Recommended Posts

It is a pity that Mozilla is taking Chrome's ugliest GUI crimes (no status bar, WTF?) as a part of their "improvements".

Having to install add-ons to get back functionality sucks.

i don't mind no status bar, the problem is that extensions haven't all been ported over to toolbar buttons yet.

I've actually started to get used to the lack of a status bar. In reality, it only served four real purposes: a little hub for some add-on features, a place for the progress bar, current state of the site's loading process, and information on where a link leads on hover. Since it got converted to an add-on bar, that function was retained. The loading info got tossed into the tabs with the throbber icon. And the link info got tossed into the location bar, which is really nothing more than a change. Once I got used to it being there, it felt just as natural as it being in the status bar did.

Putting everything into the toolbar is ridiculous. Some things are just statuses, not tools.

Genuine question, not rhetorical: what kind of things are you thinking about?

Currently I have Xmarks, a zoom addon and firebug in my bar - Xmarks will soon be replaced by Sync (and I don't think it needs a status icon anyway), zoom controls are suitable for the toolbar. Firebug, like ABP, could also be suitable for the toolbar.

In terms of built-in stuff, I don't feel I'm missing anything in particular.

Putting everything into the toolbar is ridiculous. Some things are just statuses, not tools.

Everything should be a toolbar item, even if it simply shows a status.

But it's at architectural thing, it's something the end user will never have to care about (until they realise they can actually move them around, and they're not fixed like in previous versions)

Stylish works just fine on the latest nightlies if you just disable compatibility checking.

Add extensions.checkCompatibility.4.0b = false to your about config.

Thanks!

The only issue I still have is blurry text with hardware acceleration enabled.

Thanks!

The only issue I still have is blurry text with hardware acceleration enabled.

If you own an Nvidia card, remember to turn off Anisotropic Filtering (I think that's what it's called) for the Minefield executable using the NVidia Control Panel.

If you own an Nvidia card, remember to turn off Anisotropic Filtering (I think that's what it's called) for the Minefield executable using the NVidia Control Panel.

I do, interesting, I'll check this out.

I hope the other tab animations make it to Firefox 4. It'll feel outdated without them.

http://www.stephenhorlander.com/images/blog-posts/tab-animation/animation-tab-tear-off.html

Those are definitely incredible looking. Hopefully the UI and animations will be completed soon so we can have that in our hands. :D

Got a screenshot?

It may be that you just don't like how DirectWrite renders text.

It probably is that, the text just doesn't render as bold as it does in Chrome, or with Firefox and hardware acceleration off, screenshot in a bit.

It probably is that, the text just doesn't render as bold as it does in Chrome, or with Firefox and hardware acceleration off, screenshot in a bit.

Here's my comparison between firefox and chrome on my system

firefoxvschrome.jpg

Are you using GDIPP? The rendering in your Chrome screenshot points to it (the bad character spacing is an old GDIPP issue)

It doesn't looks like either screenshot is actually showing sub-pixel AA (even though it looks like it should be), but that might just be because it's a JPEG image (destroys the fine colour detail)

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • State of Decay 3 is out in 2027, reveals Plague Nests with new co-op gameplay trailer by Pulasthi Ariyasinghe A few months ago, Undead Labs broke its silence about the third entry in the State of Decay series since its announcement in 2020. Today, the studio had a brand-new trailer to reveal at the Xbox Games Showcase, finally giving players a look at the Unreal Engine 5-powered title. A broad 2027 release window is now attached to State of Decay 3 too. The studio confirmed that every scene seen in the gameplay trailer (except for the studio logo) released today is from the game with no cinematic footage. "The quality bar of the moment-to-moment experience is higher than anything we’ve achieved in Undead Labs’ history," says the studio. "State of Decay 3 is being built in Unreal Engine 5, and we’re creating better quality versions of what makes our game the survival sandbox it is, and the combat experience is really, really important to us, and I think you can see it coming through in this trailer." One new aspect of this upcoming entry is the Plague Nests. These are supposed to be dynamic, dungeon‑like enemy hubs with varied “personas” that change tactics each time one appears on a map. These areas will have the best loot in the game for players brave enough to tackle them. The combat system is being overhauled too, letting players do quick and power attacks depending on the situation. This isn't just on the player's side though, as zombies themselves now have multiple new types of behaviors depending on how fresh or decayed they are. "All of these play very differently, especially as you start getting outnumbered or when you’re making noise and running around and trying to save your rear end or the rear end of your friend next to you," adds the developer. Of course, settlement building and community management are massive parts of this third entry too. These are being further expanded with the cooperative focus, giving players much more freedom for playing together than in State of Decay 2. Players will even be able to split up and build settlements in different areas of the same map with different goals. Undead Labs confirmed that playtests are already ongoing for the title, and interested players can sign up to participate by heading over here once more slots open up ahead of the full release. State of Decay 3 is coming out on PC, Xbox Series X|S, PlayStation 5, and Xbox Game Pass sometime in 2027.
    • Doom: The Dark Ages Revelations expansion gives the Slayer a brutal Chain Spear by Pulasthi Ariyasinghe Last year, id Software released Doom: The Dark Ages as a prequel to its reboot series, offering a look at the legendary Slayer character during an ancient war between Hell and Heaven. Today, at the Xbox Games Showcase, id Software returned with a new announcement that unveiled Doom: The Dark Ages Revelations as its first story expansion. The expansion will see the Slayer being betrayed and cast into a "merciless purgatory only escapable by confronting haunting truths." Somehow, there is one ally in all this chaos seemingly attempting to help our protagonist escape his fate. Players will be ascending this prison and fighting plenty of new demons and abominations as they work to free the Slayer's followers. One new aspect of the expansion will be the Chain Spear. This new weapon is described by the studio as a "uniquely satisfying combat system that rewards mastery with a potent combination of power and mobility." Check out the trailer below to see the new weapon in action, where the Slayer is seen using it to even pin enemies to walls. id Software is also preparing a free update to all owners of Doom: The Dark Ages that will land alongside the new paid expansion. Dubbed the Ripatorium 3.0 update, this will add more customization options, an improved pass code generation system, and preset options for players diving into the game's arena challenge mode. Expansion buyers will also receive additional maps, demons, and new weapons to use in this mode in addition to the story levels. Doom: The Dark Ages Revelations expansion is out on July 7 across PC, Xbox Series X|S, and PlayStation 5 with a $19.99 price tag. Those who own the Premium Edition or the Collector's Bundle will receive the expansion for no extra cost as well.
    • Hyped for this. Replayed the remasters recently and they're so well done, and Crash 4 was great too. I trust this team to deliver.
    • Ninja Theory's new Hellblade game is action-focused and set in Purgatory by Pulasthi Ariyasinghe Ninja Thery has been building its award-winning Hellblade series since 2017, delivering Senua's Sacrifice and Senua's Saga since then. Today at the 2026 Xbox Games Showcase, the studio had a brand-new installment announcement featuring Senua again, but this time, she is in a version of purgatory, and the focus is on the action. Simply named Senua, this new entry is described as a "full-on action-adventure" experience, delivering an expanded focus on combat, puzzle-solving, and freedom of exploration. The developer says that it is keeping the same high production values and storytelling features of the previous games while giving what players have been asking for in the gameplay department. The entirety of Ninja Theory is now working on Senua, giving the project much more manpower than ever before, while also letting the team draw on its action roots from Devil May Cry and prior titles. However, the studio also confirmed that its previously announced Project Mara horror experience is no longer in development. Alongside snappier traversal moves, Senua will be able to take stealth and direct combat routes. She has access to her own sword, plus any enemy weapons as well, with dual wielding also being an option for most dropped melee swords, axes, and other weapons. Outside of melee combat, Senua will be able to use special abilities that let her alter the reality around her. The world is said to be about twice the size of Hellblade 2. While this won't be an open-world experience, the linear story will let players explore their surroundings further than before. The story of Senua will be set after the events of previous Hellblade titles, with our protagonist being stuck in her own version of Purgatory. The series' well-explored psychosis themes will return as well. "She’s trapped between life and death on a quest to reach the afterlife and be reunited with the ones that she’s loved and lost," adds the studio. "Her belief is that by healing the wounds of her life, she can find the peace that is the key that unlocks the gate to the afterlife." Senua is releasing on Xbox Series X|S, PC, and PlayStation 5 sometime in 2027.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      492
    2. 2
      PsYcHoKiLLa
      248
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      68
    5. 5
      ATLien_0
      67
  • Tell a friend

    Love Neowin? Tell a friend!