Recommended Posts

I have a question: When watching Skyrim gameplay videos, it seems like the game/battle pauses around you as you search bodies, choose potions, etc. Is this true?

Yes. When you're using the UI, gameplay pauses. This is just how Elder Scrolls games, and RPG's in general work.

Yes. When you're using the UI, gameplay pauses. This is just how Elder Scrolls games, and RPG's in general work.

Ah. I play Lord of the Rings Online, where this doesn't happen, so I didn't know. I must say that I prefer LOTRO over Skyrim, but I may not have the whole picture despite watching gameplay videos.

Well, you can't really pause Online games, which is the only reason the game doesn't halt when you're in menus. :p

Heh, I'm still a bit confused on the subject. I'm assuming the battle only pauses if you are in a single-player instance, not if you are fighting with other players?

Heh, I'm still a bit confused on the subject. I'm assuming the battle only pauses if you are in a single-player instance, not if you are fighting with other players?

Skyrim is single player only. It is not an MMO.

I have to like MMOs better...I feel less lonely.

I find that while i'm playing i've usually got 2 or three friends on my steam list playing as well. We constantly chat about the good and the bad. Plus you'll get completely immersed in the game anyway!

I find that while i'm playing i've usually got 2 or three friends on my steam list playing as well. We constantly chat about the good and the bad. Plus you'll get completely immersed in the game anyway!

What I love about LOTRO is being about to play instances with friends in a fellowship...that's the most exciting part.

Yes. When you're using the UI, gameplay pauses. This is just how Elder Scrolls games, and RPG's in general work.

Its how they work traditionally... and its one of the largest things in these games that detracts from realism.. you can change your whole suit of armor in the middle of battle, and drink dozens of potions in a split-second.

Its especially funny in a game like Elder Scrolls, in that it works hard to incorporate realism in some areas, but fails largely in other areas.

Its how they work traditionally... and its one of the largest things in these games that detracts from realism.. you can change your whole suit of armor in the middle of battle, and drink dozens of potions in a split-second.

Its especially funny in a game like Elder Scrolls, in that it works hard to incorporate realism in some areas, but fails largely in other areas.

It wouldn't be hard to stop the game from pausing when using the UI. They released mods that did this for Oblivion.

But the game has to be practical as well as realistic.

Just finished the quest where you go investigate the dragon being reborn by the black dragon ( second dragon ) , but ended up killing a dragon on the way ( where dragon word frost storm was learned ), now trying to get a house to store magic items, as don't really want to sell them. And started Thebes guild to get the nightingale armor. Lvl 8 ATM,using only bows

So far it's very fun, world isn't as big on foot/horse as I thought it was though , fast travel makes it seem even smaller.

Just finished the quest where you go investigate the dragon being reborn by the black dragon ( second dragon ) , but ended up killing a dragon on the way ( where dragon word frost storm was learned ), now trying to get a house to store magic items, as don't really want to sell them. And started Thebes guild to get the nightingale armor. Lvl 8 ATM,using only bows

So far it's very fun, world isn't as big on foot/horse as I thought it was though , fast travel makes it seem even smaller.

If you're not going to sell them you should look into disenchanting them. It raises your enchanting skill and low level items don't upscale, for the most part so there isn't any point in keeping them.

It wouldn't be hard to stop the game from pausing when using the UI. They released mods that did this for Oblivion.

But the game has to be practical as well as realistic.

Whats not practical? It just makes it a different type of game; you have to plan things out more.

There have been games built completely around realism, where it takes time for you to take off and put on armor, you starve without food, you get sick, and need to sleep. See UnReal World, http://www.jmp.fi/~smaarane/urw.html . It actually works, its not tedious at all.

A lot of people find the level and skill progression in Elder Scrolls games too easy anyway.

So far it's very fun, world isn't as big on foot/horse as I thought it was though , fast travel makes it seem even smaller.

Skyrim is basically a few cities, with some buildings outside of the cities, and most people in the game having the same dialogue. And you can't travel anywhere without running into a tower or watch or cave. Its nice how they were able to create the illusion of it being a big world though.

If you're not going to sell them you should look into disenchanting them. It raises your enchanting skill and low level items don't upscale, for the most part so there isn't any point in keeping them.

I got a war hammer that has fire damage that I got couple levels ago I think, i can't disenchant it as its not showing on the list, do I need to do something special?

And how do I fill soul gems to enchant

I got a war hammer that has fire damage that I got couple levels ago I think, i can't disenchant it as its not showing on the list, do I need to do something special?

Some named items can't be disenchanted (like the various demon weapons you can get throughout the game). Also, if you already have the enchantment (i.e., fortify stamina or w/e) the game won't let you disenchant the same effect from another item.

And how do I fill soul gems to enchant

There's an enchantment for that ;). Soul Trap is the spell. But you can get a soul trap enchantment on just about any weapon. I have a Glass bow with a Soul Trap enchantment, and if my target dies within 10 seconds of being hit by an arrow from this enchanted bow I will capture the soul into a soul gem. I actually purchased the bow from a blacksmith. I had a staff previously, and its usability sucked in comparison.

Anyone here play Oblivion? I was thinking after beating Skyrim to try Oblivion since I never really played it ... but wonder if it's good enough to go back and play.

I found oblivion to be dreadfully boring and tedious, especially the oblivion gates. Skyrim is leagues beyond.

I got a war hammer that has fire damage that I got couple levels ago I think, i can't disenchant it as its not showing on the list, do I need to do something special?

And how do I fill soul gems to enchant

You might already know the enchant or it could be a named item as was already said.

As for soul gems, look into getting a weapon with soul trap on it or look into buying a spell book for it. There's a really good and awesome looking 1 hand mace you can get in Markarth that has a soul trap enchant on it, and that's all I'll say about it.

You might already know the enchant or it could be a named item as was already said.

As for soul gems, look into getting a weapon with soul trap on it for buying a spell book for it. There's a really good and awesome looking 1 hand mace you can get in Markarth that has a soul trap enchant on it, and that's all I'll say about it.

A lot of merchants sell already full soul gems also

Anyone here play Oblivion? I was thinking after beating Skyrim to try Oblivion since I never really played it ... but wonder if it's good enough to go back and play.

Oblivion is no fluke either. However I would advise you to play it before Skyrim. The Thieves' Guild and Fighters' Guild quests were better in Oblivion I think.

On the game, I find Dragonrend to be very effective against all kinds of dragons including Ancient ones. A dragon incapacitated on land is much easier to dispatch. Likewise the summoning of Legend of Sovngarde in caves of draugrs is quite funny.

The fact that you can just chug potions out of any situation really bothers me about this game. There should be a potion drinking negative effect that doesn't allow you to drink another potion for so many seconds... idk.

I'm more bothered by the pausing and sorting through menus in the middle of combat, which do detract from the gameplay flow. I mean when you are already there in some time-space vacuum it doesn't really matter anymore as the realism is already thrown out the door. Also, there would be some balance problems as heavy melee players without magic depends a lot on potions, whereas ranged players don't in the same degree (kiting and not getting hit is better).

This topic is now closed to further replies.
  • Posts

    • Zed 1.7.2 has landed with updated OpenCode models, bug fixes and other improvements by David Uzondu Zed 1.7.2 recently landed on the stable release channel, bringing a host of AI-related features including automatic context compaction and settings-based skill management, along with other things like better Markdown preview rendering and custom git commands in the graph view. Starting with the AI stuff, the developers introduced "/compact", a command that basically summarizes your conversation history on demand. This tool prevents your active chat window from hitting token limits by compressing older parts of the dialogue into a brief overview. In addition to that, the team relocated skill management to the settings UI, improving how the application communicates errors regarding those skills, and updated the OpenCode model roster to support DeepSeek V4 Flash, MiniMax M3, Qwen 3.7 Plus, and Nemotron 3 Ultra Free. External agent users can also monitor context window cost metrics and delete individual sessions directly from their history. Right-clicking ref labels in the git graph now opens a context menu that runs different actions against selected targets, kind of how VS Code does it. Here are some of the bug fixes this new release brings: The active agent fails to auto-select when creating a new git worktree. A scrollbar unexpectedly appears on wrapped code blocks in the agent chat. Collapse indicators for project headers appear when performing sidebar searches. Bracketed ellipsis title prefixes fail to show the ellipsis icon properly. Project icons render incorrectly in the recent projects picker. Diff hunk controls appear inside non-editable commit view multibuffers. The software update button hangs indefinitely on the downloading stage. Restoring an agent terminal in a remote project triggers a sudden crash. Splitting a pane that contains an active commit view causes a crash. Linux Wayland freezes when trying to read the clipboard from laggy external apps. Zed is a "newish" code editor trying to break the massive stronghold VS Code has on the developer community. Funny enough, the editor was created by former GitHub employees who worked on the Atom text editor (which Microsoft killed in 2022, several years after it bought GitHub). The project officially hit version 1.0 back in April, introducing platform parity for Windows and Linux alongside deep support for DeepSeek-V4-Pro.
    • 26H2 absolutely will support ARM Windows just not on devices that came with 26H1. This is evident by the fact I am running 26H2, which on my MacBook Neo and Surface Pro 12 (inch), within a VM.
    • Mp3tag 3.35 by Razvan Serea Mp3tag is a powerful and yet easy-to-use tool to edit metadata (ID3, Vorbis Comments and APE) of common audio formats. It can rename files based on the tag information, replace characters or words from tags and filenames, import/export tag information, create playlists and more. The program supports online freedb database lookups for selected files, allowing you to automatically gather proper tag information for select files or CDs. Mp3tag supports the following audio formats: Advanced Audio Coding (aac) Free Lossless Audio Codec (flac) Monkeys Audio (ape) Mpeg Layer 3 (mp3) MPEG-4 (mp4 / m4a / m4b / iTunes compatible) Musepack (mpc) Ogg Vorbis (ogg) OptimFROG (ofr) OptimFROG DualStream (ofs) Speex (spx) Toms Audio Kompressor (tak) True Audio (tta) Windows Media Audio (wma) WavPack (wv) Mp3tag 3.35 changelog: This version introduces a new Files options page, enhanced toolbar customization, support for RF64 WAV files, improved Discogs and MusicBrainz tag sources, and many other improvements and fixes. See the Release Notes for more details. Download: Mp3tag 64-bit | 5.7 MB (Freeware) Download: Mp3tag 32-bit | 5.2 MB Link: Mp3tag Homepage | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • The FIFA World Cup is not US centric.
    • It’s amusing how Microsoft is pushing IT admins as if this was a major, game-changing update. In reality, it’s just an enablement package that bumps the build number, which is disappointing compared to the more substantial 22H2 and 24H2 releases. Technically, 25H2, 26H1, and the upcoming 26H2 are essentially the same, differing only in support schedules. They could have included the Windows K2 improvements here, but chose not to. The era of Windows being in the backburner continues, and this 26H2 release feels like an afterthought. Shame, Nadella, shame.
  • Recent Achievements

    • Week One Done
      AMV earned a badge
      Week One Done
    • One Month Later
      AMV earned a badge
      One Month Later
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
    • Week One Done
      Eurosoft10 earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      523
    2. 2
      +Edouard
      172
    3. 3
      PsYcHoKiLLa
      78
    4. 4
      Steven P.
      72
    5. 5
      Michael Scrip
      71
  • Tell a friend

    Love Neowin? Tell a friend!