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Why don't you just play MP like it should be?

if you could ever find me a MP server that's full, has a good ping and doesn't lag all the time i would be all for it. that unfortunately is almost impossible. no matter where i play MP, bots are usually 50 percent of the population in the server.

if you could ever find me a MP server that's full, has a good ping and doesn't lag all the time i would be all for it. that unfortunately is almost impossible. no matter where i play MP, bots are usually 50 percent of the population in the server.

I don't have any problem finding such a server everyday. I'm on PC, Europe.

Just read through the change log that Singh400 posted. I'm glad to see that Splash Damage is aware of the balancing issues in some of the maps. For me, that's the single biggest problem with the game right now. If this game had the level of map/objective balance that Wolfenstein: Enemy Territory had, it would be so fun. As it stands right now, a lot of the maps just boil down to a glorified game of team deathmatch, because it's virtually impossible to progress and complete the objectives unless the Offensive team is completely stacked and the Defensive team is incompetent.

As it stands right now though, I'm losing my faith (and my patience) when it comes to this game. It's funny, because I decided to go back and play some Bad Company 2 yesterday, and it was like a night and day difference in terms of how smooth the movement was and how satisfying the guns feel. Maybe I'll just let Brink set on my hard drive for a couple of months before revisiting it. Hopefully a lot of my issues with the game will be sorted out by then, and perhaps the fixes can revitalize the somewhat dwindling player count.

Just read through the change log that Singh400 posted. I'm glad to see that Splash Damage is aware of the balancing issues in some of the maps. For me, that's the single biggest problem with the game right now. If this game had the level of map/objective balance that Wolfenstein: Enemy Territory had, it would be so fun. As it stands right now, a lot of the maps just boil down to a glorified game of team deathmatch, because it's virtually impossible to progress and complete the objectives unless the Offensive team is completely stacked and the Defensive team is incompetent.

As it stands right now though, I'm losing my faith (and my patience) when it comes to this game. It's funny, because I decided to go back and play some Bad Company 2 yesterday, and it was like a night and day difference in terms of how smooth the movement was and how satisfying the guns feel. Maybe I'll just let Brink set on my hard drive for a couple of months before revisiting it. Hopefully a lot of my issues with the game will be sorted out by then, and perhaps the fixes can revitalize the somewhat dwindling player count.

i only have so much room on my SSD and i may uninstall this game and install BC2 again. i do kinda miss that game.

LulzSec teases Brink server hack

LulzSec is having a busy few days. Earlier today we reported that the hacker group had managed to gain access to the porn website pron.com. In the process, they grabbed over 25,000 user logins, 55 admin accounts, and a bunch of .mil and .gov logins. Now LulzSec is teasing another hack, and this time it?s a high-profile game server.

The following LulzSec tweet gives us a big hint as to what the next information dump will be from the group:

Brink is a first-person shooter developed by Splash Damage that combines a single-player game with multiplayer elements. Released on May 10th in the U.S., it relies on multiplayer because, as Alan said in his review, ?Brink is best played as a multi-player game against other opponents.? That also means Brink needs servers running for those online match-ups to happen and logins to occur.

If LulzSec has managed to hack that server it could mean a new round of user details being stolen and a headache for publisher Bethesda. We may not find out exactly what they managed to grab for a while though, as this further tweet appeared on the official LulzSec account shortly after the first hint tweet:

For the moment, we have to assume that in the next 24 hours we could be seeing Brink user data appearing on the web, and possibly even Bethesda internal data too.

If you are a Brink player, we?d suggest pre-empting this by updating your account password.

via Twitter

****ty...

Hmm... better just change my Steam password to be on the safe side.

With all of the hacks that are going around these days, changing passwords is becoming like a daily routine. Brush my teeth, make my breakfast, see which passwords I need to change...

Hmm... better just change my Steam password to be on the safe side.

With all of the hacks that are going around these days, changing passwords is becoming like a daily routine. Brush my teeth, make my breakfast, see which passwords I need to change...

Changing password isn't as safe as you wish :)

For STEAM, there are a lot more protection than changing your password. Validate your email and/or use steam guard. Then you'll be protected against a password stealer.

Over the past weekend, a hacker group attempted an unlawful intrusion of our websites to gain access to data. We believe we have taken appropriate action to protect our data against these attacks. While no personal financial information or credit card data was obtained, the hackers may have gained access to some user names, email addresses, and/or passwords. As a precaution, we recommend that all our fans immediately change passwords on all our sites - including our community forums and the statistics site we maintain for Brink players.

If your username/email address/password is similar to what you use on other sites, we recommend changing the password at those sites as well. As we don't know what further plans the hackers may have, we suggest that you keep an eye out for suspicious emails and account activity.

We regret any inconvenience that these attacks on us cause for you. These attacks will be evaluated to determine if there are any additional protections we might take that would be prudent.

http://www.splashdamage.com/node/826

steam IDs should be okay, fewf! and PC doesn't have that stats site yet either...

also just as a side note, i don't have any performance issues with the game anymore since the 11.5b hotfix drivers came out :) everything maxed out @ 1080p and game runs at an average of 50-60fps. seeing over a 100 fps for a nice chunk of time isn't unheard of either. never see it go below 40 anymore :) The game is getting there. hopefully people come back whenever the DLC is released cause finding a game online is still kinda hard.

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Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. 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    • "I think in the immediate absence of a partner to apply relief" In the words of Sterling Archer... "Phrasing!"
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