Recommended Posts


384945184.png
307779826.png




Developer: CD Projekt RED
Publisher: Atari (North America), CD Projekt (Central Europe), 1C Company (Russia)
Engine: RED Engine
Release Date: May 17, 2011
Genre: Role-Playing Game

Description:

The Witcher 2: Assassins of Kings is an upcoming role-playing video game and a sequel to The Witcher, developed by Polish studio CD Projekt RED for Microsoft Windows. While the game is being published by CD Projekt itself in Central Europe and Digital Distribution sites, distribution in North America will be handled by Atari. Publisher for West Europe will be NAMCO BANDAI. [Source]


Features:


Immersive Mature Expansive Non-Linear Story
Complex, expansive adventure in which every decision may have grave consequences. An intense, emotionally charged, nonlinear story for mature players, offering over 40 hours of gameplay, 4 different beginnings and 16 different endings. Make choices that really matter. Your decisions impact relations with other characters and entire communities, and may also influence the political situation in the Northern Kingdoms.1

Dynamic tactical combat system
Spectacular, dynamic, brutal combat system featuring numerous tactical options, including advanced monster fighting technique. Combine real-time interactive moves like parry, dodge and riposte with combat based on RPG character traits to succeed in battle. New combat elements include ranged weapons (daggers and bombs), traps and bait, the magic Heliotrope Sign as well as the ability to sneak up on and launch non-lethal attacks on your foes.2

Realistic vast game world
Exceptionally realistic, vast game world, teeming with its own life. Explore numerous, highly varied locations, including the mighty La Valette Castle, the bustling dwarven mining town of Vergen, multiple border garrisons and fortresses, ancient forests, and the vibrant trading post and river port of Flotsam.3

New cutting-edge technology
CD Projekt RED in-house technology ? the REDengine, which adjusts the quality of graphics to the computer's efficiency and allows you to enjoy the gameplay even when using the minimal configuration: Dual-Core 2GHz CPU; 2GB RAM; Graphics card GeForce 8800 / 512MB or equivalent.4


Story:


WORLD
After helping to stop the rebellion undertaken by the Order of the Flaming Rose and saving King Foltest's life, Geralt became one of the central figures of political turmoil in the Kingdom of Temeria. Geralt continues to protect the King in the monarch's mission to bring peace to his state. The last bastions of the Order yielded to the royal army. The only remaining task is to pacify the rebellious castle of Baroness La Valette, who announced separation from the Kingdom. It's been a month since the attempted assassination of the king, when his army arrives at the gates of Baroness La Valette's fortress in preparation for the final battle. In the meantime, Geralt, stuck with Foltest, cannot begin his personal quest - to discover the origin and identity of the mysterious witcher-like assassin...1

HERO
You are a witcher, a mutant. The sooner you accept this, the better. People will seek you out for your skills, but you must know to disappear when your presence is no longer desired. You are unique, different. This puts you in the same precarious position as non-humans who find themselves impaled or hanging from nearby trees. That they exist and are different triggers resentment, animosity and hatred among common folk, who will use any pretext to show them their proper place. How is it then that witchers, while equally non-human and different, do not share the fate of these poor devils? The answer is twofold.
First, relatively few of you walk this earth. Therefore, one is far more likely to encounter an elf than a monster-slayer such as yourself. And second, you possess a couple of rather forceful deterrents, a solid sword and a simple set of life rules.

Your blades are your lifeline. It's therefore unsurprising that your ability to wield them is renowned, or that very few are keen or even willing to risk their lives by engaging you in combat. Still, your prowess has not led to arrogance. Neither do you revert to force when it isn't necessary. As long as even a small possibility remains of resolving a conflict by other means, you sheathe your sword rather than tempt fate. However, you are unrelenting and without remorse when you must fight. You're no saint, and not out to save the world. Ultimately, you simply want to survive while remaining true to your profession.2
Β 


Links:



DLC information:



System requirements:


Minimum requirements:

Processor: Core 2Duo 2.2 GHz or dual core AMD 2.5 GHz
RAM: 1 GB Windows XP, 2 GB Windows Vista/7
Graphics: GeForce 8800 512 MB or Radeon (HD3850 512 MB)
HDD Space: 16 GB

Recommended requirements:

Processor: Quad Core Intel or AMD
RAM: 3 GB Windows XP, 4 GB Windows Vista/7
Graphics: GeForce 260 1 GB or (HD4850 1 GB)
HDD Space: 16 GB


Benchmark:



Screenshots:



Videos:










Β 

Link to comment
https://www.neowin.net/forum/topic/941460-the-witcher-2-assassins-of-kings/
Share on other sites

Assassins of Kings

I played the first Witcher, and it was good but it did have its flaws. The new one looks to be much better, so I'm excited. (Y) The graphics are much improved, but I hope they improved the performance of the engine. The first game didn't run very well on my desktop, which was beefy enough to handle it.

Assassins

I played the first Witcher, and it was good but it did have its flaws. The new one looks to be much better, so I'm excited. (Y) The graphics are much improved, but I hope they improved the performance of the engine. The first game didn't run very well on my desktop, which was beefy enough to handle it.

The "s" was already there. :whistle:

I agree. CD Projekt RED developed their own engine this time around instead of using an updated version of BioWare's Aurora engine. They also developed it with consoles in mind so I imagine performance won't be an issue.

  • 2 weeks later...

Assassins of Kings

I played the first Witcher, and it was good but it did have its flaws. The new one looks to be much better, so I'm excited. (Y) The graphics are much improved, but I hope they improved the performance of the engine. The first game didn't run very well on my desktop, which was beefy enough to handle it.

The first one was running heavily modified version of Bioware's Aurora engine. This one is using completely new engine.

  • 2 weeks later...

Good, though its gameplay is slightly more suited for console controllers (that is the joystick movement and all), I'm glad to hear the game won't be a console port or be limited on the PC so it runs the same on consoles.

Good, though its gameplay is slightly more suited for console controllers (that is the joystick movement and all), I'm glad to hear the game won't be a console port or be limited on the PC so it runs the same on consoles.

CD Projekt RED is a PC developer first. If they were to make a console version, it would be a port of the PC version (and not the other way around). Still, it's possible that they'd limit the PC version so it matches the console version on some level (much like what they've done with Crysis 2).

CD Projekt RED is a PC developer first. If they were to make a console version, it would be a port of the PC version (and not the other way around). Still, it's possible that they'd limit the PC version so it matches the console version on some level (much like what they've done with Crysis 2).

I know, and I really hope they don't go the route of limiting the PC version. Just growing tired of all these games coming out that were limited due to or ported from console versions. I can understand wanting to keep gameplay similar, but reducing draw distance or reducing graphical quality on the PC version just so they don't have to add that in when they do the console version is BS IMO.

  • 3 weeks later...

New dev diary: http://www.vg247.com/2010/11/05/the-witcher-2-dev-diary-is-all-about-the-tech/

It talks about the game's engine which, in my opinion, is very impressive.

Looks like they updated the UI a bit. Still, it's the same prison escape level we saw earlier.

Collectors edition contents have been leaked from early mistake listing on gamestop.

e4Ax2.jpg

The Vernon Roche Commando Jacket, which is:

Available only in Collector's Edition

Unique item, obtained through one of the early-on quests

Very valuable object, that when equipped noticeably boosts player's sword-fighting abilities.

Customization-wise, one of the best jackets the player will be able to find throughout the game (especially for sword-related character build).

Making-of DVD

Official Soundtrack

World Map

Art Book

Geralt Sculpture

Temerian Coin

Dice Set

3 Stickers

Playing Cards and Rulebook

Cursed Coin and Pamphlet

Two Papercraft Figures + Bonus

130$

edit: And the premiere has benn delayed till May 17, 2011

Sweet, only 6 more months until release......Those requirements are quite low, but remember, they are requirements, not recommended. Still surprising considering I just watched the video yesterday of them saying they do not know the requirements for the game, and that video was uploaded only like a week ago. Guess they were a lot close to being done than they let on in that video.

Either way, can't wait for this. I love games that ignore the stigma that nudity has (granted it will likely have a higher rating), not only for the nudity, but its sort of refreshing to see how much more realistic a game can be when things like nudity are used correctly (like the women being held in the dungeon and what not, in that day and age that is how you would expect a female prisoner to be treated).

This topic is now closed to further replies.
  • Posts

    • AMD RX 9070 GRE AI, Blender benchmarks vs 9070 XT, 7800XT, Nvidia RTX 5070, 4070 by Sayan Sen Earlier this week, we shared the first part of our review of AMD's new RX 9070 GRE. It was about the gaming performance of the GPU, and we gave it an 8 out of 10. As a follow-up, similar to how we did with the 9070 XT and non-XT, we are doing a dedicated productivity review for the RX 9070 GRE as well, where we compare it against the 9070 XT, 9070, 7800 XT, as well as Nvidia's 5070 and 4070. This will include AI, rendering, compute, and more benchmarks. AI performance, especially, is a very important metric in today's world, and AMD also promised big improvements thanks to its underlying architectural improvements. We will be pitching it against the data we already have for the RX 9070, and RX 9070 XT, but also the Nvidia 5070 FE, MSI GeForce RTX 4070 VENTUS 2X 12G, and Gigabyte Radeon RX 7800 XT GAMING OC 16G as they are in a similar price class, but also because we do not have a comparable 5060 Ti card lying around here that we can compare it against. Before we get underway, this is a collaboration between Sayan Sen and Steven Parker, who lent me his test bed. Also, there was no editorial input from AMD. First up, the specs of the RX 9070, 9070 XT, and 9070 GRE, which were given to us by AMD: Radeon RX 9070 GRE Radeon RX 9070 Radeon RX 9070 XT Boost Clock: Game Clock: up to 2.79GHz up to 2.20GHz up to 2.52GHz up to 2.07GHz up to 2.97GHz up to 2.40GHz Stream Processors 3,072 (48 CU) 3,584 (56 CU) 4,096 (64 CU) Ray Accelerator 48 56 64 AI Accelerator 96 112 128 ROPs 96 128 Texture Mapping Units 192 224 256 Memory 12 GB GDDR6, 18Gbps Clock, 192-bit Bus 432 GB/s 16 GB GDDR6, 20Gbps Clock, 256-bit Bus Effective Memory Bandwidth: 640 GB/s Infinity Cache 48 MB (3rd Gen) 64 MB (3rd Gen) Card Bus PCI-E 5.0 X16 Output 2x HDMI 2.1b 2x DisplayPort 2.1a Power consumption 220W 304W Recommended PSU 650W 750W Slot width 2x 3x Price (SEP) $549 $599 As you can see from the specs above, it is less than the standard RX 9070 in every way that counts, except for slightly higher Boost and Game clock speed. Design Moving on, the RX 9070 GRE we were given is an XFX Swift triple-fan, dual-slot design with two 8-pin connectors. At 30cm (self-measured), it will fit in most systems easily. There is no RGB either. The AMD Radeon RX 9070 GRE by XFX from all angles. Test system Our test system consists of the following: Lian Li O11 Dynamic Mini V2 Flow (Amazon|Newegg) ASUS Z890 ProArt Creator WiFi (Amazon|Newegg) Intel Core Ultra 7 270K Plus (Amazon|Newegg) Thermal Grizzly KryoSheet - 44x37 (Amazon|Newegg) 2x 16GB G.Skill Trident Z5 RGB (7200 MT/s in XMP) (Amazon|Newegg) Sabrent Rocket4 Plus 2TB SSD (Amazon) Windows 11 25H2 (Build 26200.8246) AMD shared a press driver based on the recently released Adrenaline 26.5.2 that we were required to use. We now move on to our benchmarks. First up, we have Geekbench AI running on ONNX. For some reason, the 9070 GRE does exceptionally well here in both half-precision (FP16) and single-precision (FP32). It manages to beat the RTX 5070 and RX 9070 non-XT, and is only behind the 9070 XT. Since Geekbench runs in short bursts instead of continuously hammering the graphics card, it seems the GRE's faster boost clocks are helping here. Next up, we move to the UL Procyon AI test suite, starting with the image generation benchmark. We chose the Stable Diffusion XL FP16 test since it is the most intense workload available on Procyon. The Nvidia cards do very well here, as even the 4070 out-muscles AMD's best fairy easily. The positive thing about the GRE is that it gets quite close to the 9070 non-XT in this test; this indicates that the VRAM does not play a very big role here, as SD XL relies on float16 (FP16). So this is something to keep in mind again. If you wish to work with float32 AI workloads, graphics cards with larger than 12 GB buffers would likely emerge as victors. Regardless, the gains are still massive on AMD's 9000 series compared to the 7000 series. Following image generation, we move to the text generation benchmark. This is one test where the 9070 GRE struggled, quite a lot. It seems that the 12 GB VRAM and lower memory bandwidth of the new Radeon 9070 GRE are hurting it quite a bit; the split is massive, especially in a test like Llama2, which packs 13 billion parameters. As such, in all the tests, the 9070 GRE is the slowest of the lot. Next, we tried Blender, and here the AMD GPUs were beaten by Nvidia. Rendering is something the Green team has always had a lead over the Red side, and it has not changed so far. On the positive side, though, the 9070 GRE shows significantly better results than the 7800 XT, which means AMD is on the right path. Catching up to Nvidia, though, will require a lot more effort. And we hope HIP and ROCm can keep improving. Wrapping up AI testing, we measured OpenCL throughput in the Geekbench compute benchmark. The RX 9070 GRE alongside the 9070 did not fare well here at all, even falling behind the 7800 XT. Interestingly, even the RTX 5070 could not beat the 4070 on OpenCL, so perhaps this suggests that OpenCL optimization may not have been a priority for either AMD or Nvidia in the modern era. Conclusion We reached the end of our productivity performance review of the 9070 GRE, and we have to say it's a mixed bag. Unlike the 9070 and 9070 XT, the GRE excels in some areas while losing ground fairly easily in others. Similar to how it happened in gaming, any time the card's memory subsystem gets hammered, it tends to fall behind the others. This was the case with text generation, wherein we saw the VRAM sometimes hit its maximum available 12 GB of usage with larger model sizes. So what do we make of the RX 9070 as a productivity hardware? It can certainly be used, but you have to know it has its limitations. For those looking for a GPU that can deal with more, AMD recently unveiled the Radeon AI PRO R9700, which is essentially a 32 GB refresh of the 9070 XT with some additional workstation-based optimizations. On a similar note, the new Ryzen AI Halo platform is something you can consider if you want to set up a local AI processing station. Considering everything, we rate AMD's Radeon RX 9070 GRE a 7.5 out of 10 for its productivity performance. Price is less of a factor for those looking at productivity cases compared to those considering the GPU for gaming, and as such, we felt it did quite decently on many occasions and can be handy if you need a 12 GB GPU and, for some reason, don't want to get Nvidia. Purchase links: RX 9070 / XT / GRE (Amazon US) As an Amazon Associate, we earn from qualifying purchases.
    • Does anyone here know if these updates are integrated into the UUP dump isos?
    • Motrix Next 3.9.4 by Razvan Serea Motrix Next is a modern, open-source cross-platform download manager built as the official next-generation successor to the original Motrix project. It has been completely rewritten using Tauri 2, Vue 3, TypeScript, and Rust, while still relying on the powerful Aria2 download engine for high-speed multi-protocol transfers. The app supports HTTP, HTTPS, FTP, BitTorrent, ED2K and magnet links, offering advanced features like multi-connection acceleration, task scheduling, bandwidth control, and batch download management. With a significantly reduced install size (around 20MB), it focuses on being lightweight, fast, and resource-efficient compared to traditional Electron-based download tools. Designed for Windows, macOS, and Linux, Motrix Next delivers a clean, modern UI inspired by Material Design 3 principles, with smooth animations and a minimal workflow. It improves usability through better download organization, system tray integration, and enhanced torrent handling including selective file downloads and tracker management. Motrix Next features: Multi-protocol downloads β€” HTTP, FTP, BitTorrent, Magnet, .torrent, ED2K, and Metalink tasks BitTorrent β€” Selective file download, DHT, peer exchange, encryption controls, metadata caching, GeoIP peer flags, and tracker probing Browser extension integration β€” Embedded Extension API with independent authentication, download confirmation, smart auto-submit, filename hints, referer/cookie forwarding, and real-time controls (Chrome Web Store Β· Edge Add-ons) Safe filename handling β€” Content-Disposition, RFC 2047, non-UTF-8, percent-encoded, and extensionless URL resolution with path traversal sanitization Download organization β€” Favorite and recent folders, optional file-type categorization, stale-record cleanup, and completed history backed by SQLite Concurrent downloads β€” Independent controls for active tasks, HTTP connections per server, segments per file, and BT peer limits Speed control β€” Global and per-task upload/download limits with day-of-week and time-of-day scheduling System integration β€” Tray operation, optional tray speed display, macOS Dock badge/progress, protocol handlers for magnet://, thunder://, and motrixnext:// Lightweight mode β€” Destroys the WebView on minimize-to-tray while Rust keeps the engine, task monitor, notifications, history, and extension routing alive Notifications and power options β€” Native task start/complete/failure notifications, keep-awake during downloads, and optional shutdown after completion Network controls β€” Scoped proxy support for downloads, app updates, and tracker updates, plus system proxy detection Auto-update channels β€” Stable, Beta, and Latest Across Channels policies with separate download and install phases Diagnostics β€” Structured logs, exportable diagnostic ZIPs, database integrity checks, automatic DB rebuild, and Linux GPU rendering fallback Personalization β€” Light/dark/system theme, 10 color schemes, 26 languages, and first-launch system language detection Motrix Next 3.9.4 changelog: Motrix Next 3.9.4 promotes the 3.9.4 beta cycle to stable. This release refreshes bundled engine binaries, improves task detail readability and copy actions, expands link handling for magnet and ED2K workflows, polishes responsive navigation and text wrapping, updates browser extension documentation, and refines network preference controls. New Features Task Detail copy actions β€” Added copyable values for task metadata and reusable render functions for long text fields. Magnet and ED2K lifecycle support β€” Added task lifecycle handling for magnet and ED2K links. History cleanup for deleted tasks β€” Deleted tasks can now remove matching history records. User-Agent management β€” Added user-agent management and improved related network preference controls. Browser extension documentation β€” Added the Firefox Add-ons link for the Motrix Next extension. Improvements Engine binaries β€” Updated bundled binaries for supported architectures. Task Detail readability β€” Long task names, URLs, tracker values, and copyable metadata now render more clearly. Deletion messaging β€” Refined localized task deletion text for clarity and consistency. Text wrapping β€” Improved URI input wrapping and task name multiline display. Navigation layout β€” Improved sub-navigation responsiveness. Disk allocation default β€” Changed the default file allocation method to trunc. Proxy controls β€” Improved proxy button styling in network preferences. Download: Motrix Next 64-bit | ARM64 | macOS ~20.0 MB (Open Source) Links: Website | macOS / Linux | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • NVIDIA officially supports Ubuntu, as linked above with the GeForce NOW Hands on I did in collaboration with Paul Hill.
    • TO be clear I am not running linux today, however I keep thinking about it. And I want to make sure there are minimal obstacles if I decide to make that switch in the coming months.
  • Recent Achievements

    • Proficient
      Eric Biran went up a rank
      Proficient
    • Dedicated
      Conjor earned a badge
      Dedicated
    • Week One Done
      Windows Guy earned a badge
      Week One Done
    • Dedicated
      Mark Spruce earned a badge
      Dedicated
    • Collaborator
      conkir earned a badge
      Collaborator
  • Popular Contributors

    1. 1
      +primortal
      479
    2. 2
      PsYcHoKiLLa
      250
    3. 3
      Steven P.
      72
    4. 4
      +Edouard
      69
    5. 5
      FloatingFatMan
      67
  • Tell a friend

    Love Neowin? Tell a friend!