Good DSLR for a beginner


Recommended Posts

Hello,

I am looking to take a camera course, a requirement I've noticed is a DSLR that has RAW capabilities.

Could anyone advise me what a good camera for a beginner would be? I'm looking to spend between ?150 - ?300.

There are a few on Amazon that take my eye, but I'm not sure whats best. Ideally I would like a LCD and some automatic settings to aid me.

Many thanks.

Link to comment
https://www.neowin.net/forum/topic/964596-good-dslr-for-a-beginner/
Share on other sites

All dSLRS have Raw capabilities ( olympus cameras I think using their own raw format, as does nikon too )

With that budget any entry level dSLR from Canikon duopoly would be alright ( Canon or Nikon). I would get the cheapest one and then later on, buy according to your needs.

This may sound biased and all of you may disagree with me, but I have a Sony A450 and that's not bad for a beginner, i'm just starting out with SLRs as well, as the interface explains what each function does clearly. The only issue is metering issues, something that's easily corrected in Adobe Bridge if you shot in RAW.

BTW all SLRs have their own RAW format Sony's being ARW, Nikon's is NRW, Canon use CRW and Olympus use RAW.

Oh I agree, Sony makes good entry level dSLRS however, not sure about image quality on those, as i've never owned, never been interested in one. ( yet :p) Though maybe you can state why you decided to go with sony, over other brand when making your purchase, to give the OP some intel :)

Oh I agree, Sony makes good entry level dSLRS however, not sure about image quality on those, as i've never owned, never been interested in one. ( yet :p) Though maybe you can state why you decided to go with sony, over other brand when making your purchase, to give the OP some intel :)

np, I'll try and keep it short!!!

I was looking at the Canon EOS450D, sadly discontinued, and spoke to the guys in the shop and they recommended the Sony A450 to me.

Instead of a 12.2MP sensor it has a 14MP APS-C CMOS sensor, support for both SD and MS cards which has a switch to choose which one to record the images to, support for A-Mount Konica Monolta Lenses, seeing as the camera division of Minolta was sold off to Sony this isn't surprising.

The A450 is actually a midrange camera but surprisingly easy to use, i've managed to get really decent images out of it as well and i'll post some on here, if I can, to give an idea of image quality (Looks like it'll be a link to Skydrive or a similar website as the RAW files are 7MB+).

OP, you need to remember that a Megapixel rating isn't what makes a great picture, that's up to the photographer. I've got decent pictures, some approaching SLR quality, out of a 5MP cameraphone. What you need to look for is one that suits your needs as well as being easy for you to use. That's a very subjective issue and we can only give you our opinions on the Cameras we've used, I would go into a Camera store having chosen at least three models from different manufacturers and try them out before buying. I would also consider going to a smaller shop to buy as larger shops will push you towards models that make the most money.

Moved to Digital Camera Lab

I started off with a 400D and quickly found it limiting. However the lowest range DSLR canon do atm is the 550D. It seems like a good place to start, i haven't tried one personally but it has strong stats. If your feeling adventurous move up the scale a bit to the 60D.

OP, you need to remember that a Megapixel rating isn't what makes a great picture, that's up to the photographer. I've got decent pictures, some approaching SLR quality, out of a 5MP cameraphone. What you need to look for is one that suits your needs as well as being easy for you to use. That's a very subjective issue and we can only give you our opinions on the Cameras we've used, I would go into a Camera store having chosen at least three models from different manufacturers and try them out before buying. I would also consider going to a smaller shop to buy as larger shops will push you towards models that make the most money.

Best advice. I for one went with nikon, because Canon (450d) felt like a toy compared to the Nikon D50 back in the day (when Sony hadn't bought minolta yet). Then I bought a D5000 because ATM it had better higher ISO capabilities than the canon equivalent ( 500d I think...) PLUS I had some nikon glass already so...

Why not post a couple of jpegs in our digital gallery :p

Moved to Digital Camera Lab

I started off with a 400D and quickly found it limiting. However the lowest range DSLR canon do atm is the 550D. It seems like a good place to start, i haven't tried one personally but it has strong stats. If your feeling adventurous move up the scale a bit to the 60D.

Yeah... I went with a "midrange" D5000 and man I regret it, the more you learn and shoot, the more you know how to use the features and start to notice or the lack off, as an example, the D5000 doesn't have a wireless commander mode for external flash which I thought I would never need, boy was I wrong...

Moved to Digital Camera Lab

I started off with a 400D and quickly found it limiting. However the lowest range DSLR canon do atm is the 550D. It seems like a good place to start, i haven't tried one personally but it has strong stats. If your feeling adventurous move up the scale a bit to the 60D.

The 550D (T2i) or the 500D (T1i) are both rated highly for entry level cameras. They're probably on the higher end of the entry level, so you can't go wrong for the money. I love my T2i as I traded up from an Xti. Whatever camera you get you'll need to back it up with a nice lens. I've seen excellent cameras held back by poor lenses, and poor cameras excel with good lenses.

Good luck!

Best advice. I for one went with nikon, because Canon (450d) felt like a toy compared to the Nikon D50 back in the day (when Sony hadn't bought minolta yet). Then I bought a D5000 because ATM it had better higher ISO capabilities than the canon equivalent ( 500d I think...) PLUS I had some nikon glass already so...

Why not post a couple of jpegs in our digital gallery :p

I'll certainly post some images, I don't have them here, i'm at home and the external drive is at my term time address.

I read Digital Camera Magazine and have learned a lot from the tutorials within it. The reviews have also been helpful in finding the right extra kit to buy as well.

This website is also helpful Warehouse Express. They charge for delivery but it is next day, most items have reviews and you can also chat to the staff for help, I bought my Tamrac Expedition 3 Camera Bag from them.

The only thing I didn't like about the EOS450D is that it has the IS, Image Stablisation for the benefit of the OP, built into the lens. This means that only Canon and third party lenses that are built specifically for Canon cameras will have IS, it also makes the lenses more expensive than ones for other cameras.

OP, I would also look for a camera with a kit lens, it'll cost more initially but it means that you won't have to spend extra on a lens.

I would look into buying a body only, then getting a 35 or 50mm lens (preferably 35). If you're completely new to photography, you shouldn't be learning on a zoom lens. Nor should you be using autofocus. Also, make sure that the ISO, f-stop, and shutter speed are all easily accessible in manual mode.

The nice thing about learning how to shoot on film was that it was cheap to get a fully manual 35mm camera that took great, high-resolution photos, and only had enough dials to take a picture. All digital cameras unfortunately load up the number of on camera features, and the entry level ones often rely too heavily on face-finding features.

I would look into buying a body only, then getting a 35 or 50mm lens (preferably 35). If you're completely new to photography, you shouldn't be learning on a zoom lens. Nor should you be using autofocus. Also, make sure that the ISO, f-stop, and shutter speed are all easily accessible in manual mode.

The nice thing about learning how to shoot on film was that it was cheap to get a fully manual 35mm camera that took great, high-resolution photos, and only had enough dials to take a picture. All digital cameras unfortunately load up the number of on camera features, and the entry level ones often rely too heavily on face-finding features.

This isn't bad advice but keep in mind the OPs budget of ?150 - ?300, that's not really enough to get a top entry level camera and a separate lens.

Everyone has to learn how to use a zoom lens at some point why not now, I did!!!

I also think that OP should leave some settings on Auto for the moment, until they are ready to move onto manual i.e. when OP starts the camera course.

This isn't bad advice but keep in mind the OPs budget of ?150 - ?300, that's not really enough to get a top entry level camera and a separate lens.

Everyone has to learn how to use a zoom lens at some point why not now, I did!!!

I also think that OP should leave some settings on Auto for the moment, until they are ready to move onto manual i.e. when OP starts the camera course.

Well, you can get a kit lens then sell it. Everyone sells a cheap 50mm. Zoom lenses, which I use extensively, can be detrimental to beginners trying to get the hang of composition. They also won't have the wide aperture of an inexpensive prime, which brings up the issues of hunting out good light sources and limits your composition some.

As for auto settings, I'm against learning with them. Remember, everyone used to know how to shoot "full-manual" (albeit your iso was pre-determined). It's only recently, and in many respects because digital cameras have too many settings for too few buttons, that auto and semi-auto modes came about. If there's really a need to start off with some assistance, then aperture priority is probably the best semi-auto mode to learn in.

Just my two cents. Learn everything, then decide what you're ok with letting the camera control.

Well, you can get a kit lens then sell it. Everyone sells a cheap 50mm. Zoom lenses, which I use extensively, can be detrimental to beginners trying to get the hang of composition. They also won't have the wide aperture of an inexpensive prime, which brings up the issues of hunting out good light sources and limits your composition some.

As for auto settings, I'm against learning with them. Remember, everyone used to know how to shoot "full-manual" (albeit your iso was pre-determined). It's only recently, and in many respects because digital cameras have too many settings for too few buttons, that auto and semi-auto modes came about. If there's really a need to start off with some assistance, then aperture priority is probably the best semi-auto mode to learn in.

Just my two cents. Learn everything, then decide what you're ok with letting the camera control.

I would certainly agree, I tend to shoot in Aperture priority mode but started with auto, I do change from the current settings when needed though, it's something you learn really, isn't it. I'm just trying to find a new lens though as the kit lens I got with it is limiting (18-55mm btw), which isn't easy.

I'm guessing you started with a 35mm fully manual SLR?

I'm guessing you started with a 35mm fully manual SLR?

Yup, with film. Auto cameras were available (and some digital cameras existed), but we weren't allowed to use them in class.

Also had to shoot in black and white, which is a good way to learn these days, although not nearly as limiting as it was with film.

This is within your budget: http://www.amazon.co...93753881&sr=1-9

As a Sony user, I can say that their entry range cameras are very decent, the A2x0 series does not shine at higher ISO settings but is very good at lower settings. Also you get in-camera IS for ALL lenses, including fast primes. The only consideration for your course is if you're going to be using external studio lighting you'll need an adapter to use them (5 pounds shipped on ebay tops) since Sony uses a different (read: more modern) hotshoe design.

Also, the big advantage to Canon/Nikon is that a lot of people are likely to have those in your class so there is a chance you could borrow some gear you might need.

These are the other options available from the other 3 manufacturers (Olympus only does 4/3s, which is not as good an option IMO).

http://www.amazon.co...3753924&sr=1-30 (From what I've read, this is the best one in low light, but the Pentax system is slightly more limited than the Sony system)

http://www.amazon.co...93753881&sr=1-3 (This is the worst of the bunch since it is a very ancient design that, for some reason, Canon still sells plus it comes with a non-IS lens)

http://www.amazon.co...93753992&sr=1-2 (the D3000 was only like 15 pounds less, so I skipped it as the D5000 is vastly superior, but it costs significantly more, at this price point you're competing against different cameras from Sony and Canon).

Well, you can get a kit lens then sell it. Everyone sells a cheap 50mm. Zoom lenses, which I use extensively, can be detrimental to beginners trying to get the hang of composition. They also won't have the wide aperture of an inexpensive prime, which brings up the issues of hunting out good light sources and limits your composition some.

As for auto settings, I'm against learning with them. Remember, everyone used to know how to shoot "full-manual" (albeit your iso was pre-determined). It's only recently, and in many respects because digital cameras have too many settings for too few buttons, that auto and semi-auto modes came about. If there's really a need to start off with some assistance, then aperture priority is probably the best semi-auto mode to learn in.

Just my two cents. Learn everything, then decide what you're ok with letting the camera control.

I wouldn't say it was *that* recent - my thirty year old A-1 has Av/Tv/Auto on it :p. Damn thing's light meter is a hell of a lot better than my 40D's as well :(

I'm not sure if this is a dumb question, but do most, if not all, DSLR camera shoot video also?

For example, I'm considering: http://www.amazon.co.uk/Sony-DSLRA290L-Digital-Camera-SAL1855/dp/B003S9X6U6/ref=sr_1_9?s=electronics&ie=UTF8&qid=1293753881&sr=1-9

I'm not sure if this is a dumb question, but do most, if not all, DSLR camera shoot video also?

For example, I'm considering: http://www.amazon.co.uk/Sony-DSLRA290L-Digital-Camera-SAL1855/dp/B003S9X6U6/ref=sr_1_9?s=electronics&ie=UTF8&qid=1293753881&sr=1-9

Most newer dslrs shoot video yes but I would never recommend getting one on the strength of its video shooting. Pictures are what they're for and what they do best - if you want video get a camcorder.

The Nikon d40 is a fantastic beginners camera. Also have a look for a second hand Nikon D5000 - brilliant camera.

i have the nikon D3000 dslr....it is a great camera. it takes some beautiful shots. before we bought it. some of the local professional camera shops around and most professional photog mags said the the d3000 was the best entry level dslr on the market at the time.

This topic is now closed to further replies.
  • Recently Browsing   0 members

    • No registered users viewing this page.
  • Posts

    • KataLib 5.3.0.0 by Razvan Serea KataLib is more than just a music player — it's a complete audio suite designed for music lovers and creators alike. It combines a powerful audio player, a flexible metadata editor, a capable audio converter, and a music library manager into one streamlined application. Core Features: Audio Player Enjoy seamless playback of virtually any audio format or even streaming video files. DJ Mode lets you mix tracks with manual or automatic crossfades. You can also load and save WinAmp-style playlists for quick access to your favorite sets. Audio Converter Convert between a wide range of audio formats effortlessly. Trim or normalize your output automatically, and even extract audio from streaming video sources. Ideal for preparing files for different devices or platforms. Metadata Editor View and edit ID3v2 tags and other metadata. Batch edit multiple files at once, and fetch missing information directly from the MusicBrainz database. You can also apply or update album art with ease. Music Library Manager Organize your entire audio collection, search across tracks instantly, and download cover images from the internet — or use your own custom artwork. KataLib makes it easy to keep your library tidy and enriched with useful info. Supported Formats: KataLib supports a wide range of both lossy and lossless audio formats: Input: OPUS, AAC, FLAC, M4A, MP3, MP4, MPC, APE, AIF, MKV, AVI, MOV, FLV, WEBM, Ogg Vorbis, WAV, WAVPack, WMA, AC3, OGA, MP2, MPGA, MPEG, DTS, M4B, DSD (DFS) Output: OPUS, FLAC, M4A, MP3, Ogg Vorbis, WAV Under the hood, KataLib uses the trusted FFmpeg engine for audio conversion and media playback, ensuring compatibility with virtually all mainstream media formats. KataLib 5.3.0.0 changelog: Added Option to select the Zoom level of the Oscilloscope visualizer. The taskbar button of the app now displays the progress of its processing tasks. The metadata text of the Visualization Video can now be aligned by the user. We can now reorder the order of the Visualizers and Metadata, in the Visualization Video Setup dialog, by removing any item and adding it again. It will be added at the end. Changed The font size of the Visualization Video can now be more than 30 points. Updated yt-dlp library to version 2026... Fixed Opening the Visualization Video Setup dialog could fail if the settings were wrong. Sometimes there were false duplicates in the Rename Tracks dialog. Tracks without metadata appeared without title in the Recent menu. Download: KataLib 5.3.0.0 | 90.0 MB (Open Source) Links: KataLib Home Page | Github | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • EA Sports UFC 6 review: Brutal, satisfying, and surprisingly accessible to newcomers by Pulasthi Ariyasinghe EA’s UFC series of fighting games has been putting out games for over 10 years now, but it’s a series I have never spent any time with. As a PC guy, the series being console-exclusive is the primary reason for that. The latest entry to the series, EA Sports UFC 6, is still not coming to PC, but I have an Xbox now. When EA reached out to see if I could have a crack at the game and give my opinion about it, I finally got the chance to see what this franchise is about. I have spent about a week playing UFC 6 on the Xbox Series X. Despite my lackluster skill with fighting games, I still have fun with entries like Street Fighter and Tekken. I quickly came to realize this is a different kind of fighting game, not the arcade titles I am usually dabbling with. Most of the week that I spent playing UFC 6 was in the career mode, trying not to get knocked out while slowly improving my combos and reactions. The review below will be from the perspective of a newcomer to the series and an amateur fighting game fan, so please forgive any mistyped lingo or series-staple mechanics I am not comprehending. In the Ring Getting a solid hit in UFC 6 is satisfying. It’s probably the most satisfying impact reaction I have seen in a fighting game. The ripples in the muscles, the spray of sweat (and blood), the meaty sound, and the subsequent stumble all carry a lot of weight. If I miss a heavy swing like that, though, I already know that I'm in for a world of hurt from the incoming counters. The fighting is a real treat. The actions aren’t as snappy as arcade titles, so a miss feels like a much bigger mistake here. This slowness did take some getting used to, but I felt the improvement in my abilities even after a few drills with basic punch and kick combos. If I’m not deliberate with my actions in the ring, whether it be a hasty retreat or a flying punch, the possibility of getting instantly knocked out is always there. The head, chest, and legs all come with their own health bars, so guarding just one area is just asking for trouble. A few hits to the head, and it's game over. Meanwhile, you won’t even be able to stay on your feet if they get damaged enough, drastically lowering the total amount of stamina available for the rest of the match. I was also encountering a large range of fighting styles to customize my own fighter with. There are a huge number of real-life superstars here from multiple eras. It’s not as exaggerated as Street Fighter or Tekken, but the way they move, evade, throw punches, or even take steps is based on their real-life counterparts. I can see this being a big draw for any mixed martial arts fan. One feature I was surprised to see here was the 'Flow State' ability. As rounds progress, a power-up meter can give a temporary boost to the unique fighting style of the selected fighter, essentially boosting what they are good at. There is an entire visual effect that kicks in when activating this, too. The surprising part was seeing something like this in a game that feels like it’s aiming to be more of a simulator than an arcade fighter. My skill level is too low to use this exactly how the game wants me to, so I ended up triggering it whenever the opponent did it as well. Streamlined vs Authentic When I first started it up, UFC 6 asked me about my experience with the series. Being genuinely new, I took its advice and opted for a lowered difficulty level and 'Streamlined' controls. Quickly, I realized that this wasn’t for me. My chosen fighters were throwing random attacks, no matter what combination the game was trying to teach me. Win streaks were happening, and I was already getting bored out of my mind just a few matches in. Turning off this mode and switching to 'Authentic' controls fixed everything right up. I was now able to control my fighter with more precision than I expected. I could control each arm and leg, which body part my attacks would aim at, and the fully customizable controls for setting up unorthodox moves were a cherry on top. None of these made me an expert at the game, but at least I was being beaten up fairly. This is not a point against UFC 6, though. Giving the option for anyone to enjoy the game is always a good thing in my eyes. There is a lot of customizability in the difficulty, with everything from slow-motion reactions to specific assists being offered as toggles. If I had a friend coming over and wanted to try a quick 1v1, the streamlined controls option is one I’d consider to make it a light and fun fight. The one part of the fighting that did not click with me was the grappling. Being taken to the ground brings in an entirely new control mechanism involving mounts and submissions that feel more like quick-time events than the heavy, tactical fighting I had seen so far while standing. The game wants me to hold sticks in certain directions to change the position or pull off submissions, trying to do the opposite actions of the opponent. Even though I tried to get used to this gameplay, it just felt like a momentum killer, and I eventually just wanted to get back on my feet to get back into the action. Legacy and Career It was UFC 6’s career mode that I wanted to play the most when I started it up. I grew up with EA Sports games, and taking my team from the ground to the top has always been my favorite task. UFC 6 has that same option but also offers a more cinematic entrance to the career experience than I expected with ‘The Legacy’ mode. This mini-campaign follows an up-and-coming fighter, Chris Carter, who is attempting to reach the heights his father had reached in the sport. Starting with a small-time gym and coach, the story follows both his growth in the space as well as the growing rivalry with a friend and fighter, Danny Lopez. The fights in this mode are very good at introducing a newcomer like me to the sport and its varying techniques. Cinematics land between the major fights, showing the growing tension between the two fighters as the years go by, feeling the pressure to not miss out on the hard-earned chances. The dialogue can be a little corny at times, especially when the bar fights kick off, but I largely enjoyed the storyline. At the end of it, I was pretty much familiar with all the mechanics of the career mode, unlocking new skills and moves, and how I needed to approach fights, both outside and inside the ring. This story mode isn’t a very lengthy one, so don’t expect an hour-long campaign. Once the conclusion is reached, Carter’s journey continues as if it’s a normal career playthrough, though I decided to start over from scratch now that I have some know-how about the basics. The career mode is very streamlined, which is to be expected considering there isn’t a team to manage like in other EA Sports games. It’s the journey of one fighter. When a fight comes up in the calendar, I could choose how many weeks I dedicate to preparing for it at the gym. A longer prep time gives the opportunity to get my fighter’s fitness up (giving a bonus during fights), earn more money and points for unlocking new skills, and gain more fans to fast-track the rise to stardom. While that sounds like a lot of things to manage, it’s more like a few clicks. There is a social media menu that sometimes pops up with canned replies I can send to fans, and the sponsors are once again a single click away from being assigned as finished. It’s the training aspect that adds a gameplay angle. Using the money from winnings and sponsorships, I was hiring different types of trainers and learning fancier moves to use in the ring. One small thing I appreciated was that it was possible to injure each other during these training sessions. If a trainer goes down in a bad way while sparring, they won’t be available for the remainder of training. If my fighter is injured, it takes valuable time and resources to heal and recuperate. Just like in real life, it makes sense not to go so hard during training sessions and save that energy for the main event. Every training or sponsorship activity I took part in used up the days and weeks I had before the next fight, bringing a balancing element to the whole ordeal. There were times I simulated most of these to just get to the next fight, but the grind for gaining even the slightest bit of advantage while trying not to overdo it is an enjoyable one. Outside of quick fights and career modes, UFC 6 also introduces an almost museum-like mode to explore a trio of fighters considered to be legends of the sport: Max Holloway, Alex Pereira, and Zhang Weili. The aptly named Hall of Legends mode is unlike everything else seen in the game. Each of these fighters has entire levels dedicated to them that I could walk around in and explore their journey into the UFC. This includes footage from real-life fights and interviews about their original inspirations and training methods. Each of these spaces is almost like an interactive documentary. Once the highlights are done, the mode offers the opportunity to take over a deciding fight from the superstars. It’s an impressive transition. Going from the real-life televised event with crowds and commentary to immediately taking over in the game has some real hype behind it. Performance and visuals It’s clear to see that UFC 6 is going for a photo-realism look with its visuals compared to any other fighting game. The fighters don’t look great in selection screens. But inside the arenas, under the flood lights, surrounded by crowds, and facing an opponent, the visuals are more than impressive. As ghastly as it is to witness, things like blood spraying into the mat and muscles reddening as they get pummeled keep improving the immersion. The fluid animations help sell the illusion even further. A missed kick carries the momentum to require a corrective step. Hard punches that glance off blocks give off the air of a hit that still took some wind off the opponent’s guard. The special moves with flips and spins look mega awkward when missing, just as they do in real life. Suffice to say, the Frostbite Engine powering this game is one of the biggest strengths of EA development studios. Playing on the Xbox Series X, the 60 FPS gameplay did not miss the mark or cause any slowdowns that I could detect. I still wish this series were on PC to see just how far the developer can push the engine. One area I continue to have issues with, surprisingly enough, is the menus. The game has fast loading screens, but almost every menu I click through has a large amount of noticeable lag before it registers. This is immensely painful in the career mode, since I have to go through multiple menus between fights to train and do sponsorships, and having a 3-second pause when selecting a simple move between pages is the only time that made me quit the game. Thanks to Xbox’s quick resume, though, I was able to instantly jump back in the next day to the same point (and wade through more laggy menus). Conclusion My primary mission going into this EA Sports UFC 6 review as a newcomer to the series was to find out if this is a good jumping-in point for someone like me. Suffice it to say, the game passed that test with flying colors. Despite the high skill ceiling, the legacy mode introduction campaign, multiple types of accessible controls, and streamlined career had me picking up the basics and fighting styles much faster than I expected. I wish I had gotten to try out competitive multiplayer during my time with the game, too, but the lack of players in the pre-release version prevented this. The impressive visuals and animations, coupled with the impact physics that let me feel every punch and kick easily, made this the most immersive fighting game I have played. The only part that gave me pause was the grappling gameplay, which killed the momentum in most fights. The Flow State amplifying system didn’t hamper the experience, but I also felt like it made more sense for an arcade fighter, not this. Easily the most annoying thing about UFC 6 was its laggy menus, which I hope get some sort of fix later. Returning series veterans might have a completely different experience from me. But for a new fan like me looking to climb ranks and see fighters get floored in spectacular ways, UFC 6 doesn’t miss a step. EA Sports UFC 6 is releasing on June 19 across Xbox Series X|S and PlayStation 5 for $69.99. Ultimate Edition owners can already jump in via advanced access. This review was conducted on the Xbox Series X version of the game provided by EA.
    • No, Microsoft is obviously just spending money on maintaining a product with 0 users.
    • I disagree here sorry. The majority of their customers are corporations who are locked in to their eco system and have no choice. Private individuals don't contribute that much to their income.
  • Recent Achievements

    • Week One Done
      ssd21345 earned a badge
      Week One Done
    • Contributor
      MarkHughes4096 went up a rank
      Contributor
    • Dedicated
      jordanspringer earned a badge
      Dedicated
    • Rookie
      Rimplesnort went up a rank
      Rookie
    • One Year In
      Markus94287 earned a badge
      One Year In
  • Popular Contributors

    1. 1
      +primortal
      486
    2. 2
      +Edouard
      173
    3. 3
      PsYcHoKiLLa
      138
    4. 4
      ATLien_0
      94
    5. 5
      Steven P.
      79
  • Tell a friend

    Love Neowin? Tell a friend!