Recommended Posts

The most i was stuck was in itch chapter..i think level 3 or 4...where you had a glass and 3 turrets behind it, blue gel and blue beam which you could change into orange. Was stuck there for like 30 mins :D

Everything else was done in less than 15.

their were some puzzles that the way i figured out an escape route is by shooting all over the room at anything that was white...
Lol I tried that as well, to no avail...

The most i was stuck was in itch chapter..i think level 3 or 4...where you had

a glass and 3 turrets behind it, blue gel and blue beam which you could change into orange.

Was stuck there for like 30 mins :DOh yeah that had me just scratching my head for a while, great puzzle. I actually tried

activating the button without getting rid of the turrets

- bad idea :D

As I've said, I think I might've taken way too long on puzzles because I was most likely thinking of how I would solve it in the first Portal. Maybe because I've played the first portal way too many times, especially since they gave it away for free a few months back. And honestly it's not more stuck, than finally achieving an "ah-ha" moment of how to pull them off. And a lot of the times it was because I just didn't notice a spot to shoot a portal at. I just know I didn't really have to think too hard with solving the puzzles the in the first game. I just know I'm well past the "4-6 hours" everyone is saying they completed the game in.

Also, I know trying to complete Test Chamber 8 in 70 seconds took me well over an hour.

These were the ones I was having trouble with:

1. The one where you have to line up the light markers from two different levels and the aerial plate in the middle

2. The one where you had to fall down the elevator shaft

3. The one where you had to use the blue repulsion gel from a few rooms back to bounce up the bridge

3. The one where you had several platforms and had to use blue and orange gels in a specific order

1. All the light bridge ones and laser ones I got almost instantly. They all for some reason just made sense to me.

2. That was the one that caused me the most frustration. By far. And what is funny is I literally looked down the shaft as I was about to just jump to my death to restart with a clear mind and then I finally went "THATS IT!"

3. I thought that one was pretty obvious as the had the pipe that said the name of the gel or an icon or something like that on the pipe and it was going down into that room.*

4. Think that is the one I just left off on, so have not done it yet. I am basically playing in 30 minute doses as not to drive myself insane.

For the asterisk I put above, I really think that this game relies

* much more on visual cues in the environment then the last game did. Or maybe I just did not notice them in the first game. But there is almost, not all the time but almost always either some kind of light shining on a wall, an X marks the spot, or like I said in my example above the pipe going down with some kind of text or icon, so there is almost always a visual hint somewhere pretty obvious. It is making it a much less frustrating experience overall. Again they may have been there the entire time in the first game and perhaps I am just noticing them in this game.

I am about halfway through Chapter 7. So I still have a little while to go I think. Basically I have been able to play every day as soon as I get home since my wife works until 6 and I usually am home by 5. So hoping to have it beat before the end of the week.

1. All the light bridge ones and laser ones I got almost instantly. They all for some reason just made sense to me.

2. That was the one that caused me the most frustration. By far. And what is funny is I literally looked down the shaft as I was about to just jump to my death to restart with a clear mind and then I finally went "THATS IT!"

3. I thought that one was pretty obvious as the had the pipe that said the name of the gel or an icon or something like that on the pipe and it was going down into that room.*

4. Think that is the one I just left off on, so have not done it yet. I am basically playing in 30 minute doses as not to drive myself insane.

For the asterisk I put above, I really think that this game relies

* much more on visual cues in the environment then the last game did. Or maybe I just did not notice them in the first game. But there is almost, not all the time but almost always either some kind of light shining on a wall, an X marks the spot, or like I said in my example above the pipe going down with some kind of text or icon, so there is almost always a visual hint somewhere pretty obvious. It is making it a much less frustrating experience overall. Again they may have been there the entire time in the first game and perhaps I am just noticing them in this game.

I am about halfway through Chapter 7. So I still have a little while to go I think. Basically I have been able to play every day as soon as I get home since my wife works until 6 and I usually am home by 5. So hoping to have it beat before the end of the week.

I agree, the entire reason I got part 2 in your spoiler text was because of the signs hanging around the elevator shaft that said

"Do not fall down the elevator shaft" and what not

....soon as I had read those signs I instantly knew what I had to do.

Oh yeah that had me just scratching my head for a while, great puzzle. I actually tried

activating the button without getting rid of the turrets

- bad idea :D

lol i did the same too :D Like 3 times at least :D You could hide behind column then turrets loose track of you and then run and you can actually press the button before dying :D

Somehow watching these (dreadful) TV adverts will never be the same again:

:laugh:

Wow, by far the most annoying part that had me stumped so far, and it was not even a puzzle!!!

Literally the very, very end of Chapter 7, when you make your way to the huge room and open up the giant hatch door, I had NO CLUE all I had to do was walk on to the lift to bring me to the top. I spent at least 25 minutes trying to figure out how the hell I got up to the one small catwalk that the lift takes you to!!

So that is the first time I have resorted to a walk-through in the game, and it was not even on a puzzle!! So upset at myself that I did not realize it and/or see it!

Did the first 3 rooms in Chapter 8 and called it a night. So pretty close to finally finishing. I am on target to beat it by the end of the week.

I'm assuming since PSN is down, it's not possible to redeem my free PC copy yet?

Correct. When it comes back, you will login to your Steam account through the PSN. Once you are logged in you can activate your code on your PC.

Finished SP today. Played a couple hours each day the last three days. Didn't run into anything too difficult, but some of them were pretty tricky. Lot of new elements to keep track of. Lots of fun and the dialogue is funny as hell. JK Simmons as Cave Johnson was fantastic.

Isn't it Gabe Johnson? Not Cave?

Just curious, what age does everyone think a player needs to be in order to enjoy / actually be able to play Portal 2?

So is bring your kid to work day at my job, and my boss introduced me to his 2 daughters by saying "this is the guy I told you about that plays video games almost on a professional level." :rofl:

So his daughter started asking me all of these questions related to games, etc., apparently they just got a 360 bundle with Halo Reach and already own a PS3. of course she is asking me all of these questions about Halo Reach, one of the only main games MS has released I really was not into, so she literally said 'so I guess you are not a professional player." :laugh:

So from talking some more, she mentioned she wanted Portal 2. Her dad (my boss) asked me if I had heard of it, told him yeah I am currently playing it, then I started drawing on my white board explaining the game and the portals to them both.

The daughter seemed real into it, but my boss said "sounds pretty confusing for a 12 year old."

So that got me thinking, is it to confusing for a 12 year old? I checked, and the ESRB rating for it is E10, so the ratings board says it is okay for anyone 10 years old and older, but I really am curious if a 12 year old could play this game without eventually getting completely lost and frustrated?

So what does everyone think? 12 years old to young? Or no?

Just curious, what age does everyone think a player needs to be in order to enjoy / actually be able to play Portal 2?

So is bring your kid to work day at my job, and my boss introduced me to his 2 daughters by saying "this is the guy I told you about that plays video games almost on a professional level." :rofl:

So his daughter started asking me all of these questions related to games, etc., apparently they just got a 360 bundle with Halo Reach and already own a PS3. of course she is asking me all of these questions about Halo Reach, one of the only main games MS has released I really was not into, so she literally said 'so I guess you are not a professional player." :laugh:

So from talking some more, she mentioned she wanted Portal 2. Her dad (my boss) asked me if I had heard of it, told him yeah I am currently playing it, then I started drawing on my white board explaining the game and the portals to them both.

The daughter seemed real into it, but my boss said "sounds pretty confusing for a 12 year old."

So that got me thinking, is it to confusing for a 12 year old? I checked, and the ESRB rating for it is E10, so the ratings board says it is okay for anyone 10 years old and older, but I really am curious if a 12 year old could play this game without eventually getting completely lost and frustrated?

So what does everyone think? 12 years old to young? Or no?

12 Years Old is the prime age to start to develop critical thinking and creative thinking, which is what Portal 2 absolutely does. They could even ask their dad for help if they get stumped and they can enjoy their time solving puzzles together.

The learning of the mechanics and progression of challenge follows cognitive training design by the book.

So yes, I recommend it (Y)

My 11 year old finished the SP campaign by himself. I know he looked at one video on a level but I don't remember which. We're currently doing the co-op together.

As an aside, he kept asking me for help since I had finished the SP before he did. I gave him some tips like to look at the walls for Xs and things like that. If he wanted an actual hint I told him no. When I would walk by in another 10 minutes or so he had made it past the level on his own. He still kept asking, though. I guess it's the impatience of youth.

Okay cool thanks all. I will recommend either they pick it up or I will just offer to let them borrow mine when I am done. But I was also absolutely thinking I could recommend the CoOp to them to play together. No doubt.

Agreed, I'd say the co-op with a parent would be a great starting point, then the child can play on his or her own without much of a problem, I'd imagine. The main thing is just getting them used to it, since the difficulty of the singleplayer seems to ramp up pretty quickly at a certain point.

Going to pick this up tomorrow :D

I'm going for the PS3 copy even though it's a tad expensive. In the meantime, for other Canadians that don't have this game yet:

http://www.ncix.com/products/index.php?sku=60724&vpn=PORTALPC&manufacture=Valve&promoid=1097

Free DLC coming for all platforms this summer, including single- and multiplayer content.

http://www.joystiq.com/2011/04/29/portal-2-dlc-1-free/

April 29, 2011 - Valve, creators of best-selling game franchises (such as Half-Life, Left 4 Dead, Team Fortress, and Counter-Strike) and leading technologies (such as Steam and Source), today announced the first game add-on for the year's highest rated multiplatform game, Portal 2, is in development and targeted for this summer.

Portal 2 DLC #1 will offer new test chambers for players, leaderboards, challenge mode for single and multiplayer modes, and more.

Targeted for release this summer, Portal 2 DLC #1 will be offered free of charge for the PC, Mac, Xbox 360, and PS3.

Portal 2 was released April 19 and currently holds a Metacritic score of 95%, making it the top rated multiplatform game of 2011. Portal also captured the number 1 chart position in the UK, Germany, and the Nordic countries during its first week of availability, making it the fastest-selling Valve release since Half-Life 2.

A hilariously mind-bending adventure that challenges you to use wits over weaponry in a funhouse of diabolical science, Portal 2 features expansive single and cooperative multiplayer game modes.

For more information, please visit www.thinkwithportals.com

This topic is now closed to further replies.
  • Posts

    • Would be good to see Google also being forced to do the same. No promotion of Chrome on Google search. Stop installing into the app data of a locked down machine, etc
    • FileZilla 3.70.6 by Razvan Serea FileZilla is powerful Open Source FTP/SFTP client with many features. It includes a site manager to store all your connection details and logins as well as an Explorer style interface that shows the local and remote folders and can be customized independently. The program offers support for firewalls and proxy connections as well as SSL and Kerberos GSS security. Additional features include keep alive, auto ascii/binary transfer, download queue, manual transfers, raw FTP commands and more. FileZilla key features: Cross-platform support – Available for Windows, macOS, and Linux. FTP, FTPS, and SFTP support – Handles standard and secure file transfer protocols. Tabbed user interface – Easily manage multiple connections at once. Site Manager – Save and organize server connection details. Drag & drop support – Quickly transfer files by dragging them. Filename filtering – Include or exclude specific files using filters. Directory comparison – Compare local and remote directories. Synchronized browsing – Navigate in sync between local and remote folders. Transfer queue – View, manage, and prioritize file transfers. Speed limits – Control upload/download speed to manage bandwidth usage. Keep-alive system – Prevents timeouts during long transfers. Remote file editing – Open and edit remote files using local editors. IPv6 support – Compatible with modern networking standards. FileZilla 3.70.6 changelog: New features SFTP: Added compatibility flag to Site Manager to ignore invalid bits in file attributes flags received from non-compliant servers Bugfixes and minor changes SFTP: Updated to fzssh 1.3.0 Updated to libfilezilla 0.56.1 Removed autodetection of FTP server type governing the remote path syntax. Exotic server types now need to be set explicitly on the advanced page in the Site Manager Download page: FileZilla 3.70.6 | ~10.0 MB (Free, paid upgrade available) Links: FileZilla Home page | Documentation | FileZilla Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • Browser vendors pen open letter to Microsoft saying "enough is enough" by Usama Jawad We have seen Microsoft resort to questionable tactics in the past to get more customers to use Edge, such as "bribing" people to use Edge, testing new behavior so that Edge loads automatically on startup every time, and pressuring OEMs to exclusively bundle Edge in Windows PCs. However, the company often receives pushback not only from customers but also from the Browser Choice Alliance (BCA). Now, the collective has penned an open letter to the Redmond tech firm to highlight its dissatisfaction with its practices. For those unaware, BCA is a coalition that touts several browser vendors as its members, including Google Chrome, Midori, Opera, Vivaldi, BrowserWorks, and Wavebox. Its latest open letter to Microsoft CEO Satya Nadella emphasizes that "enough is enough" and that user choice on Windows should be respected. It claimed that the company is abusing its dominant position in the PC space to push customers to its first-party browser, even if they don't want to use it. To do this, it resorts to shady tactics, some of which we highlighted at the start of this piece. It says that Microsoft is making it very difficult for users to set their preferred browser across all touchpoints. This is problematic as PCs are becoming even more prevalent in the AI era, so user choice is being restricted across even more devices, further frustrating users (and competing browser vendors). As such, BCA has urged Microsoft to take the following actions to level the playing field: Allow browser suppliers to compete for preinstallation and default deals with Windows PC manufacturers End dark patterns targeted at users seeking to download and effectively use other browsers (including as system-level default) Bring back the ability for users to make switching default browsers simple and transparent with a “single click” change for all relevant file types and apps (including PDFs) Open all web links in the users’ selected system-level browser of choice Eliminate manipulative Microsoft-exclusive banners pushing Edge in Windows, including when users are searching for other browsers Stop using operating system updates to push users back to Edge Remove the restrictive configurations of existing S mode devices that block the usage of third-party browsers. It believes that all browsers should compete on merit, as this will drive innovation and healthy competition. Despite its strong wording and publication of the letter openly, it's unclear if Microsoft will pay any heed to the BCA and if this will result in any tangible downstream benefits. We'll likely find out in due time.
    • Boo! I was excited for this... Stargate SG-1 Star Michael Shanks Rallies Fans After Amazon Axes Revival, Says 'Now Is the Time to Say Something'
  • Recent Achievements

    • Conversation Starter
      mobandz earned a badge
      Conversation Starter
    • Apprentice
      fernan99 went up a rank
      Apprentice
    • One Month Later
      nothanks earned a badge
      One Month Later
    • One Month Later
      B2Proxy earned a badge
      One Month Later
    • One Year In
      MadMung0 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      474
    2. 2
      PsYcHoKiLLa
      247
    3. 3
      Skyfrog
      79
    4. 4
      FloatingFatMan
      77
    5. 5
      Michael Scrip
      60
  • Tell a friend

    Love Neowin? Tell a friend!