Console Vs PC  

352 members have voted

  1. 1. Which do you prefer?

    • Console (PS/Xbox/Gamecube etc)
      51
    • PC (Windows games/Mac/linux)
      119
    • Both
      44
  2. 2. Which controller system do you prefer

    • Keyboard and mouse (PC)
      168
    • Controller (Any controller for any platform)
      105
    • Joystick
      18
    • Paddle
      1
    • Trackball
      2
    • Arcade style Joystick (Joystick with buttons)
      9
    • Steering wheel
      19
    • Motion sensing (Wii/Move/Kinect)
      13
    • Light gun (Retro)
      2
    • Touch screen (DS/iPad/iPhone)
      10
    • 'Gameboard' (see picture in thread)
      5


Recommended Posts

  • 2 weeks later...

Console. Always.

Cheaper, no minimum requirements for games, ever.

Controllers with a solid ergonomic feel and vibration.

I don't need to use the system I depend on to get work done to play my games. Rather than spend 1100 on a gaming laptop or a custom built rig, I can get myself a small comfortable netbook with tons of battery life and a 360 with live and a couple games and I can be totally satisfied with both.

Oh yeah, none of this DRM bull$h1t for us either. guess what? I can play AC2 without an internet connection.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592904022
Share on other sites

Personally I prefer PC gaming however, it comes to this.

If you have limited Money then chose a console being that there will be a constant stream of games for it that you know are going to work perfectly all the time. Whereas with a PC the newer the game is the less likely it is going to work on your computer without you having to purchase more and more hardware and updates for the PC so the Console is more cost effective over time.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592904058
Share on other sites

Personally I prefer PC gaming however, it comes to this.

If you have limited Money then chose a console being that there will be a constant stream of games for it that you know are going to work perfectly all the time. Whereas with a PC the newer the game is the less likely it is going to work on your computer without you having to purchase more and more hardware and updates for the PC so the Console is more cost effective over time.

this used to be true but not so much any more.

if your xbox dies on your but doesn't rrod and is out of warranty you have to buy another one + accessories for transferring the hdd.

then there are the newer titles such as rdr for example that i have heard of stuttering on the ps3.\

it's not like the ps1 days where the box lasted for years despite abuse and newer games looked even better than the old ones.

the consoles that are out now look dated.

also factor in that for MOST pc game titles requirements haven't risen much, and can be played at high to max settings on 3 year old rigs or even older alot of the time. for pc gamers it's totally optional to be on the bleeding edge. although there will always be pc titles that will require the latest and greatest.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592909668
Share on other sites

this used to be true but not so much any more.

Uh, no, it's still quite true. A $300 360 does out of the box much more than a $300 desktop would as far as gaming goes. (duh)

if your xbox dies on your but doesn't rrod and is out of warranty you have to buy another one + accessories for transferring the hdd.

And if your computer dies you've lost all your data and you'll have to go through the hassle of repairing it and the hassle of trying to redo all your important documents. Or you can go to the many third part repair companies to fix either your Xbox or your PC(if it's hardware related) What's your point?

then there are the newer titles such as rdr for example that i have heard of stuttering on the ps3.\

That's shoddy programming or too much happening/too many objects being rendered on screen for the game engine to handle. This is a fact of life. It occurs on PCs too, fyi.

it's not like the ps1 days where the box lasted for years despite abuse and newer games looked even better than the old ones.

It is just like the PS1, the 360 has lasted for quite some time and will be around for longer, and newer games will ALWAYS look better than older games because of improved software technology and game engines. Perhaps you really just don't get this concept that not every game maxes out all the specs of the consoles? That engines and code bases need to be specifically tuned to utilize this?

the consoles that are out now look dated.

Excuse me? How do they look dated? Is because they're not blindingly glossy and aren't anally assaulted with blue LEDs and fans? Is that why? Because my matte black 360 Elite matches every other piece of my matte black computer setup?

also factor in that for MOST pc game titles requirements haven't risen much, and can be played at high to max settings on 3 year old rigs or even older alot of the time. for pc gamers it's totally optional to be on the bleeding edge. although there will always be pc titles that will require the latest and greatest.

So then, that $1k~ that your dropped on that PC is only good for three years of games, where as my $300 360 has been going strong for what, 4, 5 years now, and there are still smash hit titles coming to it that I can play?

*sigh* No offense, might want to rethink your arguments.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592910222
Share on other sites

Uh, no, it's still quite true. A $300 360 does out of the box much more than a $300 desktop would as far as gaming goes. (duh)

And if your computer dies you've lost all your data and you'll have to go through the hassle of repairing it and the hassle of trying to redo all your important documents. What's your point?

THat's shoddy programming or too much happening on screen for the game engine to handle. This is a fact of life.

It is just like the PS1, the 360 has lasted for quite some time and will be around for longer, and newer games will ALWAYS look better than older games because of improved software technology and game engines. Perhaps you really just don't get this concept that not every game maxes out all the specs of the consoles? That engines and code bases need to be specifically tuned to utilize this?

Excuse me? How do they look dated? Is because they're not blindingly glossy and aren't anally assaulted with blue LEDs and fans? Is that why?

So then, that $1k~ that your dropped on that PC is only good for three years of games, where as my $300 360 has been going strong for what, 4, 5 years now, and there are still smash hit titles coming to it that I can play?

*sigh* No offense, might want to rethink your arguments.

fanboy much? lolz

but seriously umm:

yes a decent PC costs at least $600, unless your flash gamer in which case a $300 pc will do fine.

not always true. it is easy to back up your important fuiles from your hdd to a dvd or usb flash drive once every six months, and if one part on your pc dies you aren't necessarily screwed for the rest of your PC.

well that defeats the arguments of consoles always playing the newst games perfectly doesn't it? rdr seems to play just fine on the technically inferor 360 at higher resolution and aa doesn't it?

you can;'t be serious. new games on the 360 haven't gained ANY graphical superiority compared to how the ps1 progressed back in the day. literally speaking early ps1 games looked liek crap compared to late ps1 games. 360 games have been maxxing out the capabilities of the console since day one. the games have looked liek crap compared to dx9 pc games for years.

wtf are you even talking about here? have you played a pc game since dx 9 came out? console games look dx8 90% of the time, and almost everytime i play them my second though is how much better they would look on a PC.

if you've only spent $300 ona single 360 then you're extremely lucky from what i hear. aside from the inconvenience of rrod and the costs involved, i've heard numerous reports of of non rrod 360 failures for years now forcing gamers to buy brand new boxes.

*sigh* No offense, might want to rethink your arguments.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592910264
Share on other sites

fanboy much? lolz

Nice way to start off, I now know that I'm arguing with a 15 year-old living in Mom's basement. I voted for Consoles, not specifically the 360. I happen to own a 360 because I like the controller and a few of the games better. Unless you want to call me a console fanboy, which is as retarded as me calling you an oxygen fanboy. By the way, you can quote me line by line by just highlighting part of my post and pressing that nice shiny "Quote" button. Us grown ups actually sometimes even manually type in the [ quote][/ quote]. Not that difficult. Try it, it'll make your garbage a lot easier to read and address.

but seriously umm:

yes a decent PC costs at least $600, unless your flash gamer in which case a $300 pc will do fine.

...A flash gamer? So you're comparing a $300 console that can play full blown 3D games with a $300 machine that's good for....Robot Unicorn Attack? Fantastic comparison. At any rate, For the cost of that $600 PC, I can get a 360 elite with a 23" HD monitor and a game, and still have enough left over to get a few months of Live. Very poor argument there, PCs may be better in some ways, but will never be price efficient. Let's also not forget that in the real world, adults buy Windows, not pirate it, so in $600, you haven't even factored in the price of a Windows 7 license. Unless you intend to game on Linux. Which, if you do, I have pity for you.

not always true. it is easy to back up your important fuiles from your hdd to a dvd or usb flash drive once every six months, and if one part on your pc dies you aren't necessarily screwed for the rest of your PC.

Completely true. Firstly, the "new" (I say "new" because they've been out for a long time now) Jasper chipsets cannot Red Ring (Or if they do it's very very rare), so the chances of complete XB failure are quite slim. And I say again, you can repair your Xbox just as easily in a third part repair shop as you can with a computer. On the topic of losing files any memory stick up to 16 GB will back up your save files on your 360 (not sure about the PS3). Some online games even store your data on their servers (COD, Rainbow 6) and any content your purchase on Live can be re-downloaded at any time on any console provided you recover your gamertag. Seriously, you're really reaching for thin air now; the point is if your PC crashes to the point where your files get ****ed, you've lost files and stability (temporarily) on a machine that you use for your real life. Us grown ups actually use our computers for big-boy things like writing up company reports and spreadsheets. So I say again, what's your point?

well that defeats the arguments of consoles always playing the newst games perfectly doesn't it? rdr seems to play just fine on the technically inferor 360 at higher resolution and aa doesn't it?

Consoles play their games perfectly when the dev has put in the time and effort to test, retest, and fine tune his or her code to ensure perfect operation on the Xbox. The upside to this is that he/she doesn't need to worry about multiple configurations, only the one that the 360 needs (or PS3, if the case calls for it). The PS3, compared to the 360's architecture, is vastly more complicated and new to developers, and most STILL haven't utilized all the cores of the PS3 or its full graphical potential, so I am not surprised that a PORT of a popular game plays better on a familiar console architecture. At any rate, those points still don't make much sense. I don't quite understand what you're trying to argue, I never said they'll always play the newest games properly, I simply said that hardware requirements are never an issue for the consoles. Whether or not they "stutter" has everything to do with how the game is coded and nothing to do with the hardware of the consoles.

you can;'t be serious. new games on the 360 haven't gained ANY graphical superiority compared to how the ps1 progressed back in the day. literally speaking early ps1 games looked liek crap compared to late ps1 games. 360 games have been maxxing out the capabilities of the console since day one. the games have looked liek crap compared to dx9 pc games for years.

Although I'm sure you'd love to think that, I don't think you've ever seen the difference between Gears of War 1 and 2. Or between Forza 2 and 3. And so on. I don't give a damn about dx9 or 10 or whatever irrelevant PC-exclusive technology you want to use, I'm not blind and I see a clear graphical improvement between games that first came out and games now. And like I said, you're so obssessed with dx8 this and dx9 that to the point that you really don't seem to understand not all games are equal. Games that were out for the original Xbox and moved to the 360 don't instantly look better because of the hardware. The actual graphical elements and resources used in the game need to be top notch and usually completely redone, the game engine needs to properly handle all the elements being rendered, and the physics engine (if applicable) needs to be able to cope with both. If those aren't' the case, then ANY game, console or pc, will look like crap.

...Every time you play a console game, all that goes through your mind is how they would look with DirectX? That's IT? Nothing else about the game interests you? I don't know if I should call that flatout pathetic, or just simply go with the fact you're biased to hell and back.

if you've only spent $300 ona single 360 then you're extremely lucky from what i hear. aside from the inconvenience of rrod and the costs involved, i've heard numerous reports of of non rrod 360 failures for years now forcing gamers to buy brand new boxes.

No, you've heard what you wanted to hear because you are a PC gamer and you probably just Googled "RROD" and assumed the number of results that came back equated the number of people. I myself have owned the same 360 since the start, and the same is the case with the 15+ people I regularly play with on Live. It's nto that difficult. I know people who have the original Non-Jasper chipsets and they're still doing fine (they keep their 360s well ventilated). At the same time, It's so damn easy for me to just shoot right back at you how many times I've read forum posts about games crashing people's computers or people having hardware failures with their PC. See how irrelevant that is?

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592910348
Share on other sites

Whereas with a PC the newer the game is the less likely it is going to work on your computer without you having to purchase more and more hardware and updates for the PC so the Console is more cost effective over time.

I haven't upgraded my pc for a long time and still plays games fine.

Nice way to start off, I now know that I'm arguing with a 15 year-old living in Mom's basement. I voted for Consoles, not specifically the 360.

You're the one using defending a console.... What do you think a 15 year old is going to have a console or a gaming computer?

...A flash gamer? So you're comparing a $300 console that can play full blown 3D games with a $300 machine that's good for....Robot Unicorn Attack? Fantastic comparison.

He didn't even compare them...

And I say again, you can repair your Xbox just as easily in a third part repair shop as you can with a computer.

Not really.

ome online games even store your data on their servers (COD, Rainbow 6) and any content your purchase on Live can be re-downloaded at any time on any console provided you recover your gamertag. Seriously, you're really reaching for thin air now; the point is if your PC crashes to the point where your files get ****ed, you've lost files and stability (temporarily) on a machine that you use for your real life. Us grown ups actually use our computers for big-boy things like writing up company reports and spreadsheets. So I say again, what's your point?

Steam does the exact same thing.

give a damn about dx9 or 10 or whatever irrelevant PC-exclusive technology you want to use

Xbox uses directX thats why its called an "X"box. DirectX Box.

No, you've heard what you wanted to hear because you are a PC gamer and you probably just Googled "RROD" and assumed the number of results that came back equated the number of people. I

I've had an xbox die on me. I have friends whose xboxes have died. You are full of complete bull****.

I'm sorry, sir, but you are full of complete and utter crap. You attempt to insult the person and continue on to write line after line of ignorance and fabrications.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592910364
Share on other sites

I haven't upgraded my pc for a long time and still plays games fine.

And I'm ok with accepting that. The point I made in my last long post is that I *never* have to worry about system requirements. Not some of the time, not even occasionally, if there's a game coming out for the 360 that everyone is expecting and it will be amazing, my first thought is NEVER "oh, I might to need to beef things up a bit for that game". It's totally ok if you do, I'm just expressing the fact that I don't need to.

Link to comment
https://www.neowin.net/forum/topic/915142-console-or-pc/#findComment-592910376
Share on other sites

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Trailer park trash “sport “, fits the current White House
    • KataLib 5.3.0.0 by Razvan Serea KataLib is more than just a music player — it's a complete audio suite designed for music lovers and creators alike. It combines a powerful audio player, a flexible metadata editor, a capable audio converter, and a music library manager into one streamlined application. Core Features: Audio Player Enjoy seamless playback of virtually any audio format or even streaming video files. DJ Mode lets you mix tracks with manual or automatic crossfades. You can also load and save WinAmp-style playlists for quick access to your favorite sets. Audio Converter Convert between a wide range of audio formats effortlessly. Trim or normalize your output automatically, and even extract audio from streaming video sources. Ideal for preparing files for different devices or platforms. Metadata Editor View and edit ID3v2 tags and other metadata. Batch edit multiple files at once, and fetch missing information directly from the MusicBrainz database. You can also apply or update album art with ease. Music Library Manager Organize your entire audio collection, search across tracks instantly, and download cover images from the internet — or use your own custom artwork. KataLib makes it easy to keep your library tidy and enriched with useful info. Supported Formats: KataLib supports a wide range of both lossy and lossless audio formats: Input: OPUS, AAC, FLAC, M4A, MP3, MP4, MPC, APE, AIF, MKV, AVI, MOV, FLV, WEBM, Ogg Vorbis, WAV, WAVPack, WMA, AC3, OGA, MP2, MPGA, MPEG, DTS, M4B, DSD (DFS) Output: OPUS, FLAC, M4A, MP3, Ogg Vorbis, WAV Under the hood, KataLib uses the trusted FFmpeg engine for audio conversion and media playback, ensuring compatibility with virtually all mainstream media formats. KataLib 5.3.0.0 changelog: Added Option to select the Zoom level of the Oscilloscope visualizer. The taskbar button of the app now displays the progress of its processing tasks. The metadata text of the Visualization Video can now be aligned by the user. We can now reorder the order of the Visualizers and Metadata, in the Visualization Video Setup dialog, by removing any item and adding it again. It will be added at the end. Changed The font size of the Visualization Video can now be more than 30 points. Updated yt-dlp library to version 2026... Fixed Opening the Visualization Video Setup dialog could fail if the settings were wrong. Sometimes there were false duplicates in the Rename Tracks dialog. Tracks without metadata appeared without title in the Recent menu. Download: KataLib 5.3.0.0 | 90.0 MB (Open Source) Links: KataLib Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • EA Sports UFC 6 review: Brutal, satisfying, and surprisingly accessible to newcomers by Pulasthi Ariyasinghe EA’s UFC series of fighting games has been putting out games for over 10 years now, but it’s a series I have never spent any time with. As a PC guy, the series being console-exclusive is the primary reason for that. The latest entry to the series, EA Sports UFC 6, is still not coming to PC, but I have an Xbox now. When EA reached out to see if I could have a crack at the game and give my opinion about it, I finally got the chance to see what this franchise is about. I have spent about a week playing UFC 6 on the Xbox Series X. Despite my lackluster skill with fighting games, I still have fun with entries like Street Fighter and Tekken. I quickly came to realize this is a different kind of fighting game, not the arcade titles I am usually dabbling with. Most of the week that I spent playing UFC 6 was in the career mode, trying not to get knocked out while slowly improving my combos and reactions. The review below will be from the perspective of a newcomer to the series and an amateur fighting game fan, so please forgive any mistyped lingo or series-staple mechanics I am not comprehending. In the Ring Getting a solid hit in UFC 6 is satisfying. It’s probably the most satisfying impact reaction I have seen in a fighting game. The ripples in the muscles, the spray of sweat (and blood), the meaty sound, and the subsequent stumble all carry a lot of weight. If I miss a heavy swing like that, though, I already know that I'm in for a world of hurt from the incoming counters. The fighting is a real treat. The actions aren’t as snappy as arcade titles, so a miss feels like a much bigger mistake here. This slowness did take some getting used to, but I felt the improvement in my abilities even after a few drills with basic punch and kick combos. If I’m not deliberate with my actions in the ring, whether it be a hasty retreat or a flying punch, the possibility of getting instantly knocked out is always there. The head, chest, and legs all come with their own health bars, so guarding just one area is just asking for trouble. A few hits to the head, and it's game over. Meanwhile, you won’t even be able to stay on your feet if they get damaged enough, drastically lowering the total amount of stamina available for the rest of the match. I was also encountering a large range of fighting styles to customize my own fighter with. There are a huge number of real-life superstars here from multiple eras. It’s not as exaggerated as Street Fighter or Tekken, but the way they move, evade, throw punches, or even take steps is based on their real-life counterparts. I can see this being a big draw for any mixed martial arts fan. One feature I was surprised to see here was the 'Flow State' ability. As rounds progress, a power-up meter can give a temporary boost to the unique fighting style of the selected fighter, essentially boosting what they are good at. There is an entire visual effect that kicks in when activating this, too. The surprising part was seeing something like this in a game that feels like it’s aiming to be more of a simulator than an arcade fighter. My skill level is too low to use this exactly how the game wants me to, so I ended up triggering it whenever the opponent did it as well. Streamlined vs Authentic When I first started it up, UFC 6 asked me about my experience with the series. Being genuinely new, I took its advice and opted for a lowered difficulty level and 'Streamlined' controls. Quickly, I realized that this wasn’t for me. My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
    • No, Microsoft is obviously just spending money on maintaining a product with 0 users.
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      173
    3. 3
      PsYcHoKiLLa
      138
    4. 4
      ATLien_0
      94
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!