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I'm giving it a wait too for a couple of reasons:

- After suffering through Ultima Online and Everquest launches, I never jump in to a new MMO on launch day/week/month.

- The game just isn't that different from every other grind-and-level MMO around.

- It will be F2P before summer.

Silly you then.

Not really.

They may have a F2P option, up to level 10 or 20. But in no way will they go full F2P with micro-transactions. I would bet $100 on that. And you can hold me to that in a year, if you are feelin' froggy.

EDIT: Or before summer, as you say.

I don't see it going F2P. I honestly see it replacing WOW for most, but yeah Queues suck!! I usually had 1 hour queue times since Friday, I know they are going to suck even more tonight.

As someone suggested, about an hour before I close up shop, I'll use Splashtop (remote connection) and get in queue ^_^. It'll be ready when I get home.

I was just coming in here to ask those of you who have the game...how are the servers today?...but I guess that answers my question. This is why I always stay away from MMOs in their first week (at least).

http://www.swtor.com/server-status

It seems the early access servers are swamped, and the new ones are barely touched. They really should have split the servers, rather than make new ones. Most of the player base came in at early access, I would imagine.

Meh I have no real problem with queues, while in queue ill just Hulu. But I do expect them to drop after the grace perioud from the canclers and then after the 30 box time expires.

As far as bugs, haven't really noticed many, but iv been flying through as quick as possible to get back where I was in beta. ( I am now ).

But all in all queues are expected as well as trivial bugs. I don't expect game breaking, as that should be taken care of in beta, but anymore people don't beta a game to troubleshoot it. They just want a free game to play and don't ticket at all. ( which earlier noticed all my previous bug reports are still showing in the submit ticket section in the client, lol, they are replied to/closed, but funny they didn't clear them, or they are locally cached.)

I'm giving it a wait too for a couple of reasons:

- After suffering through Ultima Online and Everquest launches, I never jump in to a new MMO on launch day/week/month.

- The game just isn't that different from every other grind-and-level MMO around.

- It will be F2P before summer.

Doubt it will be F2P but that seems the norm. If it does it prolly won't be till next year at the least. That way they can get a full yearly cycle. On top of people tend to play more games in the summer due to no school. There is no way they are going to convert to F2P before then as its easier to get a subscription of 15 out of schoolers, instead if micro transactions that would more then likely be less.

Can't say I have ever experienced queues for the launch of any game, experienced plenty of server stability issues but not seen any evidence of stability issues in this yet.

thinking about it, not even during beta have I seen queues for games like MXO or LOTRO, or even EVE. Although I understand its pretty common practice for WoW but then they have a lot more subscribers.

Current estimates for this game is 1.5 Million subscribers, but nobody has any real evidence to support that

Haven't run into any queue issues yet.

I've been playing a Sith Juggernaut and it's pretty fun. I like how the class is designed, the talents are fun, the combat animations are great and the quests are interesting. I think the focus on lore while questing is going to be problematic for the ADHD WoW players that try to transition though. As someone who isn't a Star Wars fan I'm not really finding the lore to be very interesting either and I haven't tried tradeskills but I'm enjoying just about everything else. I kind of wish that walking/running didn't look so odd. Since there are no real footprints to speak of (that I noticed anyway) it really looks like everyone is running an inch off the ground and the ground textures themselves are pretty plain. Small nitpick though.

Haven't run into any queue issues yet.

I've been playing a Sith Juggernaut and it's pretty fun. I like how the class is designed, the talents are fun, the combat animations are great and the quests are interesting. I think the focus on lore while questing is going to be problematic for the ADHD WoW players that try to transition though. As someone who isn't a Star Wars fan I'm not really finding the lore to be very interesting either and I haven't tried tradeskills but I'm enjoying just about everything else. I kind of wish that walking/running didn't look so odd. Since there are no real footprints to speak of (that I noticed anyway) it really looks like everyone is running an inch off the ground and the ground textures themselves are pretty plain. Small nitpick though.

The small nitpick complaints mean the game is good and fun !! Thats a good thing.

The small nitpick complaints mean the game is good and fun !! Thats a good thing.

It's fun for sure, but I'm holding off on declaring it "Good" until I see what happens at level cap. That's the most important part of the MMO experience and it's where most of them fall flat sadly.

Look everyone looks for different things in an MMO, some like pvp, others are all about the end game content, and many like the quests and the journey. At this point im pretty stoked with the journey and the quests, on a per hour basis of gameplay ive gotten my moneys worth already and theres alts I want to get up yet so, I hope theres some robust end game content but thus far very much enjoying the game.

Its been the most stable launch ive seen of any MMO they have definitely learnt lessons from other mmo launches but yeah I havent seen ques since BC days of wow.

Warhammer had a pretty smooth launch also. But scale wise I think this is matching it. After I turned off shadows and closed all programs besides vent(I normally leave Firefox open when I game but not for SWTOR) I got my fps up a lot. For space combat, something that was tacked on to have space combat, I;m really enjoying it.

Look everyone looks for different things in an MMO, some like pvp, others are all about the end game content, and many like the quests and the journey. At this point im pretty stoked with the journey and the quests, on a per hour basis of gameplay ive gotten my moneys worth already and theres alts I want to get up yet so, I hope theres some robust end game content but thus far very much enjoying the game.

Couldn't have said it better. The game world and the story is worth every penny so far.

Sadly, I experienced my first queue yesterday on launch day. Luckily, it wasn't a massive queue (was less than 10 minutes), but hopefully that will calm down as time goes on. Launch day went surprisingly smoothly - other than the queues, the game was as it had been in the early access, so all in all, seems it was a successful launch.

Yeah the ques for most servers are pretty good the ones that are struggling are the 2 "unofficial oceanic servers" where many of the oceanic players have swarmed. worst I had was 1050 in que was about an hour to get in...I didnt mind, good time to get other stuff out of the way

Nah, I'd say the road there and the story on the way is what's important.

I'd like to believe that, but the story on the way to level cap can be the greatest ever and if there is no end game content with any staying power it's not going to work out so well. The goal of an MMO is to keep you coming back for more and where most of them fall short is that after you hit the level cap there is nothing really to do. I'm hoping this one is different but I'm not quite there yet so I can't really judge.

I'd like to believe that, but the story on the way to level cap can be the greatest ever and if there is no end game content with any staying power it's not going to work out so well. The goal of an MMO is to keep you coming back for more and where most of them fall short is that after you hit the level cap there is nothing really to do. I'm hoping this one is different but I'm not quite there yet so I can't really judge.

Often MMO that don't have any good endgame content didn't have good leveling content either.

Can't activate my retail key... this is enfuriating.

I get "Message Not Found" when I enter my key in. Tried multiple accounts, on different computers, different internet connections.

Really hating EA/Bioware right now. No CS response at all on this issue. No Twitter replies, no [email protected] replies in 72 hours.

Balls on them.

Picking this up shortly. Anybody joined a server with no/low que? Rather play with some people I can talk to and get some help from (played very limited during beta), but have no desire to join a server that's que'd to hell.

queues to Anchorhead ( PvP-East ) are actually slightly worse by 200-300 places @ 8 East Coast. only reason i can think of is its the first PvP in the list when alphabetical, and people just blindly clicking first thing they see to try and get in during Off-Peak.

Installing, guess I'll just see what they have up and pick something that looks promising.

Any worthwhile communities out there? Like to see what info people have complied on the various classes to get a better feel for them. I see the main site tells ya the roles (going tank more than likely), but would like to read up on people's personal experiences to get a better grasp.

Installing, guess I'll just see what they have up and pick something that looks promising.

Any worthwhile communities out there? Like to see what info people have complied on the various classes to get a better feel for them. I see the main site tells ya the roles (going tank more than likely), but would like to read up on people's personal experiences to get a better grasp.

If going empire Mask of Nilhus isn't too bad. Name on that server is Zarem.

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Time-reversal symmetry means that the same physical laws can describe a system whether time moves forward or backward. This has made it difficult to explain why irreversible behaviour appears in the large-scale world even when the underlying rules do not require it. Dr Andrea Rocco, Associate Professor in Physics and Mathematical Biology at the University of Surrey, described this contrast: "One way to explain this is when you look at a process like spilt milk spreading across a table, it's clear that time is moving forward. But if you were to play that in reverse, like a movie, you'd immediately know something was wrong – it would be hard to believe milk could just gather back into a glass. However, there are processes, such as the motion of a pendulum, that look just as believable in reverse. The puzzle is that, at the most fundamental level, the laws of physics resemble the pendulum; they do not account for irreversible processes. Our findings suggest that while our common experience tells us that time only moves one way, we are just unaware that the opposite direction would have been equally possible." The study focused on open quantum systems, which are quantum systems that interact with a surrounding environment. This environment, often described as a heat bath, can exchange energy and information with the system. The researchers used this framework to study how a direction of time might appear even when the underlying physics does not enforce one. A key part of the analysis involved the Markov approximation. This is a simplification used in many models where the system is assumed not to retain memory of its past states. The idea is that changes depend only on the current state, not on earlier history. This is commonly used when studying thermalisation, which is the process where a system settles into equilibrium with its environment. The study also used concepts such as master equations, including the Lindblad and Pauli equations, which describe how probabilities of different quantum states change over time. Another related model discussed was quantum Brownian motion, which describes the random-like movement of a quantum particle interacting continuously with its environment. In these descriptions, a “memory kernel” can appear, which is a mathematical term that accounts for how past states influence current behaviour. The researchers found that applying the Markov approximation did not break time-reversal symmetry. Even when the system interacted with an effectively infinite heat bath, the resulting equations of motion remained symmetric in time. This meant that the same mathematical description could, in principle, run forward or backward in time without contradiction. The study further showed that standard frameworks used in open quantum systems, including quantum Brownian motion and master equations like the Lindblad and Pauli forms, could be written in a time-symmetric way. These equations are typically used to describe processes that look irreversible, such as dissipation and thermalisation, but the results suggested they can also be interpreted as allowing evolution in both time directions. Thomas Guff, Research Fellow in Quantum Thermodynamics, said: "The surprising part of this project was that even after making the standard simplifying assumption to our equations describing open quantum systems, the equations still behaved the same way whether the system was moving forwards or backwards in time. When we carefully worked through the maths, we found that this behaviour had to be the case because a key part of the equation, the "memory kernel," is symmetrical in time. 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