Need for Speed: Hot Pursuit 2010


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Saw it at a friends PC today, better than I expected I must say but felt like the games name should be NFS: Burnout Lite :p

I understand what you're saying, but the cops vs racers thing has a strong history in NFS that wouldn't have made much sense as a Burnout game.

All I know is: if it's from Criterion I'm buying it.

I know that much randomevent but hadn't Paradise had "Cops and Robbers"? I never actually played that DLC so I wouldn't know how it compares :pinch:

And WastedJoker, my friend and I came to pretty much the same conclusion :p

Yes; they do (especially in jurisdictions where the officers/deputies take their cruisers home).

In fact, in most states, nitrous itself is not illegal for use on street vehicles - the bugbear is impact on emission standards (which no street-legal vehicle gets a pass at violating, including the police).

Maryland - except for the city of Baltimore, most local municipalities, and all counties, as well as the state's own public-safety agencies, have a "take-home" policy regarding police vehicles. (Amusingly, Prince George's County, MD has a "take-home" policy regarding most automobile-type official vehicles; the exception is - surprisingly - vehicles assigned to the County Council, due to recent abuses and a string of DUIs involving members of the Council; the Pennsylvania Turnpike Commission changed to a similar policy, for a similar reason.)

Well in Florida they sure don't, they are the slowest cars I've seen and if your going fast enough they wont even chase you...

My only issue is that the feel of the drive is poor. burnout Paradise felt like you were more connected to the road.

Also agreed. It really doesn't feel like you're going very fast unless you're using nitrous or boost.

When you crash and have to start from a dead stop... UHG! It's so frustrating how it feels like it's taking forever to speed up.

If you wanna fin players around you and challenge them/organise easily tournaments, you have http://www.gamersband.com

i'm sure you will enjoy.

There is several tournament launched for need for speed actually :

PS3 :

http://www.gamersband.com/tournament/serez-vous-le-premier-1/summary

PC :

http://www.gamersband.com/tournament/serez-vous-le-premier/summary

XBOX :

http://www.gamersband.com/tournament/serez-vous-le-premier-2/summary

WII :

http://www.gamersband.com/tournament/serez-vous-le-premier-3/summary

Benjamin Gb

agree. The cars feel like trucks :D but apart from that game is amazing.

Glad I'm not the only one who noticed this... Honestly it's the reason why I'm steering clear (heh heh... steer...) of this game until it becomes a little more realistic in pricing. Besides, I just got Forza 3. That should tide me over for a while.

Dunno tbh Im not a fan. Played the game thru a bit now and its not for me i dont think. Still feels like a naff arcade racer with very little compelling me to play on. Cornering is little more than a drift showcase and whilst the Nitro and use of short cuts helps to make you want to shift a few seconds of your attempts I just dont feel theres anything special here.

Yeh its a great NFS game and probs the best in a good wee while, but I still feel like its lost its edge and that theres better games out there, such as Burnout or even the under rated Blur. Maybe its me and i just cant help escape the fact that I still feel NFS has had its day and nothing short of a complete re-hash from the ground up is gonna re-vitalize.

Also what happened to the tuning etc?

I would give this game a 6/10. Its not worth giving this more and I'm surprised to see those great reviews. I also wouldn't recommend this title to anyone because there are much better titles compared to this.

The main reasons why I don't like this game.

  • Nothing new and no storyline.
  • Feels like burnout to me, no wonder its by criterion
  • Driving cars feels so uneasy and its like driving a truck
  • Game intro is huge and annoying and is also difficult to skip
  • This game needs an adblock plus bigtime :D because every time I unlock something the game has movies /cut scenes which cant be skipped. The game stutters as well even though i have a decent specs for my comp

Played the game, and while it's not bad i'm more of a fan of the open world driving games. I really hope Criterion releases a new Burnout soon, loved Paradise. I'll wait for a price drop before picking this up.

Also: Does anyone feel like it was ported to PC from consoles? There are no options to change graphics qualities that i can find, and it overall feels like a console game.

for me, if arcade, then it was nfs hp2, MW the best

in those games, atleast there was some weight to the car & there was no compulsory "drift in corners" physics.

i think criterion copied DiRT2's corner concept - drift mode at every turn/corner :p

no standing start

worse rubberband AI than MW.

tank like AI cars

no championship type races

this game kind of gets boring after a while.

I know that much randomevent but hadn't Paradise had "Cops and Robbers"? I never actually played that DLC so I wouldn't know how it compares :pinch:

And WastedJoker, my friend and I came to pretty much the same conclusion :p

Cops and Robbers was a multiplayer mode. I don't know what all it had as I don't play online usually, but it definately wasn't a full game in and of itself. (I did watch some videos about it.)

As to the comments about it being drift happy, yeah the initial cars tend to be but drifting too much will put a serious dent into your times. I (sadly) am not the best racer so the two people on my friends list are usually stomping on me.

Havent tried being a cop but now i am playing with Hyper series car. Those are totally amazing!

That's awesome man! I'm officially looking forward to it even more now I need to unlock those ASAP. :laugh:

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. 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    • A bit premature... 100% Marketing. Bizarre.
    • A $300 price hike is insane! No one is going to want to pay that much!
    • Since the 1st one flopped, there is really no reason to make another one. It's just losing money left and right.
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