[Official] Kinect - Over 4 million units sold!


Recommended Posts

Not mine, but funny :p

laugh.gif I found it funny.

would have been more funny I guessif at leats one of them was accurate, but eh.

What a shocker.

Someone, rather amusingly, has shopped the running meme at the moment.

Also funny.

Go be miserable elsewhere.

Someone, rather amusingly, has shopped the running meme at the moment.

wow... that one's only like 12 months old. amazing...

on the other hand, it's wrong, what xbro's believe is what's happening :p

<<snipped>>

rolleyes.gif

So, Kinect Beta people, can you tell me how long the dedicated Kinect power cord is specific to the Xbox 360 S?

I don't remember ow long some of the cables are specifically, but Ido remember that the cords are DAMN long.

if I remember correctly, there's the regular long cord from kinect to the xbox which ends in the Kinect USB plug. you then have a Y adapter for this for regular Xbox' that you plug into the xbox, and you plug the freakishly long power cord into that again. and yes, it was REALLY long.

I don't remember ow long some of the cables are specifically, but Ido remember that the cords are DAMN long.

if I remember correctly, there's the regular long cord from kinect to the xbox which ends in the Kinect USB plug. you then have a Y adapter for this for regular Xbox' that you plug into the xbox, and you plug the freakishly long power cord into that again. and yes, it was REALLY long.

Thanks Hawk. I am interested in the "Kinect USB" plug length for sure. I am hoping it's 9-10 feet. I need to run it behind my wall into the media room.

Thanks Hawk. I am interested in the "Kinect USB" plug length for sure. I am hoping it's 9-10 feet. I need to run it behind my wall into the media room.

You can always pick up a USB Extension cable. 10ft for $1.50 @ monoprice. Just ordered some, there damn thick, damn long, and work very well. Stronger then most retail $25+ cables.

I love monoprice ha.

On topic, Ill be buying kinect during christmas, when we get "employee appreciation" and I get a whopping 35% discount + trade in bonuses ='s kinect for damn cheap.

You can always pick up a USB Extension cable. 10ft for $1.50 @ monoprice. Just ordered some, there damn thick, damn long, and work very well. Stronger then most retail $25+ cables.

I love monoprice ha.

On topic, Ill be buying kinect during christmas, when we get "employee appreciation" and I get a whopping 35% discount + trade in bonuses ='s kinect for damn cheap.

you can't just extend USB cables, not when it's for stuff that requires a lot of power. heck printers alone can get into all kinds of fits because they don't get enough power from an extended or crap USB cable.

and Kinect requires more than USB can normally give, so I couldn't extend the cables outside of what MS gives int he pack. the cable from the Kinect unit to the xbox can't be extended anyway since it's a special plug. but it to is pretty long. I won't have any problems placing my xbox a long distance away from the TV.

Now I just need the damn thing to launch so I can buy one of those brackets to attach to the back of the tv to mount Kinect on top of the tv. without tacky solutions.

The kinect cable is at least 2m, the power cable from the Y connector is more than that again.

That is a little over 6 feet, which might not be enough, so hopefully it's more. Otherwise I have to use the power and standard USB, which would suck ass. realmad.gif

I managed to get the Dance Central and Joyride betas to work that could be downloaded under Viva Pinata on the marketplace the other week.

If you are in the dash preview beta load either of the games up, after the Kinect warning press the guide button as the screen goes black. The beta will then load and not force you to exit because the Kinect sensor is not connected.

Of course you can not actually play the games without a Kinect sensor, you can just navigate the main menu's and such. Hey, its the closest I will get to Kinect until its released anyway :p

Some pretty un-interesting videos I made of that:

you can't just extend USB cables, not when it's for stuff that requires a lot of power. heck printers alone can get into all kinds of fits because they don't get enough power from an extended or crap USB cable.

and Kinect requires more than USB can normally give, so I couldn't extend the cables outside of what MS gives int he pack. the cable from the Kinect unit to the xbox can't be extended anyway since it's a special plug. but it to is pretty long. I won't have any problems placing my xbox a long distance away from the TV.

Kinect doesn't get its power through USB, so that's not the issue. As you say though, the special plug is the issue.

Kinect doesn't get its power through USB, so that's not the issue. As you say though, the special plug is the issue.

errr, it does actually, the special plug IS USB, but as I said, it comes with a Y connector for those with old consoles, where you get USB on one part and the power into the other. there's still only one cable going to the kinect unit. and that is a USB cable with a special plug for higher power.

Which means it would suffer the same problem as USB power, too long cables causes voltage drops, so you can't use extensions(it's actually a problem with all DC cables, but most provide a good overhead to avoid it. or have higher gauge to limit the issue.) the prioblem with USB is that it provides 5v, and because it's fairly low, most devices require exactly 5 volt as well, causing crap cables or cables above 2 meters to crap on the voltage drop.

errr, it does actually, the special plug IS USB, but as I said, it comes with a Y connector for those with old consoles, where you get USB on one part and the power into the other. there's still only one cable going to the kinect unit. and that is a USB cable with a special plug for higher power.

Which means it would suffer the same problem as USB power, too long cables causes voltage drops, so you can't use extensions(it's actually a problem with all DC cables, but most provide a good overhead to avoid it. or have higher gauge to limit the issue.) the prioblem with USB is that it provides 5v, and because it's fairly low, most devices require exactly 5 volt as well, causing crap cables or cables above 2 meters to crap on the voltage drop.

so I guess he can use Kinect as someone would do on an older Xbox. Use longer USB cable and provide power into the other end?

This is by no means in defense of Kinect, I think it's cool but I doubt the launch games will be great, but who gives an F what Game Informer says? Let alone one reviewer on his Twtiter feed, if it's a serious issue GI should post it on their site and risk the possible wrath of MS public relations. I have little use for most of the gaming press for that matter, most suck at reviews and are only good for preview pieces. I find forums like this combined with demos far more useful than any of the so called gaming press, but of course that requires me to wait until stuff is released to make most purcahses, or make leaps of faith.

He says Sony sent the Move about a month in advance... there's still over a week until the Kinect is a month from release. Seems like a similar time frame to me, but what do I know besides basic math?

He says Sony sent the Move about a month in advance... there's still over a week until the Kinect is a month from release. Seems like a similar time frame to me, but what do I know besides basic math?

It comes out November the 4th so you don't know basic math either rofl.gif ;)

Who cares? MS can send review kits to whoever they want and whenever they want. Game sites aren't somehow special because they're game sites. Even if they get it a week before release they should just be happy they get one at all.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads — HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent — Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration — Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store · Edge Add-ons) Safe filename handling — Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization — Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads — Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control — Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration — Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode — Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options — Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls — Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels — Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics — Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization — Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions — Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support — Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks — Deleted tasks can now remove matching history records. User-Agent management — Added user-agent management and improved related network preference controls. Browser extension documentation — Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries — Updated bundled binaries for supported architectures. Task Detail readability — Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging — Refined localized task deletion text for clarity and consistency. Text wrapping — Improved URI input wrapping and task name multiline display. Navigation layout — Improved sub-navigation responsiveness. Disk allocation default — Changed the default file allocation method to trunc. Proxy controls — Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
    • Yes, I actually glossed over the Linux part from the OP. You could always go for a 9070 XT and if you really want to play Ray Traced games in the future, GeForce Now is pretty damn good on Linux https://www.neowin.net/news/nvidias-native-geforce-now-app-for-linux-bridges-the-gaming-gap-hands-on/
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      252
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      Skyfrog
      67
  • Tell a friend

    Love Neowin? Tell a friend!