Recommended Posts

Yeah. The patch was supposed to be for all 3 platforms but I have no idea how their patch deployment works. Anyways, there's some notes on the R8/R12 patch/server:

Changelog:

Server - Some potential sources for lag/rubberbanding have been eliminated

Server - The old reserved slots has been replaced by a kick-on-demand system like in BF2

Server - Log file for server admins: all remote admin interface commands/events are logged

Server - Log file for server admins: major server events + all chat messages are logged

Server - Idle kick is controllable

Server - Profanity filter can be disabled

Server - Teamkill-kick system is controllable

Server - Ticket counts and bleed rate are controllable per-level

Server - Infantry only mode available per-level

Server - Initial spawn delay and respawn delay are adjustable

Server - Server description can be up to 400 characters, and use "|" for line breaks

Server - Banlist can contain up to 10.000 entries

Server - reduced latency in packet handling

Admin Interface - fixed the player.onKill spam that occasionally happened

Admin Interface - ensured that player.onJoin events always report the player name

Admin Interface - events triggered when people spawn

Admin Interface - much more info on kills

Admin Interface - detailed stats are reported at end-of-round

Gameplay - Various minor level bugfixes

Gameplay - Helicopter handling has been tweaked

Gameplay - Weapon tweaks have been implemented based on PC public feedback

Gameplay - Fixed technical hang when a crate was armed outside of the combat area

Gameplay - "Victory is near" message was shown for the wrong team on Valparaíso, this has been fixed

Gameplay - Countermeasures can be fired when driving a helicopter

Gameplay - The brightness of the pilot view in the Russian helicopter has been reduced

Gameplay - Advanced Spotting scope works better

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

Server Browser - Servers are sorted into 3 categories: Normal, Modified, Hardcore depending on their settings

Server Browser – Added support for retrieving update progress

Server Browser - Now refreshes information

Server Browser - Join queue system when attempting to join a full server

Server Browser - all settings are automatically saved between sessions

Server Browser - Pings are sent via an alternate mechanism, which should work for non-Administrator users as well

Client - Fixed DX9 issue, which likely caused graphics glitches and perhaps crashes

Client - Fixed some crashes

Client - Toggle/hold crouch is user controllable

Client - Toggle/hold zoom is user controllable (finally, that's gotten me killed so many times)

Client - Vsync bugfixed for DX10/DX11

Client - Rewritten how settings are written to disk; this should reduce/eliminate the spawn lag

Client - Fixed bug where a player could join a server before the stats has been downloaded causing faulty stats in "EOR- unlock progression"-screen

Client - New chat system allows chatting when dead (but not during end of round) and keeps a 100 lines log

Client - Improved Play Now functionality

Client - Removed K/D ratio and Skill Level filters in the leaderboards

Client - Any points you get while being dead will be added to your score

Client - Reduced negative mouse acceleration

Client - More informative disconnection/kick reasons

Some of that stuff is very nice. I bolded the parts that I found interesting. Wish I could double bold the one that says they balanced based on pc feedback. I'm not sure if this is for all platforms or just PC though. And we'll have to wait until the patch is actually out to see their balance changes. Here's to hoping they made the M95 not worthless and fixed the M1 Garand stats not tracking. And they went back to the old knife where you could lunge at people from half way across the map. They just need to make an equip-able knife like every other BF game.

And one more thing, patch size will be 500~ mb.

Client - Removed K/D ratio and Skill Level filters in the leaderboards<br style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; ">

Why would you remove the K/D ratio in the scoreboard? Thats just stupid.

Client - Removed K/D ratio and Skill Level filters in the leaderboards<br style="margin-top: 0px; margin-right: 0px; margin-bottom: 0px; margin-left: 0px; padding-top: 0px; padding-right: 0px; padding-bottom: 0px; padding-left: 0px; ">

Why would you remove the K/D ratio in the scoreboard? Thats just stupid.

The theory is that if people see their KDR in the scoreboard they want play just to have a high KDR. I don't think it will matter, MW2 kiddies are going to go after a high KDR at the cost of winning no matter how they change it. These are the same players that think the Carl Gustav and 40mm grenade launcher are primary weapons.

@+trag3dy

Thanks a lot for the information. Any details when will they release it?

If it's like the last patch it will be next Tuesday for people in the US and early Wednesday morning for those in the EU.

Client - Any points you get while being dead will be added to your score

I thought something funny was going on with points not being added, but I didn't know for sure. Glad they're fixing it (Y). Also glad that they're fixing knifing in the back.

It'll be an interesting experiment to see how the KDR removal impacts player behaviour. I can't think of many games off the top of my head (apart from Halo 3) that have removed it from the scoreboard entirely, so it's hard to say. It definitely won't stop CG spamming, that's for sure.

I thought something funny was going on with points not being added, but I didn't know for sure. Glad they're fixing it (Y). Also glad that they're fixing knifing in the back.

It'll be an interesting experiment to see how the KDR removal impacts player behaviour. I can't think of many games off the top of my head (apart from Halo 3) that have removed it from the scoreboard entirely, so it's hard to say. It definitely won't stop CG spamming, that's for sure.

The thing is, point gaining while dead was intentional. Yeah, you read that right. They thought it would dissuade people from suicide bombing mcom stations. And they actually said something like "we left the point gains feed up to show you the points you could have gotten".

DICE is getting all butt hurt at the PC gamers community because they're so harsh on them, well...for the most part DICE deserves it because of some of the things they've said and the stupid decisions they've made with this game.

Wait...

How many patches have there been, and how many of them have been released on Xbox??

Can't say for sure. Some patches have been for the ps3/xbox 360 while others have been for the PC and some have been for all of them. It's hard to keep track and they've even admitted they don't really know what all has gone into each system.

Gameplay - Knifing people in the back works again (we backed out the change that we had done for Server R11)

That's all well and good but... What about how i can stick a knife in someones face and they come out completely unharmed? It's getting quite old.

On the k/d ratio thing... I'd rather it stay on the scoreboard tbh. And before someone says it... No, not cause i want to preserve a positive ratio.

Thats a nice patch:

- helicopter countermeasures much needed i think now, with the new tracer, helicopters have become useless, soon as u get up you have like 5seconds before ur dead

- Infantry only - I can see this being useful for sqdm, but will be very annoying if servers start enabling this on normal rush

- weapon tweaks, well i hope they nerf the lmgs a bit more, or at least give them more recoil, amount of times iv either been sniped with one or gunned down by some1 prayin and sprayin is stupid

- Knifing in the back works, thank god they're fixing this, iv actually given up knifing at the mo because of this problem

- Queue system is much needed i think, well will be easier to join servers my friends are playing on.

The KDR thing, does that mean its being removed from the in game scoreboard? IE when you press tab to see the score, it wont be there anymore? if so, not sure it will do any good, to me it wont bother me too much, i do care a little about my kdr (though as you can see from my sig, not that bothered) i like it to be at least 1:1 these days, but i care more about winning the round and spm than anything. But the ppl that actually do care about kdr, i dont think they'll suddenly change.

My hope is that this patch will stop teams full of medics/engineers, or whole teams of recons. Admitidly at the mo im an engi, but im working on getting a gold star for everything and iv done assault. Im just gettin fed up of being gustaved and tryin to find, what seems to be the only assualt on my whole team to get an ammo pack

Apparently these are the weapon balances:

Originally Posted by Demize99 viewpost.gif The Balance tweaks are as follows:

Slightly increased the damage of the UZI at long range.

The AKs74u now has more felt recoil when aiming.

The G3, VSS, and all SemiAutomatic rifles now settle slightly faster between shots when aiming.

The PKM, Type 88LMG, G3, An94, and 40mm shotgun have returned to their former glory.

Increased the damage of the MG3 to bring it in line with the rest of the LMGs.

Fixed a bug where the Saiga12 with slugs would do too much damage at long range.

Fixed a bug where the SVU would do too little damage at long range.

Fixed a bug where M95 rounds would not kill armored targets with headshots.

If that's all true they're finally getting things right. Although I like how he's claiming it was a "bug" with the M95 and not a straight up screw up on their part not thinking their changes through. Changing damage values and forgetting to change multipliers is not a bug. :unsure:

And I hope the LMG changes means they're getting put back to their pre-r7 patch damage along with the 40mm shotgun.

Even a low-level medic can be devestating - the SAW is brilliant for cover fire.

I'm new to the medic class (I've maxed out the rest except engineer) and already my favourite tactic is to follow 2 engineers + assault around. Assault gives ammo, engineers provide vehicle defense but if I die, one of them picks up my kit and takes over. Fairly unstoppable and gets a lot of best squad pins.

Why would you remove the K/D ratio in the scoreboard? Thats just stupid.

No it's not. I actually wanted this from the start. It eliminates the need to just have good kills to show off rather than to actually do a teamwork and win the round

How many times I've seen people just can't be bothered disarming the bombsites in Rush and just camp and try to make a kill?

This topic is now closed to further replies.
  • Posts

    • I agree with what I think you are saying, just not in the way you are saying it. Like any tool, the amount it represents your work is perorational to the effort you put into it. It is similar to why 2nd grade math students learning to add and subtract are not allowed to use calculators, but a high-school calculous student is. For the 2nd grader, that tool would completely replace the work they are doing, for the calculous student the same tool allows them to work far more effectively while in no way replacing their effort or knowable. If you spend 30 seconds writing a prompt, then the image that comes out is no more "yours" than if you found the same image with a Google Image search. However, many of these generative tools also support highly iterative processes that allow back and forth, and merging generated images with photos or human created images. I am sure you would agree that a human spending hours of time working on a project, even if AI was involved in the process, still reflects that human's work.
    • Windows 11 version 26H2 is now available for testing in the latest preview build by Taras Buria Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. There are no new features, but Microsoft is officially moving the Experimental Channel to version 26H2. In addition, Microsoft is improving the copy dialog in File Explorer, the Start menu reliability, and fixing virtualization issues. Here is the changelog: [General] With today’s build, Windows Insiders in the Experimental channel will see the versioning updated under Settings > System > About (and winver) to version 26H2. For more information, see the Windows Insiders blog. [File Explorer] We’ve improved the visual consistency and reliability of the Copy dialog in Dark mode, including its launch experience and the expanded progress view. [Start menu] - Also available in Beta Improved reliability of Start menu reflecting newly installed or removed apps without requiring sign-out or restart. [Taskbar] Fixed an issue for Insiders using the new smaller taskbar option, where the system tray might get cut off or pushed off screen. [Settings] - Also available in Beta Improved reliability of Settings > Apps > Startup. [Virtualization] - Also available in Beta This update addresses an issue that could result in bugchecks citing HYPERVISOR_ERROR (0x20001) and KMODE_EXCEPTION_NOT_HANDLED (0x1E) errors after installing the latest flights on some devices during system restarts, virtual machine operations, or while running some gaming applications. You can find the official changelog for the Experimental build here and for the Beta build here.
    • I've always preferred this possibility. There is something that feels good about the idea that all matter in the universe will eventually come back together and maybe even result in another big bang. The idea that the universe would fizzle out over the eons and forever drift apart is a little depressing. I realize it is not logical to let a basic human desire for life to have a grand everlasting meaning change the way I feel about a scientific theory, but I am human, so that is how I feel :-).
    • Windoze 11 could finally go to hell, instead of making me savor yet another error I've never had. "Bad Pool Caller" or whatever TF cryptic crap0la message it is. Adding salt to injury, it says something along these lines (on the blank black screen after it hard stops): "Your windoze needs to restart. You can restart." NO WAY SHERLOCK. The PEECEE, look, it's *blocked*, I can do jack sh1t with it as it is and you say that it needs to restart? Further, that I can restart? What am I supposed to do, take a herbal bath? Sudo a sandwich? Timewaster pile of useless slop and errors, coded by monkeys and force-fed on us by a pedo-founded corporation, that's all there is to it. Now, let's have a fun weekend trying to handle the error, which after a quick internet check can basically be due to EVERYTHING, from memory faults to drivers to motherboard issues. Thanks M$.
    • Zen Browser 1.21.3b by Razvan Serea Zen Browser is a privacy-focused, open-source web browser built on Mozilla Firefox, offering users a secure and customizable browsing experience. It emphasizes privacy by blocking trackers, ads, and ensuring your data isn't collected. With Zen Mods, users can enhance their browser experience with various customization options, including features like split views and vertical tabs. The browser is designed for efficiency, providing fast browsing speeds and a lightweight interface. Zen Browser prioritizes user control over the browsing experience, offering a minimal yet powerful alternative to traditional web browsers while keeping your online activity private. Zen Browser’s DRM limitation Zen Browser currently lacks support for DRM-protected content, meaning streaming services like Netflix and HBO Max are inaccessible. This is due to the absence of a Widevine license, which requires significant costs and is financially unfeasible for the developer. Additionally, applying for this license would require Zen to be part of a larger company, similar to Mozilla or Brave. Therefore, DRM-protected media won't be supported in Zen Browser for the foreseeable future. Zen Browser offers features that improve user experience, privacy, and customization: Privacy-Focused: Blocks trackers and minimizes data collection. Automatic Updates: Keeps the browser updated with security patches. Zen Mods: Customizable themes and layouts. Workspaces: Organize tabs into different workspaces. Compact Mode: Maximizes screen space by minimizing UI elements. Zen Glance: Quick website previews. Split Views: View multiple tabs in the same window. Sidebar: Access bookmarks and tools quickly. Vertical Tabs: Manage tabs vertically. Container Tabs: Separate browsing sessions. Fast Profile Switcher: Switch between profiles easily. Tab Folders: Organize tabs into folders. Customizable UI: Personalize browser interface. Security Features: Inherits Firefox’s robust security. Fast Performance: Lightweight and optimized for speed. Zen Mods Customization: Deep customization with mods. Quick Access: Easy access to favorite websites. Open Source: Built on Mozilla Firefox with community collaboration. Community-Driven: Active development and feedback from users. GitHub Repository: Contribute and review the source code. Zen Browser 1.21.3b changelog: New Features Updated to Firefox 152.0.1 Fixes Fixed transparency not working after updating to 1.21.2b (#14259) Fixed frequent crashes affecting users with Intel Raptor Lake processors Fixed an issue on macOS where choosing a PDF option, such as "Save as PDF", from the system print dialog would send the job to your printer instead of saving a file. Other minor bug fixes and improvements. Download: Zen Browser | 90.2 MB (Open Source) Download: Zen Browser ARM64 | Other Operating Systems View: Zen Browser Home Page | Screenshots 1 | 2 | Reddit Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      577
    2. 2
      +Edouard
      190
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      76
    5. 5
      Steven P.
      73
  • Tell a friend

    Love Neowin? Tell a friend!