[Official] Mass Effect 2


Recommended Posts

i just got all the DLC for the game. finished kasumi (that one was alright) and overlord (awesome). got shadow broker and arrival next. forgot how amazing this game is. first half hour i was confused and had no idea how to play anymore or the story but i picked it up pretty quick. i want to complete the game 100% now. almost there :)

For those who finished the Arrival, I got a small question.

Near the end after you reset the cores cooling and head down to where the psycho doc is at and she's got that explosive trigger in her hand. I'm guessing you can keep listening to her but when the renegade event icon flashed on screen I just did it and ofc you shoot her. So I'm wondering if you don't go renegade and let it play through how does it change things?

For those who finished the Arrival, I got a small question.

Near the end after you reset the cores cooling and head down to where the psycho doc is at and she's got that explosive trigger in her hand. I'm guessing you can keep listening to her but when the renegade event icon flashed on screen I just did it and ofc you shoot her. So I'm wondering if you don't go renegade and let it play through how does it change things?

I can't remember exactly, I played it on my Paragon character and didn't shoot her, but it wasn't anything important from memory, she rabbles a little and then presses the button and the explosion goes off.

I assume it goes off even if you do shoot her?, I imagine like early with the having to survive you wake up at the same point regardless of if you do and don't.

Arrival wasn't bad but I was pretty disappointed with it. No where near the quality of lair of the shadow broker.

Indeed, was pretty awesome, but seeing other characters running around using biotics like crazy always makes me realise how limited they are in the game for our characters.

  • 2 weeks later...

i played arrival. it was junk compared to the other DLC's IMO. It wasn't even that hard either and i am playing it on the insanity (that's the hardest difficulty right?) and i breezed right through it. Shadow Broker, now that one was hard... kinda funny how people had trouble on easy.

so i killed 300 000 people and shot the bitch while she in the middle of her crazy psychotic i love the reapers monologue. explained what happened to the general and he agreed with what i did though im sure if i did the nice guy route i could have saved her and those people, so maybe i choked? Anyways, apparently their is a trial waiting for me on earth in the next game that i have to face to explain my actions. Whatever though, killed the reapers short cut. still, crappy DLC and didn't really care for the story tie-in, felt like Bioware got lazy with this one and used the lame tie-in as a way to sell the DLC. What did you guys do?

oh yeah, i died too cause i did something stupid, i really wanted to see if i could out last all the people coming at me but i got lazy when i realized the story still goes on

  • 2 months later...

How was insanity? If that is the right name for the difficulty?

I've never bothered to do it myself, feel like I would just end up hating the game, lol.

It depends on what class you play as. A Soldier or Infiltrator, it's easy with adrenalin rush and tactical cloak respectively.

As an Engineer, you will end up throwing the controller at the screen on a few missions

Playing as a Vanguard or Sentinel/Adept, some levels are frustrating, but it's just a hell of a lot of fun to play

How was insanity? If that is the right name for the difficulty?

I've never bothered to do it myself, feel like I would just end up hating the game, lol.

Sucked starting off, but by the end it was merely a good challenge, forced to strategize who I would take on missions and where to allocate powers. Thanks goodness for the Shadow Broker DLC allowing you to reconfigure your squad's point allocation, which I did prior to the final mission (no real need for Overcharge against the Collectors).

There were about 3 - 4 missions/levels that I would qualify as a bit frustrating, like the mission to get the IFF -- the last two rooms with the zombie hoard of husks took forever -- until I restarted and brought Mordin and blew some **** up.

But yeah, played as a solider. Tried it at first as an Engineer or Vanguard (I forget which), and was frustrated by the second loyalty mission I did (Zaeed I think).

I'm thinking of finally giving ME2 a fair shake. In the past I've started games and gotten past the first area/tutorial area (you know where you escape that facility or whatever it is) but I never go on and finish the game.

So my question(s) is - what's the best class to play for someone who just wants to go in and wreck ****? I don't want to worry about healing to much, or my squad members either. I just want some action so I don't get bored with the game like in the past. Another thing to ask (and probably a stupid question at that) is it better to go down the good or not so good path? How does the story and action change per choices made for each path?

:p

I'm thinking of finally giving ME2 a fair shake. In the past I've started games and gotten past the first area/tutorial area (you know where you escape that facility or whatever it is) but I never go on and finish the game.

So my question(s) is - what's the best class to play for someone who just wants to go in and wreck ****? I don't want to worry about healing to much, or my squad members either. I just want some action so I don't get bored with the game like in the past. Another thing to ask (and probably a stupid question at that) is it better to go down the good or not so good path? How does the story and action change per choices made for each path?

:p

if you want focus on action then i would say go solider its more action oriented then the other classes i would say.

I think the Infiltrator class is one of the best action packed ones.

Well the good path always leads to more stuff per-say especially for the next game, but I prefer the bad way hehe.

With the bad way though I always treat my teammates fair. Everyone else, screw them lol

I don't know how it is in Scotland, but y'all have something similar to Gamestop? If so, why not buy it from there because they have good prices on new or used. Also in my city we have a place called Entertainmart (Link: http://www.entertainmart.com/), which sells new or used games/consoles/mp3/etc...

Still waiting for this to drop to a more reasonable price for the PS3 in the UK. ?20 is a bit much still IMO, ?15 would be better.

For the amount of content, there's nothing unreasonable in that price. I think between my paragon and "asshat" playthoughs, I logged around 80-90 hours or so.

  • 4 weeks later...

For the amount of content, there's nothing unreasonable in that price. I think between my paragon and "asshat" playthoughs, I logged around 80-90 hours or so.

I picked it up for ?16.99. Pouring the hours into it, with the DLC there's just soo much content!

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. About time.
    • Owing to the nature of Windows feature enablement updates, it was distributed over Windows Update services as a complete system upgrade rather than as an ordinary cumulative update
    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      576
    2. 2
      +Edouard
      189
    3. 3
      Michael Scrip
      79
    4. 4
      PsYcHoKiLLa
      78
    5. 5
      neufuse
      72
  • Tell a friend

    Love Neowin? Tell a friend!