Recommended Posts

It wasn't just one person though. There were 2 on both teams that refused to ready up or were afk. The server died pretty quickly. I agree that it can be a useful feature for tournaments but we're talking pugs here. The game needs to start automatically after 3 or 4 minutes regardless, and that should be changeable through server configs as well so it can be changed in competitive environments.

In a pug environment the ready up feature is just a hindrance and troll feature and nothing more.

Any of chance of splash damage doing something about that?

11.5a rc2 drivers. may help ati brink users some more. the first iteration of these did not help me. will try these out.

http://forums.guru3d.com/showthread.php?t=344334

AMD Catalyst? Driver 11.5a Hotfix Feature:

Includes performance optimizations and resolves various quality issues for the upcoming release of Brink?

Resolves transcoding video lagging issues seen when converting multiple H.264 clips to MPEG2 Blu-ray video

Resolves the intermittent mouse cursor lag issue seen by some users

Resolves intermittent flickering issues seen in the following applications in a system using an AMD Radeon? HD 6000 series graphics card with DDR3 memory and running in DirectX? 9 mode:

Civilization 5

Dead Rising 2

Fallout 3

Mafia 2

NBA 2010

ShenGuiChuanQi

Starcraft 2

Warcraft III

World of Warcraft

Support for additional Stereo 3D-capable displays:

Viewsonic V3D241wm-LED

3D Projectors

Instructions:

Download and install the AMD Catalyst driver hotfix from the following locations:

AMD Catalyst 11.5a Hotfix for Windows? 7

AMD Catalyst 11.5a Hotfix for Windows XP

Refer to Article 20870 for detailed instructions on how to properly install the AMD Catalyst hotfix.

same kb article as before, just updated driver links.

edit: didn't help performance for me.

Edited by rajputwarrior

So having played for a good 5 hours last night. My first impressions are that is has potential, but it will need some work. Gameplay mechanics are okay. Some guns need a buff, some guns need a nerf. I don't like SMART (in general feels clunky). It hinders me more than helps. It doesn't add anything useful for me to the gameplay. Then again I'm only playing as medium, not light.

Just encountered a new and interesting bug... the entire enemy team was invisible. That sure does make gun fights more interesting.

Also all the maps seem to be heavily biased to the security as far as how easy it is to win on them. It's kind of really irritating. Maybe that's just me, but I've yet to see a resistance team win on Refuel or the one where you have to hack the ventilation systems. Those games always end with the security team all being engineers and camping in the objective rooms with auto turrets.

Just encountered a new and interesting bug... the entire enemy team was invisible. That sure does make gun fights more interesting.

Also all the maps seem to be heavily biased to the security as far as how easy it is to win on them. It's kind of really irritating. Maybe that's just me, but I've yet to see a resistance team win on Refuel or the one where you have to hack the ventilation systems. Those games always end with the security team all being engineers and camping in the objective rooms with auto turrets.

i dunno about that. playing through the SP (cause that's all i can do...) i am had an easier time with the resistance then i did with the security. but that could be just because of crappy AI.

IMO this game came out a full six months too early. could have fixed the bugs, done a beta and made a real SP mode.

Apparently we've forgotten about Team Deathmatch (Quake 3 Team Arena, UT 3) and the persistent desire for more (not fewer) squad-based shooters. However, the problem with squad-based shooters is that the whole squad usually is *not* isn't online at once for training sessions, and for newbies to SBS, it's even worse, as most don't understand the roles of various positions in a squad. Brink is *not* a typical FPS and is not designed to be a *one-man-army* sort of FPS - it's more a *training-wheels* squad-based shooter with both online and offline modes (the offline modes are designed to be training for online); it's meant to compete with (and even complement to a degree) other squad-based shooters (such as TF2), especially those with defined roles for each member of a squad. It's not anything like CoD or even BFBC (where the SP is completely different from the MP).

Apparently we've forgotten about Team Deathmatch (Quake 3 Team Arena, UT 3) and the persistent desire for more (not fewer) squad-based shooters. However, the problem with squad-based shooters is that the whole squad usually is *not* isn't online at once for training sessions, and for newbies to SBS, it's even worse, as most don't understand the roles of various positions in a squad. Brink is *not* a typical FPS and is not designed to be a *one-man-army* sort of FPS - it's more a *training-wheels* squad-based shooter with both online and offline modes (the offline modes are designed to be training for online); it's meant to compete with (and even complement to a degree) other squad-based shooters (such as TF2), especially those with defined roles for each member of a squad. It's not anything like CoD or even BFBC (where the SP is completely different from the MP).

The problem is they marketed the game as having this amazing campaign that was completely seamless with multi-player. If they had said "this is a multi-player game" it would have been perfectly fine.

The problem is they marketed the game as having this amazing campaign that was completely seamless with multi-player. If they had said "this is a multi-player game" it would have been perfectly fine.

Fair doos bad marketing but if you followed the game and watched vids you`d of known this was the case. But yeh still crummy marketing. Tho part of me feels that its almost near impossible to achieve the marketed idea.

Single player campaigns tend to be linear with enemys tuned to take a beatin (imagine ever npc in a level being just as tuff and hard to kill as you are). Then boom its filled with Players. Instantly your gonna have a situation where the entire game becomes much much harder. Maybe to an almost unfair and impossible level.

i.e your 1 man against 30npcs, yet all those npcs become players. dunno think to a degree they had there hands tied or its been rushed and abandoned. either way its still a great game once u get into it :)

Fair doos bad marketing but if you followed the game and watched vids you`d of known this was the case. But yeh still crummy marketing. Tho part of me feels that its almost near impossible to achieve the marketed idea.

Single player campaigns tend to be linear with enemys tuned to take a beatin (imagine ever npc in a level being just as tuff and hard to kill as you are). Then boom its filled with Players. Instantly your gonna have a situation where the entire game becomes much much harder. Maybe to an almost unfair and impossible level.

i.e your 1 man against 30npcs, yet all those npcs become players. dunno think to a degree they had there hands tied or its been rushed and abandoned. either way its still a great game once u get into it :)

I agree that it would be almost impossible to actually do what they marketed but it's still dissapointing that they marketed it that way and that's why people are unhappy.

I finally got the game working on my system by rolling back to AMD's 11.5 drivers (Removed the hotfix basically) and I love it but it's definitely not what they claimed it to be.

So many servers are just laggy as hell - makes the game unplayable especially as a light body type because the server can't keep up with your movement!

When I get this from pingtest:

40462016.png

I don't expect to be rubber banding everywhere and getting blasted in the face by someone who just teleported in front of me.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • TeraCopy 4.0 Build 27 is out.
    • My ice blue precision 3550 laptop
    • A coalition of publishers sued OpenAI and Microsoft over scraping content without consent by Hamid Ganji Image via Depositphotos.com AI companies often rely on readily available internet content to train their chatbots and provide users with instant answers. This method of AI training is fast and relatively inexpensive, but using a website’s content without permission or compensation is not something publishers like to see, and this is exactly why Microsoft and OpenAI are now being sued. As reported by Bloomberg, a group of publishers that collectively own nearly 400 newspapers has filed a lawsuit against OpenAI and Microsoft. The coalition argues that the two companies scraped their content to build AI chatbots like ChatGPT and Copilot without paying any compensation. The complaint, filed in the U.S. District Court for the Southern District of New York, argues that while AI products have generated billions of dollars in market value using publishers’ work, none of that value has been shared with the publishers. The plaintiffs are seeking statutory damages and injunctive relief for alleged copyright infringement and violations of the Digital Millennium Copyright Act. “Defendants systematically and secretly crawled the Publishers’ websites—including content behind paywalls and other access restrictions—and copied the Publishers’ articles, stories, and other original works onto their own servers without authorization,” the complaint states. The publishers also described the AI boom as a “death knell for local journalism” if AI companies that scrape content for free are not held accountable. Former New Jersey Attorney General Matthew Platkin and his law firm, Platkin LLP, are representing the publishers. “Our models empower innovation, are trained on publicly available data, and are grounded in fair use,” OpenAI spokesperson Drew Pusateri told Bloomberg. This is not the first lawsuit involving the unauthorized use of publishers’ content by AI firms, but it is one of the largest coalitions ever formed against the free use of content by AI chatbots. In 2024, OpenAI and Microsoft also faced a similar lawsuit from eight newspapers that claimed AI products were benefiting from their content without permission.
  • Recent Achievements

    • First Post
      kinowa earned a badge
      First Post
    • Rookie
      krychek57 went up a rank
      Rookie
    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
  • Popular Contributors

    1. 1
      +primortal
      445
    2. 2
      +Edouard
      173
    3. 3
      PsYcHoKiLLa
      134
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      77
  • Tell a friend

    Love Neowin? Tell a friend!