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I was very disappointed with my experience. It runs the way WoW used to run. What I mean by that is, if I am alone with no other players around, Ill get about 80-100fps. As soon as other players show up, my framerate drops to about 15-20. This is with an AMD 6950. It's just so depressing. It made me not even want to try the beta out any longer. I cancelled my preorder after about an hour of playtime. I hope you guys are having a better experience than what I did.

Getting good frame rate everywhere but the Jedi Temple on Tyhton. Loving this game, can't wait for launch. Me and a friend are playing the class the other plans to play at launch so we get to see the other in action but can skip out on the story.

Im so glad i got accepted into the beta test. This game is pre-beta broken and its out in 3 weeks. Some of the issues were pety things that should have been fixed 5 yrs ago in development. I played 2 weeks ago for the 3 days and then i played again friday / saturday (today). Cancelled pre-order and uninstalled the game. Was really hoping for this game but now i don't care at all about it.

Im so glad i got accepted into the beta test. This game is pre-beta broken and its out in 3 weeks. Some of the issues were pety things that should have been fixed 5 yrs ago in development. I played 2 weeks ago for the 3 days and then i played again friday / saturday (today). Cancelled pre-order and uninstalled the game. Was really hoping for this game but now i don't care at all about it.

idk what game you were playing but you didn't list a single problem. Where as for me this is a completely different game then I played last week. Last weekend made me doubt my day 1 purchase of the CE but this weekend has done nothing but assure me my money will be well spent. Ran a lot of quest with a friend and a number as solo. Frame rate and lag were great, voice acting great, quest writing great. I ran into only one bug and all I had to do was quick travel. Almost wanted to go from playing a JK at live to a JC as it is what I have played this weekend lol.

Almost wanted to go from playing a JK at live to a JC as it is what I have played this weekend lol.

Same thing happened to me last weekend test. I was planning on playing a Sith Inquisitor at launch, but played a Bounty Hunter last weekend just so I wouldnt burn out my class story and LOVED it, so changed my mind and going BH at launch

idk what game you were playing but you didn't list a single problem. Where as for me this is a completely different game then I played last week. Last weekend made me doubt my day 1 purchase of the CE but this weekend has done nothing but assure me my money will be well spent. Ran a lot of quest with a friend and a number as solo. Frame rate and lag were great, voice acting great, quest writing great. I ran into only one bug and all I had to do was quick travel. Almost wanted to go from playing a JK at live to a JC as it is what I have played this weekend lol.

constant stuck on run bug, and a new stuck walking backwards bug. Weapon kept dissapearing. couldn't loot (had to keep sitting down and standing up to get looting ability back), getting stuck constantly in walls or objects, on my bounty hunter i even got stuck in the air and had to use /unstuck which killed me and when i hit the revive button i got stuck again. Those were just some of the issues with this buggy as hell game. I realize its beta but the games out in less then a month and unless they have some super build held off from testing for release date this game will be needing ALOT of patches to fix this disaster. OH and i couldn't submit those bugs cause the bug reporting tool was broken.

I've thoroughly enjoy this testing weekedn, especially since it's my first time playing this game. There are a couple minor issues, but no show stoppers. A couple of places I got stuck simply walking but used force leap to attack a nearby mob, submitted a bug report for that. Alt tabbing out causes all of the textures to go black for a few seconds after returning to the game reported that. My volume control buttons quit functioning while in game, but function when I tab out. Nothing major, definitely want this from day 1.

Sorry about the speedhack comment :p

At any rate, this runs like ass on either of my rigs which is odd. I run Skyrim, heck ME2, Portal2, etc etc cranked and at blazing fps. The worst part is that as bad as this game looks on whatever defaults it started up with OOB, there's no way I could stomach this after turning detail down any further.

Ah well.

Killer graphics are one of the reasons I spend money on a game. If you argue that MMO's aren't meant to look sexy, I'll start a list of pretty much every other MMO out there that has better lighting/shading and detail better than this *iteration* of SWTOR.

It looks awful for the most part.

Well, Beta is Beta, so hopefully upon release things will have improved, companies will get their optimization out for hardware etc.

What's your setup like? I know you mentioned great, new games running very well I'm just curious.

It's ashame I wasn't able to participate in this beta, got an invite and all, but I am away from home until early this coming week. Maybe it would help change the sour taste the first beta weekend I got into left in my mouth (performance issues, leveling didn't keep up with quest progression, etc).

Based on others comments though there are still some pretty bad bugs. Like leaping into an area that you can't get out of without leaping, for one, it has a 20 second cd (if I remember correctly), then you have to have another enemy within range to leap to, you also can't escape the enemy you leapt to to get stuck in the first place (due to being stuck), in case you need to. While it is not a showstopper, they should at least use similar LoS mapping as they have for walkable terrain. Obviously LoS is going to go through the air more-so than movement, but at least make sure the enemy is in an area that the player can walk out of if they need to. It's like they use a bunch of invisible walls to limit movement, which in turn makes it very easy to get stuck, when all they need is to map the terrain and define what is and isn't walkable. If not walkable, player cannot move on that terrain.....simple as that. Then simply don't put that on every little rock and in every little nook and cranny.

Then of course there's the graphics. While I'll be the first to admit that graphics do not make a game good, a good game with good graphics is better than a good game with crap graphics. SWTOR has graphics on par (at best) with many of the free MMOs out there, the only problem is, in the last beta at least, it performs worse than many games out there (including other MMOs) with MUCH better graphics. Even if they fixed the performance issues, the game engine appears incapable of providing good graphics on par with today's common game engines, I would hate to see how the graphics engine in this game compares to those that come alive in the next year or two, it would be like comparing pong to crysis....

Killer graphics are one of the reasons I spend money on a game. If you argue that MMO's aren't meant to look sexy, I'll start a list of pretty much every other MMO out there that has better lighting/shading and detail better than this *iteration* of SWTOR.

It looks awful for the most part.

The graphics are fine, they are following KOTOR and KOTOR 2 Graphics, I agree that some of the textures are dire but this does not detract from the gameplay in anyway shape or form. This isnt trying to be Crysis 2 or whatever.

Anyone see any sites talking about post release content? I seen a site that talked about things that didnt make it in time for launch and things they are planning on adding no long after launch. Some where UI things, others were Guild ships, etc.. I can't remember the site.

Anyone know of some?

Anyone see any sites talking about post release content? I seen a site that talked about things that didnt make it in time for launch and things they are planning on adding no long after launch. Some where UI things, others were Guild ships, etc.. I can't remember the site.

Anyone know of some?

Some of that is bioware themselves. Pretty sure they have made mention of guild ships being something they want to get in quickly.

Well, so far I've been pretty impressed with gameplay.

I'm still disappointed in the graphics (especially skeletons, WTF??), and there are some

minor sound issues, but the gameplay, itself, has been fun as hell.

I've gotten all the classes to their advanced class and I can't decide which I want

to play at launch: Bounty Hunter Mercenary, or Sith Warrior Juggernaut. Those are,

by far, my favorite.

I REALLY enjoyed the open weekend, and I have gone from not buying the game to placing an order this week :D

Yes there are bugs still but its in beta and compared to some games I have played pre-release this game is looking in amazing shape bugs wise. Anyone remember Stargate Online (or whatever it ended up being called), a week before launch you were lucky if you could leave the starting room (yes room not area, leaving the area was another kettle of fish) OK that game died on its arse as you would be expected but this one seems to have a lot more going for it.

It is also heavily story driven I have seen so far and that makes it really good, level progression seems pretty close to spot on and even the boring Kill XX mobs is done in a slightly more interesting way than normal.

I'm totally looking forward to the crafting side of it, the crafting I did in the test weekend was just scratching the surface

The constant running to every place I need to get to is tiresome and a huge turn off for me. If there were some sort of fast travel, ala Fallout 3, then that would make the travelling perfectly fine. Once I've explored an area, I'm annoyed to have to travel through this same area, say, 10 more times because my destination keeps going from one side of Korriban to the other. I know there are two fast travel options, but one is useful every 30 minutes, the other, as far as I played, only traveled between two destinations. Both options still left me with lots of ground to run. Maybe this is typical for an MMO, doesn't mean it doesn't suck though.

That annoyance covered, I had fun playing with my Sith Inquisitor, but I can't see myself putting my anti-pay to play stance aside for this, even with as much of a Star Wars fan as I am. I know I would blow way too many hours on this (I did with Guild Wars); couple this with the fact I typically play solo and have been burned one too many times trying to play as a group and well, I guess MMOs just aren't for me.

The constant running to every place I need to get to is tiresome and a huge turn off for me. If there were some sort of fast travel, ala Fallout 3, then that would make the travelling perfectly fine. Once I've explored an area, I'm annoyed to have to travel through this same area, say, 10 more times because my destination keeps going from one side of Korriban to the other. I know there are two fast travel options, but one is useful every 30 minutes, the other, as far as I played, only traveled between two destinations. Both options still left me with lots of ground to run. Maybe this is typical for an MMO, doesn't mean it doesn't suck though.

It is normal, and i have no idea why somebody would play an MMO and want to be instantly ported to where you have to kill things. It removes the purpose of having a virtual world, and turnes it into a small room where the mobs come to you.

That would get boring

I Anyone remember Stargate Online (or whatever it ended up being called), a week before launch you were lucky if you could leave the starting room (yes room not area, leaving the area was another kettle of fish) .

It became the first couple minutes of Star Gate Universe pilot episode, lol

But i am also interested in the crafting,, or the version of it, as seems diffrent as there is no time from the player other then telling companion to do it

I REALLY enjoyed the open weekend, and I have gone from not buying the game to placing an order this week :D

LOL funny how that works. After finally getting to kick the tires this weekend, I've canceled my preorder. For me it doesn't even come close to living up to the hype.

This game seems to be a worthy successor of SWG ( pre NGE of course ! ) , I'm gonna buy it.

You're kidding right? Unless I missed the space portion where I can fly around in a X-Wing or a TIE fighter, or where if I want I can craft player housing or those same space craft I just mentioned, it's pretty much on par with CoH/CoV except it runs worse.

I had fun on the beta weekend too .. a few rough edges, like elements that are unclear or confusing, but very few for a pre-release game. Don't know why everyone complains about the gfx, they seem pretty good to me - massive amounts of detail in the world (especially impressive for an MMO), and a nice art style.

It's tempting me to get it, but the sheer amount of stuff makes me wonder if I could continue to play other games (especially WoW). Perhaps I'll trial it.

You're kidding right? Unless I missed the space portion where I can fly around in a X-Wing or a TIE fighter

Wait ... you do know about the space battles part, right? Obviously there wouldn't be those specific ships, but there *are* space battle quests.

You're kidding right? Unless I missed the space portion where I can fly around in a X-Wing or a TIE fighter, or where if I want I can craft player housing or those same space craft I just mentioned, it's pretty much on par with CoH/CoV except it runs worse.

From looking at the videos regarding space, it was fully expected and shown it was not freeform flying, and mimicked Rogue Squadron, how did you get the idea it was freeform flying like Xwing Vs. TIE. Also Player housing was not evel listed other then " its something we would like to do " somewhere in the depts of the internet.

So where was this hype you were getting, as its pretty much what was expected, shown, and described

Edit - and if your specifically looking for an Xwing or TIE, then you DEFINATLY didnt read into the game, if you did you would know its close if not WAY OVER 1000 years before Xwings and TIE's were developed, this is the time suring the Old Republic, before Palpatine,Palpatines teacher, and Palpatines teachers teacher

Wow ... I'm quoting myself :D

This game seems to be a worthy successor of SWG ( pre NGE of course ! ) , I'm gonna buy it.

Well ... I may have written this sentence above a bit quickly ...

Nothing, and I mean it, will ever come close to the mighty SWG in terms of gameplay mechanics (pre NGE of course :) ) !!!

The game comes across to me as a single player game that just happens to have other people playing at the same time. It's not something that would justify a monthly fee for me.

Correction: It's 8 different simultaneous single player games, one for each class.

But once you've played a class, there's not much different story-wise if you play that class again. It's just replaying the game you already played, not that there's anything wrong with that, I guess, if it's incredible the first time.

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    • The quantum search for Time's origin had an equally mind-boggling conclusion by Sayan Sen Image by Steve Johnson via Pexels A theoretical study from researchers at the University of Surrey suggested that the direction of time may not be fundamentally fixed in certain quantum systems. The work, published in Scientific Reports, examined how the “arrow of time” could emerge from microscopic physics and found that time-reversal symmetry can remain intact even in models used to describe processes such as energy loss and thermalisation. The arrow of time refers to the observed one-way direction from past to future in everyday life. In macroscopic processes, this is easy to see. Spilled milk spreads across a table and does not gather back into a glass, and heat flows from hotter objects to colder ones. These processes shape the common sense idea that time moves in a single direction. However, at the level of fundamental physics, many equations do not prefer a direction of time. Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. We also found a small but important detail which is usually overlooked – a time discontinuous factor emerged that kept the time-symmetry property intact. It’s unusual to see such a mathematical mechanism in a physics equation because it's not continuous, and it was very surprising to see it appear so naturally." The researchers also noted that deriving a one-way arrow of time from time-reversal symmetric microscopic dynamics remains an open problem across fields such as thermodynamics, statistical mechanics, particle physics, and cosmology. Their results suggested that some standard descriptions of irreversible behaviour in open quantum systems may be better understood using a time-symmetric formulation of Markovianity. According to the study, processes such as thermalisation, which are usually treated as irreversible, could in theory be described in a way that allows evolution in either time direction under the same rules. This does not imply that time reversal occurs in everyday life, but rather that the underlying equations do not strictly enforce a single direction. Overall, the findings suggested that the perceived direction of time may emerge from how physical systems are modelled and approximated, rather than from a fundamental asymmetry in the laws themselves. The researchers noted that this perspective could have implications for ongoing work in quantum mechanics, thermodynamics, and cosmology on the origin of time’s arrow. Source: University of Surrey, Nature This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing
    • A bit premature... 100% Marketing. Bizarre.
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