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I was quite chuffed to make 10k in a single round the other day - mainly due to awards/badges for stuff. Only about 5k were actual combat points, but still - it looked impressive :p Should have taken a screenshot :(

The latest Steam Beta which has now turned into a live update mentioned the Steam overlay which included DirectX 10.1 and 11 and Steam Overlay didn't work on my

4870X2 pre-update, so I think that narrows it down to DirectX 10.1

Ya I just saw that too. Made me happy :)

It also makes me happy to finally see a developer embrace dx10 & dx11 so much as to not include AA with dx9 anymore.

Looks like the game won't be using DX11 tessellation. The only benefits we'll see with DX11 is softer shadows and better performance (see here and here).

Noooooooooo Tessalation is the awsomeness :(

Not worth upgrading to a DX11 card for this game now.

[quote name='Spookie' date='05 February 2010 - 20:27' timestamp='1265419654' post='592205394'

edit: Just noticed how much Laguna Presa reminds me of Kubra Dam. Shame no planes to fly through the dam this time though. :p

It definitely looks very similar, although it looks like it lacks the leveling I remember of Kubra Dam.

From the very little I can see in those screens, it looks like Atacama Desert, Panama Canal & Nelson Bay at my kind of maps. With that said, they all look like my kind of maps.

One day the gaming gods will hear my prayers, and DICE will create a new updated Frostbite Engine version of Strike At Karkand for the consoles. One day.

Hard to really say what looks good and what does not from the screen-shots above, but nice to see at least 10 will be shipping with the game, I honestly have not been paying attention to all of that, so good to learn.

I wonder if the attackers will start from the ships in background on Valparaso.

I doubt it. To me, it's too big of a distance to have enough people reaching the defended areas. Consider the spawn times and available vehicles (land/air). The attackers would trickle in little by little.

I doubt it. To me, it's too big of a distance to have enough people reaching the defended areas. Consider the spawn times and available vehicles (land/air). The attackers would trickle in little by little.

They could START from there though until they take over the first objective. I mean they did it in one of those maps in BF1942, where you spawned on the freakin air craft carrier, and either had to take a small boat, or fly the plane to get to shore.

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