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Whatever. This thread has now turned into an absolute joke IMO. I am a grown 35 man and I am lying about the fact it took me only 2 shots for the "normal" taken and 4-6 for the harder ones? Okay sure. Whatever you say. Why would I do that and what would it possibly serve? I have stated already I liked the game, I just felt it was extremely repetitive, and guess what, a huge part of the repetitiveness for me was the combat never felt challenging.

Again, I played it on DEFAULT settings. So this is truly the last time I will state this, go ahead and call it BS, I have NO reason to lie, I mean over a stupid video game are you serious? Maybe it is because I always went for headshots, maybe this is one game I just "got it" and figured out the formula for perfect combat right away, but I am not lying, and I am insulted to be accused of doing such, so I just give up on this thread. Enjoy yourselves.

How ****ed off would you be if you were Remedy and played Dark Carnival on Left 4 Dead 2 which came out half a year before Alan Wake?

Why would they be? AW and L4D aren't really the same game. Sure you have to "survive" but that's the case with everything. Remedy has a much more story driven concept going compared to L4D which is just, what? A tacked on generic plot for the sake of having something?

Whatever. This thread has now turned into an absolute joke IMO. I am a grown 35 man and I am lying about the fact it took me only 2 shots for the "normal" taken and 4-6 for the harder ones? Okay sure. Whatever you say. Why would I do that and what would it possibly serve? I have stated already I liked the game, I just felt it was extremely repetitive, and guess what, a huge part of the repetitiveness for me was the combat never felt challenging.

Again, I played it on DEFAULT settings. So this is truly the last time I will state this, go ahead and call it BS, I have NO reason to lie, I mean over a stupid video game are you serious? Maybe it is because I always went for headshots, maybe this is one game I just "got it" and figured out the formula for perfect combat right away, but I am not lying, and I am insulted to be accused of doing such, so I just give up on this thread. Enjoy yourselves.

Having a quick read through the last 2 pages I think this whole misunderstanding is based on what difficulty people played on.

There are 3 difficulty levels, 2 of which (normal and hard) are available at the start and then the 'nightmare' difficulty which unlocks after one playthrough. I played on the middle (hard) and from what I experienced there were 4 types of enemy:

1) Really fast guys with small blades who would take 2 shots of the pistol

2) Middle enemies with small axes (the ones who throw them too) who would take 3 shots of the pistol

3) Big lumberjacks/Chainsaw guys who would take 5 shots of the pistol

4) The 'special' possessed people from the story who would take est. 10-12 shots from the pistol

I guess these numbers would be lower if played on normal and not hard, and then higher again on nightmare. This is also not taking into account headshots, so you can see how numbers can vary a lot depending on difficulty, shot placement and weapon (not going into shots from other weapons but you get the point).

So you're all right :)

All that aside, I loved the game on the whole. I found ep.3 to drag on too far and almost relieved when it ended but the other 5 ep's were pretty much spot on for me. Really looking forward to the DLC and hopefully full blown sequel!

PS. Try http://forum.alanwake.com/showthread.php?t=3669 for a great discussion on the ending/whole story theories on Alan Wake. :)

Having a quick read through the last 2 pages I think this whole misunderstanding is based on what difficulty people played on.

There are 3 difficulty levels, 2 of which (normal and hard) are available at the start and then the 'nightmare' difficulty which unlocks after one playthrough. I played on the middle (hard) and from what I experienced there were 4 types of enemy:

1) Really fast guys with small blades who would take 2 shots of the pistol

2) Middle enemies with small axes (the ones who throw them too) who would take 3 shots of the pistol

3) Big lumberjacks/Chainsaw guys who would take 5 shots of the pistol

4) The 'special' possessed people from the story who would take est. 10-12 shots from the pistol

I guess these numbers would be lower if played on normal and not hard, and then higher again on nightmare. This is also not taking into account headshots, so you can see how numbers can vary a lot depending on difficulty, shot placement and weapon (not going into shots from other weapons but you get the point).

So you're all right :)

All that aside, I loved the game on the whole. I found ep.3 to drag on too far and almost relieved when it ended but the other 5 ep's were pretty much spot on for me. Really looking forward to the DLC and hopefully full blown sequel!

PS. Try http://forum.alanwake.com/showthread.php?t=3669 for a great discussion on the ending/whole story theories on Alan Wake. :)

You're pretty spot on, I wasn't denying that some enemies die in 2 shots, my point was countering the obviously typical overexagerated "review" from Yahtzee which was pretty much way off for the sake of being funny. Saying that "every" enemy goes down in 2 shots is wrong! Also saying that enemies just freeze when hit with the light is also wrong! So how anyone can say his "review" is spot on is laughible.

Thanks for the link, it'd be interesting to see what some think about the ending and the meaning behind the final words.

Why would they be? AW and L4D aren't really the same game. Sure you have to "survive" but that's the case with everything. Remedy has a much more story driven concept going compared to L4D which is just, what? A tacked on generic plot for the sake of having something?

you obviously haven't played Alan Wake then

Everything about the

Concert Horde Fight

is exactly the same.

compared to L4D which is just, what? A tacked on generic plot for the sake of having something?

The story is more subtle in L4D2. The plot devices are everywhere it's just not as patronising as say, gears which basically tells you what to think and what you're expected to feel.

you obviously haven't played Alan Wake then

Everything about the

Concert Horde Fight

is exactly the same.

Now that's stupid, few posts ago I just said I beat the game. And you want to single out one event in the whole game and say it's spot on? Yeah, great, ok.

On another note this has been posted.

New short LA video.

The story is more subtle in L4D2. The plot devices are everywhere it's just not as patronising as say, gears which basically tells you what to think and what you're expected to feel.

That's basically the same as what I'm saying. Subtle is the same as not being deep or heavy if you will. It just tosses out some things, and you take it for what it is, nothing more nothing less. l4d is more about multiplayer mass zombile killing till you make it to the end of the level. As with multiplayer games in general I just find the whole thing boring. I like for a deeper story than something generic that lets me play online.

Now that's stupid, few posts ago I just said I beat the game. And you want to single out one event in the whole game and say it's spot on? Yeah, great, ok.

Sorry I didn't bother reading a few posts above mine.

And when did I ever say both games were similar? I said "How ****ed off would you be if you were Remedy and played Dark Carnival on Left 4 Dead 2 which came out half a year before Alan Wake? "

Cuz yeah, both parts were pretty spot on.

Maybe it would have been more appropriate if I said "obviously you haven't played Left4Dead 2"

That's a hard one cuz at first I'd play until I finished an episode which was 2hr's , maybe 2.5hrs and then call it a night. I was playing late so I had to get some sleep as well, played till around 1am or so each time. I'd say between 12 and 14hrs. I did miss a few things, like 10 or so manuscript pages, maybe more if you count the ones you can only find in nightmare mode. Missed 1 tv and 1 radio show as well, damnit! And I forget how many hidden boxes I missed to, *sigh*. And I was looking left and right to! :laugh:

My videos of the Manuscript Pages Locations and Coffee Thermos Locations are on YouTube over at http://youtube.com/steve0384 which will help you out.

I have already captured the rest of the locations for other items such as the TV's and Radio's. I have just been busy with other things but will go ahead and edit/render them the rest of the weekend as I have sometime. Then get those uploaded too, you will see them on my channel. If you need any help though, there are great communities out there that can help you too or you can PM me.

for the record, the only ones being called liars in this thread have been the people saying the game isn't easy and the taken can't generally be dispatched in two shots. it wasn't the other way around, unless you count someone disagreeing with you as calling you a liar. the two are not the same. what i said is that there's members here ridiculously going out of their way to argue over how bad a game this is, like the SDF will send them a Christmas bonus or something. you don't see me posting on the Heavy Rain thread, cause i only played that one for like thirty minutes. what do i know? and even if i thought it was the worst game ever released i wouldn't crusade over it.

as for the topic of debate, what i found was that the final taken sometimes is made artifically weaker for dramatic effect, so that the last slow-mo shot of an encounter is of a taken getting disintegrated. those did seem faster and easier to dispose of. i also had the sneaking suspicion that the more taken ganged up on Wake, the harder they became in terms of HP available to them. in other words, they gained a horde bonus of sorts. that could just be me, though.

My videos of the Manuscript Pages Locations and Coffee Thermos Locations are on YouTube over at http://youtube.com/steve0384 which will help you out.

I have already captured the rest of the locations for other items such as the TV's and Radio's. I have just been busy with other things but will go ahead and edit/render them the rest of the weekend as I have sometime. Then get those uploaded too, you will see them on my channel. If you need any help though, there are great communities out there that can help you too or you can PM me.

Nice! Thanks for the heads up and the vids. One quick question before I start a 2nd playthrough though. Do the manuscript pages and coffee thermos' that I found the first time show up again or just the ones I missed the first time? I'm thinking the later, but just to be sure I'll ask.

^^^

Remedy calls third DLC pack for Alan Wake a ?misunderstanding?

It?s a misunderstanding: Matias is talking about ?The Writer,? our second DLC pack, when he says there?ll be a further one out this year, not about a third pack. Apparently they thought he was talking about a completely new DLC thing.

http://www.vg247.com/2010/06/05/remedy-calls-third-dlc-pack-for-alan-wake-a-misunderstanding/

Has it been confirmed that the story will conclude in the DLCs?

They haven't said anything about that, or the details, well there's some small tidbits about the DLC packs but now how it ties to the game story itself. And they'll never say, best to keep it a secret, if you want to know just wait for someone to play and tell us or go ahead and get it yourself.

Didn't read through the entire thread yet but have we posted our theories about the story yet? Would it be better to post a new Alan Wake theories with spoilers thread?

There hasn't been any story related posts yet so you haven't missed any. If someone wants to make a new thread just for that or we could just spoiler tag any ideas you have, this also works.

Nice! Thanks for the heads up and the vids. One quick question before I start a 2nd playthrough though. Do the manuscript pages and coffee thermos' that I found the first time show up again or just the ones I missed the first time? I'm thinking the later, but just to be sure I'll ask.

Yes, the manuscript pages, coffee thermoses and everything else that you collected will be counted as collected on your next playthrough.

This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
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