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I'm starting to get really annoyed about the way that my settings for each race (TC, ABS, Stability etc.) don't seem to get saved, and I have to go and change it back every single event I do. Anyone else find this to be a problem?

this also goes for camera settings... it always goes back to 4:3 ratio

I'm starting to get really annoyed about the way that my settings for each race (TC, ABS, Stability etc.) don't seem to get saved, and I have to go and change it back every single event I do. Anyone else find this to be a problem?

I believe they are saved to the car. Each time I buy a new car I have to change the settings, but after that it remembers. The idea is probably that there may be cars where you want more or less TC, etc...

I got that second try, but I have no idea how to get gold :(

<snip>

The Elise seems impossible to me. Driving with my Driving Force GT and I can barely get through turn 1 (I either spin or I run into the guy in front). So to get 5th with a controller... (Y)

Does anyone know how to change the actual tune settings? I know there's a tune shop, but it doesn't allow you to change the settings like ride height, gear ratios etc.

When I was in the parts shop I saw parts that are expensive that say they let you adjust stuff, do you possibly have to buy that first before you can customise each cars settings?

Does anyone know how to change the actual tune settings? I know there's a tune shop, but it doesn't allow you to change the settings like ride height, gear ratios etc.

There is a settings button on the same screen that has the start flag before the race, if you go into there you can then change your gear ratios if you have bought a fully customisable transmission for the car and ride height if you've bought adjustable suspension etc..

I'm finding the restricted races a bit frustrating, checking what cars are allowed in a certain race, then going back to dealerships, then going back into the A-spec race menu again to check the allowed car list again, then back to dealerships and ad nauseum. It took me 20 minutes alone to get a particular car for a race after doing all that back and forth kerfuffle, am I doing something wrong?

Some car lists are way too vague too. I'm somehow supposed to know which manufacturer comes from which country, when I actually don't for most of them.

When I was in the parts shop I saw parts that are expensive that say they let you adjust stuff, do you possibly have to buy that first before you can customise each cars settings?

Not that I know of.. when I bought my adjustable suspension it only had buy and that was it..

There is a settings button on the same screen that has the start flag before the race, if you go into there you can then change your gear ratios if you have bought a fully customisable transmission for the car and ride height if you've bought adjustable suspension etc..

Yeah but what's the point of that .. obviously you're supposed to tune during practice.. but I don't see any options for it when in practice.

I'm finding the restricted races a bit frustrating, checking what cars are allowed in a certain race, then going back to dealerships, then going back into the A-spec race menu again to check the allowed car list again, then back to dealerships and ad nauseum. It took me 20 minutes alone to get a particular car for a race after doing all that back and forth kerfuffle, am I doing something wrong?

Yea it can get annoying if your like me and easily forget the names of cars.

I go into the race menu and click on the icon for what cars you will be racing against, easier than trying to figure out certain restrictions as you will know a car that will be fine, then I maybe buy a part or two to give it that little boost.

I'm finding the restricted races a bit frustrating, checking what cars are allowed in a certain race, then going back to dealerships, then going back into the A-spec race menu again to check the allowed car list again, then back to dealerships and ad nauseum. It took me 20 minutes alone to get a particular car for a race after doing all that back and forth kerfuffle, am I doing something wrong?

Some car lists are way too vague too. I'm somehow supposed to know which manufacturer comes from which country, when I actually don't for most of them.

When you should just look for the requirements for the race. It should list say it needs to be a Year 89 or lower car and with x amount of HP etc. Then you just go choose.

Yea it can get annoying if your like me and easily forget the names of cars.

I go into the race menu and click on the icon for what cars you will be racing against, easier than trying to figure out certain restrictions as you will know a car that will be fine, then I maybe buy a part or two to give it that little boost.

yeah doing that for rally was annoying, especially when i misread 246BHP for 276BHP and bough a new STI that i couldn't use :( Bought a Civic Type R '08 and I was golden though, but after i did that i had to exit and go and buy dirt tires... car is pretty good as rally actually.

on another note, is it tyres or tires? spell check doesn't like tyres...

yeah doing that for rally was annoying, especially when i misread 246BHP for 276BHP and bough a new STI that i couldn't use :( Bought a Civic Type R '08 and I was golden though, but after i did that i had to exit and go and buy dirt tires... car is pretty good as rally actually.

on another note, is it tyres or tires? spell check doesn't like tyres...

tires in NA, tyres in EU?

Alright guys I found it. If anyone else who wants to know.. Go to your Garage, then select your car and then press the Triangle for Menu.Through Menu, scroll to tuning and bam there it is!. Also noticed it's there when you select the car too.

Just checked out the special events for the first time, and holy hell until you get used to them the carts are all over the place. But damn, once I got used to them the carts are incredibly fun to drive. Reason I even went into the special events is Kotaku had a power tip about how it was a good way to get a lot of credits, etc., and damn were they right, just got 1st place on the intermediate cart driving event, and raked in the points and the levels.

Really so tempted to pick up a wheel just for this game, just do not really have a setup conducive to hooking up a wheel, would also need to pick up some kind of table to put it on, a seat, it just winds up becoming a whole project, so I picked up a new dual shock controller instead as the old one I had was pretty done, sticking buttons and the whole nine, and having a brand new controller does make a difference.

Off to see if I can get the next intermediate cart race 1st place. Only took me like 20 attempts the first time around. laugh.gif

I believe they are saved to the car. Each time I buy a new car I have to change the settings, but after that it remembers. The idea is probably that there may be cars where you want more or less TC, etc...

The Elise seems impossible to me. Driving with my Driving Force GT and I can barely get through turn 1 (I either spin or I run into the guy in front). So to get 5th with a controller...(Y)

Heh, it seemed like that at first to me as well, but once I got the hang of it as I said I found it quite fun drifting around in the Elise :p

Don't get me wrong I had numerous attempts fail when I was in 6th/5th and on the 2nd lap which caused me to almost rage quit realmad.gif Heck I probably failed 2-3 times on the last corner on the 2nd lap! However I find it very difficult to let GT5 beat me!

Just checked out the special events for the first time, and holy hell until you get used to them the carts are all over the place. But damn, once I got used to them the carts are incredibly fun to drive. Reason I even went into the special events is Kotaku had a power tip about how it was a good way to get a lot of credits, etc., and damn were they right, just got 1st place on the intermediate cart driving event, and raked in the points and the levels.

Really so tempted to pick up a wheel just for this game, just do not really have a setup conducive to hooking up a wheel, would also need to pick up some kind of table to put it on, a seat, it just winds up becoming a whole project, so I picked up a new dual shock controller instead as the old one I had was pretty done, sticking buttons and the whole nine, and having a brand new controller does make a difference.

Off to see if I can get the next intermediate cart race 1st place. Only took me like 20 attempts the first time around. laugh.gif

you can just do that race over and over to rack up points and level up?

:rofl: skip to about 3:05 in.

Disqualified! I never want to see that word ever again. Finally got gold on the bloody elise after many pad smashing moments when i got so close but screwed up while about to overtake 1st. In the end I took the first two cars on the first corner with some insane drifting, next two on the second, next two at the tires, got into fourth coming out of the hammerhead, third in the last corner, second at the tires, and finally took first coming out of hammerhead.

Those two challenges are insane due to the small margins and frustrating AI.

Disqualified! I never want to see that word ever again. Finally got gold on the bloody elise after many pad smashing moments when i got so close but screwed up while about to overtake 1st. In the end I took the first two cars on the first corner with some insane drifting, next two on the second, next two at the tires, got into fourth coming out of the hammerhead, third in the last corner, second at the tires, and finally took first coming out of hammerhead.

Those two challenges are insane due to the small margins and frustrating AI.

from the descriptions ive read, it reminds me of the 'Mile High Club' achievement in COD:MW ...

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

Do the the begging series races, you should e able to beat the non restricted ones with your tuned begging car as many times as you want to get money, lol.

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

Just wait till you get massive damage repair bills and you'll be sinking that money away! laugh.gif

On the note of damage

Gran Turismo 5 reviewers failed Yamauchi’s damage test – incomplete reviews?

It seems like Gran Turismo 5 is choke full of hidden surprises. However, it may not really be a hidden surprise for those that have actually played the game enough. In Kazunori Yamauchi genius fashion, he has left out a few important pieces of information waiting for reviewers to discover them.

In general the reviews have been positive for Gran Turismo 5 thus far. However, one of the biggest criticisms has been the lack of “realistic damage” as promised by Yamauchi, head of Polyphony Digital.

One fan of Gran Turismo jokingly commented in a previous story, “I`m going to take my Jetta into a wall going 150 KM since now I know that my car will be OK after a hit like that LOL.”

It seems like all race sims like Forza 3 seem to all take this route as it was even a massive effort to get significant damage to appear in that game as well.

Its true that it takes a monumental effort to sustain damage in Gran Turismo 5, but it turns out that only applies to those who have only played the a game a little.

clip_image00251.jpg

Gran Turismo 5 has a tiered “simulation level damage” where three levels (or calculations) of damage gets applied to the vehicles. It has been confirmed that all three levels of damage are physics-calculated damage deformation and doesn’t resort to paint scratching with texture swaps. This is something that hasn’t been seen on competitors such as Forza 3.

As investigated by GTPlanet.net forum, Gran Turismo 5 has a progressive damage system. This means that as you level up and become more experienced each level of damage becomes unlocked. A report indicates that at level 20 in the game, near full damage becomes unlocked with moderate mechanical issues and at level 40 full damage becomes unlocked with significant mechanical issues.

Video uploaded on GTPlanet by a user that unlocked advanced damage at level 40

At full damage, mechanical failures play a critical role in the vehicles drivability and aerodynamics. At this level car hoods, trunks, and even doors will be hanging by a hinge as pieces of the car fall off.

A reviewer tweeted Yamauchi just a few days ago stating that he was at level 17 and still did not see mechanical damage. Yamauchi tweeted backwith a mysterious message stating “it will appear later.”

Now, the reason why Yamauchi has been so vague about how the damage system works in GT5 may be because he wants gamers and reviewers to discover it on their own. It also makes sense that someone reviewing the game would play all the modes to completion and would have discovered this as well.

image40.png

Clearly the decision to implement a progressive damage system is Yamauchi’s challenge to all fans of the genre to prove themselves. As areal life race car driver and as someone that wants to make that dream a reality for others through the GT Academy, Yamauchi probably feels that players must first get their skills to a level where they can drive well before introducing race losing (and money losing) effects as crippling full on damage.

image41.png

The fact that this was kept under wraps also sort of feels like Yamauchi’s “gotcha” to those that may have jumped the gun on rushing to put out their reviews without fully playing the game.

There will be more to come as rumblings on more aggressive AI is starting to bubble.

http://gamer.blorge....mplete-reviews/

It shows how little time reviewers actually spend trying a game before writing their review. I've had that impression with other games before, but GT5 pretty much confirms that many reviewers don't spend too long with a game.

If they are going to review a game, they should first play the game for an amount of time appropriate to the game's size. It may only take a few hours to 100% complete the abundance of games like CoD we have now, but games like GT5 and Fallout should be played for a good week before being reviewed.

Wouldn't it be good if the game actually explained that?

The fact that this was kept under wraps also sort of feels like Yamauchi?s ?gotcha? to those that may have jumped the gun on rushing to put out their reviews without fully playing the game.

I thought people were exaggerating about the Elise challenge, so i gave it a go and i can't even get round the first corner. :laugh:

I'm using a wheel too (G25). I am not a professional racer but i'm pretty sure the Elise wouldn't handle like that at all. The Elise is known for being one of the best handling cars. I've tried switching on skid recovery and put the traction control up to its highest and it does nothing. Very annoying.

I also did something stupid, i had a nice tuned beginner car and now have 8k left and it can't be used in any more races.

I wish i could re-do the Kart racing over and over to get money.

it is we just don't know how ot drive it. I finally got through that challenge with a silver, soooo close to gold. The car is AWESOME once you get used to it, handles great, you just need to learn to drive the thing, which does take some time to get used to.

Also so far, AMG driving school special is my fave. I LOVE ripping around the nurburgring ring, especially with the SLS :wub: Also finally bought my dream car ('10 GT-R Spec V) and supped the **** out of it. just under 800 horses and handles like a dream, that's my new baby that i'll be using as much as I can for the rest of the game. I'll take some pics later. Level 14 so far.

and also :rofl: kaz proved that almost no one reviewed this game properly.

This topic is now closed to further replies.
  • Posts

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We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. 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It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. 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