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New patch notes :rofl:

18/11 pathnotes release coming today guys 3:30AM

- Fixed AK74-U now shoots fresh corn kernels

- AK47 damaged reduced by 3 inches

- AK47 recoil less badass

- Commando recoil increases by 2.5

- FAMAS is now ACR

- Varius perks tweaks

- Increased Valkyrie to 2

- Napalm renabled for Blackbird

- Quadruples RC damage, double gastank

- Fixed most PC problems

- Reduced ping times to help with ping

right on san, i'm with you, i was secretly hoping Black Ops would have a linear campaign option and an open world campaign option where you can pick your missions and in between do like scooter races in Saigon, go for boat rides on the mekong, pool at the USO and soccer with the kids in Hue and stuff...alas it wasn't meant to be. instead we got Dead Ops. never mind, i'm still going to start the I Love Frank Woods Society.

right on san, i'm with you, i was secretly hoping Black Ops would have a linear campaign option and an open world campaign option where you can pick your missions and in between do like scooter races in Saigon, go for boat rides on the mekong, pool at the USO and soccer with the kids in Hue and stuff...alas it wasn't meant to be. instead we got Dead Ops. never mind, i'm still going to start the I Love Frank Woods Society.

you didnt understand my post.

i'm not talking about "side missions".

more like Crysis, not necessarily a open world, but freedom of taking our own mission path.

anyways, one more +point - this was as intense & fast like MW series, liked it, never got bored :p

Haha, yea they do.

was this update just for PC because I've only got the one update (on release date) for the PS3 version? :s

Well the multiplayer gets these 'live' updates where the update doesn't need to be downloaded in patches like in MW2 (well for 360 anyway, I'm sure the PS3 must be the same). If you look in the top right corner when you log in, you'll see a version number like 44.3.29.4 (just a guess) and this changes with each update. There were a few last week.

Too bad they don't fix the way way people re spawn in nuke town.

It's bull ****!

I start out, go up the steps an enemy starts and bam.

Well there's not a lot to be done about it, it's such a small map and wherever someone spawns there's virtually always going to be someone directly in front of you. It can only be fixed by making the map bigger...which isn't going to happen.

Rust was better on MW2.

Hey 360 gamers,

We are listening to you and we?ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

11/5

* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side

* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side

* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the ?care package glitch?)

11/9

* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts

* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10

* - Users? rank and stats can get wiped under very specific conditions

11/11

* - Online number counts were not updating properly; these are now reporting exact online numbers

* - Parties getting disbanded when host did not find a match quickly

11/12

* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access

* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access

* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16

* ? Prevention of killstreak selection getting disabled in Combat Training under rare conditions

* ? Array: Added collision to prevent players from partially clipping into a tree

* ? Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3

* ? Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out

* ? Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2

* ? Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin?s head when that mannequin was randomly spawned in that location

IN PROGRESS

* ? Improved matchmaking to find matches significantly faster

* ? Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions

* ? Improved host selection to ensure that the best host is always selected in the pre-game lobby

* ? Improved party system to ensure that parties don?t get broken apart

* ? Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games

* ? Server-side and game-side changes to decrease the amount of failed Film uploads

* ? Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)

* ? Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions

* ? Prevention of Valkyrie rocket exploding upon release under rare conditions

* ? Prevention of Gunship failing to give player full control under rare conditions

* ? Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect

* ? Additional fine-tuning of audio levels and ranges for footsteps and gunfire

* ? Additional fine-tuning of audio levels for bomb plants/defuses

* ? Additional online security enhancements

* ? Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

Regards,

-JD

Hey PS3 gamers,

We are listening to you and we?ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

11/5

* - Villa: User can clip into rock at west edge of grid zone B2 and see through to the other side

* - Crisis: User can clip into LVT between grid zone A3 and B3 and see through to the other side

* - User can get an infinite number of 'Sam Turret', 'Care Package' and 'Sentry Gun' killstreaks (commonly referred to as the ?care package glitch?)

11/9

* - Radar sweep when there are only 2 players left in One in the Chamber will stop functioning if the 2 players have multiple lives when the sweep starts

* - Crash when viewing content (films, clips, etc) in the Community & Recent Games menu

11/10

* - Users? rank and stats can get wiped under very specific conditions

11/11

* - Online number counts were not updating properly; these are now reporting exact online numbers

* - Parties getting disbanded when host did not find a match quickly

11/12

* - Launch: User could access a small platform outside of the intended play space below the rocket gantry by jumping to a very specific location; now blocked from access

* - Launch: User could access a small area inside geometry at vents near Dom flag A by going prone and moving around in a very specific location; now blocked from access

* - Some users reported that weapon attachment challenges were not resetting after prestige; now all are guaranteed to clear as soon as selecting the prestige option

11/16

* ? Prevention of killstreak selection getting disabled in Combat Training under rare conditions

* ? Array: Added collision to prevent players from partially clipping into a tree

* ? Launch: Added collision to prevent players from strafe jumping onto an invisible ledge at the base of the rocket near B3

* ? Summit: Added collision to prevent players from jumping to a location outside of the map boundary when in Custom Games where player speed is maxed out

* ? Havana: Added collision to prevent players from jumping onto an invisible ledge above a doorway at C2

* ? Nuketown: Adjusted a spawn point that would spawn players on top of a mannequin?s head when that mannequin was randomly spawned in that location

IN PROGRESS

* ? Improved matchmaking to find matches significantly faster

* ? Improved matchmaking to ensure that players are more effectively matched to games with the best networking conditions

* ? Improved host selection to ensure that the best host is always selected in the pre-game lobby

* ? Improved party system to ensure that parties don?t get broken apart

* ? Disable ability to join Private Match, Combat Training and Theater lobbies when searching for Player Match games

* ? Server-side and game-side changes to decrease the amount of failed Film uploads

* ? Weekly and Monthly leaderboards will now track all kills, deaths and assists properly (All Time leaderboards were not affected by this)

* ? Prevention of Combat Training stats getting crossed with Player Match stats under rare conditions

* ? Prevention of Valkyrie rocket exploding upon release under rare conditions

* ? Prevention of Gunship failing to give player full control under rare conditions

* ? Prevention of temporary loss of functionality when a button was being held down at the point of a disconnect

* ? Additional fine-tuning of audio levels and ranges for footsteps and gunfire

* ? Additional fine-tuning of audio levels for bomb plants/defuses

* ? Additional online security enhancements

* ? Prevention of a rare issue where a player will get teleported outside the map boundaries under very specific circumstances

* ? Optimization to prevent friends list from spamming user while in game ? will improve game performance for users with large numbers of friends

Regards,

-JD

Hey PC gamers:

We are listening to you and we?ve been busy working on updates based on feedback from the community. We have already deployed a number of updates, and there will be many more to come. Stay tuned right here for all the latest info.

LIVE FIXES

11/10

* - GameServers.com has bumped sv_maxrate to 25000 across all servers to reduce lag.

* - GameServers.com continues to improve official server distribution in various worldwide regions.

11/11

* - Friends fix for join in progress and Friends tab in server browser.

* - Performance improvement for dual and quad core.

* - Improved connectivity with Black Ops Rcon tool.

IN PROGRESS

* - GPU hitching on certain graphics cards.

* - Incomplete server browser results.

* - Improvements to Quickmatch joins (results with better ping and reduced lag).

* - Zombies "The game session is no longer available" error.

Regards,

-JD

Source

I'm not sure what's going on with the spawning system. It isn't following any logic that I can clear up :/

On Grid I camped for a fair while in one spot and for most of the round my team spawned on or near me. A lot of the action was happening nearby (in that alleyway where you get a straight run through the building to the electrical generator).

On Hanoi I camped behind one of the AA guns near the edge of the map and a few of my team spawned near me before the action drifted over to the far side of the map and suddenly all the enemy were spawning on me - I was prone right next to the guns so nobody actually saw me for a good 25 seconds.

I can only assume the spawn system uses a combination of placing you near the person who has been alive the longest versus number of kills in a specific zone.

Or it's bloody random :angry:

I'm not too fussed about it though - maybe only 5 or so deaths in a 2hr session are down to enemy spawning right near me.

This topic is now closed to further replies.
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