Recommended Posts

I was quite chuffed to make 10k in a single round the other day - mainly due to awards/badges for stuff. Only about 5k were actual combat points, but still - it looked impressive :p Should have taken a screenshot :(

The latest Steam Beta which has now turned into a live update mentioned the Steam overlay which included DirectX 10.1 and 11 and Steam Overlay didn't work on my

4870X2 pre-update, so I think that narrows it down to DirectX 10.1

Ya I just saw that too. Made me happy :)

It also makes me happy to finally see a developer embrace dx10 & dx11 so much as to not include AA with dx9 anymore.

Looks like the game won't be using DX11 tessellation. The only benefits we'll see with DX11 is softer shadows and better performance (see here and here).

Noooooooooo Tessalation is the awsomeness :(

Not worth upgrading to a DX11 card for this game now.

[quote name='Spookie' date='05 February 2010 - 20:27' timestamp='1265419654' post='592205394'

edit: Just noticed how much Laguna Presa reminds me of Kubra Dam. Shame no planes to fly through the dam this time though. :p

It definitely looks very similar, although it looks like it lacks the leveling I remember of Kubra Dam.

From the very little I can see in those screens, it looks like Atacama Desert, Panama Canal & Nelson Bay at my kind of maps. With that said, they all look like my kind of maps.

One day the gaming gods will hear my prayers, and DICE will create a new updated Frostbite Engine version of Strike At Karkand for the consoles. One day.

Hard to really say what looks good and what does not from the screen-shots above, but nice to see at least 10 will be shipping with the game, I honestly have not been paying attention to all of that, so good to learn.

I wonder if the attackers will start from the ships in background on Valparaso.

I doubt it. To me, it's too big of a distance to have enough people reaching the defended areas. Consider the spawn times and available vehicles (land/air). The attackers would trickle in little by little.

I doubt it. To me, it's too big of a distance to have enough people reaching the defended areas. Consider the spawn times and available vehicles (land/air). The attackers would trickle in little by little.

They could START from there though until they take over the first objective. I mean they did it in one of those maps in BF1942, where you spawned on the freakin air craft carrier, and either had to take a small boat, or fly the plane to get to shore.

This topic is now closed to further replies.
  • Posts

    • It could EASILY be 70 for the base game BUT + lots of FOMO to make it up to 100-120, like a few days Early Access, online money, pre-order bonus cars, weapons, missions, clothing, avatars or profile stuff, etc... And still WAY TOO MANY people would buy those and make Rockstar insane money.
    • Just to understand: your solution to getting rid of an online password manager is...another online password manager?
    • Cjam 2.5.0.0 by Razvan Serea Cjam is a lightweight and fast MP3 editor for Windows that lets you cut, join, and edit MP3 files without re-encoding. This means your audio quality remains untouched, and edits happen instantly. Cjam is ideal for quick, lossless edits—whether you're trimming music, combining tracks, or preparing audio for learning tools or podcasts. It features batch processing, scripting support, cue and playlist file handling, and a simple interface. Cjam is perfect for anyone who needs efficient MP3 editing without the complexity of full audio suites. Cjam requires a PC running Windows 10 or later and Microsoft .NET 6.0 or later. Key features for Cjam: No Re-encoding: Edit MP3 files without losing quality. Cut and Join MP3: Easily cut, trim, and combine MP3 tracks. Batch Processing: Edit multiple files at once for faster workflows. Scriptable Interface: Automate tasks with a custom command language. Cue and Playlist Support: Handle CUE and playlist files for seamless audio management. Fast and Lightweight: Quick processing with minimal system resources. Lossless Audio Editing: Ensure your edits don't affect audio quality. Simple User Interface: Clean, intuitive design for easy navigation. File Format Support: Works with MP3, Cjam-specific file formats (CJAMC, CJAMJ, CJAM). Cjam 2.5.0.0 changelog: Added clipboard-based import/export support for mp3DirectCut Added clipboard-based export support for REAPER Added support for naming IMP3 elements Changed the Reset behavior to preserve Undo/Redo history; use Shift key + Reset button to clear it Added a new command parameter (qcp) Added 8 new entries to lang.txt (main_c124-126, main_d150-151, main_m082, vme_c014, vme_d005) Fixed a bug where the il parameter was incorrectly applied when pasting VMP3s into the main list Fixed several other minor bugs Download: Cjam 2.5.0.0 | 1.4 MB (Freeware) Links: Cjam Home Page | Cjam Manual | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • WTF! Nah, not this one. If you were back then using computers in the 90s or you had a clue, you'd know this was huge and was seen and overused absolutely everywhere and you'd take this article as no more than a retrospective story. That's all it is.
    • these "editors" get paid by the amount of articles and not the quality of content; hence why we get this random stuff from the same "editor" time and time again.
  • Recent Achievements

    • Dedicated
      JuvenileDelinquent earned a badge
      Dedicated
    • First Post
      DrWankel earned a badge
      First Post
    • Reacting Well
      DrWankel earned a badge
      Reacting Well
    • Week One Done
      Supreme Spray LV earned a badge
      Week One Done
    • Week One Done
      Genuinetonerink- Dubai earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      +Edouard
      163
    3. 3
      PsYcHoKiLLa
      91
    4. 4
      Steven P.
      75
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!