PS3 controller is titled Move, says source


Recommended Posts

Unless you don't need the camera to use the Move, it's $100 for the Move system. You can spin it any way you want, but it's not like Nintendo sells the Wii-mote in a package with the sensor bar. The PlayStation Eye is an integral part of the Move; don't try to make out that the remote itself is cheaper. So yes, they've announced a price.

They are selling a camera-less bundle, however, for those who fit the first part of your statement. There's also a bundle with a console as well.

UT3 was mouse / keyboard on ps3. The capability is built in, the problem is you need seperate servers which devs don't bother with, so only a few games support it. I'm sure FFXIV will support it.

like I said realistically consoles aren't about mouse and keyboard. I know the ps3 supports mouse and keyboard and that's on thing I like about it but when I found out all the things that needs to happen for it, it's not realistic to expect console players specially ps3 to break out a keyboard and mouse.

I totally understand the capability is there. But like you said extra servers, Dev support and etc. I'm fine/happy with keeping mouse and keyboard for PC and Controllers for console.

Why do people get upset when a developer or company follows a trend? You say, be original, yet this is no different then each company ripping off the revolutionary vibration control used in controllers today. It's just an added functionality to our gaming experience. At least this motion controller is not the core basis of the games for the PS3, but an additional peripheral for other gamers.

This is no different in my opinion then adding a peripheral. We should be thankful that each company is adding to this rapidly changing technology. Be small or great strides in the technological differences (sony implementation vs microsofts) What it comes down to, is that we will ALL need to remember Nintendo started a new era (as they seem to always do, thank you NES).

I'll be purchasing this add-on because my kids love the PS3 (thanks to ratchet and clank, and various others), but they do love using the motion controller. My youngest and wife find it easier to maneuver characters in-game with the Wii-Mote...

Unless you don't need the camera to use the Move, it's $100 for the Move system. You can spin it any way you want, but it's not like Nintendo sells the Wii-mote in a package with the sensor bar. The PlayStation Eye is an integral part of the Move; don't try to make out that the remote itself is cheaper. So yes, they've announced a price.

Where are you getting this $100 price from? I pretty much go to other sites and have not seen any true confirmation yet of price.

They are selling a camera-less bundle, however, for those who fit the first part of your statement. There's also a bundle with a console as well.

Yep that would be me in the first sentence. I already have the Eye (it may finally have a purpose LOL) so I just need to know what the controllers cost themselves.

Honestly doubt I will get this or Natal. I own a Wii and one motion console is more than enough for me, unless either make some killer game I just have to have, really doubt I will waste me money on either unless it is super inexpensive.

Where are you getting this $100 price from? I pretty much go to other sites and have not seen any true confirmation yet of price.

People get the $100 price from the announcement sony made at GDC about the bundle which includes the eye, 1 controller, 1 sub controller, and 1 game for "under $100" which in marketing terms means $99

Although they haven't announced the price of any other bundles, they did announce a controller-only sku and a PS3 console bundle. They haven't even announced if the controller and sub controller will be sold separately or bundled together. I know Nintendo only sells them separately to make more money.

Companies making games for Move:

Arc System Works

Irem Corporation

Activision Publishing, Inc.

Altus

AQ Interactive, Inc.

Electronic Arts Inc.

Oxygen Games

Music Center Inc.

GUST

Capcom

Q Entertainment

Queue Gemusu Ltd.

Crave Entertainment

Game Republic, Inc.

KOEI Co., Ltd.

Konami Digital Entertainment

Cyberfront Corporation

CCP

Zoo Entertainment, Inc.

Square Enix Group

Spike

SEGA

Sony Online Entertainment

THQ Inc.

Disney Interactive Studios

Tecmo Inc.

Paon Corporation

Hudson

NAMCO BANDAI Games Inc.

Bigben Interactive

505 Games U.S.

From Software

Marvelous Entertainment Inc.

Majesco Entertainment

Ubisoft ?

Warner Bros. Interactive Entertainment

+1 rep to you. I rarely laugh when behind my keyboard..but I did for real this time. yes.gif

Sadly, I'm actually part-way serious, I bet you'll see a lot of games that were buily for the Wii with expectations, and sold like crap.

How long until we have Sony Move Party, Sony Move Fit, Sony Move Sports, Sony Move Dance?......

too late, that's already done and ready to go. Played it, quite fun but not gonna cause me to go buy it. In the video posted above, it's where the little girl is "painting". As far as Move Fit, I wouldn't be suprised to see them bring back Kinetic from the PS2 days, way before Wii Fit, since it used the Eye Toy as well.

Move Dance would be awesome if you could use the 3iimotes as glowsticks.

I sware Nintendo had that same darn video (done nintendo style).... sheesh

i also like how the video has the tags: Wii and Nintendo Wii too

it shows that Sony isn't ashamed where it's inspirations came from.

anyway, even with the criticisms, this is a good move by them. (pun partially intended)

i also like how the video has the tags: Wii and Nintendo Wii too

it shows that Sony isn't ashamed where it's inspirations came from.

anyway, even with the criticisms, this is a good move by them. (pun partially intended)

Now I don't have to go buy a Wii for a few measly games. Wahoo! cool.gif

Yeah but you won't be able to hold the Move remote sideways to steer cars

do you really hold a steering wheel like that though? i'm sure someone innovative can come up with a good control scheme for the move. worst comes to worst, there's an actual steering wheel controller... or use the standard controller.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Google is opening the world's first AI museum in Los Angeles by Ivan Jenic Image via: Google Ever since AI image generators went mainstream, the debate over whether AI-generated art is real art hasn't let up. Those who don’t consider AI to be art say that if a machine does the creating and anyone can prompt it, there’s no skill involved, and therefore no art is produced. The counter-argument is equally persistent, as defenders of AI-generated artworks often claim that AI is just a tool, and that every major technological breakthrough, like the camera or the computer, was met with the same skepticism before eventually being accepted as a legitimate creative medium. Google’s position in this debate is clear. Which is no surprise, as the company is investing billions in AI infrastructure. And now, in efforts to encourage people to use its AI even more, Google is opening Dataland on June 20, which it's calling the world's first AI arts museum. Located inside The Grand LA, a Frank Gehry-designed building in Los Angeles, the museum spans 25,000 square feet. The museum is built around a collaboration with media artist Refik Anadol, who has worked with Google since 2016. The inaugural exhibition is called Machine Dreams: Rainforest, and is powered by an AI model trained on “an extensive dataset of the natural world.” It generates 1.2 billion pixels of visuals in real time and reacts to visitors dynamically. The space also generates soundscapes, real-time emotion sensing, and algorithmically produced scents. Image via: Refik Anadol Studio / Google Google says that the museum is powered by its Gemini models, which run on Google Cloud. So, everything is generated inside one of Google’s AI data centers and is streamed to the museum. Alongside the museum opening, Google Arts & Culture is funding an AI Artist Residency, giving four artists $25,000 grants each, along with mentorship from Refik Anadol Studio and access to Google's machine learning tools. Their work will be shown at Dataland and on the Google Arts & Culture website later this year. Google’s AI museum will undoubtedly initiate a fired-up debate on social media, and we can’t wait to see the first reactions. Via: Smithsonian Magazine
    • Calling GTA 6 overhyped crap doesn’t make you edgy, it just makes you sound like someone who hasn’t enjoyed anything since the PS2 era.
    • I’m not arguing whether Rockstar likes money. Obviously, they do, they’re a business. I’m saying this isn’t new. They’ve always launched console first. This is just how Rockstar operates.
    • I'm not sure how old the school is, but they've been doing this since GTA 3. Back in those days we'd be lucky for game companies to release on the PC at all. And with the current state of Sony (or Microsoft) their gaming wing won't be getting a penny from me.
    • We now know when and how the Universe may truly end by Sayan Sen Image by Marek Pavlík via Pexels| Not representative A study by physicist Henry Tye of Cornell University suggests that the universe may not expand forever. Instead, it could eventually stop expanding, begin contracting and end in a "Big Crunch" roughly 20 billion years from now. The research, published in the Journal of Cosmology and Astroparticle Physics, was conducted by Tye, Horace White Professor of Physics Emeritus at Cornell University. Using recent observations from major dark-energy surveys, Tye and his collaborators developed a cosmological model that predicts the universe could have a total lifespan of about 33 billion years. Since the universe is currently estimated to be 13.8 billion years old, the model places it near the midpoint of its existence. According to Cornell University's summary of the research, the study centers on the cosmological constant, a term introduced by Albert Einstein in his theory of general relativity. In modern cosmology, the cosmological constant is commonly used to describe the simplest form of dark energy, the unknown phenomenon believed to be driving the accelerating expansion of the universe. "For the last 20 years, people believed that the cosmological constant is positive, and the universe will expand forever," Tye said in a Cornell University news release. "The new data seem to indicate that the cosmological constant is negative, and that the universe will end in a big crunch." The study draws on data from the Dark Energy Survey (DES) and the Dark Energy Spectroscopic Instrument (DESI), two major projects designed to investigate the nature of dark energy. According to Tye, recent observations suggest that dark energy may not behave exactly like a simple cosmological constant. To account for those observations, Tye and his collaborators proposed a model involving an extremely light hypothetical particle that evolves over time. In their calculations, this produces a negative cosmological constant and leads to a future collapse of the universe. The model predicts that cosmic expansion would continue for approximately another 11 billion years before reaching a maximum size, after which the universe would begin contracting and eventually collapse. Scientists have long debated how the universe might end. As explained in an article published in The Conversation by Stephen DiKerby of Michigan State University, several possibilities have been proposed. If dark energy remains constant and positive, the universe could continue expanding indefinitely, gradually becoming colder, darker and more diffuse in a scenario often called the "heat death" of the universe. Other theoretical possibilities include a Big Rip, in which cosmic expansion accelerates so dramatically that galaxies, stars and even atoms are torn apart, or a Big Crunch, in which expansion reverses and the universe collapses back into an extremely dense state. DiKerby notes that the Big Crunch idea itself is not new. What distinguishes Tye's work is that it attempts to use current observational data to estimate when such a collapse might occur and how it could unfold. Much of the universe's long-term evolution remains uncertain. According to current astrophysical understanding, stars will continue to form and die for billions of years. The Sun, for example, is about halfway through its expected lifespan. Galaxies are also expected to continue merging; the Milky Way and Andromeda galaxies are projected to collide several billion years from now. At the same time, the nature of dark energy remains one of the biggest unanswered questions in cosmology. While observations indicate that the universe's expansion is accelerating, scientists still do not know what is causing that acceleration. Future observations may therefore alter current predictions about the cosmos's ultimate fate. Tye emphasized that additional evidence will be needed before firm conclusions can be drawn. DESI continues to collect data, while upcoming observations from missions and observatories including Euclid, SPHEREx and the Vera C. Rubin Observatory are expected to provide more precise measurements of dark energy. "People have said before that if the cosmological constant is negative, then the universe will collapse eventually. That's not new," Tye said. "However, here the model tells you when the universe collapses and how it collapses." For now, the study presents one possible future for the cosmos rather than a settled prediction. Whether the universe ultimately ends in a Big Crunch, expands forever, or follows another path entirely remains an open question that future observations will help answer. Source: Cornell University, The Conversation This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
    • One Month Later
      eurospharma62 earned a badge
      One Month Later
    • Week One Done
      With What earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      570
    2. 2
      +Edouard
      175
    3. 3
      PsYcHoKiLLa
      73
    4. 4
      Michael Scrip
      68
    5. 5
      neufuse
      64
  • Tell a friend

    Love Neowin? Tell a friend!