing at day 8 cause the damn bots on my team were too retarded to do anything right and the enemy bots are smarter lol i guess, which makes the game very frustrating when you have to repeat the same crap over again for an hour and then get nowhere. :x Brink = D

it's an MP based game so you gotta play it online

whenever that decides to work...

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Researchers claim Microsoft's quantum breakthrough is flawed by basic Python errors by Karthik Mudaliar Microsoft's aggressive roadmap to deliver a commercial quantum supercomputer by 2029 has now hit a bit of a snag, and it's not because of a complex sub-zero dilution refrigerator, but rather because of a few lines of basic Python code. A new critique published in the scientific journal Nature argues that simple software errors effectively manufactured the breakthrough that Microsoft's foundational research claimed back in 2025 into Majorana-based topological qubits. Topological quantum computing, the path that Microsoft chose for its research, relies on creating and controlling "Majorana zero modes." These are exotic quasiparticles that theoretically offer vastly superior error resistance compared to the highly sensitive superconducting qubits currently being championed by rivals like Google and IBM. However, physically proving you have created these particles requires sifting through massive amounts of complex electrical conductance data to isolate a specific "topological gap." Because of the sheer volume of data, physicists rely heavily on custom software pipelines to process the results. This is where the Python scripts come in. Now, according to the critique, Microsoft’s data processing software contained fundamental programming errors that ultimately skewed the published results. By mishandling data arrays or deploying incorrect logic within the Python script, the software supposedly discarded "noisy" or contradictory data. Which is why it only highlighted the specific electrical measurements that supported the topological-gap claim. The researchers behind the critique argued that this makes the findings invalid, suggesting the heralded "quantum leap" was actually a false positive generated by bad code and not a product of groundbreaking physics. However, Microsoft is pushing back hard against these allegations. The Redmond giant has formally rejected the criticism, saying that it's just a minor anomaly rather than a fatal flaw. According to the company, while there may have been a minor oversight in the data parsing scripts, it does not alter the fundamental reality of their physical experiment. Just weeks ago, Microsoft unveiled the Majorana 2 quantum processor, a milestone so significant that the company boldly accelerated its timeline for a commercial quantum supercomputer from 2035 down to 2029. But the new software allegations reopen an old wound. Microsoft's quantum division faced a remarkably similar crisis when a landmark 2018 paper on Majorana particles was famously retracted in 2021 after independent physicists discovered the data had been inappropriately cropped. That historical baggage makes the current Python-related allegations particularly sensitive. If the foundational math and data processing for the 2025 breakthrough are genuinely flawed, the highly anticipated 2029 commercial timeline could easily be delayed or, worse, cancelled.
    • Because of what they have done to VMware I will never buy anything Broadcom again.
    • AMD releases hotfix for driver install issues on Windows 10 PCs by Taras Buria Earlier this week, AMD released an important graphics driver update. Version 26.6.2 brought AMD FSR 4.1 support to the previous-gen Radeon lineup, the RX 7000 series, giving users better upscaling tech that was previously locked to the newest GPUs. However, the driver turned out to be a little buggy, with users reporting installation issues on systems still running Windows 10. AMD quickly acknowledged the bug and today released a hotfix to resolve the problem. The AMD 26.6.3 Hotfix update is now available for download from the official website. Given that it is a hotfix release, it has only one change in its release notes: AMD announced the update on its official X account and added that a WHQL driver update with the necessary fixes would be released next week. Meanwhile, users can apply the hotfix or roll back to the previous driver using the official AMD Cleanup Utility. You can download AMD Software: Adrenalin Edition 26.6.3 Hotfix Preview Driver from the official website here. It is compatible with all currently supported graphics cards and 64-bit Windows 10 and 11. Full release notes are available on the same page.
    • With Microsoft now listening to its core audience and acting upon received feedback, fans can finally expect a much better version of Windows 11 than what was available five years ago. Here is to five more years, Windows 11! I guess we all need a good laugh now and again...
  • Recent Achievements

    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
    • Rookie
      +ChiefOfNeo went up a rank
      Rookie
    • One Year In
      Tom Schmidt earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      465
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      123
    4. 4
      Michael Scrip
      82
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!