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I've read the difficulty adjusts automatically, so you might still be in for a challenge DL.

By the way, episode 4 will probably kick your ass. Keep playing. ;)

edit: falling off cliffs and never going below 18 batteries probably is because you're exploring a lot. I think the game's not really designed for that. It's pretty linear to be honest. But that's okay, if you're willing to play it like that. I don't even think there's a lot to explore actually. Unless you want to collect all the stuff for the achievements.

I've read the difficulty adjusts automatically, so you might still be in for a challenge DL.

By the way, episode 4 will probably kick your ass. Keep playing. ;)

edit: falling off cliffs and never going below 18 batteries probably is because you're exploring a lot. I think the game's not really designed for that. It's pretty linear to be honest. But that's okay, if you're willing to play it like that. I don't even think there's a lot to explore actually. Unless you want to collect all the stuff for the achievements.

Yeah it's a bit more challenging!

The screen tearing in this game is bloody awful, you would of thought Remedy would've benefited from a little longer to work on it. Yeah yeah it's been in development for ages, but it's easily the worst tearing I've seen this gen.

I've read the difficulty adjusts automatically, so you might still be in for a challenge DL.

By the way, episode 4 will probably kick your ass. Keep playing. ;)

edit: falling off cliffs and never going below 18 batteries probably is because you're exploring a lot. I think the game's not really designed for that. It's pretty linear to be honest. But that's okay, if you're willing to play it like that. I don't even think there's a lot to explore actually. Unless you want to collect all the stuff for the achievements.

Achievements do not matter at all for me. Like they literally do not matter at all. :shiftyninja::laugh: So not sure why I even bother exploring, but I do it. The battery aspect though is because I just wisely use the flashlight TBH. All you have to do is watch how much battery is left and never drain it, and it generates back, so yeah that is pretty not challenging.

Yeah it's a bit more challenging!

The screen tearing in this game is bloody awful, you would of thought Remedy would've benefited from a little longer to work on it. Yeah yeah it's been in development for ages, but it's easily the worst tearing I've seen this gen.

Can honestly say I have not seen a single screen tear. This is my other console which I believe is probably set to 1080i because of the TV it is usually hooked up to, and I have not seen a single tear TBH.

But hoping to get through a decent amount right now. Wife just went out with her sister, so I have a good 3-4 hours. I am still on Mission 3, barely got to play yesterday,

Can honestly say I have not seen a single screen tear. This is my other console which I believe is probably set to 1080i because of the TV it is usually hooked up to, and I have not seen a single tear TBH.

When it upscales to 1080p it's bad, and if no one believes me watch the Giantbomb Quicklook/read NeoGAF.

When it upscales to 1080p it's bad, and if no one believes me watch the Giantbomb Quicklook/read NeoGAF.

I believe you, and although this may sound like a dumb question, why not set the console to 720p or 1080i if it is that much of an issue?

I know due to the inherent nature of consoles, one feels as if you should not have to do that, but I know I tweak my PC graphical settings plenty to get the optimal viewing experience, so I guess I am just more open to doing the same on a console if need be. I have actually changed the output based on a certain game a decent amount of times now.

And I did double check things to make sure I just was not seeing it. The only time I do see tearing is if I hold the right analog stick down in one direction or the other and just spin and spin in place, which one would never actually do while playing the game. That is when I see tearing, and it is definitely way more prevalent when there is either a lot of light on screen and/or it is during the day time. Just normally playing the game, and I maybe see a slight tear after a few minutes, but nothing like I have seen with some other games.

Anyway, barely go to play today like I was hoping to, decided to do some yard work since it was sunny out but not hot at all, so really maybe only played an hour if that. I did finish Episode 3, so I am a bit into Episode 4, and I can say I like where things are going just based on playing Episode 4 maybe 10-15 minutes.

Also not sure if anyone else noticed this, but in the room across from your room

in the Dr.'s cabin you are staying in at the beginning of Episode 4 (the "institute" for creative people), and I think the room belongs to one of the old rockers who you met downstairs, but anyway there is a 360 console on the table with the classic green game box, and the game is Night Springs!!

Would have been so kick ass if they made that interactive some how. :laugh:

I believe you, and although this may sound like a dumb question, why not set the console to 720p or 1080i if it is that much of an issue?

I do when I remember, but I play other games as well and sometimes forget to go down to 720p.

Only this and Resident Evil 5 have really done this as bad this generation.

I haven't had any tearing at all. 1080p TV and Xbox360 on 1080p. I guess that's safe then?

Yup, you are safe, as have been most others. I am thinking something is wrong with AB's setup or something else.

Anyone watch Episode 3 yet of the prequel videos?

Yup, you are safe, as have been most others. I am thinking something is wrong with AB's setup or something else.

Anyone watch Episode 3 yet of the prequel videos?

You got a link for it online?

I am somewhat close to being done with the game I think, currently somewhere in Episode 6, and even without finishing it yet I can say what started out great did not wind up so much. And I so, so wanted this game to be amazing and not flawed at all, Remedy are true Rock Stars in my book because of Max Payne, but there are just way, way, way to many "this was supposed to happen but now this happened to stop that from happening moments." This whole mechanic was so terribly abused by this game it is not even funny.

Once or twice, hell even three times, I could live with that, but literally every single plot element and level progression element is based around that mechanic. Alan wants to do this, but now all of a sudden he cannot because something happened that of course made doing the original thing that he wanted to do that much harder and out of the way. Because of this mechanic, the game feels at least 5 hours longer than it should be, and it is a relatively short game to begin with. With that said though I can say it has taken me much longer than others to beat it as I do explore.

So let's say I spent 12 hours to beat it, the game should have been no longer than 6-7 hours IMHO.

As i said still have a ways to go, but even if it has the best ending in gaming history, which I already know it does not, i would feel the way I feel above. They just beat the hell out of that mechanic of switching things up, and the lack of variety of the enemies and the fact that once you have done maybe 5 fighting sequences tops you have done them all, literally the variety is non existent, it just was such, such a missed opportunity IMO. Truly is a shame. This could have been one of the greats. As it stands now, it is getting on my nerves trying to complete it. :no:

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Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. 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Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
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