Final Fantasy XIV Open Beta!


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Unless they add more payment options i will not play this game, looking at one forum i found a four page thread all about the payment hassle. I either go through about 2 different services to pay with Crysta which, like Microsoft points, only lets you buy weird increments when it's 1299 crysta per month you can only but 1000 and 500 packs, i don't want to constantly do the math and have the headache each month to pay through Crysta. The other option is click and buy which has given people tons of problems, and is very shady - and this is coming from a person who would know what they are doing, i can't imagine the hassle for people new to MMOs or what not, this could hurt their player base hugely.

Unless they add more payment options i will not play this game, looking at one forum i found a four page thread all about the payment hassle. I either go through about 2 different services to pay with Crysta which, like Microsoft points, only lets you buy weird increments when it's 1299 crysta per month you can only but 1000 and 500 packs, i don't want to constantly do the math and have the headache each month to pay through Crysta. The other option is click and buy which has given people tons of problems, and is very shady - and this is coming from a person who would know what they are doing, i can't imagine the hassle for people new to MMOs or what not, this could hurt their player base hugely.

Reminds me of the recent Warhammer incident that put the final nail in it's coffin, yet it's happening right off the bat... What a shame. I've been looking forward to FFXIV for 3 years. Sigh...

I like how they try to spin the fatigue system. More freedom? My ass. How does limiting what you can do equal more freedom? More freedom would be allowing players to play any class they want as much as they want. Putting a limit on something is in fact exactly the opposite of freedom.. They mention prolonging game play with leveling curves and all this is is another spin on that.

free·dom [free-duhthinsp.pngm]

–noun

3. the power to determine action without restraint.

lim·it [lim-it]

–noun

1. the final, utmost, or furthest boundary or point as to extent, amount, continuance, procedure, etc.: the limit of his experience

Apparently they don't use the same dictionary as the rest of the world? :wacko: :rofl:

Also it seems like a way to prevent players from getting to level cap within a month and then the cries of "not enough end game content" begin. All in all the entire game systems comes off as really lazy to me.

Anyone else disappointed with the MMO market lately? XIV was hyped, and so far is disappointing. Conan failed, Warhammer failed, It seems like the only strong ones are still Eve (could never get into the game), WoW and LoTRO (though, it's not subscription anymore). I really, really hope Old Republic does well so WoW does not dominate the market anymore, competition drives innovation and the market is in need of some innovation.

Anyone else disappointed with the MMO market lately? XIV was hyped, and so far is disappointing. Conan failed, Warhammer failed, It seems like the only strong ones are still Eve (could never get into the game), WoW and LoTRO (though, it's not subscription anymore). I really, really hope Old Republic does well so WoW does not dominate the market anymore, competition drives innovation and the market is in need of some innovation.

The problem with the MMO market is that the developers are delivering horrible products that are still beta upon release and lacking content. All MMOs recently have suffered from this and the devs took too long to fix problems with the game or to expand content.

This isn't the golden age of MMO's anymore when that was accepted.

Anyone else disappointed with the MMO market lately? XIV was hyped, and so far is disappointing. Conan failed, Warhammer failed, It seems like the only strong ones are still Eve (could never get into the game), WoW and LoTRO (though, it's not subscription anymore). I really, really hope Old Republic does well so WoW does not dominate the market anymore, competition drives innovation and the market is in need of some innovation.

To be fair, XIV wasn't really "hyped", no commercials yet.. And no real "breaking news" on most websites about it, besides ones that actually cover MMOs closely. Hell, some stores didn't even know there was a CE preorder for XIV.

Warhammer didn't start failing until LK was released, then people just went to a superior game.

Conan was just outright wrong, they executed everything wrong and by the time it actually got "ok" 70% of the playerbase already went back to LK.

I'm interested to see what information Tera Online will release in the coming months though, it has some promise of being "the next big thing"

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