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I've read the difficulty adjusts automatically, so you might still be in for a challenge DL.

By the way, episode 4 will probably kick your ass. Keep playing. ;)

edit: falling off cliffs and never going below 18 batteries probably is because you're exploring a lot. I think the game's not really designed for that. It's pretty linear to be honest. But that's okay, if you're willing to play it like that. I don't even think there's a lot to explore actually. Unless you want to collect all the stuff for the achievements.

I've read the difficulty adjusts automatically, so you might still be in for a challenge DL.

By the way, episode 4 will probably kick your ass. Keep playing. ;)

edit: falling off cliffs and never going below 18 batteries probably is because you're exploring a lot. I think the game's not really designed for that. It's pretty linear to be honest. But that's okay, if you're willing to play it like that. I don't even think there's a lot to explore actually. Unless you want to collect all the stuff for the achievements.

Yeah it's a bit more challenging!

The screen tearing in this game is bloody awful, you would of thought Remedy would've benefited from a little longer to work on it. Yeah yeah it's been in development for ages, but it's easily the worst tearing I've seen this gen.

I've read the difficulty adjusts automatically, so you might still be in for a challenge DL.

By the way, episode 4 will probably kick your ass. Keep playing. ;)

edit: falling off cliffs and never going below 18 batteries probably is because you're exploring a lot. I think the game's not really designed for that. It's pretty linear to be honest. But that's okay, if you're willing to play it like that. I don't even think there's a lot to explore actually. Unless you want to collect all the stuff for the achievements.

Achievements do not matter at all for me. Like they literally do not matter at all. :shiftyninja::laugh: So not sure why I even bother exploring, but I do it. The battery aspect though is because I just wisely use the flashlight TBH. All you have to do is watch how much battery is left and never drain it, and it generates back, so yeah that is pretty not challenging.

Yeah it's a bit more challenging!

The screen tearing in this game is bloody awful, you would of thought Remedy would've benefited from a little longer to work on it. Yeah yeah it's been in development for ages, but it's easily the worst tearing I've seen this gen.

Can honestly say I have not seen a single screen tear. This is my other console which I believe is probably set to 1080i because of the TV it is usually hooked up to, and I have not seen a single tear TBH.

But hoping to get through a decent amount right now. Wife just went out with her sister, so I have a good 3-4 hours. I am still on Mission 3, barely got to play yesterday,

Can honestly say I have not seen a single screen tear. This is my other console which I believe is probably set to 1080i because of the TV it is usually hooked up to, and I have not seen a single tear TBH.

When it upscales to 1080p it's bad, and if no one believes me watch the Giantbomb Quicklook/read NeoGAF.

When it upscales to 1080p it's bad, and if no one believes me watch the Giantbomb Quicklook/read NeoGAF.

I believe you, and although this may sound like a dumb question, why not set the console to 720p or 1080i if it is that much of an issue?

I know due to the inherent nature of consoles, one feels as if you should not have to do that, but I know I tweak my PC graphical settings plenty to get the optimal viewing experience, so I guess I am just more open to doing the same on a console if need be. I have actually changed the output based on a certain game a decent amount of times now.

And I did double check things to make sure I just was not seeing it. The only time I do see tearing is if I hold the right analog stick down in one direction or the other and just spin and spin in place, which one would never actually do while playing the game. That is when I see tearing, and it is definitely way more prevalent when there is either a lot of light on screen and/or it is during the day time. Just normally playing the game, and I maybe see a slight tear after a few minutes, but nothing like I have seen with some other games.

Anyway, barely go to play today like I was hoping to, decided to do some yard work since it was sunny out but not hot at all, so really maybe only played an hour if that. I did finish Episode 3, so I am a bit into Episode 4, and I can say I like where things are going just based on playing Episode 4 maybe 10-15 minutes.

Also not sure if anyone else noticed this, but in the room across from your room

in the Dr.'s cabin you are staying in at the beginning of Episode 4 (the "institute" for creative people), and I think the room belongs to one of the old rockers who you met downstairs, but anyway there is a 360 console on the table with the classic green game box, and the game is Night Springs!!

Would have been so kick ass if they made that interactive some how. :laugh:

I believe you, and although this may sound like a dumb question, why not set the console to 720p or 1080i if it is that much of an issue?

I do when I remember, but I play other games as well and sometimes forget to go down to 720p.

Only this and Resident Evil 5 have really done this as bad this generation.

I haven't had any tearing at all. 1080p TV and Xbox360 on 1080p. I guess that's safe then?

Yup, you are safe, as have been most others. I am thinking something is wrong with AB's setup or something else.

Anyone watch Episode 3 yet of the prequel videos?

Yup, you are safe, as have been most others. I am thinking something is wrong with AB's setup or something else.

Anyone watch Episode 3 yet of the prequel videos?

You got a link for it online?

I am somewhat close to being done with the game I think, currently somewhere in Episode 6, and even without finishing it yet I can say what started out great did not wind up so much. And I so, so wanted this game to be amazing and not flawed at all, Remedy are true Rock Stars in my book because of Max Payne, but there are just way, way, way to many "this was supposed to happen but now this happened to stop that from happening moments." This whole mechanic was so terribly abused by this game it is not even funny.

Once or twice, hell even three times, I could live with that, but literally every single plot element and level progression element is based around that mechanic. Alan wants to do this, but now all of a sudden he cannot because something happened that of course made doing the original thing that he wanted to do that much harder and out of the way. Because of this mechanic, the game feels at least 5 hours longer than it should be, and it is a relatively short game to begin with. With that said though I can say it has taken me much longer than others to beat it as I do explore.

So let's say I spent 12 hours to beat it, the game should have been no longer than 6-7 hours IMHO.

As i said still have a ways to go, but even if it has the best ending in gaming history, which I already know it does not, i would feel the way I feel above. They just beat the hell out of that mechanic of switching things up, and the lack of variety of the enemies and the fact that once you have done maybe 5 fighting sequences tops you have done them all, literally the variety is non existent, it just was such, such a missed opportunity IMO. Truly is a shame. This could have been one of the greats. As it stands now, it is getting on my nerves trying to complete it. :no:

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With themes, speed scheduling, system-tray alerts, and cross-platform support for Windows, Linux, and macOS, BATorrent delivers a polished, high-performance torrenting experience. BATorrent features: Core .torrent file and magnet link support Resume data — picks up where you left off after restart Import torrents from qBittorrent Create .torrent files from any file or folder Sequential download mode Per-file priority control (skip, low, normal, high) Seed ratio limits with auto-pause DHT, PEX, UPnP, NAT-PMP RSS Auto-Download Subscribe to RSS feeds — automatically download new torrents as they appear Regex filters — match only what you want (e.g. 1080p|720p, S01E\d+) Per-feed settings — custom save path, check interval (5–1440 min), enable/disable Auto-download — matched items are downloaded automatically in the background Supports magnet links, .torrent URLs, and tags Tray notifications when items are auto-downloaded Duplicate detection — never downloads the same item twice Stremio Stremio Addon System pre-installed — works out of the box Auto tracker list from ngosang/trackerslist Streaming Play while downloading — stream video files before the download is complete Supports mp4, mkv, avi, mov, wmv, flv, webm, m4v, ts Auto-detects installed players (VLC, IINA, system default) VPN & Privacy Interface binding — lock torrent traffic to a specific network interface (e.g. tun0) Auto VPN detection — identifies VPN interfaces (tun, tap, WireGuard, Mullvad, NordLynx, ProtonVPN) Kill switch — automatically pauses all torrents if the VPN interface drops Auto-resume — resumes only the torrents paused by the kill switch when VPN reconnects Proxy support — SOCKS5 and HTTP proxy with optional authentication IP filtering — load P2P blocklists to block unwanted IP ranges Protocol encryption (enabled / forced / disabled) WebUI Remote management — control torrents from any browser at http://localhost:8080 REST API with JSON responses Add torrents via magnet link or .torrent upload Pause, resume, remove torrents remotely View peers and files per torrent Dark theme matching the desktop app HTTP Basic Auth with SHA-256 password hashing Configurable port and remote access (localhost vs 0.0.0.0) Interface 3 themes: Dark, Light, Midnight (bat/vampire aesthetic) Real-time speed graph Detailed panel with tabs: General, Peers, Files, Trackers Filter bar: search by name, filter by state (Active, Downloading, Seeding, Paused, Finished) Drag & drop .torrent files and magnet links Drag & drop reorder in torrent list System tray with notifications (download complete, kill switch events, RSS auto-downloads) Splash screen with bat animation Bilingual: English and Portuguese (BR), auto-detected from system locale Bandwidth Scheduler Alternative speed limits — set different download/upload limits on a schedule Time range — configure active hours (e.g. 01:00 to 07:00), supports overnight ranges Per-day control — choose which days of the week the schedule applies Automatically switches between normal and alternative speeds Media Server Integration Plex — automatically trigger library scan when a download completes Jellyfin / Emby — same automatic library refresh via API Configure server URL and authentication token/key in Settings System Cross-platform: Windows, Linux, macOS Auto-shutdown — automatically shut down PC when all downloads complete (60s cancellable countdown) Auto-update system (AppImage on Linux, installer on Windows, DMG on macOS) CLI arguments: pass .torrent files or magnet: URIs directly Keyboard shortcuts: Space to toggle pause, Ctrl+A to select all, Ctrl+O to open BATorrent 3.0.2 changelog: Phone pairing & WebUI The browser WebUI was reskinned to match the desktop app — same dark palette, Inter font, flat surfaces, the real BATorrent logo (it was a random bat before), and a proper magnet icon. It now looks like the same product, not a separate dashboard. Pairing is one tap and zero typing: the generated WebUI password is now copyable, and the QR code carries the credentials — scanning it from your phone logs straight in (no typing the IP or password), then drops the credentials from the address bar. Search Two new providers: RuTor (CIS sources, no login, via a public TorAPI relay) and Torrents-CSV. Results are sorted by seeders (healthiest first), and each search now times out after 15 s so one dead provider can't hang the UI. Files & trackers Per-file priority is back: right-click a file in the detail panel to set Skip / Low / Normal / High. Rename an individual file inside a torrent (double-click or the file menu), separate from renaming the torrent. Remove a tracker from a torrent (the ✕ on a tracker row); adding was already there. Smart Paste on Ctrl+V — paste a magnet, a 40-char info-hash, or a .torrent URL straight from the clipboard and it's added immediately (text fields still paste text normally). Covers & titles Anime fansub naming ([Group] Title - NN) now resolves to the right show. Audio channel layouts in titles (DDP5.1, 7.1, …) are stripped so they don't pollute cover matching. Under the hood The legacy QWidget interface is gone. QML had been the only UI since 3.0.0 (reachable old code lived behind a hidden --legacy flag); with parity confirmed, the entire QWidget layer — main window, every dialog, the theme manager — was removed (~13,400 lines). The four restored actions above were features that backend already supported but the QML port had never wired. macOS: the WebUI password hash moved out of the keychain into app settings, so launching the app no longer pops a login-keychain password prompt on unsigned builds. The actual password still lives in the keychain. Cleanup: ~400 orphaned translation strings and a batch of dead code removed; internal duplication collapsed; an ARCHITECTURE.md added for contributors. Unit / security / memory tests and the ASan/UBSan/TSan sanitizers stay green. Download: BATorrent 3.0.2 | 30.5 MB (Open Source) Download: BATorrent Portable | 42.3 MB Links: BATorrent Website | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • How about a global switch to turn the awful things off instead of a registry hack? Then everyone wins.
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