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The most i was stuck was in itch chapter..i think level 3 or 4...where you had a glass and 3 turrets behind it, blue gel and blue beam which you could change into orange. Was stuck there for like 30 mins :D

Everything else was done in less than 15.

their were some puzzles that the way i figured out an escape route is by shooting all over the room at anything that was white...
Lol I tried that as well, to no avail...

The most i was stuck was in itch chapter..i think level 3 or 4...where you had

a glass and 3 turrets behind it, blue gel and blue beam which you could change into orange.

Was stuck there for like 30 mins :DOh yeah that had me just scratching my head for a while, great puzzle. I actually tried

activating the button without getting rid of the turrets

- bad idea :D

As I've said, I think I might've taken way too long on puzzles because I was most likely thinking of how I would solve it in the first Portal. Maybe because I've played the first portal way too many times, especially since they gave it away for free a few months back. And honestly it's not more stuck, than finally achieving an "ah-ha" moment of how to pull them off. And a lot of the times it was because I just didn't notice a spot to shoot a portal at. I just know I didn't really have to think too hard with solving the puzzles the in the first game. I just know I'm well past the "4-6 hours" everyone is saying they completed the game in.

Also, I know trying to complete Test Chamber 8 in 70 seconds took me well over an hour.

These were the ones I was having trouble with:

1. The one where you have to line up the light markers from two different levels and the aerial plate in the middle

2. The one where you had to fall down the elevator shaft

3. The one where you had to use the blue repulsion gel from a few rooms back to bounce up the bridge

3. The one where you had several platforms and had to use blue and orange gels in a specific order

1. All the light bridge ones and laser ones I got almost instantly. They all for some reason just made sense to me.

2. That was the one that caused me the most frustration. By far. And what is funny is I literally looked down the shaft as I was about to just jump to my death to restart with a clear mind and then I finally went "THATS IT!"

3. I thought that one was pretty obvious as the had the pipe that said the name of the gel or an icon or something like that on the pipe and it was going down into that room.*

4. Think that is the one I just left off on, so have not done it yet. I am basically playing in 30 minute doses as not to drive myself insane.

For the asterisk I put above, I really think that this game relies

* much more on visual cues in the environment then the last game did. Or maybe I just did not notice them in the first game. But there is almost, not all the time but almost always either some kind of light shining on a wall, an X marks the spot, or like I said in my example above the pipe going down with some kind of text or icon, so there is almost always a visual hint somewhere pretty obvious. It is making it a much less frustrating experience overall. Again they may have been there the entire time in the first game and perhaps I am just noticing them in this game.

I am about halfway through Chapter 7. So I still have a little while to go I think. Basically I have been able to play every day as soon as I get home since my wife works until 6 and I usually am home by 5. So hoping to have it beat before the end of the week.

1. All the light bridge ones and laser ones I got almost instantly. They all for some reason just made sense to me.

2. That was the one that caused me the most frustration. By far. And what is funny is I literally looked down the shaft as I was about to just jump to my death to restart with a clear mind and then I finally went "THATS IT!"

3. I thought that one was pretty obvious as the had the pipe that said the name of the gel or an icon or something like that on the pipe and it was going down into that room.*

4. Think that is the one I just left off on, so have not done it yet. I am basically playing in 30 minute doses as not to drive myself insane.

For the asterisk I put above, I really think that this game relies

* much more on visual cues in the environment then the last game did. Or maybe I just did not notice them in the first game. But there is almost, not all the time but almost always either some kind of light shining on a wall, an X marks the spot, or like I said in my example above the pipe going down with some kind of text or icon, so there is almost always a visual hint somewhere pretty obvious. It is making it a much less frustrating experience overall. Again they may have been there the entire time in the first game and perhaps I am just noticing them in this game.

I am about halfway through Chapter 7. So I still have a little while to go I think. Basically I have been able to play every day as soon as I get home since my wife works until 6 and I usually am home by 5. So hoping to have it beat before the end of the week.

I agree, the entire reason I got part 2 in your spoiler text was because of the signs hanging around the elevator shaft that said

"Do not fall down the elevator shaft" and what not

....soon as I had read those signs I instantly knew what I had to do.

Oh yeah that had me just scratching my head for a while, great puzzle. I actually tried

activating the button without getting rid of the turrets

- bad idea :D

lol i did the same too :D Like 3 times at least :D You could hide behind column then turrets loose track of you and then run and you can actually press the button before dying :D

Somehow watching these (dreadful) TV adverts will never be the same again:

:laugh:

Wow, by far the most annoying part that had me stumped so far, and it was not even a puzzle!!!

Literally the very, very end of Chapter 7, when you make your way to the huge room and open up the giant hatch door, I had NO CLUE all I had to do was walk on to the lift to bring me to the top. I spent at least 25 minutes trying to figure out how the hell I got up to the one small catwalk that the lift takes you to!!

So that is the first time I have resorted to a walk-through in the game, and it was not even on a puzzle!! So upset at myself that I did not realize it and/or see it!

Did the first 3 rooms in Chapter 8 and called it a night. So pretty close to finally finishing. I am on target to beat it by the end of the week.

I'm assuming since PSN is down, it's not possible to redeem my free PC copy yet?

Correct. When it comes back, you will login to your Steam account through the PSN. Once you are logged in you can activate your code on your PC.

Finished SP today. Played a couple hours each day the last three days. Didn't run into anything too difficult, but some of them were pretty tricky. Lot of new elements to keep track of. Lots of fun and the dialogue is funny as hell. JK Simmons as Cave Johnson was fantastic.

Isn't it Gabe Johnson? Not Cave?

Just curious, what age does everyone think a player needs to be in order to enjoy / actually be able to play Portal 2?

So is bring your kid to work day at my job, and my boss introduced me to his 2 daughters by saying "this is the guy I told you about that plays video games almost on a professional level." :rofl:

So his daughter started asking me all of these questions related to games, etc., apparently they just got a 360 bundle with Halo Reach and already own a PS3. of course she is asking me all of these questions about Halo Reach, one of the only main games MS has released I really was not into, so she literally said 'so I guess you are not a professional player." :laugh:

So from talking some more, she mentioned she wanted Portal 2. Her dad (my boss) asked me if I had heard of it, told him yeah I am currently playing it, then I started drawing on my white board explaining the game and the portals to them both.

The daughter seemed real into it, but my boss said "sounds pretty confusing for a 12 year old."

So that got me thinking, is it to confusing for a 12 year old? I checked, and the ESRB rating for it is E10, so the ratings board says it is okay for anyone 10 years old and older, but I really am curious if a 12 year old could play this game without eventually getting completely lost and frustrated?

So what does everyone think? 12 years old to young? Or no?

Just curious, what age does everyone think a player needs to be in order to enjoy / actually be able to play Portal 2?

So is bring your kid to work day at my job, and my boss introduced me to his 2 daughters by saying "this is the guy I told you about that plays video games almost on a professional level." :rofl:

So his daughter started asking me all of these questions related to games, etc., apparently they just got a 360 bundle with Halo Reach and already own a PS3. of course she is asking me all of these questions about Halo Reach, one of the only main games MS has released I really was not into, so she literally said 'so I guess you are not a professional player." :laugh:

So from talking some more, she mentioned she wanted Portal 2. Her dad (my boss) asked me if I had heard of it, told him yeah I am currently playing it, then I started drawing on my white board explaining the game and the portals to them both.

The daughter seemed real into it, but my boss said "sounds pretty confusing for a 12 year old."

So that got me thinking, is it to confusing for a 12 year old? I checked, and the ESRB rating for it is E10, so the ratings board says it is okay for anyone 10 years old and older, but I really am curious if a 12 year old could play this game without eventually getting completely lost and frustrated?

So what does everyone think? 12 years old to young? Or no?

12 Years Old is the prime age to start to develop critical thinking and creative thinking, which is what Portal 2 absolutely does. They could even ask their dad for help if they get stumped and they can enjoy their time solving puzzles together.

The learning of the mechanics and progression of challenge follows cognitive training design by the book.

So yes, I recommend it (Y)

My 11 year old finished the SP campaign by himself. I know he looked at one video on a level but I don't remember which. We're currently doing the co-op together.

As an aside, he kept asking me for help since I had finished the SP before he did. I gave him some tips like to look at the walls for Xs and things like that. If he wanted an actual hint I told him no. When I would walk by in another 10 minutes or so he had made it past the level on his own. He still kept asking, though. I guess it's the impatience of youth.

Okay cool thanks all. I will recommend either they pick it up or I will just offer to let them borrow mine when I am done. But I was also absolutely thinking I could recommend the CoOp to them to play together. No doubt.

Agreed, I'd say the co-op with a parent would be a great starting point, then the child can play on his or her own without much of a problem, I'd imagine. The main thing is just getting them used to it, since the difficulty of the singleplayer seems to ramp up pretty quickly at a certain point.

Going to pick this up tomorrow :D

I'm going for the PS3 copy even though it's a tad expensive. In the meantime, for other Canadians that don't have this game yet:

http://www.ncix.com/products/index.php?sku=60724&vpn=PORTALPC&manufacture=Valve&promoid=1097

Free DLC coming for all platforms this summer, including single- and multiplayer content.

http://www.joystiq.com/2011/04/29/portal-2-dlc-1-free/

April 29, 2011 - Valve, creators of best-selling game franchises (such as Half-Life, Left 4 Dead, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for the year's highest rated multiplatform game, Portal 2, is in development and targeted for this summer.

Portal 2 DLC #1 will offer new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.

Targeted for release this summer, Portal 2 DLC #1 will be offered free of charge for the PC, Mac, Xbox 360, and PS3.

Portal 2 was released April 19 and currently holds a Metacritic score of 95%, making it the top rated multiplatform game of 2011. Portal also captured the number 1 chart position in the UK, Germany, and the Nordic countries during its first week of availability, making it the fastest-selling Valve release since Half-Life 2.

A hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science, Portal 2 features expansive single and cooperative multiplayer game modes.

For more information, please visit www.thinkwithportals.com

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    • It's amazing that anyone still uses this bloated trash.
    • @Sayan...I have defended you at various points as I hope you know. This headline however is utter trash...shame on you sir!
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It is also associated with one of the strongest peaks in IceCube's nine-year neutrino sky map A blazar is a type of active galactic nucleus powered by a supermassive black hole that pulls in surrounding matter and launches jets of plasma moving close to the speed of light. What makes blazars unique is their orientation. One of their jets points almost directly toward Earth, making them appear exceptionally bright across the electromagnetic spectrum and allowing scientists to study some of the most extreme physical processes in the Universe. The scientists exclaimed it's like the 'Eye of Sauron' in deep space. Usually, the brightest gamma-ray-emitting blazars are expected to have jets that appear to move very quickly. However, radio observations of PKS 1424+240 suggested that its jet was moving much more slowly, creating a contradiction that became part of a long-running problem known as the "Doppler factor crisis." 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The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. 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    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
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