Recommended Posts

facebookcfm.png
twti.png
tes5.png


Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim (also referenced as Skyrim) is a fantasy role-playing video game in development by Bethesda Game Studios and to be published by Bethesda Softworks. Skyrim is the fifth installment in The Elder Scrolls fantasy role-playing video game series, and is a sequel to The Elder Scrolls IV: Oblivion. The game was announced on December 11, 2010 at the Spike Video Game Awards with a release date of November 11, 2011 for Microsoft Windows, PlayStation 3 and Xbox 360.

The game takes place in the Nordic land of Skyrim, on the fictional continent of Tamriel. The story is set 200 years after the events of Oblivion, and will feature dragons and revolve around the Nordic god Alduin, who comes to destroy the world.

Skyrim uses a new, internally developed engine, rather than the Gamebryo engine used for the previous two installments in the series.

The February 2011 edition of Game Informer magazine revealed the first details about the content of Skyrim. Their website revealed that the game would introduce a new in-world language, the tongue of the dragons, which would be important in Skyrim's story and gameplay.

e1e6cec966b25d43e5d02f35a5ae4a2fc9f34781
4836c9ea133c5566d7e2eb89d3eab16b249e77404e4885ab838626cb5180c20caf7172d327170602
1b6ac317d29f42a2caf6eedc6aee76534615f360



World Map

worldmapo.jpg


Menu

menuu.jpg

FEATURES/GAMEPLAY

Details:

* Third person view has been improved
* 5 massive cities, more variation in caves and underground stuff.
* There is an option for no HUD.
* On Conversations: Conversations aren't done in a zoomed in static shot anymore.Start a conversation with some and they will act like someone would in real life, looking at you occasionally and walking around a bit and also continue doing a task if they were doing one while talking.
* On Weapon smithing: Go to a forge and carve a new weapon out of red hot metal.
* Dual-wielding: you have two hands now in combat and you can wield anything to both hands. You may assign a dagger on left hand and use a mace with right hand. The choice as they say is yours.
* Duel: You may duel any NPC on the streets western style.
* Inheritance: When you kill a shopkeeper, his/her family member will inherit the shop and will be angry about you, but stil give you missions.
* Level-scaling: It is coming back
* 18 skills: supposedly even less skills to play with?
* No mysticism
* Perks: Rumored to be in Skyrim. I may have understood it wrong.
* Boosts: Pick stamina, health, magic boosts on level up.
* Enchanting: This skill makes a return.
* "Radiant storytelling" or Level Scaling 2.0: "The game eventually logs a huge storehouse of knowledge about how you've played, and subsequently tailors content to your capabilities and experiences. Entering a city, a young woman might approach you and beg you to save her daughter from kidnappers. The game will look at the nearby dungeons you've explored, automatically set the mission in a place you've never visited, and designate opponents that are appropriately matched to your strengths and weaknesses."
* Fast-Travel: As you probably expect, you can instantly travel to previous locations with a tap of the button
* Sprinting: You can now sprint about!
* Town visiting: You may do more in towns, like tailor weapons, cooking, farming or mining. Not much details about this or how detailed they are as jobs.
* Dynamic Shadows
* Improved Faces/Improved Models Example: Faces have been dramatically overhauled. Characters now exhibit more emotion show of distinctions between different races and just plain looks better.
* Radiant AI
* Updated Engine Snow falls dynamically (not as a basic texture on the ground)
* Trees and branches move independently with the wind
* Water flows
* Randomly generated quests
* Beards
* You can't run backwards as fast as you do forward.
* 10 races to choose from (Holy crap thats a lot of races)
* Confirmed creatures: zombies, skeletons, trolls, giants, ice wraiths, giant spiders, dragons, wolves, horses Elk, mammoth, saber-toothed cats
* Presumably open cities (as dragons can attack)
* Hud-free first-person view and improved third-person perspective
* Very unique landscapes! Also unique dungeons! In other words, lots of uniqueness!
* Character creation improved, body features customizable
* 2-handed weapons and duel wielding confirmed.
* Finishing moves, unique to each weapon and enemy you fight.
* Dialog will pop up when you approach an enemy
* Cooking/farming/mining/woodcutting/blacksmithing
* Perk picking at every level-up
* 5 Magic Schools Destruction Alteration Conjuration Restoration Illusion.

meat.jpg

REQUIREMENTS

-


Developer(s) Bethesda Game Studios
Platform(s) Microsoft Windows, PlayStation 3, Xbox 360
Release Date: 11-11-11

Official Website: http://www.elderscrolls.com/

Link to comment
https://www.neowin.net/forum/topic/955624-the-elder-scrolls-v-skyrim/
Share on other sites

Very good news, indeed. I loved Morrowind and Oblivion, although I just realized that I never finished the latter. I started it about ten times with ten different characters, but I always got sidetracked by something else along the way.

Like red said, I should probably finish it sometime :p .

I just hope that they get rid of that pain in the ass autoleveling/scaling of enemies. Absolutely hated that.

Oh God, a thousand times yes. Just a terrible idea (or at the very least, a terrible implementation). I love how it was easier to just never sleep and go through the game at level 1 :laugh: .

I'll be deeply disappointed if they don't address that, considering how universally hated it is.

I read about this and my only fear is that they will take too much from oblivion, as far as the games go i hated that one the most, and as this is supposed to be a direct sequel to oblivion i am not certain as to how good it will be. Whereas if they had it follow Morrowind it would be amazing.

Oh God, a thousand times yes. Just a terrible idea (or at the very least, a terrible implementation). I love how it was easier to just never sleep and go through the game at level 1 :laugh: .

I'll be deeply disappointed if they don't address that, considering how universally hated it is.

+1

it was too easy to gimp yourself out by actually leveling up and pretty hard to plan out your build and do everything needed to make a decently powerful character at higher levels. it could be fun to plan out and level a character but i didn't want to do it more than a few times.

that and the generic randomized dungeons all over the world. actually put some time in to making each dungeon unique even if in some small way like using slightly different texture and model sets (similar to fallout 3's vaults). in obvlivion you went into one dungeon or oblivion gate you had done them all and other than doing quests there was no reason to explore than gate or dungeon you just came across while exploring the world.

i did like oblivion's quests and quest system and map markers/POI and fast travel better than morrow though. i could never get very far when doing actual quests in morrow wind because i simply did not know where to go on the island. but doing sandbox things like building castles out of pillows or just exploring every nook and cranny of the island in morrow wind made up for the seemingly broken quests and story line. i did beat the game though, simply by going to the end game area and killing everything with my high level well built character. but i missed out on 90% of the story, which was the better part of oblivion.

I hope they change the levelling system. Basically if you explored and avoided the main quest you ended up finding the main quest ridiculously challenging compared to the difficult at lower levels if you just went straight through the main quest.

Thank God we could mod it and have it adjusted.

I hope someone does another arrow/poison mod - that was the greatest mod alive.

just about the only thing i didin't do in vanilla oblivion was wait two weeks(in game time) to get my dragon armour after finishing the main quest line. had already ran out of side quests. oh and i can't remember if i finished the magic guild quest line or not. think i did.

never did any of the DLC, or the expack though. remember trying to open that door in teh mage's guild and being severely annoyed that it was DLC.

ran around most of the world and had pretty much every POI in one save.

out of the few toons i spent the time to level up properly by going to trainers for 5 skill levels every rest my favourite was my spell sword. OP nukes or OP melee plus a little utility.

tried to make my own adoring fan mod at one point that held a torch and could be used as a mule by copy pasting vendor traits to him. but could never get the store to show up in his dialogue. torch worked great though and saved me from having to pull it out at night or keep an arm free for it. as long as he didin't get killed. but i added a shield to his weapons load out which seemed to do the trick. never really got too heavily in to mods though. most of the really good ones came out a while after i stopped playing.

This topic is now closed to further replies.
  • Posts

    • Microsoft confirms Windows 11 26H2, urges IT admins to prepare for release by Usama Jawad Windows 11 typically follows an annual update cycle, but Microsoft recently broke that tradition a bit by releasing a "26H1" version in the first half of this year as a "scoped" build for select new silicon PCs only. This version was not available for customers using 24H2 and 25H2 builds, as Microsoft is busy preparing version 26H2 for them, confirmed officially for the first time. In a Windows IT Pro blog, Microsoft has urged IT admins to prepare for the upcoming release of Windows 11 version 26H2. The company has confirmed that this will be a small enablement package (eKB) that will simply light up certain disabled features that are already present in the operating system's code base. This means that the "refined" Windows update and deployment experience will be simpler and quicker, with minimal disruptions, as the feature update will simply toggle a few flags rather than performing a complete replacement. Microsoft has explained that this is all possible because the standard Windows 11 releases share the same servicing branch and hence, the same source code. However, this also means that Windows 11 26H1 users won't be able to upgrade to 26H2 as that is a different branch, but this is something we have known for a while now. Similar to previous annual feature updates, Windows 11 26H2 will offer the following support cycles: 24 months of support for Home, Pro, Pro EDU, and Pro for Workstations editions 36 months of support for Enterprise, Education, IoT Enterprise, and Enterprise Multi-session editions Microsoft has not confirmed a concrete release date for Windows 11 26H2, but noted that it is "coming soon". If we go by the ongoing release cadence, we can expect it to begin rolling out in early October 2026. As such, IT admins have been encouraged to begin validating Windows Insider releases in the Experimental Channel, plan rollout rings, and strategize the utilization of their existing deployment tools.
    • Windows 11 gets new audio improvements in the latest builds by Taras Buria Today's Experimental builds (26H1 and Future Platforms, formerly Canary) pack several audio-related improvements. If your device is enrolled in the Experimental Channel (26H1), you can download build 28120.2315, while those in the Future Platforms version have build 29613.1000 to try. Here is what is new in build 29613.1000: [Audio] Following up on our previous improvements, we’re making some more adjustments to Settings > System > Sounds based on your feedback. Namely, we’ve updated the “All sound devices” page so: You now have the ability to change default devices from this page. Each of the devices displayed on this page now has a little volume meter next to it to show if there is audio actively playing. We’ve adjusted the page design slightly so now you can filter whether you’re viewing input or output devices. We’ve added toggles so you can choose if you want to hide or show disabled, disconnected, and unplugged devices on this page. We’ve also updated the input and output audio properties page for devices in Settings to now include jack information for those that need it. And here is the changelog for build 28120.2315: This update includes a small number of minor bug fixes and improvements. [Accessibility] This update improves caption style responsiveness by redrawing captions immediately for caption style changes. If no current caption is visible, a sample caption string is displayed. [Audio] This update improves the reliability of the inbox HD Audio driver. You can find the official release notes for build 28120.2315 here and for build 29613.1000 here.
    • I agree with what I think you are saying, just not in the way you are saying it. Like any tool, the amount it represents your work is perorational to the effort you put into it. It is similar to why 2nd grade math students learning to add and subtract are not allowed to use calculators, but a high-school calculous student is. For the 2nd grader, that tool would completely replace the work they are doing, for the calculous student the same tool allows them to work far more effectively while in no way replacing their effort or knowable. If you spend 30 seconds writing a prompt, then the image that comes out is no more "yours" than if you found the same image with a Google Image search. However, many of these generative tools also support highly iterative processes that allow back and forth, and merging generated images with photos or human created images. I am sure you would agree that a human spending hours of time working on a project, even if AI was involved in the process, still reflects that human's work.
    • Windows 11 version 26H2 is now available for testing in the latest preview build by Taras Buria Friday Windows 11 preview builds are here. Insiders in the Experimental (formerly Dev) and Beta Channel can download builds 26300.8697 and 26220.8690. There are no new features, but Microsoft is officially moving the Experimental Channel to version 26H2. In addition, Microsoft is improving the copy dialog in File Explorer, the Start menu reliability, and fixing virtualization issues. Here is the changelog: [General] With today’s build, Windows Insiders in the Experimental channel will see the versioning updated under Settings > System > About (and winver) to version 26H2. For more information, see the Windows Insiders blog. [File Explorer] We’ve improved the visual consistency and reliability of the Copy dialog in Dark mode, including its launch experience and the expanded progress view. [Start menu] - Also available in Beta Improved reliability of Start menu reflecting newly installed or removed apps without requiring sign-out or restart. [Taskbar] Fixed an issue for Insiders using the new smaller taskbar option, where the system tray might get cut off or pushed off screen. [Settings] - Also available in Beta Improved reliability of Settings > Apps > Startup. [Virtualization] - Also available in Beta This update addresses an issue that could result in bugchecks citing HYPERVISOR_ERROR (0x20001) and KMODE_EXCEPTION_NOT_HANDLED (0x1E) errors after installing the latest flights on some devices during system restarts, virtual machine operations, or while running some gaming applications. You can find the official changelog for the Experimental build here and for the Beta build here.
    • I've always preferred this possibility. There is something that feels good about the idea that all matter in the universe will eventually come back together and maybe even result in another big bang. The idea that the universe would fizzle out over the eons and forever drift apart is a little depressing. I realize it is not logical to let a basic human desire for life to have a grand everlasting meaning change the way I feel about a scientific theory, but I am human, so that is how I feel :-).
  • Recent Achievements

    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • One Year In
      Skeet Campbell earned a badge
      One Year In
    • One Month Later
      Sharbel earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      574
    2. 2
      +Edouard
      188
    3. 3
      Michael Scrip
      77
    4. 4
      PsYcHoKiLLa
      76
    5. 5
      neufuse
      71
  • Tell a friend

    Love Neowin? Tell a friend!