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Oops, I forgot to take the shots from RX-78-2 XD Made a reminder of it on my phone just now so I'll take them tomorrow. I like some bulky Gundam's but the Full Saber set is something that I do not like :p

1080p does some awesome things to Gundam 00 if you've previously seen it in 720p rips from TV with a big load of compression added to it. I'm currently rewatching the whole show in 1080p (a Blu-ray rip) and it looks better then I could've imagined. Also, I just started the 2nd season and saw the episode "Twin Drive". I believe I have found a new love for Gundam 00 that I was previously missing :p I now need it in 1/100 MG, LOL.

The only one i have is the Wing Gundam Zero Custom i got at a Convention for $170 it has 3K pieces and articulated fingers and everything I LOVE that model (site in my living room on a stand)

1080p does some awesome things to Gundam 00 if you've previously seen it in 720p rips from TV with a big load of compression added to it. I'm currently rewatching the whole show in 1080p (a Blu-ray rip) and it looks better then I could've imagined. Also, I just started the 2nd season and saw the episode "Twin Drive". I believe I have found a new love for Gundam 00 that I was previously missing :p I now need it in 1/100 MG, LOL.

Obviously it will look awesome! but honestly, the designs from 00 look really plain. I think I've said this before. Love the Seed and Seed Destiny Gundams. Especially Freedom/Strike Freedom and Destiny. Loving those wings :D

The only one i have is the Wing Gundam Zero Custom i got at a Convention for $170 it has 3K pieces and articulated fingers and everything I LOVE that model (site in my living room on a stand)

Cool man! take some pics of it to share!

^That's true. But they also try to break away from the typical Gundam designs we've seen in the past yet maintaining that design. If you know what I mean.

@littleneutrino: I bet that's the PG 1/60 version. And I'm with Razorwing, take some pics! :D

I am eagerly waiting any news regarding a new Gundam series. I wouldn't mind if they kept using the political side of war (as seen in Gundam Wing and Gundam 00) for a new series. I just hope they'r going to pick a great artists for the mechanical designs and come up with perhaps something new like they did with Gundam 00. I just hope that they wont make it too futuristic.

I keep double posting in this thread :pinch:

Here's my RX-78-2:

RX-78-2.png

Sorry for the crappy quality.. I took the shot with my phone. Also, I didn't want to ruin the way my RX-79[G] and RX-78-5 are currently being displayed so I didn't put those next to the RX-78-2 :p

Note though that the sticker in the shield isn't the correct one, unfortunately.. It got ruined while applying it :/ I sometimes hate those special decals which you have to place and then press on with an object.

My 00 Qan[T] is almost finished. All I need to do is put some decals on it and build it's action base. And then I'll have to pose it :p

How are you applying the rub-on decals? What I do is I cut it out and the use tape (ordinary tape) and stick it on the part. Then I just rub it on the part. Usually I take off the part before I put it on if possible. Looking forward to the Qan[T] :D. I'm really wanting to get the 0 Gundam now. It's a perfect partner beside the RG RX 78-2.

^That's why I want to have 0 Gundam in MG 1/100 quality :p

Yeah, I apply those decals the same way you do it. Though just that one time, it decided to move while I was rubbing it :( I was so bummed out that I couldn't use the correct decal on the shield, lol. Though I was glad it came with extra decals so that I could at the least place the E.F.S.F. logo on it :p

LOL. It's alright, I've sometimes bummed a few as well. Only the really small ones which are ridiculous to put on. But yeah... I found more 0 Gundam fun. This custom is amazing.

oga.jpg

ogb.jpg

ogcc.jpg

1231.jpg

12344.jpg

0+Gundam+Completed.jpg

og22.jpg

0g33.jpg

I really wonder where he got the decals.. cause I"m now interested. :woot:

My 00 Qan[T] has similar decals to those :p The custom one looks way better then the original tbh. I just wished they'd realized a MG 1/100 version :p

Well that's why I posted it. Really convinced me to get it.. when it comes in stock. lol.

That looks awesome indeed :D Though for some reason those legs look a bit weird. It's due to all the panel lines :p Never seen a Gundam with that many panels on the legs. Oh well, it's a custom mod anyways :p

Also, don't expect the 0 Gundam Mod to get in stock :p

That looks awesome indeed :D Though for some reason those legs look a bit weird. It's due to all the panel lines :p Never seen a Gundam with that many panels on the legs. Oh well, it's a custom mod anyways :p

Also, don't expect the 0 Gundam Mod to get in stock :p

Well it's back ordered now at HLJ. and my local store doesn't have it. :pinch:

Good, good, was almost thinking you thought it was possible to buy mods :p 1/144 (besides the RG version of RX-78-2) isn't fun enough for me so I'm going pass :p

well it looks good to me, and even if it's not 1/100 MG quality, the articulation of it is really good from what I've seen (Y).

^But the hands are fixed XD Also, there ain't as many parts which is why there's no fun for me in 1/144 builds. I'm strictly sticking to 1/100 MG and up.

lol. Fair enough. You will definitely enjoy the RG Rx-78-2. (Y). btw, post more pics man!

^Lulz, thought about doing that just now and then read your post :rofl:

These were taken when I build Force Impulse Gundam:

DSC00041.jpg

And the famous scene recreated on my desk (somewhat):

DSC00029.jpg

...Well, RX-78-2 wasn't in that scene of course :p

And the Third Generation Celestial Being Gundams:

DSC00024.jpg

I found it funny how I decided to have Dynames shooting upwards instead of in front of him, like the rest :p Oh well, I found it an awesome pose. Might change Exia and Kyrios their pose as well. Got a nice one in mind for Exia so..

I also thought about getting another 1/100 HG Kyrios and an action base as I want to have it displayed both in Fighter mode and in Robot mode.

Also, Gundam 00 Qan[T] MG 1/100 can actually be changed into Quantum Burst Mode :D

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    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
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