Recommended Posts

Seeing as there's the beta start (apparently) in June, are we not going to see Firefox looking like the concept images they posted a while ago? Seems like the design hasn't had much improvement as of late. Or will the aero be bringing this in?

Aero will not bring those features , they are separate

We might see all those UI updates in beta , till then keep checking planet.firefox.com and https://wiki.mozilla...irefox/Projects

Thanks, I hope we do get what they propose in their concept art for Firefox 4.

To me , some of the things are like impossible or time-consuming to land , so i doubt that they will bring everything for us in time

Anyways , there is always a 4.1 :p

Position of tabs look a bit wonky there.

Yeah, they're going to make the non-glass region be inset by a couple of pixels so that the border is hidden, meaning the tabs will be flush with the top of the webpage.

It's a very very early theme currently though (tabs and buttons are the only new things), so there's going to be issues (Like D2D + Glass = Bad)

Is that for real? That theme looks horrible.

Someone obviously doesn't understand the concept of 'pre-beta' :rofl:

But in all seriousness, the tabs need fixing, they have chopped corners rather than rounded ones, but it's too late, I've moved to Chrome. Sorry Firefox and thanks for all the years.

Still no glass+d2d?

Nope.

This build also has major issues with embedded flash videos. Go to youtube and they work fine, watch an embedded video in the forum and Flash dies.

Add-ons in a tab... one of the many things I absolutely hate in Chrome, I really hope Mozilla does not push forward with this implementation :(

Edit:

I like having my search/address bar combined, makes things a bit faster. They should at least make it a configurable option, as many casual users don't mess with about:config stuff

The good thing about having Downloads,add on in a tab is that you dont get pop ups as a new window and having popups makes the task bar cluttered.

I'll try it now but i have a few questions:

Is it using the Out of Process plugins?

Yes, while you're using a plugin, in task manager you'll find a process called "plugin-container.exe"

Will implement the electrolysis project(each tab each process)?

No, as far as i know.

And will implement the WebM project?

Not this version.

at http://nightly.mozilla.org/webm you can find a version with early webm support.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • While I miss Outlook for a couple of small things, I use Thunderbird now because I don't like how MS wants to force you to change things.
    • Chrome has history of being the browser everyone uses because Internet Explorer sucks, not realizing that Edge changed that, but people got into the habit of using Chrome. I use Brave and I've never been happier with a browser. It does what it is meant to do and gets out of the way.
    • Wino Mail -> Microsoft Outlook (the new one). Link: https://github.com/bkaankose/Wino-Mail Just sayin.
    • Microsoft launches Godot Sample to streamline Xbox PC game development on the engine by Pulasthi Ariyasinghe Microsoft today announced a new endeavor that aims to make it simpler for Godot developers to get their products into the Xbox PC ecosystem. Dubbed the "XBOX Godot Sample," this is a new public reference for developers using the open-source engine. This is set to serve as an example of how Microsoft GDK, Xbox Services, and PlayFab can be integrated into their projects. The sample is available now on GitHub as a working example. This covers key features in gaming projects that developers may need to release their projects on Xbox PC, with everything from matchmaking and game sign-in to gamepad compatibility with Godot being covered. This release is being called the first step in giving Godot developers the tools to bring their games over to Xbox PC, with more changes to come based on feedback and issue reports. However, the company was clear that this is not related to bringing Godot projects to Xbox consoles. The engine's open development model stops it from accessing console SDKs due to the requirement of NDAs and legal contracts. Here's how it explained this Godot sample project's focus: This is a source-only sample, not a product. It's MIT-licensed at the wrapper layer; the GDK and PlayFab dependencies still require their own installs and license acceptance, consistent with our other XBOX samples. There is no set update cadence for support or maintenance. We’ll watch the repo, monitor issues, and iterate where it makes sense, but this isn't a commercial release. That said, we’re excited to hear your feedback and see any community PRs, as we evolve this together. This is the first step in bringing Godot for XBOX on PC. We plan to evolve it over time based on what the community tells us is most valuable. This sample is built specifically for XBOX on PC. It doesn’t include support for XBOX Series X|S or XBOX One. If you’re already building for XBOX Series X|S or XBOX One, please talk with your XBOX representative. If not, you can get started by signing up here. Game developers can find the XBOX Godot Sample by heading to GitHub over here. Documentation on how to get started with Godot for building an Xbox PC project can be seen here.
  • Recent Achievements

    • Collaborator
      Asgardi earned a badge
      Collaborator
    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      468
    2. 2
      PsYcHoKiLLa
      243
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      73
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!