Mafia II PC/360/PS3 comparison video


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I think we have a winner.

+1

The PC version not only had better colour, but the lighting and physics was much better too, at least to my eyes anyway.

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The surprise here would've been if the PC version wasn't better than the other two.

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The surprise here would've been if the PC version wasn't better than the other two.

Exactamungo!

Played the demo a bit earlier, quite happy with it. Feels just like Mafia 1 to me more or less. Graphically it's beautiful, and runs decent on my ancient rig (everything on low of course). So, can't wait for the release date now. Only wish the game had a MP mode of some sort.

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Exactamungo!

Played the demo a bit earlier, quite happy with it. Feels just like Mafia 1 to me more or less. Graphically it's beautiful, and runs decent on my ancient rig (everything on low of course). So, can't wait for the release date now. Only wish the game had a MP mode of some sort.

I like these types of games for the story really, so I'm not that big on MP elements. I'll have to give it a try later on.

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Whatever, the inevitable iPhone version is going to look the best.

But only on the iPhone 5 coming out July 2011.

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Wow. Great comparison video. I hope this guy does more. Love his style.

Now its common sense PC owned, Xbox took 2nd, and the awesome spectacular overpowered ps3 took 3rd.

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Now its common sense PC owned, Xbox took 2nd, and the awesome spectacular overpowered ps3 took 3rd.

Buh buh but the devs are lazy!

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You judge that by sales, not graphics.

Yes but the point I was making is that we are still getting good (looking and otherwise) PC games that developers are obviously spending more time on to enhance and improve over the console offerings. Rather than just poor console ports.

Which in turn they must be making money from or why would they bother?

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Yes but the point I was making is that we are still getting good (looking and otherwise) PC games that developers are obviously spending more time on to enhance and improve over the console offerings. Rather than just poor console ports.

Which in turn they must be making money from or why would they bother?

Honestly, most Multi-platform games look better on the PC no matter how well they are optimized. There are no special graphical options in Mafia II either, you can't define very much, it's all very basic ( AA on / off ... right ).

So it might as well be a port.

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PC's should always be able to look better than a console tbh. ?150-250 consoles are technically fixed at the point of manufacture. After that things aren't going to be changing too much. I believe Sony opened up some extra RAM for devs but nothing too great and IIRC didn't Microsoft bring 1080p via component after the original launch or something?

But in terms of what a dev can do with the hardware nothing changes. PC components are always moving on with actual graphics cards costing more than the consoles.

I used to game on a PC but got bored of the expense. Maybe will go back to it once I've finally settled down and got a mortgage and stuff, but for now cheap consoles will do for me :)

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Honestly, most Multi-platform games look better on the PC no matter how well they are optimized. There are no special graphical options in Mafia II either, you can't define very much, it's all very basic ( AA on / off ... right ).

So it might as well be a port.

I think that is where our definitions of port probably differ a bit. With a unified release date, I think, you tend to get a better PC game and therefore I don't really call that a port. I like to imagine a more conjoined development path.

I would think of a port as something like GTA IV. Out on console then ported to PC.

As a side note still a great game but why did the PC version have to run like such a dog for almost everyone I know? Mind you Rockstar have managed to do that with every GTA since 3. They just can't seem to get a PC engine together.

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I think that is where our definitions of port probably differ a bit. With a unified release date, I think, you tend to get a better PC game and therefore I don't really call that a port. I like to imagine a more conjoined development path.

I would think of a port as something like GTA IV. Out on console then ported to PC.

As a side note still a great game but why did the PC version have to run like such a dog for almost everyone I know? Mind you Rockstar have managed to do that with every GTA since 3. They just can't seem to get a PC engine together.

There's a difference between incompetence and porting. Saints Row 2 and GTA IV were almost unplayable on release and Saints Row 2 still is, developers didn't even bother to optimize that. That's what happens

when a different developer gets the job of getting to grips with the engine and then having to convert it to a different platform, not always a success. A proper, 100% PC game for me is a game that is optimized

for the raw power of top-end PCs and still manages to scale down to lower end PCs yet still manages to look good.

Mafia II is being touted as one of these games yet there's a ton shortcuts, the optimizations are horrendous in some places even on the highest graphical settings and the graphical settings in and of themselves are very

limited. Plus there's many little things within the game like camera control when driving etc. that seems to be optimized for a controller. Yes, it's an old demo build but on the whole it just seems like it was watered down even

from a PC standpoint and it feels like a port, although it isn't a port.

And a port doesn't mean retroactive, just means one of the consoles were the primary focus of development, like you optimize the game for X or Y console and when it's all mapped out you basically just

port it over to the PC and unlocks the basic graphical options; you usually see horrible optimization issues like LOD drawing, view distances and especially textures.

But hey, I'm still looking forward to the game and all of that won't detract from the overall experience (Y) :)

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