Rift MMO


Recommended Posts

I'd like to think so too, but it won't work that way. There will be the best DPS/tanking/healing builds, and that's what people will choose or be forced to use to get groups. It's how all MMOs turn out. The only difference here is you may be able to choose which buffs you want to bring to the group. Otherwise, everybody will be using cookie-cutter builds.

I'd like to think so too, but it won't work that way. There will be the best DPS/tanking/healing builds, and that's what people will choose or be forced to use to get groups. It's how all MMOs turn out. The only difference here is you may be able to choose which buffs you want to bring to the group. Otherwise, everybody will be using cookie-cutter builds.

With all the combinations i don't think you will get many cookie-cutter builds. There many be "preferred builds" like in Guild Wars, but unlike the WoW talent trees it seems like very few things are "get this, or gtfo". It will be up to the guild/raid to decide if your playstyle/build will work well with the group, but i don't think it will devolve into a tank/healer/dps ordeal. In Guild Wars i ran a PvP melee R/W build that was totally custom, and it kicked butt! It also worked very well in PvE, and did what it needed to do. As long as you can succeed in your required job (buffs, helping with heals/off heals, etc) i don't see any reason you will be forced into an archetype.

Maybe I'm just a cynic, but I'm pretty sure it's what's going to happen.

Rift is very cool though. I'm still deciding whether I want to buy it or not, but I'm leaning toward it.

I agree, there will no doubt be some cookie cutter builds, but it's up to the individual to decide if they want to have fun and play with their own build, and a guild that will allow it; or play with a group of people who will require you to min/max and conform exactly to the roll.

I'd like to think so too, but it won't work that way. There will be the best DPS/tanking/healing builds, and that's what people will choose or be forced to use to get groups. It's how all MMOs turn out. The only difference here is you may be able to choose which buffs you want to bring to the group. Otherwise, everybody will be using cookie-cutter builds.

For example I'm specing my Bladedancer for high attack rate, damage, stealth and crit. The only reason I even grabbed a class was to max out crit rates/stealth (assassin). The other class (rift stalker) was for defense and damage while the class of Bladedancer itself buffs my dodge percentage and attack speed/combos. You can see already that if instead of choosing, say Assassin I could have chose something like Nightblade which mixes in magic for improved DPS.

I got a Beta which turned me off when I found out it was nearly a 2Gig download with only 2 days to go in my 3 day trial.

I used to play Aion, which even though the curve was fixed on grinding, it was still bad. Aion was a very pretty game though.

I wish an MMO can come out that eliminates the grind.. may peak my interest again.

Found a good guild to join for the game, seems right down my alley. If any Neowinians are picking up this game, and interesting in joining a guild, here's the description.

Havn't seen many guilds that catch my fancy so I started one up myself. Technically UC has been around for some years, but it was a name I used for an xbox live based clan/club. So pretty much just think of this as a brand new guild, formed just for Rift.

Guild Focus:

UC will primarily be a PvE raiding guild focusing on progression, but there will likely be a few PvP folks for the Warfronts. I know I plan doing some, but it won't be forced and we'll be on a PvE server. Raiding also will not be a requirement. I'd say I run a casual guild for the most part, but I have no problem laying down the law if I have to. I'm a big meanie sometimes, ask around. Most likely will stick with smaller numbers. Shooting for around 40-50 members and then recruitment will slow down so we all get to know each other a little better.

Requirements:

Age 18+

Willing to learn and play well with others

Able to take, as well as give constructive criticism. Don't be rude to your fellow guildies (nor other gamers for that matter).

We will be using Ventrilo

Raiding Info:

This is where most current guilds don't do what I'm looking for. A lot are doing a 3 or 4 (or more) nights a week kinda thing, but I'd rather do a 2 night and 1 Saturday afternoon type schedule. I'm hoping this will resolve some issues I've seen in the past.

Wednesday & Thursday will be evening raids, and run from 8:00pm EST to 10:00pm EST

Saturday will be an afternoon raid, run from 2pm EST to 5pm EST

Loot will be handle with a DKP system but I won't go into the full details here. Feel free to check the forums for the current writeup which was originally done for EQ2. Imagine it'll be roughly the same, cept for the money.

That about wraps it up I guess. I'm pretty terrible at making these recruiting threads, but I have the United Chaos forums up & running. Feel free to PM or post here for questions about me or the guild. Thanks.

Here's the sign up forums

The guild I run with has been around since 1999. I'm not sure how many of us will be in

Rift (I've already pre-ordered), but I know quite a few will at least try it. SW-TOR will have

a HUGE following within the Guild:

http://www.calloffate.com

Just a quick note: We JUST changed our entire website to a whole new design.

Thus, you won't see most of the old content in the forums and so forth.

so ayase from ncsoft(aion) is the new EU CM for rift.

he's generally regarded as the better CM in aion, although when youre competition is a guy who uses his CM twitter to post about last night's dinner and foursquare, and using your in game admin powers to interfere with pvp on regular servers, it's not hard to be liked by the playerbase.

one of the last things he did in aion was claim that hte so called major content patch could've been charged for along the lines of the average wow expansion. this is a content patch that added 2.5 small zones and 5 levels to the game.

now i can't judge him too harshly, as he did read and post on fansites for the game and occasionally used his pull to take a second look at people's bans. but realistiically one or two fo the other CMs including jr CMs were more upfront about actually useful information and had actual legit toons on some servers, even if one of the CMs was known for abusing her power to ban people on her server she didn't like.

what does this mean for rift? they've got a new PR guy who's last job was eating **** for one of the ********* most lied about games in recent years, and being known in that game for actually doing his job compared to some other PR guys working on that game. so basically he's just going to say whatever his bosses at trion tell him to say.

ZAM was giving out free Rift VIP keys. They're all gone now. Free key to the first person who adds it to their account:

N776-YN6L-TKKD-QT7K-JCYN

Grr, already taken. Would be nice if the one who took it posted so. Ah well...

So after much debating with myself whether i wanted to spend the $10 extra, i took a leap of faith and pre-ordered the Digital Collector's Edition off Steam. Now on the Rift site it says to apply my pre-order code, is this just the CD key on steam? I activated that through the site, but I'm not sure if steam is supposed to send me some separate code to get VIP access or not.

yeah the cd key on steam should do it.

i'm downloading the client right now. kinda slow and weird in a way i guess. not overly impressed it's another one of those mmo's you have to log in to patch,as i like to patch up then pay for game time.

Yup, Steam CD key did the trick. The launcher may very well change in the future, it's only closed beta after all. Also, are you meaning slow as in download speeds? I was hitting great DL speeds. I have always wished that Steam could automatically update MMOs, though. It would be great to not have to patch manually, but i imagine it would create a bunch of problems for the companies.

I'm thinking of going Cleric for beta 5, and then giving Mage an attempt in beta 6. Shaman seems like a blast to play, but I'm trying to decide if i want to go a 2 soul route, or 3. Too many options!

i'm gonna try a mage type toon. i hear they have really slow casting speed though. there some kind of warrior caster hybrid soul but i tend to regret rolling mdps in mmo's and it's one intersting soul in an archetype filled with stuff i don't want to do.

but yeah i was getting 471kbps from teh launcher yesterday. and the whole logging in to patch thing is always annoying imho, just because i like to patch up the game and then pay for game time. it's actually one of the factors holding me back from resubbing to STO right now.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • I'm still on Windows 10 22H2 because I didn't want to deal with all the issues in Windows 11, so I waited almost a week before installing the latest Patch Tuesday update (KB5094127), I went ahead and did it, and it was a huge mistake—ever since then, my File Explorer has seen a performance drop of about 30% when transferring large files... Once again, Microsoft has outdone itself! This update cannot be uninstalled, either through the Control Panel (via Settings) or by accessing Advanced Startup Options. The only possible alternative would be to use system restore points, but I’d have to reinstall all app and driver updates (and there’s no guarantee it would work). Or there’s the “nuclear option” of a in-place repair without losing files or apps, but even then, all my customizations would be lost! Microsoft just can’t help but mess everything up! Way to go, Microsoft! But I still don’t want your c****y Windows 11!
    • Microsoft: Windows 11 could finally solve a major issue across AMD, Nvidia, and Intel GPUs by Sayan Sen While Microsoft has been trying to improve it, Windows 11 is definitely not flawless, as even today some issues are taking a year to publicly acknowledge. However, one area of trouble that may finally see much better results soon is graphics driver crashes. Work on graphics driver timeouts, also called Timeout and Detection Recovery (TDR), is not new as the latest WDDM 3.2 also has specific improvements regarding it. Windows Display Driver Model (WDDM) version 3.2 is supported on Windows 11 24H2 and 25H2. However, with the upcoming version 26H2, TDR crash diagnosis could go to the next level as Microsoft is introducing a new DirectX 12 API feature called "DirectX Dump Files". Similar to how system memory dump files work when a system crashes or freezes or encounters any such major issue, DirectX Dump Files (DDF) will essentially record a snapshot of the GPU execution right at the moment a graphics-related crash or hang or freeze occurs, so that developers can better understand and diagnoze these TDR and timeout detection errors. The dump will be available as a .dxdmp file for analysis and it will be a comprehensive dump file generated with detailed insights about the hardware, drivers, Windows, as well as the affected application. This should be another welcome change in this department. Earlier at GDC 2026, when the technology was first debuted, Microsoft had shared more details regarding it. The company had explained how DDF is designed to gather data from every layer of the graphics stack into a single file, eliminating the need for developers to manually correlate logs from multiple tools. As mentioned above, the dump can contain a lot of useful details like GPU hardware state information such as register values, shader program counters, page fault virtual addresses, shader memory data, and command buffers. Alongside that, it also captures DirectX runtime and kernel information, including D3D objects, pipeline state objects, device error data, adapter details, and CPU call stacks. Microsoft says the feature has been built around two primary use cases: retail device removals and local device removals. The former allows developers to collect crash information from end users' systems in the field, while the latter helps QA teams and developers investigate issues on test machines. Developers will also be able to include up to 2 MB of custom application data through new D3D12 APIs, providing additional context for troubleshooting. In addition, Microsoft is introducing three dump collection modes ranging from zero-overhead capture, which has no runtime performance impact on supported hardware, to higher-detail modes that collect more vendor-specific debugging data. On compatible Tier 2 hardware, zero-overhead dumps will be enabled by default, meaning developers may begin receiving useful crash diagnostics without making any code changes. The table below explains the three tiers: Tier Description NO_OVERHEAD Enables crash capture with no runtime cost and is suitable for broad deployment MEDIUM_OVERHEAD Provides a balance, capturing additional diagnostic data with moderate impact HIGH_OVERHEAD Collects the most detailed GPU and driver state available, enabling deeper investigation at the cost of higher runtime overhead In terms of availability, the company expects broader release to be around the fall of 2026, which should be right around the time when Windows 11 version 26H2 lands. Right now, DirectX Dump Files are available as a preview and currently, only AMD has the compatible AgilitySDK Developer Preview driver version 26.10.07.02. You can find the official announcement post here on Microsoft's website.
    • And with SO much better perf than the laggy mess that is Files.
    • BrowserOS 0.46.0 by Razvan Serea BrowserOS is a free, open-source Chromium-based browser that runs AI agents natively, offering a smarter, more productive browsing experience. It supports Chrome extensions and integrates AI agents to automate tasks, fill forms, and streamline workflows. Your data stays on your computer: you can use your own API keys or run local models via Ollama, making it a privacy-first alternative to tools like Perplexity, Comet, or Dia. With built-in productivity tools and app integrations, BrowserOS boosts efficiency while keeping control firmly in your hands. Being Chromium-based, BrowserOS lets you effortlessly import your bookmarks, passwords, and Chrome extensions in just a few clicks. BrowserOS works with OpenAI GPT models, Anthropic Claude, Google Gemini, and local AI models via Ollama or LMStudio. You can use your own API keys and effortlessly switch between providers. BrowserOS Agent Your AI productivity assistant that organizes and manages your browsing effortlessly Quickly list, group, or close tabs Save and resume browsing sessions Search your history and organize bookmarks Switch instantly to the tab you need BrowserOS Navigator – Automate web tasks with ease Navigate websites and search automatically Interact with pages without manual effort Handle repetitive tasks in seconds What makes BrowserOS special Feels like home - same familiar interface as Google Chrome, works with all your extensions AI agents that run on YOUR browser, not in the cloud Privacy first - bring your own keys or use local models with Ollama. Your browsing history stays on your computer Open source and community driven - see exactly what's happening under the hood MCP store to one-click install popular MCPs and use them directly in the browser bar (coming soon) Built-in AI ad blocker that works across more scenarios! BrowserOS 0.46.0 changelog: Run Claude Code & Codex right in your browser — We've extended the agent harness to bring full coding agents into BrowserOS. Claude Code and Codex now come bundled and plug straight into the assistant, so you can drive your browser with the agent — and the subscription — you already use. A brand new experience — A redesigned new tab, a calmer composer, and a rebuilt command center for switching between agents. The whole assistant is cleaner, faster to reach, and easier to live in. New MCP tools — We rebuilt the browser tool surface from the ground up — a tighter, more reliable set of tools for agents to drive the browser. Plus one-click install of BrowserOS as an MCP server into the agents you already run, with automatic URL sync. Chromium 148 — Updated to the latest Chromium base with all recent upstream fixes and security patches. Streamlined — We've pulled back a few features that weren't getting much use — Skills, Soul, and Memory — so we can focus and ship better versions of them soon. Download: BrowserOS 0.46.0 | 181.0 MB (Open Source) Download: BrowserOS for macOS | 485.0 MB Links: BrowserOS Homepage | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • Week One Done
      Jordan Smith earned a badge
      Week One Done
    • Reacting Well
      BizSAR earned a badge
      Reacting Well
    • First Post
      AndreaB earned a badge
      First Post
    • Week One Done
      Huge Trailer earned a badge
      Week One Done
    • Week One Done
      Classifyskilleducation earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      591
    2. 2
      +Edouard
      187
    3. 3
      PsYcHoKiLLa
      77
    4. 4
      Michael Scrip
      75
    5. 5
      Steven P.
      67
  • Tell a friend

    Love Neowin? Tell a friend!