110 members have voted

  1. 1. Which team will win the Constructor's Championship?

    • Red Bull Renault
    • McLaren Mercedes
    • Ferrari
    • Mercedes GP
    • Lotus Renault GP
      0
    • Williams Cosworth
    • Force India Mercedes
      0
    • Sauber Ferrari
    • Scuderia Toro Rosso Ferrari
      0
    • Team Lotus Renault
    • Hispania Racing Team Cosworth
    • Marussia Virgin Racing Cosworth
  2. 2. Which driver will win the World Driver's Championship?

    • Sebastian Vettel
    • Mark Webber
    • Lewis Hamilton
    • Jenson Button
    • Fernando Alonso
    • Felipe Massa
    • Michael Schumacher
    • Nico Rosberg
      0
    • Nick Heidfeld
    • Vitali Petrov
      0
    • Rubens Barichello
      0
    • Pastor Madonaldo
      0
    • Adrian Sutil
      0
    • Paul di Resta
      0
    • Kamui Kobayashi
    • Sergio Perez
    • Sebastian Buemi
    • Jaime Algersuari
    • Other (specify below)
      0


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Bernie said that everything has been agreed, but then walked away from Brundle without explaining :pinch:

What's with Alistair Cook's shirt? For all his wizardry with the bat, doesn't the boy know how to iron? I reckon he was checking out a tall hottie in tight jeans next to a beefcake while Broad was babbling :shifty:

this is a very bad and sad day for the sport. for me, the real winner is vettel today.

i really hope the rule will be changed back to valencia as otherwise its a clear manipulation.

sadly, most spectators are a bit "simple minded" and wont care they just see a ferrari car lapping 2 seconds faster now and think its cause they found 2 seconds in 4 weeks... yes, sure...

"....maintain the gap"

Red Bull scumbags.

:blink: Eh? Team orders are allowed this season now. Nothing wrong with that. Ferrari on the other hand, last season, when team orders were banned, they're the real scumbags.

Cracking bit of action at the end of the race!

I am not surprised that Red Bull gave out team orders to Webber in order to keep him behind Vettel.

Be interesting to see what the stewards say about the collision between Hamilton and Massa at the end there, but I can't see anything wrong with it!

:blink: Eh? Team orders are allowed this season now. Nothing wrong with that. Ferrari on the other hand, last season, when team orders were banned, they're the real scumbags.

I never said they werent?

I think its sad that Webber has to play 2nd fiddle to Vettel as was the case in 2010.

Pretty sure that the collision between Hamilton and Massa will be dismissed as racing incident.

All in all a good race. Can we keep the current rules please? This was the closest race for the victory we've had all season.

So much for no team orders at Red Bull! True colours shining on that one.

Great race today, Alonso smoked Vettel during the last stint, absolutely amazing comeback by Ferrari!

Schumacher was quite quick today too if not for that stop-go penalty.

Sucks to be Button, yet again with a retirement that wasn't his fault.

absolutely amazing comeback by Ferrari!

:rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl: :rofl:

Christian Horner so full of **** "...we didnt want to see the team give away a whole load of points", Red Bull were apparently a no team order team but both cars were 2nd and 3rd there were no points to lose unless he meant he didnt want Mark Webber to take points from Vettel. Webber needs to dump Red Bull in 2012.

Christian Horner so full of **** "...we didnt want to see the team give away a whole load of points", Red Bull were apparently a no team order team but both cars were 2nd and 3rd there were no points to lose unless he meant he didnt want Mark Webber to take points from Vettel. Webber needs to dump Red Bull in 2012.

They could have both crashed out. I thought they gave Webber his chance, but with a quarter of a lap remaining, the interests of the team came first.

Should have, would have, could have........... He could have jumped out the car and shot vettel with a rocket launcher, everyone can make predictions, Vettel had a kers issue and Webber was faster. Just goes to show when the car isnt up to spec Vettel isnt that strong a driver hence Webber pole and potential higher podium position.

They could have both crashed out. I thought they gave Webber his chance, but with a quarter of a lap remaining, the interests of the team came first.

It wasn't a quarter of a lap remaining, Christen said he gave Mark multiple orders to stop racing and he ignored them all, as he should have!

It wasn't a quarter of a lap remaining, Christen said he gave Mark multiple orders to stop racing and he ignored them all, as he should have!

Hmmm. I just heard the last order, which Webber obeyed, and found it reasonable. I would never condone such orders when a lap or more was remaining.

Errrrrrm, I'm pretty sure Horner would of told Vettel to back off in reverse situation. There was really no point in committing to the no team order policy. The simple fact is:

-Vettel was in front

-Vettel is the lead driver in terms of points

-Rival had taken a win

Webber was rightfully annoyed last year as it was clear team favouritism with the front wing if I recall, but this case, if he didn't again let Vettel past him from the start like his last pole, he is likely going to be in front. I really have absolutely no sympathy for Webber if he does indeed complain. And is all good and dandy that he can complain, but the simple truth is, he isn't exactly giving the team a reason to WANT him to be in front of Vettel seeing he didn't exactly applied pressure to Vettel to start the season, despite him being in what clearly is the fastest car.

And Red Bull themselves had seen how to wreck each other last season. And this was in a wet track, it doesn't take a kamikaze move, just takes a too aggressive pass in somewhere wet and it will ends in tears. You also have to look at Horner's perspective being you call him "full of ****", as a team, what do you really want to do. Yes, he painted it off worse as it is, as Webber was probably more likely getting past Vettel than having a crash, but there is no reason for such a risk. They got 2nd and 3rd, they really don't need to lose any more points to what could be a strong Ferrari from here on in.

At least Red Bull is unlike Ferrari in that at times it seems they are sabotaging Massa's race with really boneheaded strategy moves, irrespective of who is in front.

FIA should take a close look at kobayashi's telemetry, that guy has been brake testing in a race, last time he caused the heidfelds' renault crash, now MS's.

retarded stewards, giving retarded punishment, for a racing incident. :|

RBR handed Ferrari the win, & McLaren handed points to RBR :rofl:

i bet lewis will be ape**** right now for the fuel blunder :rofl:

Mark Webber says he ignored team orders in British Grand Prix battle

Mark Webber says he is 'not fine' with Red Bull's request that he hold position behind team-mate Sebastian Vettel in the closing stages of the British Grand Prix and ignored the instruction.

Webber caught Vettel in the final laps and mounted several overtaking attempts without success.

The Australian said he had received "probably four or five" messages from the team asking him not to attack Vettel, but declined to follow them.

Asked how he felt about the team orders, Webber replied: "I am not fine with it, no. That is the answer to that.

"If Fernando [Alonso] retires on the last lap, we are fighting for the win.

"Of course I ignored the team because I wanted to try and get a place. Seb was doing his best, I was doing my best. I wasn't going to crash with anyone.

"I try to do my best with the amount of one way conversation I was having - I was trying to do my best to pass the guy in front."

Last year at Silverstone, Webber famously quipped "not bad for a number two" over the radio after winning the race in the wake of the qualifying day favouritism row, which erupted when Red Bull took the latest front wing off Webber's car to put on Vettel's after the German's example had failed in practice.

Asked if he felt 'like a number two' again, Webber said: "Not really. I just want to race until the end. Four or five laps to go, they started to chat to me about holding my position. I wanted the points but I also wanted to get some more points as well."

Vettel said he could understand why the team wanted them to avoid racing each other, but also that he was happy to battle.

"I try to stay ahead, nothing wrong with that," he said. "If you have the cars quite isolated in second and third, with the first guy away and the fourth guy pretty far away, from the team's point of view there is no point racing and doing something stupid.

"The difference between second and third is not massive but we naturally try to race. I tried to hold position. I was struggling, Mark was faster and then there was the chequered flag."

Vettel added that he could not understand why a furore was developing over the issue in the press conference.

"I finished second..." he responded when asked if the result was a 'sham'.

"As I said earlier, Mark tried to pass me, I could stay ahead. Clearly you could see he is quicker. If I would not be racing then I would just wave him past, so surely the last thing you want is to do something bad to the team?

"If it was the other way around, there is no point - of course I would like to overtake Mark at that stage, so no point trying to do something stupid. I don't see why there is such a fuss.

"I think we were racing. It was not a scheduled 'I move right, he moves right, I brake here, he brakes there...' He tried to race me as hard as he could, he didn't find a way past.

"To me at this stage it is quite amusing."

http://www.autosport.com/news/report.php/id/93001

This topic is now closed to further replies.
  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. 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Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. 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Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. 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Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
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