Recommended Posts

^lol they've always been pretty powerful. But it's kinda evened out if we consider the long reload time, absolutely no way to use explosives (apart from grenades) and no possibility to counter vehicles. Plus defib as the only gadget isn't too fun. :(

But then again, the most frightening thing in BC2 is a pack of medics rushing towards one. :D In my opinion at least.

^lol they've always been pretty powerful. But it's kinda evened out if we consider the long reload time, absolutely no way to use explosives (apart from grenades) and no possibility to counter vehicles. Plus defib as the only gadget isn't too fun. :(

But then again, the most frightening thing in BC2 is a pack of medics rushing towards one. :D In my opinion at least.

if i see a medic and i usually ran away because most of them have an m60, i always try to pick them off from a long distance. but now they are good at that too :(

they ever going to fix that bug where you can snipe with a shotgun?

motion sensors + saiga = win..... if you want long range 12gauge is surprisingly good long range... not sure whether i should go for plat on saiga(5star) or 40mm(4star) or xmp pro(6star)....

also if your not worried about your k/d defib is insanely fun for gadget...running around aimlessly reviving, trying not to get shot :D

Sorry but medics are a plague. They need to be severely toned down.

Weren't CG spammers the plague of the month now? Or noobtubers? Or mortar spammers? Wait, what exactly is the plague now? :unsure:

I don't completely agree with you, and not only because I'm one. :p The range could be reduced though and maybe the spread as well.

edit

increased spread*

also, no performance problems.

Oh you can, at least according to the bright minds at EA's BC2 forums. And tbh call me delusional/blind/stupid, but, taking all games in account, I don't think I get killed by one class more than the other. And let's say DICE nerfs medics into oblivion, I have a feeling a bunch of people will still rage about the next "OP" class...

But what made me a slight bit mad was a guy that kept using his CG in CQC yesterday. I love that weapon and do that myself occasionally in OH **** situations, but that tactic does feel a bit, dare I say it, noob (you damage yourself when using it like that...). At least I got his dogtags :D

Any one having problems logging in?

I just played for 2 hours and got to level 19 and unlocked a new sniper rifle and got 100 kills with a assault rifle.

I then got disconnected, tried to log back in but got a message saying there are no games available. I rebooted the PS3, but got the same message. I then noticed that I was still level 18 and wasn't credited with all the kills I got for the past 2 hours.

Anyone else have this issue tonight??

The patch is coming out today for xbox 360 and ps3 players only. Still no date for the PC patch though.

And about medics, the problem with them is that if you get more than 3 or 4 of them together they're almost impossible to defeat. Added onto that their weapons have far far more bullet capacity than any other class and it makes them frustrating to fight at the best, and impossible to fight at the worst.

People say the large ammo capacity in LMG's is balanced by the long reload times but I don't buy it. As a primary assault guy I have to reload 3 times before I can reach the amount of ammo (and killing potential) a medic has in just one of their magazines. That's around 5 seconds where the medic can be spraying away without worry of running out of ammo. Those 3 reloads I have to do just about assure that a medic will get you every time if you don't have the drop on them. But then come along his 3 other medic buddies....

In that sort of situation which is becoming more and more common it's worse than fighting a bunch of cg spamming engineers. Which the CG has far more down time than LMG's.

Personally, I think they should give medics the engineer weapons, or a different variety of assault rifles (without grenade launchers) and sub machine guns and create an entire new class for heavy weapons that would use LMGs and maybe have some sort of portable defense that can be set up. Oh yeah, and also increase the recharge time on the defib paddles.

Yeah I agree, when the attacking team is all medics it ruins rush (especially on nelson bay) theres just this giant medic revival orgy on the frontlines near the mcoms that becomes unstoppable. I think the main problem with medics is how strong the defib is, not the lmg. there is hardly any cooldown and revival is instantaneous. There should be a slightly longer cooldown and it should take like 2 seconds to defib someone IMO. Either that or there should be a limit on how many times someone can be revived and like in bf2 if you die by headshot or tank shell to the face you are unrevivable.

Well the LMG's give medics the idea that they're an offensive class when they should be more of a support class. It kind of makes the assault class redundant.

And oh man, just read a thread on the EA forums where some one suggested a double exp weekends for BC2. This isn't MW2...

This topic is now closed to further replies.
  • Posts

    • Waymo recalls self-driving software after cars enter closed freeway work zones by Paul Hill Waymo, the self-driving car maker owned by Alphabet – the parent company of Google –, has recalled some of its fifth-generation Automated Driving Systems (ADS). It did so after some of its cars drove through closed construction zones. According to the National Highway Traffic Safety Administration (NHTSA), the affected vehicles were capable of driving through a closed freeway construction zone and continuing to drive at speed. The listing on the NHTSA website says that Waymo is currently developing a solution to fix this issue, but in the meantime, freeway driving is being restricted. Waymo will update its ADS software so that vehicles can detect when they can avoid entering construction zones. According to the Safety Recall Report, on April 20, 2026, Waymo’s Field Safety Committee began meetings reviewing an event from April 11, 2026, and five events from April 19, 2026, where Waymo’s autonomous vehicles didn’t recognize and drove past ramp closure signs into the pre-planned freeway construction zones. This took place in Phoenix, Arizona. Separately, on May 18, 2026, seven Waymo vehicles entered freeway lanes with active construction in the San Francisco Bay Area by driving between cones that were placed to show the lane was closed. On the back of both of these events, Waymo restricted freeway driving until it could address the issue. In June, Waymo’s Safety Board reviewed the issue and additional information related to ADS performances around construction zones; then, as a result, it decided to conduct a recall. This development is not good for Waymo as it adds to a growing list of technical hiccups its cars have experienced. Ultimately, it will lead to more scrutiny from lawmakers around the world who will be more cautious about letting autonomous vehicles on their roads without tighter regulation. For readers in areas where Waymo operates, does this news make you more wary about stepping into one of these vehicles?
    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
  • Recent Achievements

    • First Post
      BizSAR earned a badge
      First Post
    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      598
    2. 2
      +Edouard
      190
    3. 3
      PsYcHoKiLLa
      80
    4. 4
      Michael Scrip
      76
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!