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Anyone having trouble on xbox live joining multiplayer matches? Me and a mate keep getting 'We could't find any games, please try again' message on both BC2 and Vietnam.

Even went away for an hour and played something else but its still the same.

Hey guys i have a couple of questions...

i was a big time battlefield 2 for PC player when it came out until i moved on to console (Xbox 360), now i just got BC2 the other day, the "Ultimate Edition" and was wondering, i downloaded an update for it, i think the update was 1.7GB is that the normal size for that update?

and also, i see a bunch of map packs in the market, is there any map from the old Battlefield 2 in any of these packs?

thanks

What the **** is this ****. 6 different games in a row just being straight steamrolled :angry:

I know, I wish they'd go back to grouping your squad members exclusively. They claimed that made the game imbalanced, I'd rather lose with people I know.

Have been using F2000 for a bit and I have to say - I take my words about it being a useless piece of **** back. After the latest improvements it's pretty decent actually and plays like an SMG. Time to plat it I guess!

Really? I always thought it was the worst gun in the game. The rate of fire is insanely high.

Really? I always thought it was the worst gun in the game. The rate of fire is insanely high.

I quite like the F2000. The Rate of Fire is one of the appeals of it for me. It doesn't have much by way of power, but the noise it makes and the rate it shreds enemies at, you can't fault it. If you're using it with the ACOG Scope or the iron sights, it is a truly terrible gun. It is a gun I would not ask anyone to use with either of those. I know the iron sight is bearable, but if you're going to use the F2000, it's better with a Red Dot Sight - personally, the muzzle flash always throws me off. If you think it's good for RoF, you'll love the MG3... seriously. 'Burst' firing the MG3 is spraying with any other LMG. That gun never gets old for me - the rate of fire is utterly devastating and it just feels good to fire that thing.

I play Battlefield: Bad Company 2 quite a lot, actually. It's one of the few games I play online where I can feel like part of a team - Call of Duty is more of a 'self-serving' title, if that makes sense. You're constantly encouraged to look out for yourself over anyone else by Killstreak Rewards and the like. I love playing Call of Duty as well, but it's more as a fast-paced experience than as a team-based shooter. Battlefield excels when you have friends playing with you, but it's a great game in any case. While I play it a lot, I didn't play it for quite some time. I think I'm around Rank 29 or so though. Some of the Badges and Pins are going to be very helpful for ranking up from here on.

Started multiplayer on the 360 knowing that the play style was completely different than CoD but wow, I am getting destroyed lol. Going to take alot of practice but I'm much happier with Battlefield so far.

My biggest suggestion is to start playing with someone in a squad that could show you the ropes of the game.

A role I would have no problem filling there buddy just add me : MasterGreenEye

oh and Terra off topic that album (Y) x2

Have been using F2000 for a bit and I have to say - I take my words about it being a useless piece of **** back. After the latest improvements it's pretty decent actually and plays like an SMG. Time to plat it I guess!

F2000 is crap. It isn't even a sharp stick...

So, I've only got about 3 hours of time logged in BFBC2 multiplayer, but I had an awesome moment yesterday that I had to share.

I'll preface this by saying that up to this point, I'm still not even at level 1 yet, and I had been getting destroyed, trying out the assault and medic kits mostly.

I joined a conquest game on Heavy Metal, equipped the recon kit and joined a squad that consisted of another recon and a medic. We were situated on the mountain ridge that runs along the southwest (assuming 'up' on the map is north). After a minute or two of guarding the Bravo base, I ventured farther south to take cover under some trees and get a better view of Charlie base. As I get close to the top of the ridge, I spot an enemy sniper using the cover I wanted. I stop for a second and line up a nice headshot.

I figure he's going to know I was close, and he's gonna attempt to snipe me from his respawn point, so I decide to get the hell out of there and head back to my squad. I'm running along the hillside when I see him coming right for me in a vehicle (whatever car vehicle doesn't have a gunner seat). He tries to run me over, but just misses. As he pulls a u-turn, I pull out the c4 and drop a brick in front of me. I start walking backwards, keeping the c4 between him and me. He guns it for me again and I detonate the c4 right as he goes over it. the explosion throws the car over my head, destroying both him and his vehicle.

I was just as excited over the circumstances as I was over the fact that I earned 140 points in about 30 seconds. It was enough to finally unlock the motion radar 'orb'.

[/CSB]

Some of the exploding vehicle moments, in multiplayer, provide some of the best online gaming moments, IMO. I, once, had a vehicle blow up and spiral right over my head. I had to run towards it to get under it because it would have hit me if I stayed put. I was stunned lol

So, I've only got about 3 hours of time logged in BFBC2 multiplayer, but I had an awesome moment yesterday that I had to share.

I'll preface this by saying that up to this point, I'm still not even at level 1 yet, and I had been getting destroyed, trying out the assault and medic kits mostly.

I joined a conquest game on Heavy Metal, equipped the recon kit and joined a squad that consisted of another recon and a medic. We were situated on the mountain ridge that runs along the southwest (assuming 'up' on the map is north). After a minute or two of guarding the Bravo base, I ventured farther south to take cover under some trees and get a better view of Charlie base. As I get close to the top of the ridge, I spot an enemy sniper using the cover I wanted. I stop for a second and line up a nice headshot.

I figure he's going to know I was close, and he's gonna attempt to snipe me from his respawn point, so I decide to get the hell out of there and head back to my squad. I'm running along the hillside when I see him coming right for me in a vehicle (whatever car vehicle doesn't have a gunner seat). He tries to run me over, but just misses. As he pulls a u-turn, I pull out the c4 and drop a brick in front of me. I start walking backwards, keeping the c4 between him and me. He guns it for me again and I detonate the c4 right as he goes over it. the explosion throws the car over my head, destroying both him and his vehicle.

I was just as excited over the circumstances as I was over the fact that I earned 140 points in about 30 seconds. It was enough to finally unlock the motion radar 'orb'.

[/CSB]

That's awesome laugh.gif

I haven't played much on PC lately due to me having a '08 MacBook Pro and my wife insists I don't need a new computer until at least next winter (bah what does she know?!). Kind of a bummer since I got the game during the Steam sale and what I initially played was a lot more fun and better feeling than the hours I put through on 360. I think I might still go back to 360 and get Vietnam, not sure yet. It sounds to me like BC2 is going to be good enough now to at least get to BF3.

So, I've only got about 3 hours of time logged in BFBC2 multiplayer, but I had an awesome moment yesterday that I had to share.

I'll preface this by saying that up to this point, I'm still not even at level 1 yet, and I had been getting destroyed, trying out the assault and medic kits mostly.

I joined a conquest game on Heavy Metal, equipped the recon kit and joined a squad that consisted of another recon and a medic. We were situated on the mountain ridge that runs along the southwest (assuming 'up' on the map is north). After a minute or two of guarding the Bravo base, I ventured farther south to take cover under some trees and get a better view of Charlie base. As I get close to the top of the ridge, I spot an enemy sniper using the cover I wanted. I stop for a second and line up a nice headshot.

I figure he's going to know I was close, and he's gonna attempt to snipe me from his respawn point, so I decide to get the hell out of there and head back to my squad. I'm running along the hillside when I see him coming right for me in a vehicle (whatever car vehicle doesn't have a gunner seat). He tries to run me over, but just misses. As he pulls a u-turn, I pull out the c4 and drop a brick in front of me. I start walking backwards, keeping the c4 between him and me. He guns it for me again and I detonate the c4 right as he goes over it. the explosion throws the car over my head, destroying both him and his vehicle.

I was just as excited over the circumstances as I was over the fact that I earned 140 points in about 30 seconds. It was enough to finally unlock the motion radar 'orb'.

[/CSB]

Wow, haha.

Some of the exploding vehicle moments, in multiplayer, provide some of the best online gaming moments, IMO. I, once, had a vehicle blow up and spiral right over my head. I had to run towards it to get under it because it would have hit me if I stayed put. I was stunned lol

I agree to the Nth degree. I once had 2 tanks explode around me simultaneously with rockets zipping by my head. Sometimes, it's enough to give you a nice adrenaline rush. :p

I agree to the Nth degree. I once had 2 tanks explode around me simultaneously with rockets zipping by my head. Sometimes, it's enough to give you a nice adrenaline rush. :p
Indeed, this game has the best explosions of any game I've played. On Africa Habour, first set of objectives. A jeep was headed towards me, I had no chance of escaping. But what I didn't know that a team mate had laden the entrance with mines. So about 5 metres away from the the car explodes in a fantastic fashion, and proceeds to flip and fly over me, landing on it's roof behind me. That was so epic.

I've had a similar moment also at the same place on Arica. I was defending and an enemy was cruising up the middle into the main entrance in a hummer. He was aiming for me, but luckily I had my rpg-7 out and shot him point blank sending the hummer flipping over my head. Those moments are the best. :woot:

@Singh400

Good job.

And that's a truly great montage. It's not as fun as R3claimed's Hornet vids and a few minutes too long, but the editing and post-processing is top notch. As are his skills.

Also, platinumed the F2000 today and I stand by what I said - it's not a bad rifle at all. Hell, so far it's one of my fastest platinums.

This topic is now closed to further replies.
  • Posts

    • Nope. That lack of surround sound capability (analog) won't fly with me. Sure, I use headphones most of the time, but still.
    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
    • Thanks
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