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When you buy "Battlefield: Bad Company 2" early next month, each new copy will include a "VIP" code which will allow you to access the game's downloadable content. I spoke with Patrick Bach, the senior producer on "Bad Company 2," to find out just what sort of DLC plans the developers had in mind. Here's what he had to say:

"We want people to insert the code they get when they buy the game to get access to [DLC content]. It's connected to your personal account, more or less, and what we want to do is give you something extra, added value, for that. In the future you will get more content, for free, if you have this VIP code."

Bach went on to confirm that the system is similar to that of the in-game "Cerberus System" used in "Mass Effect 2," which also offers free DLC.

Once you enter the code in "Bad Company 2," you'll be able to access an in-game store which lists all current and upcoming DLC in the near future. This includes free DLC that will be available on launch day, which will be a set of new multiplayer maps.

It appears that the VIP code will be attached to your EA.com account, which is something that caused a bit of headache surrounding the launch of "Mass Effect 2," since it's a separate system from Xbox Live and PSN. Hopefully some of issues that came about will be worked out before the launch of "Battlefield."

As for folks who purchase "Battlefield Bad Company 2" used, they'll have to pay for VIP access (again, just like "Mass Effect 2"). That price point isn't locked down yet, but $15 seems to be the standard that EA has set for these sort of codes.

So there you have it. Buy it used and you need to buy maps. Effectively killing the 2nd hand market on this game.

So there you have it. Buy it used and you need to buy maps. Effectively killing the 2nd hand market on this game.

I didn't realize there really was a second hand market for multipalyer games? Don't they usually require you to register your key online somewhere and once that is done no one else can use it? I guess for consoles it would be different though, so nevermind.:unsure:

I didn't realize there really was a second hand market for multipalyer games? Don't they usually require you to register your key online somewhere and that is done no one else can use it? I guess for consoles it would be different though, so nevermind.:unsure:

The 2nd-hand gaming market is pretty much nonexistent on the PC because of the nature of PC games (product keys and all).

Anyone know if it's possible to get into the PC Beta? I don't want to buy the game, without knowing it's going to run on my PC :/

My specs are:

Dell XPS M1530.

Intel Core 2 Duo 2.5GHz

4GB Ram

NVidia GeForce 8600M GT

Win 7 Home Premium

Nope. While it beats the minimum required 7600 youll play it at 1024*768 NO HBAO(its garbage anyway) turn down AA/AF to 1, which isnt a big deal and Low - Medium.

Itll run, just playable is questionable. Just find a beta key somehow, believe me youll find one

This update is about performance and stability again. We are not doing any changes to the game's datafiles.

- Reduced input "lag"

On machines where the CPU would out-run the GPU, sometimes the GPU would queue up several frames' worth of rendering commands. This could lead to the game having a high framerate, but input still feeling very sluggish. Now there's a limiter on how many frames the CPU is allowed to be "ahead" of the GPU. Control this setting via Settings.ini. Default setting: RenderAheadLimit=2

- Performance optimizations with biggest improvements on dual-core machines

- Fixed black "masks" - The soot on buildings with holes in them had a bugged renderpath. We switched that over to a more well-tested renderpath.

- Improved hit-detection - We've gone through the hit detection logic, and client+server will now give more consistent results.

- Fix for some "rubberbanding" issues - C4 should stay attached to vehicles and not rubberband around

- Reduced spikes/dips in framerate

- Various fixes for alt+tab related CTD on Dx9

- More fixes for random CTD on Dx9

- Fix for crash when you're in a vehicle that gets destroyed -

There was a race condition in the code;

System 1 thought "oh hey, you're leaving vehicle X"

System 2 thought "the vehicle got destroyed, let's remove it"

If system 2 ran before system 1, chaos would ensue. This was actually fixed in the retail version since a month, but it was only when we got detailed crash reports from the community that we understood *why* the Beta was crashing.

Likely bugs in this build

I wouldn't be surprised if it (still) has trouble remembering your settings between rounds. It would be nice to have that fixed too, but it's better to get a patch out now, and look at the settings issues afterward.

-Mikael Kalms

PC only duh :D

hmm so really nothing that is extremely noticeable in the update, but hey its an update, hopefully we can see some performance boosts.

You know that REALLY scares me how they are doing the VIP and such.. and tied to your EA.com account is horrible, because you know they are going to have paid content, and you will have to enter a credit card information into it so you can get that content, which ea will store.... ewww.. chills....

btw WOW, so you buy the game used for $25-30 bucks at the cheapest, then you have to pay another $15 bucks to have access to online content... OUCH!!! I bet Gamestop is ****ed now!!

hmm so really nothing that is extremely noticeable in the update, but hey its an update, hopefully we can see some performance boosts.

You know that REALLY scares me how they are doing the VIP and such.. and tied to your EA.com account is horrible, because you know they are going to have paid content, and you will have to enter a credit card information into it so you can get that content, which ea will store.... ewww.. chills....

btw WOW, so you buy the game used for $25-30 bucks at the cheapest, then you have to pay another $15 bucks to have access to online content... OUCH!!! I bet Gamestop is ****ed now!!

Cmon, dont be paranoid. Its not like ea is going secretly steal monies from your cc without you buying anything. And isnt there possibility of using paypal or smth?

And, even thou im yet to buy any game second hand, as far as Cerberus-like systems go where retail purchases get all new content free, while rest have to pay small amount of money to gain access seems perfectly reasonable.

I think it just means you won't have any cross hairs to aim with. So you'll have to use sights to get an accurate shot.

Yeah, there are hardcore servers up at the moment and this is how it works. I think that was a typo or mis-interpretation

I haven't been keeping up with the pre-order bonuses with this game. Where should I preorder the game from? Amazon or Gamestop?

Gamestop has the Limited Edition for the same price as regular which comes with 6 unlocks and a special game mode for 30 days before anyone else gets it.

Don't know what Amazon has.. I know it looks like Barnes and Noble are canceling all those pre-orders for $20 !! And that sucks for those guys

Gamestop has the Limited Edition for the same price as regular which comes with 6 unlocks and a special game mode for 30 days before anyone else gets it.

Don't know what Amazon has.. I know it looks like Barnes and Noble are canceling all those pre-orders for $20 !! And that sucks for those guys

Thanks. I just checked amazon and the LE comes with the same unlocks but it also comes with a $20 future video game credit, and I already have a $10 credit so that means I'll be preordering it for $49.99

Hrm...I wonder if playing Squad Deathmatch for a month before anyone else justifies supporting Gamestop?

I mean the 360 version. I know...my loss

From my understanding if someone has the Gamestop one we can play with them. And I know a few people who are going the Gamestop route. I did Amazon awhile back since when I ordered it was $55 for LE and I also get game day delivery.

From my understanding if someone has the Gamestop one we can play with them. And I know a few people who are going the Gamestop route. I did Amazon awhile back since when I ordered it was $55 for LE and I also get game day delivery.

I think I'm going towards the Amazon route because 1. I don't have to go anywhere to get the game and 2. $20 game credit

This topic is now closed to further replies.
  • Posts

    • On the topic of being locked out of a service. Recently two different friends of mine got locked out of their Google accounts. Both were hack attempts and one of them is waiting 30 days before he can get back in. He had backup codes and MFA but not a passkey. It was a browser token hack. Anyhow he has to wait 30 days for the dispute or whatever to end. The other person only had a password and is screwed losing all of the email, docs and years of photos. Google won’t help her at all. Her fault because she had no backup/recovery setup. Enable passkeys if possible. Also do NOT use browser based password managers. If using a cloud service make sure it is one you can fully sync to one of your devices so you can back it up. Like a PC or Mac with some backup drive plugged into it. Google is the worst to use IMHO. You can’t sync your photos at all. You have to use the “Take Out” service which is manual and takes days. That service strips the meta data from your photos. Also Google Docs synced to a device are useless without a Google accounts. MS Office/Libre Office is not going to open a link to a Google doc to a dead account.
    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
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