Recommended Posts

Ugh, just read about another let down. No livery editor :( That was on the top of my list as well. Oh well.

Can't have them all, I suppose. It'll probably be in GT6. Kaz would want to make it really really good, instead of putting a half-baked version in to make the deadline.

Still, most of the custom liveries they have on the special cars are lovely.

Can't have them all, I suppose.

Indeed not. Still was a dream of mine. Imagine the livery pics at 18mp that people could make. w00t.gif

Indeed. Then again, there wasn't much there. This will indeed be a PS3 GOTY contender.

man i cannot wait to play it! :) i wonder will there be any integration with the Prologue? I have some stuff unlocked there :)

you can import your garage from Prologue, but they will only be unlocked for use in Arcade mode.

you can import your garage from Prologue, but they will only be unlocked for use in Arcade mode.

You sure? In GT4, you could import like $80,000 CR into simulation mode if you had a GT3 game save...so I'd imagine that we'd have a better perk then unlocking cars in Arcade Mode...

You sure? In GT4, you could import like $80,000 CR into simulation mode if you had a GT3 game save...so I'd imagine that we'd have a better perk then unlocking cars in Arcade Mode...

I'm pretty sure you might be able to, but Kaz hasn't detailed everything just yet about this feature.

you can import your garage from Prologue, but they will only be unlocked for use in Arcade mode.

Don't forget there is some kind of integration with GT PSP as well :)

You sure? In GT4, you could import like $80,000 CR into simulation mode if you had a GT3 game save...so I'd imagine that we'd have a better perk then unlocking cars in Arcade Mode...

That depends on who you ask, GT purists generally disliked the additional money you got from having a GT3 save game and were pretty vocal about it if I recall. Polyphony do listen too, GT5 wasn't going to have damage at all but the NA GT fans were not happy and got very vocal about it, Polyphony listened. So it's possible that to appease the GT fans they removed the cash bonus and just made it extra cars for arcade. Take what I say with a grain of salt though!

Don't forget there is some kind of integration with GT PSP as well :)

That depends on who you ask, GT purists generally disliked the additional money you got from having a GT3 save game and were pretty vocal about it if I recall. Polyphony do listen too, GT5 wasn't going to have damage at all but the NA GT fans were not happy and got very vocal about it, Polyphony listened. So it's possible that to appease the GT fans they removed the cash bonus and just made it extra cars for arcade. Take what I say with a grain of salt though!

yeah i feel that i don't need the extra cash cause it ruins the grind in the career mode, but some will complain cause of not having bonus starting credits.

Extra cash is good. It just saves you from buying a cheap POS and racing the same slow races again and again while you try to build up money. I loved starting off with a M3 :p

and that is exactly why the hardcore fans kicked a stink about it! they argued that part of the "fun" of the game was starting with a POS car and working hard to earn your first decent one, so when you got it you appreciated it more. While I agree with them on principle, back in GT3 days I remember spending ages with my crappy 1980's Mazda MX-5 racing the same races over and over so I could afford to upgrade it to enter it in higher races (that made more money) to save up for a better car, when I finally had the money to get it there was a sense of achievement and occasion when I purchased it :) However, these days I just don't have the time to spend hours upon hours with a crappy car trying to earn a decent one :p which is why if they do offer a cash bonus I will definitely be using it! but I can understand why the hardcores don't like it.

Can't wait to finally play a racer where I can properly work my way up, instead of having everything handed to me.

Also, how does it work with the photos you take in-game, can you throw 'em on a USB stick and get it on the PC or do they have an upload service?

Also, how does it work with the photos you take in-game, can you throw 'em on a USB stick and get it on the PC or do they have an upload service?

Best guess is they'll go onto a USB stick, as they'll be fairly big uploads if they're 18MP images.

I know they let you hook up a printer to the PS2 to print off photos in GT4.

Can't wait to finally play a racer where I can properly work my way up, instead of having everything handed to me.

Also, how does it work with the photos you take in-game, can you throw 'em on a USB stick and get it on the PC or do they have an upload service?

yes you can, by saving the photos to the PS3 hard drive you can then copy them to any USB storage device or upload them, the game Ferrari Challenge had this same feature.

yes you can, by saving the photos to the PS3 hard drive you can then copy them to any USB storage device or upload them, the game Ferrari Challenge had this same feature.

Sweet, thanks - Can't wait to upload a heap of photos.

We should have a separate thread from the inevitable official thread for pictures only (Y)

At least it looks like we'll be able to upload high quality photos - Unlike Forza 3, all those ugly ass compressed and resized photos.

Now i wanna see rain on the ring at night, now that's gonna be epic.

Should be (Y)

It's all the small touches in games I love, really add a feeling of being immersed. It's overlooked in so many games, Read Dead Redemption was the last game I played I felt it was done well.

It's like yeah a bump mapped hub cap is completely over the top, but in 18MP photomode I'm going to spend a decent bit of time just taking pictures of engine shots and other random crap for my own pleasure.

All the videos of GT5 from Gamescom are embarrassing though, people just think you can hold the throttle down and drive laugh.gif So many spin outs and epic failing. All the videos of the Zonda from above basically consist of noobs spinning out on every corner.

and that is exactly why the hardcore fans kicked a stink about it! they argued that part of the "fun" of the game was starting with a POS car and working hard to earn your first decent one, so when you got it you appreciated it more. While I agree with them on principle, back in GT3 days I remember spending ages with my crappy 1980's Mazda MX-5 racing the same races over and over so I could afford to upgrade it to enter it in higher races (that made more money) to save up for a better car, when I finally had the money to get it there was a sense of achievement and occasion when I purchased it :) However, these days I just don't have the time to spend hours upon hours with a crappy car trying to earn a decent one :p which is why if they do offer a cash bonus I will definitely be using it! but I can understand why the hardcores don't like it.

Man, I am old. I go back to the GT1 days. I spend way too much time exercising my thumbs laugh.gif. They could just make it optional. Give us hardcore fans the option to start out with a POS Prius, and then those that might be more casual or have less time could start out with that M3. Who knows, maybe that will be happening.

At least it looks like we'll be able to upload high quality photos - Unlike Forza 3, all those ugly ass compressed and resized photos.

Agreed. It's really too bad because the photos looked amazing on screen. Once they hit forzamotorsport.net, they were taken through a car crusher :(

18 (Megapixels) WARNING!, EXTREME OUT OF THIS WORLD DETAIL

BMW

Alfa Romeo

Lamborghini Miura Rim

Ferrari 330P4

Jaguar XJ13

Ford GT40) MARK IV

Are you sure the BMW isn't a real shot? Seriously, the fenders look too smooth...if it is real, this is all essentially because of the amazing lighting system the PD guys and gals have created. When you zoom in on the Ford you can clearly tell it's a game but zoom out and my god it looks so real. Still analyzing the BMW.

Are you sure the BMW isn't a real shot? Seriously, the fenders look too smooth...if it is real, this is all essentially because of the amazing lighting system the PD guys and gals have created. When you zoom in on the Ford you can clearly tell it's a game but zoom out and my god it looks so real. Still analyzing the BMW.

It's quite easy to see it's a rendered shot, look at everything that's supposed to be perfect circular, it has loads of bumps and jaggies because drawing a perfect circle requires loads of wireframes.

Biggest tell tale sign in 3D vs Real-life.

Are you sure the BMW isn't a real shot? Seriously, the fenders look too smooth...if it is real, this is all essentially because of the amazing lighting system the PD guys and gals have created. When you zoom in on the Ford you can clearly tell it's a game but zoom out and my god it looks so real. Still analyzing the BMW.

It's real, I'd happily go as far as saying PD have created the best lighting engine on a console this generation - It's easily what separates this game from everything else.

In case you didn't know, Photomode has an array of options

Photo Travel:

http://imgur.com/Xi9vr.jpg

http://imgur.com/DSxDH.jpg

http://imgur.com/GxXAg.jpg

http://imgur.com/11Cx2.jpg

http://imgur.com/IHRMh.jpg

http://imgur.com/Yp6YA.jpg

http://imgur.com/Z1bfz.jpg

Look at all those pictures, you can heavily modify the shots you take.

It's quite easy to see it's a rendered shot, look at everything that's supposed to be perfect circular, it has loads of bumps and jaggies because drawing a perfect circle requires loads of wireframes.

Biggest tell tale sign in 3D vs Real-life.

For me, on a 1440x900 screen, I have to zoom in to see that those aren't perfectly rounded.

This topic is now closed to further replies.
  • Posts

    • ...but you're Johnny, from Australia?    
    • Glow 26.9 by Razvan Serea Glow provides detailed reporting on every hardware component in your computer, saving you valuable time typically spent searching for CPU, motherboard, RAM, graphics card, and other stats. With Glow, all the information is conveniently presented in one clean interface, allowing you to easily access and review the comprehensive hardware details of your system. Glow provides detailed information on various system aspects, including OS, motherboard, processor, memory, graphics card, storage, network, battery, drivers, and services. The well-organized format ensures easy access to the required information. You can export all the gathered data to a plain text file, facilitating sharing with others for troubleshooting purposes. No installation needed. Just decompress the archive, launch the executable, and access computer-related information. Glow runs on Windows 11 and Windows 10 64-bit versions. Glow 26.9 changelog: New Features The processor hardware detection engine has been significantly enhanced beyond traditional Intel and AMD architectures. Native support is now available for modern platforms such as Apple Silicon (M-Series) and the newly introduced NVIDIA Spark. In addition, all ARM-based processors can now be accurately distinguished between ARM32 and ARM64 architectures, providing precise hardware reporting. This marks a major milestone for Glow's hardware detection capabilities. The RAM manufacturer identification algorithm has been expanded. JEDEC vendor codes for popular brands such as Patriot, PNY, Team Group, GeIL, Lexar (Longsys), and Asgard/Gloway have been integrated into the database. This significantly reduces the likelihood of incorrect or "Unknown Manufacturer" results and improves overall hardware detection accuracy. New Public IP Address and Internet Service Provider (ISP) features have been added to the Network section. To ensure reliability, this information is retrieved from the trusted service ipwho.is. When Hiding Mode is enabled, no requests are sent and these features remain hidden, as they may expose sensitive information. The search engine used in the Installed Drivers, Installed Services, and Installed Applications sections has been enhanced. You can now perform more flexible and accurate searches using initials, partial matches, and loosely arranged character sequences. The TS Preloader loading bar has been rebuilt using our modern TS Custom Controls graphics library, developed entirely in-house. As a result of this infrastructure upgrade, the loading bar now features smooth rendering and rounded corners that align with the visual style of Windows 11. [TS Updater] A new validation algorithm has been added to check whether the target application is currently running before the update process begins. Bug Fixes Resolved a condition that could prevent TS Preloader from shutting down safely during rare application crash scenarios. Fixed a text alignment issue in the Network section affecting the display of DNS addresses. Alignment is now rendered correctly. [TS Updater] Fixed an issue that could prevent the updated application's executable "*.exe" file from being located after the update process. [TS Updater] Fixed a bug that could leave outdated "*.sha256" files in the application directory after an update. [TS Updater] Fixed a rare issue that could cause subfolders to be moved into the root directory after an update. [TS Updater] Fixed an issue during the first launch that could cause flickering and a temporary white window appearance due to Windows Defender interactions. Changes A small improvement has been made to the internet connectivity detection algorithm. Connectivity checks are now performed in the background with minimal impact on the user interface thread. The keyboard shortcuts in the top menu have been reorganized and simplified to provide a consistent experience across all Türkaysoft applications and to avoid potential conflicts with standard Windows shortcuts. The TS Preloader splash image has been updated with a Türkiye-themed stadium design to celebrate Türkiye's qualification for the 2026 FIFA World Cup—its first appearance in 24 years. Congratulations, Türkiye! The TS Custom Controls module has been updated to version 26.6, delivering improved stability and a more polished visual appearance. [TS Updater] The application icon has been redesigned to provide a more modern and refined look. Note: Always unzip the program before using it. Otherwise you may get an error. Download: Glow 26.9 | 1.8 MB (Open Source) Links: Glow Homepage | Screenshot | Github Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • DWARF mini review: the world's smallest smart telescope for night and day sky captures by Steven Parker DWARFLAB reached out to me asking if I was interested in checking out the DWARF mini, which is a portable astronomy telescope designed for amateur astronomers. Why do I say it's for amateurs? Well, for starters, it's not what you'd call "high end"; it's more of a professional-grade starting point for amateurs serious about capturing what's up there in our night and day skies. A typical amateur astronomer is most likely thousands of dollars deep into the hobby, and I will make no claims that this DWARF mini (at a fraction of the cost) could replace it all, okay? Well, if you read on, it will be clearer what I am trying to convey. Disclosure: DWARFLAB provided a free sample without any editorial input or review pre-approval. I have always been interested in looking up and observing the night sky. I see satellites crossing the sky above my garden most nights, and I am always looking at the moon. Yeah, I have a 200MP camera on my phone, but at 200X zoom, AI takes over and makes the pretty moon pictures that I snap, the DWARF mini does not, you get an actual true picture of what you can barely see with the naked eye. Before we start, let's share the highlights of the DWARF mini in bite-sized format: Pocket-Sized & Ultra-Lightweight Weighing just 1.85 lbs (840g), the DWARF mini easily fits into a backpack or large pocket. Its all-in-one, compact design makes it the ultimate grab-and-go digital telescope for hiking, camping, or traveling to dark-sky locations. Intuitive App Control & Built-in Sky Atlas Go from unboxing to your first shot in just 3 minutes! The DWARFLAB App provides a seamless experience with an interactive star map. Simply select your target and start exploring without the steep learning curve of traditional setups. Auto GOTO & 360° Pivot Freedom Enjoy pinpoint automated tracking with full 360° rotation. Powered by a high-sensitivity Sony IMX662 sensor (1/2.8-inch, 2.9μm pixels), it captures amazing, low-noise astro details, bringing faint nebulas and star clusters to life with stunning clarity. Pro-Level EQ Mode & Long Exposure Unlock advanced deep-space imaging with Equatorial (EQ) Mode. Supporting impressive single-frame exposures up to 90 seconds and featuring built-in light pollution filters, it easily cuts through city glow to reveal intricate celestial structures. Smart Cloud Processing & All-Ages Fun Effortlessly enhance your raw data with integrated cloud processing for professional-grade results. Perfect for beginners, kids, and adults, this telescope makes exploring and sharing the wonders of the universe an exciting, family-friendly adventure. The packaging is a pretty minimal affair with the outer box opening like a flap to reveal the plastic mould of the DWARF mini sitting in it. Below, the Sun filter, charging cable, cleaning cloth, and documentation can be found. DWARFLAB also provided a Mini Hydraulic Tripod ($89.99), and I highly recommend getting it if you plan on purchasing the DWARF mini, as it fully supports the motorized tracking feature of the telescope; plus, at 840g, the weight of the telescope, you will need a tripod that supports more than the weight of a smartphone anyway. What's in the box DWARF Mini Smart Telescope × 1 Sun Filter x 1 Type-C to Type-C Cord x 1 Cleaning Cloth x 1 User Guide With that out of the way, here are the full specs: DWARF mini Dimensions (DWH): 60.70 mm x 100.38 × 183.61 (2.39" x 3.95" x 7.23") Weight: 840g (1.85lbs) Aperture diameter: 30 mm (telephoto), 3.4 mm (wide angle) Image Sensor: SONY IMX662 1/2.8" (Telephoto) OmniVision OS02K10 1/2.8" (Wide-angle) Focal length: 150 mm (telephoto), 6.7 mm (wide-angle) Equivalent focal length: 1016 mm (telephoto), 45 mm (wide-angle) Shutter Speed: Tele - 1/10000-90s, Wide - 1/10000-30s Maximum exposure time: 90s (telephoto & wide-angle), Both in EQ mode Rotation range: Lens: 225°, Base: 360° Effective Pixels: 2.07M Maximum Resolution: 1920 × 1080 (Telephoto & Wide-angle) Built-in filters: Astro, Dark, Duo-Band (Telephoto), Astro (Wide-angle) Output: JPG, FITS, TIFF, MP4 Shooting Mode: Photos, Videos, Astronomy, Burst Shooting, Time-lapse Photography Storage: 64 GB Battery: Built-in 7000 mAh, supports external USB charging Charging Port: Type-C NPU: 1 TOPS Features: WiFi, NFC NFC One-Touch Connection Astronomy Post-Processing/Appointment Shooting/Astronomy Mosaic Wi-Fi Transmission Range: 15m (open environment) Color: Black Compatibility: iOS & Android smartphones/tablets Warranty: 2-years (24-months) MSRP: $399 Design Charge port On/off button Lens On the DWARF mini itself, it is a pretty minimal affair. On one side, there is a Type-C USB port to charge the non-removable 7000 mAh battery, and on the other side, a large button to power on or off the telescope. The button is flanked by an LED that is green when connected via the DWARFLAB app, or lights up red when being powered off. Below the button, there are four LEDs that indicate battery power. The DWARF mini does not have any sharp edges as all sides are rounded off; it has a good heft to it, but the weight of it feels quite balanced in the hand, so it isn't top or bottom-heavy. On the front there is the DWARFLAB logo which is quite small and there are no other markings on it. The tripod offers full 360° rotation of the motorized base, which allows for tracking for the time-lapse mode, but also for the 90-second captures of nearer objects in the sky, such as the Sun or the moon. Usage To get started, simply power on the DWARF mini and open the DWARFLAB app, tap on Connect, and it will scan for the DWARF mini over the Wi-Fi network. The device supports both 2.4 GHz and 5 GHz Wi-Fi, as well as Bluetooth for discovery, so connection issues were minimal in my experience with it. As previously noted in the specs, the DWARF mini will stay connected with a phone or tablet up to 15 meters in an open environment, such as a backyard. Lighting status Powering on: The green circular light will rotate and breathe in turn Powering off: The red circular light is gradually extinguished Connecting: Green light strip rotating Connected: Green light strip solid/always on 4 lights 1= 0-25%, 2= 25-50%, 3= 50-75%, 4= 75-100% battery power To view the full lighting status, such as tracking mode and connection failure, you can check the user guide on the official DWARFLAB page. DWARFLAB app Above, you can see the steps undertaken to connect the DWARFLAB app to my Galaxy S26 Ultra. Weirdly, I got an alert that a firmware update failed to get uploaded to the DWARF mini the first time, but upon retrying, it worked. Then place the DWARF mini outside, make sure your smartphone or tablet is connected to it, and then head back inside, because you can manage it from the comfort of your home. Simply enter the Atlas tab in the app and search for what you want to capture, and then tap on the camera icon; the DWARF mini will then attempt to track the object and give you a live view right on your connected device. Results I've had the DWARF mini since April, but even though my garden is south-facing, I had a lot of trouble trying to capture a good image of the moon. In the end, it was possible after I took it with me on a trip to my parents in Southend, UK, at the end of May. Here is a capture of the moon, resulting from 20 stacked images over a 90-second exposure. What you are seeing here is not AI-assisted. A good example of what I mean is the latest flagships with their 200MP cameras claiming to capture things like closeups of the moon, and while they are not as good as the above example on the DWARF mini, the resulting image on smartphones is actually AI-assisted above 30X zoom. Here is an example of a similar shot at the moon at 200X zoom using an HONOR Magic8 Pro. The difference is clear. Next, here we have a shot of the daytime moon. Here is a shot of Arcturus, the red giant star, which is the fourth brightest in the night sky. As previously mentioned, it could be a bit clearer, but clouds passing in front of it muddied the shot a bit. The Sun The DWARF mini also ships with a sun filter, meaning you can take great shots of the sun as well. Tracking Sun Resulting (stacked) shot Live zoom The pictures themselves are limited to Full HD, and some of the examples actually came out in HD (1280x720), but this is because the standard telescopic result is in 720p while "Wide" is in 1080p. Above you can see how in the app the Sun is tracked, the resulting capture, and Live zoom. I have only scratched the surface of what is possible with this telescope; I found several examples online of shots of the Milky Way, among others, such as nebulae and galaxies. All of this requires patience and knowledge, although if you know what you are looking for, simply enter it in the Atlas tab in the DWARFLAB app, tap the camera icon, and the telescope will attempt to track it. Conclusion The good The DWARF mini definitely places itself in a price point that makes astrology accessible to anyone looking to get started in the hobby. Say you want to have a closer look at the moon, simply enter it in the Atlas, and the Live view also lets you zoom in and snap pictures. The bad Some issues I came across while operating the DWARF mini were that it sometimes failed to connect unless I held my smartphone right next to it, and finding and tracking sometimes took several attempts to get it calibrated. I discovered that it helped if I sort of positioned and pointed the telescope in the general area it was supposed to detect, but this obviously wouldn't work with objects you can't see with the naked eye; more testing is required for that. Another bit of advice is to ensure that the lens is clean. While making the examples of live zooming on the sun, I discovered that the telescope lens and sun filter were not completely clean, and only after cleaning with a microfiber cloth was I able to get a decent shot of the sun. Where to buy and a coupon Okay, $399 is not cheap for a side hobby, but nor is a $1,500 smartphone flagship that you'll most likely have for a couple of years. This is a one-time entrance into astrology, and it won't become obsolete in one year like a smartphone. It's a thumbs up from me. The DWARF mini is available to buy right now in the U.S. and U.K. at the links below. DWARF mini for $399 on the official site DWARF mini for $399 on Amazon U.S. Use the NEOWIN5OFF coupon code for an additional 5% off at checkout (expires June 21) As an Amazon Associate, I earn from qualifying purchases.
    • Adobe Acrobat Reader Dis Continued
    • The name, you mean? If so, it's actually the objects common name. There's another one called NGC 7293 which is also known as Helix Nebula (because we're looking at a helix structure top down) but other times also known as the Eye of God. You'll understand when you see it
  • Recent Achievements

    • One Month Later
      lamborghiniv10 earned a badge
      One Month Later
    • Week One Done
      lamborghiniv10 earned a badge
      Week One Done
    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      504
    2. 2
      PsYcHoKiLLa
      270
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      69
  • Tell a friend

    Love Neowin? Tell a friend!