97 members have voted

  1. 1. What race do you play as (the most)?

    • Protoss
      36
    • Terran
      38
    • Zerg
      14
    • Random
      9


Recommended Posts

2v2 is a real crap shoot in terms of quality of players.

I've been playing some 2v2 with a friend to get warmed up before 1v1 matches and the quality goes up and down from match to match.

For example, in one game, we'll play against a team with our off-races and stomp them and then the very next match, we will play on-race and get stomped.

It's a bit weird. Usually, it puts my friend and I against slightly favoured opponents. Sometimes though, we'll go against favoured opponents who, for some odd reason, are in Diamond/Master. It's a little unfair when that happens because my friend and I max out at Platinum in terms of skill.

It's a bit weird. Usually, it puts my friend and I against slightly favoured opponents. Sometimes though, we'll go against favoured opponents who, for some odd reason, are in Diamond/Master. It's a little unfair when that happens because my friend and I max out at Platinum in terms of skill.

It happens as a test of your skills. Most people end up getting better, so the ranking system puts them against higher level players to see if they can win. If they do then there's a chance they'll move up to a higher league.

I don't think the ranking system would pit you against higher league players if you didn't show a higher win to lose ration. I think that's part of the math of how it functions.

It happens as a test of your skills. Most people end up getting better, so the ranking system puts them against higher level players to see if they can win. If they do then there's a chance they'll move up to a higher league.

I don't think the ranking system would pit you against higher league players if you didn't show a higher win to lose ration. I think that's part of the math of how it functions.

Ah, you're right. I'm aware of how it works but I didn't think it would go as far as Diamond/Master when my friend and I are in the Gold league. As for being promoted to a higher league, I don't think that happens. The way I understand it is a little different because of the whole "season" thing. Each season, you stay in your league division and based on your rank (performance), you either get promoted or demoted to a different league once the new season starts.

EDIT: It looks like I wasn't entirely right: http://us.battle.net/sc2/en/forum/topic/2580698045

Ah, you're right. I'm aware of how it works but I didn't think it would go as far as Diamond/Master when my friend and I are in the Gold league. As for being promoted to a higher league, I don't think that happens. The way I understand it is a little different because of the whole "season" thing. Each season, you stay in your league division and based on your rank (performance), you either get promoted or demoted to a different league once the new season starts.

EDIT: It looks like I wasn't entirely right: http://us.battle.net/sc2/en/forum/topic/2580698045

Team leagues are a total crapshoot still. I played the placement games and ended up in platinum, and I think 80% of the people I played against dropped. :wacko:

The seasons only lock towards the end. You can move up and down as long as the ladder isn't locked. Once it's locked, you can try to get to the top of your division, although there's really no incentive to do so, as of right now.

Team leagues are a total crapshoot still. I played the placement games and ended up in platinum, and I think 80% of the people I played against dropped. :wacko:

The seasons only lock towards the end. You can move up and down as long as the ladder isn't locked. Once it's locked, you can try to get to the top of your division, although there's really no incentive to do so, as of right now.

It's not that hard to get placed in Platinum when you're starting off. However, if you've been in Platinum once and you're not placed in a league yet... it'll put you against a player of similar skill.

Anyway, locking the season towards the end makes sense. As for an incentive, I thought players would be awarded a milestone based on their rank once the season ends: one for each bracket (top 8, 25, 50, and 100). Blizzard made a blog post about it here.

There's a free demo now so it's not really needed :>

Actually, the guest pass allows you to play online for 7 hours over a maximum of 14 days. It also gives you full access to the campaign. The demo, on the other hand, allows you to play some missions of the campaign as well as an unlimited number of skirmishes (Terran vs. AI).

Sorry, I don't have any replays. On the Starcraft Forums a carrier rush within 3-4 min (first carrier) is quite possible. Someone with over 200APM could possibly do way better. Carrier rushes are risky and Void Rays are way better.

http://us.battle.net/sc2/en/forum/topic/628074559

I'd still like to see a video lol.

How is that even possible? They must have been feeding each other resources. And even then, it's still a little hard to believe that they could pump out Carriers in 3 minutes.

it is impossible to get a carrier out in 3 mins. You cant send resources in the 1st 5 mins and it takes time to build gas, gateway cybercore, fleet beacon, stargate, and carrier and carrier is not cheap. Even with 1 carrier out, you cant do anything and a few marines can easier wipe out 1 carrier.

Check out this for details and updates on StarCraft II: Heart of the Swarm. The screenshots look pretty good. It looks like they're going for a more RPG-like approach to the SP campaign. It reminds me of Warcraft 3.

Wow. For a very long time, I've had this issue of stopping worker production whenever I get attacked. As soon as that happens, I focus all my resources on units and upgrades. I don't build any more works unless I'm expanding. Lately, I've used any excess minerals on probes (Protoss) and it has made a big difference. I find that I have more minerals which I can use to make more gateways and zealots/stalkers.

Wow. For a very long time, I've had this issue of stopping worker production whenever I get attacked. As soon as that happens, I focus all my resources on units and upgrades. I don't build any more works unless I'm expanding. Lately, I've used any excess minerals on probes (Protoss) and it has made a big difference. I find that I have more minerals which I can use to make more gateways and zealots/stalkers.

you need 30 total workers each base to harvest to the fullest.

you need 30 total workers each base to harvest to the fullest.

From recent experience, I found the optimal number for mining minerals to be 16 workers per base (2 workers per mineral patch). Anything more and my army count would suffer. If I'm feeling safe, I'll get no more than 24 workers per base. And if I expand, I'll take the extra 8 workers to my second base so that both bases have 16 workers (for a total of 32 workers for minerals). Of course, I'd also have an additional 6 workers per base for gas.

From recent experience, I found the optimal number for mining minerals to be 16 workers per base (2 workers per mineral patch). Anything more and my army count would suffer. If I'm feeling safe, I'll get no more than 24 workers per base. And if I expand, I'll take the extra 8 workers to my second base so that both bases have 16 workers (for a total of 32 workers for minerals). Of course, I'd also have an additional 6 workers per base for gas.

3 per mineral patch and 3 on each gas is maxing out resource collection. As Zerg, I can usually do 2 full bases collecting minerals and gas, and a third getting gas, and then I turn extra drones into spine/spore crawlers as necessary. Terran, I max one, build a few at a second, send mules to the others, and have three on gas.

In general, you should always be building workers. Queue a few if you're forgetting to build them. They're cheap, and if you're hitting the food cap, you can send them in to repair (Terran), turn them into defenses (Zerg), or scout/send them to their death (Protoss).

3 per mineral patch and 3 on each gas is maxing out resource collection. As Zerg, I can usually do 2 full bases collecting minerals and gas, and a third getting gas, and then I turn extra drones into spine/spore crawlers as necessary. Terran, I max one, build a few at a second, send mules to the others, and have three on gas.

In general, you should always be building workers. Queue a few if you're forgetting to build them. They're cheap, and if you're hitting the food cap, you can send them in to repair (Terran), turn them into defenses (Zerg), or scout/send them to their death (Protoss).

The way I look at saturation is to select all my workers at one base, look at the unit count at the bottom centre, 2 rows = Decent Saturation, 3 rows = Maximum saturation. This seems to work well enough for me as a macro zerg who hates being on less than 4 base :<

3 per mineral patch and 3 on each gas is maxing out resource collection. As Zerg, I can usually do 2 full bases collecting minerals and gas, and a third getting gas, and then I turn extra drones into spine/spore crawlers as necessary. Terran, I max one, build a few at a second, send mules to the others, and have three on gas.

In general, you should always be building workers. Queue a few if you're forgetting to build them. They're cheap, and if you're hitting the food cap, you can send them in to repair (Terran), turn them into defenses (Zerg), or scout/send them to their death (Protoss).

3 per mineral patch is too much.

Yes it is the "maximum" resource collection, but resource collection does not increase linearly and your marginal gain from your 30th worker is not worth the marginal cost.

http://www.reddit.com/r/starcraft/comments/cx7j9/i_decided_to_test_out_how_effec

Closer to 2.5 per mineral patch is the most efficient.

3 per mineral patch is too much.

Yes it is the "maximum" resource collection, but resource collection does not increase linearly and your marginal gain from your 30th worker is not worth the marginal cost.

http://www.reddit.com/r/starcraft/comments/cx7j9/i_decided_to_test_out_how_effec

Closer to 2.5 per mineral patch is the most efficient.

Sure, but that's all hypothetically based on your workers not getting killed. In general, I go for the maximum number of workers on the first base, and when that's tapped out, distribute those workers to two expansions. Again, it depends on the race.

Sure, but that's all hypothetically based on your workers not getting killed. In general, I go for the maximum number of workers on the first base, and when that's tapped out, distribute those workers to two expansions. Again, it depends on the race.

I never said only build 2.5 workers per patch; I said have 2.5 workers per patch. If a worker dies, rebuild it.

And you shouldn't be fully saturating your main before your expansions. You should try to always maintain even distribution between your bases.

For example:

If you have two bases and 40 total workers, you should have 20 in each base, not 30 in your main and then 10 in your expansion.

3 per mineral patch and 3 on each gas is maxing out resource collection. As Zerg, I can usually do 2 full bases collecting minerals and gas, and a third getting gas, and then I turn extra drones into spine/spore crawlers as necessary. Terran, I max one, build a few at a second, send mules to the others, and have three on gas.

In general, you should always be building workers. Queue a few if you're forgetting to build them. They're cheap, and if you're hitting the food cap, you can send them in to repair (Terran), turn them into defenses (Zerg), or scout/send them to their death (Protoss).

It may be maxing it out but it's inefficient. As I said earlier, 2 workers per mineral patch is better. Of course, that doesn't mean you shouldn't make more workers. I continuously produce workers because I always plan on expanding. It also helps if you get harassed and lose workers.

2 workers per mineral patch = 16 workers

3 workers per geyser = 6 workers

total = 22 workers

Going by that, the optimal number of workers is 22. After that, you should only make more if you plan on expanding (which should almost-always be the case).

This topic is now closed to further replies.
  • Posts

    • foobar2000 2.25.10 by Razvan Serea foobar2000 is an advanced freeware audio player for the Windows platform. It features the simplest, most minimalistic interface you'll ever see in this kind of program. Other features include full unicode support, ReplayGain support and native support for several popular audio formats. foobar2000 features: Supported audio formats: MP3, MP4, AAC, CD Audio, WMA, Vorbis, FLAC, WavPack, WAV, AIFF, Musepack, Speex, AU, SND... and more with additional components. Gapless playback. Full unicode support. Easily customizable user interface layout. Advanced tagging capabilities. Support for ripping Audio CDs as well as transcoding all supported audio formats using the Converter component. Full ReplayGain support. Customizable keyboard shortcuts. Open component architecture allowing third-party developers to extend functionality of the player foobar2000 2.25.10 changelog: Improved implementation of built-in UPnP Media Renderer, implemented gapless playback compatible with popular UPnP control apps. Enabled discovery of OpenHome UPnP devices as output devices. Enabled TLS v1.3 encryption for HTTPS connections. Fixed Ogg/Opus files with single chapter not showing correct track numbers. Fixed Direct2D visualizations getting stuck after GPU driver reinitialization. Updated 7-Zip library to 26.01. Updated UnRAR library to 7.2.6. Download: foobar2000 64-bit | 7.3 MB (Freeware) Download: foobar2000 32-bit | 6.4 MB Links: Home Page | foobar2000 for Mac | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Pick up Babbel Language Learning lifetime subscription at 47% off with code by Steven Parker Learn all 14 languages and access more than 10,000 hours of high-quality language education online. Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where you can pick up a lifetime subscription to Babbel Language Learning at 47% off. Note: Available to U.S. customers & NEW users only. Learn Spanish, French, Italian, German, and many more languages with Babbel, the #1 top-grossing language-learning app in the world. Developed by over 100 expert linguists, Babbel is helping millions of people speak a new language quickly and with confidence. After just one month, you will be able to speak confidently about practical topics, such as transportation, dining, shopping, directions, making friends and socializing and much more! Get lifetime access to learn all 14 languages Practice with 10-15 minute bite-sized lessons that fit conveniently into your schedule Cover a wide range of useful real-life topics, from travel to family, business, food & more Use speech recognition technology to keep your pronunciation on point Learn at a variety of skill levels, from beginner to advanced Get personalized review sessions to reinforce what you learn so it really sticks Study whenever & wherever you want and your progress will be synchronized across your devices Use offline mode to access courses, lessons & review items when not on Wi-Fi—just download them beforehand Languages Available: Spanish (Spain), German, Italian, French, Portuguese, Swedish, Turkish, Dutch, Polish, Indonesian, Norwegian, Danish, Russian, Spanish (Latin America) Good to know Length of access: lifetime Valid for New Users in the USA Only Redemption deadline: redeem your code within 30 days of purchase Please note redemption is required via Web Browser. Access to the mobile app will be available after redemption has been completed via web browser Max number of devices: Unlimited Access options: desktop & mobile Number of languages: 14 (all current languages) Updates included Babbel Language Learning: Lifetime Subscription (All Languages) normally costs $299, but you can pick it up for just $159 for a limited time - that represents a saving of $140. For a full description, specs, and license info, click the link below. Deal Price $159.00 with code LEARN (was $299) NOTE: For NEW users in the US only. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. Why we post these deals We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. So for those that keep moaning and complaining, be thankful we're still online for you to even do that. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
    • AltSendme 0.4.2 is out.
    • Simple answer is yes, you will still get the Windows updates and as long as browser is up to date, you will be good. Only thing secure boot does is protect you against boot level threats and make it harder to install other OS's. I've been looking into this pretty thoroughly lately myself as wifes computer has secure boot disabled plus my other, older computers that run Linux, don't have secure boot enabled. Have seen all kinds of questions about this on the Linux Mint and MX Linux forums. Just don't suddenly enable secure boot now.
    • How many other companies will follow Ford's lead? Or, have they already gotten lazy and become enslaved to AI--and now can't figure out how to get out of that mess.
  • Recent Achievements

    • Week One Done
      flexorcist earned a badge
      Week One Done
    • One Month Later
      Woland13 earned a badge
      One Month Later
    • Week One Done
      Woland13 earned a badge
      Week One Done
    • One Year In
      bernmeister earned a badge
      One Year In
    • Week One Done
      Scoobystu earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      494
    2. 2
      +Edouard
      225
    3. 3
      PsYcHoKiLLa
      148
    4. 4
      Steven P.
      75
    5. 5
      FloatingFatMan
      71
  • Tell a friend

    Love Neowin? Tell a friend!