Recommended Posts

It wasn't just one person though. There were 2 on both teams that refused to ready up or were afk. The server died pretty quickly. I agree that it can be a useful feature for tournaments but we're talking pugs here. The game needs to start automatically after 3 or 4 minutes regardless, and that should be changeable through server configs as well so it can be changed in competitive environments.

In a pug environment the ready up feature is just a hindrance and troll feature and nothing more.

Any of chance of splash damage doing something about that?

11.5a rc2 drivers. may help ati brink users some more. the first iteration of these did not help me. will try these out.

http://forums.guru3d.com/showthread.php?t=344334

AMD Catalyst? Driver 11.5a Hotfix Feature:

Includes performance optimizations and resolves various quality issues for the upcoming release of Brink?

Resolves transcoding video lagging issues seen when converting multiple H.264 clips to MPEG2 Blu-ray video

Resolves the intermittent mouse cursor lag issue seen by some users

Resolves intermittent flickering issues seen in the following applications in a system using an AMD Radeon? HD 6000 series graphics card with DDR3 memory and running in DirectX? 9 mode:

Civilization 5

Dead Rising 2

Fallout 3

Mafia 2

NBA 2010

ShenGuiChuanQi

Starcraft 2

Warcraft III

World of Warcraft

Support for additional Stereo 3D-capable displays:

Viewsonic V3D241wm-LED

3D Projectors

Instructions:

Download and install the AMD Catalyst driver hotfix from the following locations:

AMD Catalyst 11.5a Hotfix for Windows? 7

AMD Catalyst 11.5a Hotfix for Windows XP

Refer to Article 20870 for detailed instructions on how to properly install the AMD Catalyst hotfix.

same kb article as before, just updated driver links.

edit: didn't help performance for me.

Edited by rajputwarrior

So having played for a good 5 hours last night. My first impressions are that is has potential, but it will need some work. Gameplay mechanics are okay. Some guns need a buff, some guns need a nerf. I don't like SMART (in general feels clunky). It hinders me more than helps. It doesn't add anything useful for me to the gameplay. Then again I'm only playing as medium, not light.

Just encountered a new and interesting bug... the entire enemy team was invisible. That sure does make gun fights more interesting.

Also all the maps seem to be heavily biased to the security as far as how easy it is to win on them. It's kind of really irritating. Maybe that's just me, but I've yet to see a resistance team win on Refuel or the one where you have to hack the ventilation systems. Those games always end with the security team all being engineers and camping in the objective rooms with auto turrets.

Just encountered a new and interesting bug... the entire enemy team was invisible. That sure does make gun fights more interesting.

Also all the maps seem to be heavily biased to the security as far as how easy it is to win on them. It's kind of really irritating. Maybe that's just me, but I've yet to see a resistance team win on Refuel or the one where you have to hack the ventilation systems. Those games always end with the security team all being engineers and camping in the objective rooms with auto turrets.

i dunno about that. playing through the SP (cause that's all i can do...) i am had an easier time with the resistance then i did with the security. but that could be just because of crappy AI.

IMO this game came out a full six months too early. could have fixed the bugs, done a beta and made a real SP mode.

Apparently we've forgotten about Team Deathmatch (Quake 3 Team Arena, UT 3) and the persistent desire for more (not fewer) squad-based shooters. However, the problem with squad-based shooters is that the whole squad usually is *not* isn't online at once for training sessions, and for newbies to SBS, it's even worse, as most don't understand the roles of various positions in a squad. Brink is *not* a typical FPS and is not designed to be a *one-man-army* sort of FPS - it's more a *training-wheels* squad-based shooter with both online and offline modes (the offline modes are designed to be training for online); it's meant to compete with (and even complement to a degree) other squad-based shooters (such as TF2), especially those with defined roles for each member of a squad. It's not anything like CoD or even BFBC (where the SP is completely different from the MP).

Apparently we've forgotten about Team Deathmatch (Quake 3 Team Arena, UT 3) and the persistent desire for more (not fewer) squad-based shooters. However, the problem with squad-based shooters is that the whole squad usually is *not* isn't online at once for training sessions, and for newbies to SBS, it's even worse, as most don't understand the roles of various positions in a squad. Brink is *not* a typical FPS and is not designed to be a *one-man-army* sort of FPS - it's more a *training-wheels* squad-based shooter with both online and offline modes (the offline modes are designed to be training for online); it's meant to compete with (and even complement to a degree) other squad-based shooters (such as TF2), especially those with defined roles for each member of a squad. It's not anything like CoD or even BFBC (where the SP is completely different from the MP).

The problem is they marketed the game as having this amazing campaign that was completely seamless with multi-player. If they had said "this is a multi-player game" it would have been perfectly fine.

The problem is they marketed the game as having this amazing campaign that was completely seamless with multi-player. If they had said "this is a multi-player game" it would have been perfectly fine.

Fair doos bad marketing but if you followed the game and watched vids you`d of known this was the case. But yeh still crummy marketing. Tho part of me feels that its almost near impossible to achieve the marketed idea.

Single player campaigns tend to be linear with enemys tuned to take a beatin (imagine ever npc in a level being just as tuff and hard to kill as you are). Then boom its filled with Players. Instantly your gonna have a situation where the entire game becomes much much harder. Maybe to an almost unfair and impossible level.

i.e your 1 man against 30npcs, yet all those npcs become players. dunno think to a degree they had there hands tied or its been rushed and abandoned. either way its still a great game once u get into it :)

Fair doos bad marketing but if you followed the game and watched vids you`d of known this was the case. But yeh still crummy marketing. Tho part of me feels that its almost near impossible to achieve the marketed idea.

Single player campaigns tend to be linear with enemys tuned to take a beatin (imagine ever npc in a level being just as tuff and hard to kill as you are). Then boom its filled with Players. Instantly your gonna have a situation where the entire game becomes much much harder. Maybe to an almost unfair and impossible level.

i.e your 1 man against 30npcs, yet all those npcs become players. dunno think to a degree they had there hands tied or its been rushed and abandoned. either way its still a great game once u get into it :)

I agree that it would be almost impossible to actually do what they marketed but it's still dissapointing that they marketed it that way and that's why people are unhappy.

I finally got the game working on my system by rolling back to AMD's 11.5 drivers (Removed the hotfix basically) and I love it but it's definitely not what they claimed it to be.

So many servers are just laggy as hell - makes the game unplayable especially as a light body type because the server can't keep up with your movement!

When I get this from pingtest:

40462016.png

I don't expect to be rubber banding everywhere and getting blasted in the face by someone who just teleported in front of me.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • FastStone Image Viewer 8.5 by Razvan Serea FastStone Image Viewer is a fast, stable, user-friendly image browser, converter and editor. It has a nice array of features that include image viewing, management, comparison, red-eye removal, emailing, resizing, cropping, retouching and color adjustments. Its innovative but intuitive full-screen mode provides quick access to EXIF information, thumbnail browser and major functionalities via hidden toolbars that pop up when your mouse touches the four edges of the screen. Other features include a high quality magnifier and a musical slideshow with 150+ transitional effects, as well as lossless JPEG transitions, drop shadow effects, image annotation, scanner support, histogram and much more. It supports all major graphic formats (BMP, JPEG, JPEG 2000, animated GIF, PNG, PCX, PSD, EPS, TIFF, WMF, ICO and TGA) and popular digital camera RAW formats (CRW, CR2, NEF, PEF, RAF, MRW, ORF, SRF, ARW, SR2, RW2 and DNG). FastStone Image Viewer features: Image browser and viewer with a familiar Windows Explorer-like user interface Support for many popular image formats and PDF viewing True Full Screen viewer with convenient image zoom support and unique fly-out menu panels Crystal-clear and customizable one-click image magnifier Powerful image editing tools: Resize/resample, rotate/flip, crop, sharpen/blur, adjust lighting/colors/curves/levels etc. Eleven re-sampling algorithms to choose from when resizing images Image color effects: gray scale, sepia, negative, Red/Green/Blue adjustment Image special effects: drop shadow, framing, bump map, sketch, oil painting, lens Draw texts, lines, highlights, rectangles, ovals and callout objects on images Clone Stamp and Healing Brush Superior red-eye effect removal/reduction with completely natural looking end result Multi-level Undo/Redo capability Single click to switch between best fit and actual size mode Image management, including file tagging, rating and drag-and-drop to copy/move/re-arrange files Histogram display with color counter feature Compare images side-by-side (up to 4 at a time) to easily cull those forgettable shots Image EXIF metadata support (plus comment editing for JPEGs) Configurable batch processing to convert/rename large or small collections of images Slideshow with 150+ transition effects and music support (MP3, WMA, WAV...) Create efficient image attachments for emailing to family and friends Print images with full page-layout control Create fully configurable contact sheets Create memorable artistic image montages from your family photos for personalized desktop wallpapers (Wallpaper Anywhere) Acquire images from scanners. Support batch scanning to PDF, TIFF, JPEG and PNG Versatile screen capture capability Powerful Save As interface to compare image quality and control generated file size Run favorite external editors with one keystroke from within Image Viewer Offer portable version of the program which can be run from a removable storage device Configurable mouse wheel support Support themes (bright, gray and dark) Support dual-monitor configurations Support touch interface (tap, swipe, pinch) Support dual instances Play video and audio files (Third party codecs may be required for old versions of Windows) And much more... FastStone Image Viewer 8.5 changelog: Added support for SVG format Added Start importing automatically and Handle duplicate file names automatically options to the Import Photos and Videos tool WebP files can now be rotated and saved with a single click Enhanced dark theme support in the PDF viewer Fixed a bug where some links in PDF files were not clickable Other improvements and bug fixes Download: FastStone Image Viewer 8.5 | Portable | ~15.0 MB (Freeware) View: FastStone Image Viewer Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Yup, broke my comp… again. its times like this when I regret AMD. This just never happens on NV.
    • Huh? You're delusional calling the Steam Deck dead. It is so successful that it has sold out multiple times. Even after the price hike this year it sold out again with 24 hours of being back in stock. The demand is real and has not died down even after four years.
    • Same place "Unreal III" is, in everyone's thoughts!
    • So how much water is used in that "initial charge" and how often will it need to be recharged?
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      460
    2. 2
      +Edouard
      160
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      86
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!