Recommended Posts

I'm starting to get really annoyed about the way that my settings for each race (TC, ABS, Stability etc.) don't seem to get saved, and I have to go and change it back every single event I do. Anyone else find this to be a problem?

this also goes for camera settings... it always goes back to 4:3 ratio

I'm starting to get really annoyed about the way that my settings for each race (TC, ABS, Stability etc.) don't seem to get saved, and I have to go and change it back every single event I do. Anyone else find this to be a problem?

I believe they are saved to the car. Each time I buy a new car I have to change the settings, but after that it remembers. The idea is probably that there may be cars where you want more or less TC, etc...

I got that second try, but I have no idea how to get gold :(

<snip>

The Elise seems impossible to me. Driving with my Driving Force GT and I can barely get through turn 1 (I either spin or I run into the guy in front). So to get 5th with a controller... (Y)

Does anyone know how to change the actual tune settings? I know there's a tune shop, but it doesn't allow you to change the settings like ride height, gear ratios etc.

When I was in the parts shop I saw parts that are expensive that say they let you adjust stuff, do you possibly have to buy that first before you can customise each cars settings?

Does anyone know how to change the actual tune settings? I know there's a tune shop, but it doesn't allow you to change the settings like ride height, gear ratios etc.

There is a settings button on the same screen that has the start flag before the race, if you go into there you can then change your gear ratios if you have bought a fully customisable transmission for the car and ride height if you've bought adjustable suspension etc..

I'm finding the restricted races a bit frustrating, checking what cars are allowed in a certain race, then going back to dealerships, then going back into the A-spec race menu again to check the allowed car list again, then back to dealerships and ad nauseum. It took me 20 minutes alone to get a particular car for a race after doing all that back and forth kerfuffle, am I doing something wrong?

Some car lists are way too vague too. I'm somehow supposed to know which manufacturer comes from which country, when I actually don't for most of them.

When I was in the parts shop I saw parts that are expensive that say they let you adjust stuff, do you possibly have to buy that first before you can customise each cars settings?

Not that I know of.. when I bought my adjustable suspension it only had buy and that was it..

There is a settings button on the same screen that has the start flag before the race, if you go into there you can then change your gear ratios if you have bought a fully customisable transmission for the car and ride height if you've bought adjustable suspension etc..

Yeah but what's the point of that .. obviously you're supposed to tune during practice.. but I don't see any options for it when in practice.

I'm finding the restricted races a bit frustrating, checking what cars are allowed in a certain race, then going back to dealerships, then going back into the A-spec race menu again to check the allowed car list again, then back to dealerships and ad nauseum. It took me 20 minutes alone to get a particular car for a race after doing all that back and forth kerfuffle, am I doing something wrong?

Yea it can get annoying if your like me and easily forget the names of cars.

I go into the race menu and click on the icon for what cars you will be racing against, easier than trying to figure out certain restrictions as you will know a car that will be fine, then I maybe buy a part or two to give it that little boost.

I'm finding the restricted races a bit frustrating, checking what cars are allowed in a certain race, then going back to dealerships, then going back into the A-spec race menu again to check the allowed car list again, then back to dealerships and ad nauseum. It took me 20 minutes alone to get a particular car for a race after doing all that back and forth kerfuffle, am I doing something wrong?

Some car lists are way too vague too. I'm somehow supposed to know which manufacturer comes from which country, when I actually don't for most of them.

When you should just look for the requirements for the race. It should list say it needs to be a Year 89 or lower car and with x amount of HP etc. Then you just go choose.

Yea it can get annoying if your like me and easily forget the names of cars.

I go into the race menu and click on the icon for what cars you will be racing against, easier than trying to figure out certain restrictions as you will know a car that will be fine, then I maybe buy a part or two to give it that little boost.

yeah doing that for rally was annoying, especially when i misread 246BHP for 276BHP and bough a new STI that i couldn't use :( Bought a Civic Type R '08 and I was golden though, but after i did that i had to exit and go and buy dirt tires... car is pretty good as rally actually.

on another note, is it tyres or tires? spell check doesn't like tyres...

yeah doing that for rally was annoying, especially when i misread 246BHP for 276BHP and bough a new STI that i couldn't use :( Bought a Civic Type R '08 and I was golden though, but after i did that i had to exit and go and buy dirt tires... car is pretty good as rally actually.

on another note, is it tyres or tires? spell check doesn't like tyres...

tires in NA, tyres in EU?

Alright guys I found it. If anyone else who wants to know.. Go to your Garage, then select your car and then press the Triangle for Menu.Through Menu, scroll to tuning and bam there it is!. Also noticed it's there when you select the car too.

Just checked out the special events for the first time, and holy hell until you get used to them the carts are all over the place. But damn, once I got used to them the carts are incredibly fun to drive. Reason I even went into the special events is Kotaku had a power tip about how it was a good way to get a lot of credits, etc., and damn were they right, just got 1st place on the intermediate cart driving event, and raked in the points and the levels.

Really so tempted to pick up a wheel just for this game, just do not really have a setup conducive to hooking up a wheel, would also need to pick up some kind of table to put it on, a seat, it just winds up becoming a whole project, so I picked up a new dual shock controller instead as the old one I had was pretty done, sticking buttons and the whole nine, and having a brand new controller does make a difference.

Off to see if I can get the next intermediate cart race 1st place. Only took me like 20 attempts the first time around. laugh.gif

I believe they are saved to the car. Each time I buy a new car I have to change the settings, but after that it remembers. The idea is probably that there may be cars where you want more or less TC, etc...

The Elise seems impossible to me. Driving with my Driving Force GT and I can barely get through turn 1 (I either spin or I run into the guy in front). So to get 5th with a controller...(Y)

Heh, it seemed like that at first to me as well, but once I got the hang of it as I said I found it quite fun drifting around in the Elise :p

Don't get me wrong I had numerous attempts fail when I was in 6th/5th and on the 2nd lap which caused me to almost rage quit realmad.gif Heck I probably failed 2-3 times on the last corner on the 2nd lap! However I find it very difficult to let GT5 beat me!

Just checked out the special events for the first time, and holy hell until you get used to them the carts are all over the place. But damn, once I got used to them the carts are incredibly fun to drive. Reason I even went into the special events is Kotaku had a power tip about how it was a good way to get a lot of credits, etc., and damn were they right, just got 1st place on the intermediate cart driving event, and raked in the points and the levels.

Really so tempted to pick up a wheel just for this game, just do not really have a setup conducive to hooking up a wheel, would also need to pick up some kind of table to put it on, a seat, it just winds up becoming a whole project, so I picked up a new dual shock controller instead as the old one I had was pretty done, sticking buttons and the whole nine, and having a brand new controller does make a difference.

Off to see if I can get the next intermediate cart race 1st place. Only took me like 20 attempts the first time around. laugh.gif

you can just do that race over and over to rack up points and level up?

:rofl: skip to about 3:05 in.

Disqualified! I never want to see that word ever again. Finally got gold on the bloody elise after many pad smashing moments when i got so close but screwed up while about to overtake 1st. In the end I took the first two cars on the first corner with some insane drifting, next two on the second, next two at the tires, got into fourth coming out of the hammerhead, third in the last corner, second at the tires, and finally took first coming out of hammerhead.

Those two challenges are insane due to the small margins and frustrating AI.

Disqualified! I never want to see that word ever again. Finally got gold on the bloody elise after many pad smashing moments when i got so close but screwed up while about to overtake 1st. In the end I took the first two cars on the first corner with some insane drifting, next two on the second, next two at the tires, got into fourth coming out of the hammerhead, third in the last corner, second at the tires, and finally took first coming out of hammerhead.

Those two challenges are insane due to the small margins and frustrating AI.

from the descriptions ive read, it reminds me of the 'Mile High Club' achievement in COD:MW ...

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

Do the the begging series races, you should e able to beat the non restricted ones with your tuned begging car as many times as you want to get money, lol.

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

Just wait till you get massive damage repair bills and you'll be sinking that money away! laugh.gif

On the note of damage

Gran Turismo 5 reviewers failed Yamauchi’s damage test – incomplete reviews?

It seems like Gran Turismo 5 is choke full of hidden surprises. However, it may not really be a hidden surprise for those that have actually played the game enough. In Kazunori Yamauchi genius fashion, he has left out a few important pieces of information waiting for reviewers to discover them.

In general the reviews have been positive for Gran Turismo 5 thus far. However, one of the biggest criticisms has been the lack of “realistic damage” as promised by Yamauchi, head of Polyphony Digital.

One fan of Gran Turismo jokingly commented in a previous story, “I`m going to take my Jetta into a wall going 150 KM since now I know that my car will be OK after a hit like that LOL.”

It seems like all race sims like Forza 3 seem to all take this route as it was even a massive effort to get significant damage to appear in that game as well.

Its true that it takes a monumental effort to sustain damage in Gran Turismo 5, but it turns out that only applies to those who have only played the a game a little.

clip_image00251.jpg

Gran Turismo 5 has a tiered “simulation level damage” where three levels (or calculations) of damage gets applied to the vehicles. It has been confirmed that all three levels of damage are physics-calculated damage deformation and doesn’t resort to paint scratching with texture swaps. This is something that hasn’t been seen on competitors such as Forza 3.

As investigated by GTPlanet.net forum, Gran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

Video uploaded on GTPlanet by a user that unlocked advanced damage at level 40

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.

A reviewer tweeted Yamauchi just a few days ago stating that he was at level 17 and still did not see mechanical damage. Yamauchi tweeted backwith a mysterious message stating “it will appear later.”

Now, the reason why Yamauchi has been so vague about how the damage system works in GT5 may be because he wants gamers and reviewers to discover it on their own. It also makes sense that someone reviewing the game would play all the modes to completion and would have discovered this as well.

image40.png

Clearly the decision to implement a progressive damage system is Yamauchi’s challenge to all fans of the genre to prove themselves. As areal life race car driver and as someone that wants to make that dream a reality for others through the GT Academy, Yamauchi probably feels that players must first get their skills to a level where they can drive well before introducing race losing (and money losing) effects as crippling full on damage.

image41.png

The fact that this was kept under wraps also sort of feels like Yamauchi’s “gotcha” to those that may have jumped the gun on rushing to put out their reviews without fully playing the game.

There will be more to come as rumblings on more aggressive AI is starting to bubble.

http://gamer.blorge....mplete-reviews/

It shows how little time reviewers actually spend trying a game before writing their review. I've had that impression with other games before, but GT5 pretty much confirms that many reviewers don't spend too long with a game.

If they are going to review a game, they should first play the game for an amount of time appropriate to the game's size. It may only take a few hours to 100% complete the abundance of games like CoD we have now, but games like GT5 and Fallout should be played for a good week before being reviewed.

Wouldn't it be good if the game actually explained that?

The fact that this was kept under wraps also sort of feels like Yamauchi?s ?gotcha? to those that may have jumped the gun on rushing to put out their reviews without fully playing the game.

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

it is we just don't know how ot drive it. I finally got through that challenge with a silver, soooo close to gold. The car is AWESOME once you get used to it, handles great, you just need to learn to drive the thing, which does take some time to get used to.

Also so far, AMG driving school special is my fave. I LOVE ripping around the nurburgring ring, especially with the SLS :wub: Also finally bought my dream car ('10 GT-R Spec V) and supped the **** out of it. just under 800 horses and handles like a dream, that's my new baby that i'll be using as much as I can for the rest of the game. I'll take some pics later. Level 14 so far.

and also :rofl: kaz proved that almost no one reviewed this game properly.

This topic is now closed to further replies.
  • Posts

    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
    • An actual cosmic "Eye of Sauron" had been looking straight at us all along by Sayan Sen Image by Kovin P. Vasquez via Pexels | Not representative An international team of researchers has solved a long-standing mystery surrounding a distant blazar known as PKS 1424+240, helping explain why it produces some of the brightest high-energy gamma rays and cosmic neutrinos ever observed despite appearing to have a relatively slow-moving jet. The findings were published on June 6 in Astronomy & Astrophysics Letters. The study addresses a broader challenge in astrophysics: understanding how extreme cosmic objects accelerate particles to very high energies and produce very high-energy (VHE) photons and neutrinos. PKS 1424+240 is located billions of light-years from Earth. It has attracted attention for years because it is both a powerful source of VHE gamma rays and the brightest known neutrino-emitting blazar in the sky, according to observations by the IceCube Neutrino Observatory. It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." To investigate, researchers analyzed 15 years of observations from the Very Long Baseline Array (VLBA), a network of 10 radio antennas spread across the continental United States, Hawaii and St. Croix. Using a technique called Very Long Baseline Interferometry (VLBI), astronomers combine signals from widely separated radio telescopes to create a virtual Earth-sized telescope capable of revealing extremely fine details. The team combined 42 polarization-sensitive radio images collected between 2009 and 2025, creating a much deeper and more detailed view of the jet than had previously been possible. The observations were carried out as part of MOJAVE (Monitoring Of Jets in Active galactic nuclei with VLBA Experiments), a long-running program that studies the brightness, polarization and magnetic field structures of jets produced by active galaxies. The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. The study found that this effect boosts the emission by a factor of about 30 while also making the jet appear slower than it actually is. “This alignment causes a boost in brightness by a factor of 30 or more,” said Jack Livingston, a co-author at the Max Planck Institute for Radio Astronomy. “At the same time, the jet appears to move slowly due to projection effects — a classic optical illusion.” The nearly head-on view also gave scientists a rare look at the jet's magnetic field. Using polarized radio signals, they detected a clear toroidal, or doughnut-shaped, magnetic field component. The observations suggest the jet carries an electric current and that its magnetic field helps launch, shape and stabilize the flow of plasma. Researchers believe this magnetic structure may also play a key role in accelerating particles to energies high enough to produce both gamma rays and neutrinos. “Solving this puzzle confirms that active galactic nuclei with supermassive black holes are not only powerful accelerators of electrons, but also of protons — the origin of the observed high-energy neutrinos,” Kovalev said. The research was conducted under the MuSES (Multi-messenger Studies of Energetic Sources) project, which investigates how active galactic nuclei accelerate particles and generate different cosmic signals, including light and neutrinos. Scientists say understanding how protons are accelerated and linked to neutrino production remains one of the major unanswered questions in astrophysics. The findings help explain why some blazars can appear to have slow jets while still producing extremely bright high-energy emissions. More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
    • Microsoft Weekly: Surface Laptop Ultra, Windows 11 context menus, Build 2026 recap, and more by Taras Buria This week's news recap is here, with Microsoft announcing the new Surface Laptop Ultra, fresh chips from NVIDIA for Windows on ARM, a no-build week, fixes for Windows 11's context menus, gaming news, reviews, and more. Quick links: Windows 10 and 11 Windows Insider Program Updates are available Reviews are in Gaming news Great deals to check Windows 11 and Windows 10 Here, we talk about everything happening around Microsoft's latest operating system in the Stable channel and preview builds: new features, removed features, controversies, bugs, interesting findings, and more. And, of course, you may find a word or two about older versions. At Computex 2026, together with NVIDIA, Microsoft announced the Surface Laptop Ultra, its most powerful laptop to date, powered by NVIDIA's RTX Spark processor. Details about this computer are currently scarce, as Microsoft has only revealed certain parts of its specs. So far, we know that the computer has a 15-inch mini-LED display, a rich set of ports, a powerful processor, and all-day battery life. It also comes with a new wallpaper, which you can already download here in full resolution. The Surface Laptop Studio is not the only NVIDIA-powered Surface, which Microsoft unveiled this week. At Build 2026, the company also debuted the Surface RTX Spark Dev Box, an odd-shaped desktop with a 20-core NVIDIA Grace CPU and an NVIDIA Blackwell RTX GPU with 6,144 CUDA cores and fifth-generation Tensor Cores with FP4 precision, connected via the NVIDIA NVLink-C2C chip-to-chip interconnect for high performance. According to Microsoft, it can run models with up to 120 billion parameters locally without relying on cloud GPU infrastructure. These two new Surface devices are likely to cost quite a lot, and for those who need a more affordable device, Microsoft is preparing the next-gen Qualcomm-powered Surface Pro and Surface Laptop. This week, details about these two devices leaked in plenty of detail. Other announcements at Build 2026 include the following: Microsoft unveils new security tools for IT admins and developers building AI products Microsoft announces Scout, an OpenClaw-powered personal agent for enterprise customers Microsoft unveils MAI-Thinking-1 reasoning and MAI-Code-1 coding models Microsoft announced a new Windows 11 native command-line utility Microsoft unveils Majorana 2 quantum chip, accelerating commercial timeline to 2029 Microsoft believes that AI agents will eventually replace apps through Project Solara Microsoft introduces Web IQ, a Bing-powered search system built for AI agents Last week, Microsoft released a new Experimental build, which introduced a major Start menu upgrade. It now lets you toggle off specific parts of the menu without affecting other features, resize the menu, and hide additional UI elements. We published a closer look here, so if you want to know what Microsoft is cooking without enrolling in the Insider program and installing unstable builds, check it out. Speaking of new features, many users are very annoyed about the way Microsoft delivers them. Recently, a frustrated user shared their experience with gradual rollouts, and even Microsoft engineers admitted there is a flaw in the system that prevents new features from applying properly. One of those new features includes the ability to uninstall AI models in Windows 11 with a single click. Windows 11 is finally getting fixes for its slow context menus. Marcus Ash from Microsoft confirmed that the company is working on fixing Windows 11's context menus. Reworked context menus are going to be faster, simpler by default, and "configurable to what you use most." According to Marcus, Microsoft will share more details soon. Windows Insider Program Windows 11 preview builds, released last week, are now available for download as standalone ISO files. These days, Microsoft regularly pushes new images, allowing users to clean-install its recent Windows 11 preview builds faster and easier. If you want to try the latest Windows 11 features without jumping through the Windows Update hoops, get those new images here. Sadly, Microsoft did not release new Windows 11 preview builds this week. Come back next time. Updates are available This section covers software, firmware, and other notable updates (released and coming soon) delivering new features, security fixes, improvements, patches, and more from Microsoft and third parties. Microsoft is preparing new features for Teams. Later this month, the messenger will receive a new download manager with auto-dismissing notifications, reducing clutter and making the overall experience less annoying when dealing with downloads. Mozilla released Firefox 151.0.3, a new bug-fixing update for the browser. It is a small release, which fixes problems with pasting into text fields and the oversized VPN button on the toolbar. The update is now available for all users in the Release channel. Here are other updates and releases you may find interesting: VS Code 1.123 introduces massive upgrades for persistent AI developer workflows Microsoft OneDrive is getting a simple yet much-needed feature Microsoft faces heat after quietly blocking promised Office features on Apple systems Microsoft resumes forced Copilot app installation on some Windows PCs Browser vendors pen an open letter to Microsoft, saying "enough is enough" Here are the latest drivers and firmware updates released this week: AMD Radeon Software 26.6.1 with optimizations for F1 25: 2026 Season, World of Tanks: HEAT, and various bug fixes. Reviews are in Here is the hardware and software we reviewed this week Steven Parker dropped more mini PC reviews this week. GEEKOM Air12 2026 Edition is a low-power, affordable computer with an Intel Tiger Lake Pentium Gold processor, up to 16GB of memory, and 512GB of storage, costing just $349. It is light, quiet, energy efficient, and has modern ports on the front. However, the front-facing USB Type-C is data-only, and there are some quirks with the computer's memory, so check out the full review. The AMD RX 9070 GRE has been released worldwide, and we published a benchmark review comparing this powerful graphics card to the RX 9070 XT, 7800 XT, the NVIDIA RTX 5070, and RTX 4070. It has solid, balanced performance, plenty of RAM, and low temperatures, but watch out for mediocre ray tracing performance and not the best efficiency. Also, we reviewed the Cuktech 10 Ultra, a compact, high-power charger with four ports and a big display full of various stats. This tiny charger can pull nearly 120W and spread that power according to each connected device's needs. It also comes with a high-quality 240W cable, three power modes, and retractable prongs. The best part? It is quite affordable, just make sure you have an outlet placed in the right spot to benefit from the built-in display. On the gaming side Learn about upcoming game releases, Xbox rumors, new hardware, software updates, freebies, deals, discounts, and more. Do you remember the ASUS ROG Xbox Ally, Microsoft's first handheld console designed in partnership with ASUS? This week, ASUS revealed a new version of the device to celebrate twenty years of its Republic of Gamers brand. The new ROG Xbox Ally X20 features an OLED display, a transforming D-Pad, TMR sticks, and other changes. However, the chip inside the console is still the same. Forza Horizon 6 launched last month to critical acclaim, but the game will soon have a new rival made by those who used to work on Forza Horizon titles. Mike Brown from Maverick Games announced Clutch, an upcoming racing game with a story-driven campaign, deep car customization, and rich multiplayer. The game is coming to PC, Xbox Series X|S, and PlayStation 5 in Spring 2027. The next update for Minecraft now has a release date. This week, Mojang announced that Chaos Cubed will be available on June 16, 2026. In addition, Mojang published a teaser of the next Minecraft movie. A Minecraft Movie Squared has now been confirmed for a release somewhere in 2027. NVIDIA GeForce Now is getting 18 new games in June. Those include Jurassic World Evolution 3, Fatekeeper, GOALS, Gothic 1 Remake, NTE: Neverness to Everness, and more. If you are a Game Pass subscriber, you can also get new games soon: Persona 5 Royal, Starseeker: Astroneer Expeditions, and more are coming to the service this month. Sumer Game Fest 2026 happened this week, where we saw plenty of new games, including Alien Isolation 2, Final Fantasy VII Remake Part 3, Gen Atlas from the Shadow of the Colossus creator, a new Cuphead game in 8-bit style, a new expansion for Mafia: The Old Country, and more. Finally, here are this week's Weekend PC Game Deals, full of discounts and the latest freebies from the Epic Games Store. Other gaming news includes the following: God of War Laufey announced, introducing Kratos' wife as the new protagonist Ori studio's No Rest for the Wicked 1.0 release and console plans announced Microsoft launches Godot Sample to streamline Xbox PC game development on the engine Great deals to check Every week, we cover many deals on different hardware and software. The following discounts are still available, so check them out. You might find something you want or need. Samsung 990 PRO SSD 2TB NVMe - $389.99 | 39% off Sonos Sub 4 - Wireless Subwoofer - $759 | 16% off Logitech MX Creative Console - $159.99 | 20% off This link will take you to other issues of the Microsoft Weekly series. You can also support Neowin by registering for a free member account or subscribing for extra member benefits, along with an ad-free tier option.
  • Recent Achievements

    • Reacting Well
      X-No-file earned a badge
      Reacting Well
    • One Month Later
      pestcontrol46 earned a badge
      One Month Later
    • Week One Done
      pestcontrol46 earned a badge
      Week One Done
    • Week One Done
      JKR earned a badge
      Week One Done
    • Rookie
      moog19 went up a rank
      Rookie
  • Popular Contributors

    1. 1
      +primortal
      510
    2. 2
      PsYcHoKiLLa
      273
    3. 3
      Skyfrog
      75
    4. 4
      +Edouard
      71
    5. 5
      FloatingFatMan
      68
  • Tell a friend

    Love Neowin? Tell a friend!