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*installs Origin

*downloads bf3 beta to origin

*clicks play

*browser window launches :/

*ea page shows "Sorry, that page doesn't exist"

*???

*release it on steam!

I've since gotten around that problem but WTH, so many more hoops

Now it's saying I need the latest nvidia drivers 285.27, well I just downloaded and installed the latest drivers from the nvidia website and the latest is 280.xx !

Installing Windows is easier than this.

My feeling is their deadline / release date has probably crept up on them, and combined with some (clearly management induced) politics around not releasing it on Steam and it being pushed out over their own content delivery system, and a promise to deliver a public beta, they've simply thrown out an old build as a "box ticking exercise" to try and keep people happy.

As has been said, I think it'll do them more harm than good in the end. I feel sorry for the developers working for these big companies sometimes.

Well it's not a new practice. They did the exact same thing with BC2. The version of that game we "beta tested" was outdated compared to the retail release they had in line.

The only thing that makes sense is this is just the demo they had at Gamescomm and that is what they are giving people repackaged as a beta. They don't really need or want our feedback on the game at this point as far as I can tell.

I have no issues with teamwork on the PC version. In fact, I have 5 friends with the necessary skill and experience from previous Battlefield games. We have a ventrilo server that we use to communicate and often times, we do really well because of that. As for the Xbox 360, I have only a couple of close friends that I play with regularly but not all of them are on at the same time. It's usually just me and one other person which makes for a frustrating experience when we're the only people talking in our squad.

Also, has anyone noticed something peculiar about the squad system? It seems as though you can't create your own squad. You're either in one or you're not and most of the time, you can't choose which squad to join. Actually, I think that only happens with the Xbox 360 version. I remember choosing a squad in the PC version but not creating one (like you could in Bad Company 2).

I think this is their answer for BC2's squad hopping, but it has bad downsides though namely not being able to squad up with your friends

Well it's not a new practice. They did the exact same thing with BC2. The version of that game we "beta tested" was outdated compared to the retail release they had in line.

The only thing that makes sense is this is just the demo they had at Gamescomm and that is what they are giving people repackaged as a beta. They don't really need or want our feedback on the game at this point as far as I can tell.

My same thought exactly, maybe they already all know bugs and are just waiting for players to report bugs and just counter check them with their list

Now it's saying I need the latest nvidia drivers 285.27, well I just downloaded and installed the latest drivers from the nvidia website and the latest is 280.xx !

Installing Windows is easier than this.

you can join even if you don't have the latest drivers, you can just close the pop-up window and continue to play

Terrible game. Firstly I have to install the abortion that is Origin. Then, after installing the game and launching, I get taken to a WEBSITE where I have to download some stupid plugin? The server browser is literally your browser. Who thought that was a good idea?

Then there's the game itself. Choose somewhere to spawn and either get sniped or gunned down by a 3-5 man team in the space of a few seconds. Respawn, repeat. Didn't even get a chance to look around.

Battlefield would be infinitely better if it didn't have camping snipers ruining every round. Seems to share BC2s problem in that its incredibly punishing to solo/new players.

I'll stick with TF2/Nuclear Dawn.

Now it's saying I need the latest nvidia drivers 285.27, well I just downloaded and installed the latest drivers from the nvidia website and the latest is 280.xx !

Installing Windows is easier than this.

x86 http://us.download.nvidia.com/Windows/285.38/285.38-desktop-win7-winvista-32bit-international-beta.exe

x64 http://us.download.nvidia.com/Windows/285.38/285.38-desktop-win7-winvista-64bit-international-beta.exe

Well it's not a new practice. They did the exact same thing with BC2. The version of that game we "beta tested" was outdated compared to the retail release they had in line.

The only thing that makes sense is this is just the demo they had at Gamescomm and that is what they are giving people repackaged as a beta. They don't really need or want our feedback on the game at this point as far as I can tell.

If that truly is the case then F them. I mean, I cannot believe some of the stuff I'm reading in this thread; things that happened with BC2 that should have been rectified. When that came out, a number of us here were so passionate about the game we waited through the busy server errors, the constant up and down server status, the lack of ANY info coming from DICE/EA...and it reads like the same thing all over again!

Makes me sad to say but I'm not even bothering with a pre-order this time. After the disaster that 1943 was and the fiasco that BC2 was, I think it's best to just wait a week or two after and see what's going on. I applaud folks like DL and the rest for continuing the commitment to BF and getting in on the beta and pre-orders; I wish I was as patient but I'm not, just fed up with the way this series is going.

I can't believe they are not putting the cammo-rose in the beta and waiting for retail. That is just beyond stupid, in my opinion. WTF are you beta testing for?

At least they're telling us about the changes to the final game:

The amounts of people flocking to our Open Beta is fantastic! We are happy to see so many players enjoy this Open Beta, and giving us their valuable feedback on the experience on the Battlelog forums.

This blog post is the first in a series of posts that will outline some of the changes we are making in the final game thanks to your feedback and participation in the Open Beta.

Come back regularly and stay tuned to the Battlelog forums and the News section in Battlelog for daily news and updates from DICE on how your playing the Open Beta is helping us make the final game better.

A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1

(Not a complete list – for up to date news, visit the News section in Battlelog)

* Fixed occasional client crash when reviving.

* Fixed killcam showing glitched area under map if your killer is dead.

* Issue with spawning on dead squad mates fixed.

* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.

* Crosshairs for shotguns have been replaced with a new, thinner, art.

* A subtle low health screen effect has been added.

* Tweaked scores of Medals and Service Stars.

* Tweaked the Rank progression.

* Pushing prone on console will not play the animation twice.

* Fixed loss of Squad Leader after EOR at some times.

* Framerate stability fixes.

* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.

* Fixed issue with crosshair disappearing after round transition.

* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.

* Squad list now shows specializations chosen, VOIP activity and dead squad mates.

* Non working options in squad menu fixed: "Private" flag and "Switch Teams".

http://blogs.battlef...a-update-1.aspx

It should have been otherwise they're wasting our bandwidth bundling it in the beta which would have been a lot smaller should that have not.

If i could have just downloaded a 1.2-1.5GB metro only version I would have but I also had to download caspian too so whether they advertise it or not if they're going to wave it in our faces then they should let us play it otherwise just don't simple as that really..

Maps arent 1.5Gb. Caspian Map is only 500Mb.

They did let us play Caspian and they tested what they wanted to be tested and took all the data they needed so they shut the servers down.

Getting bored of people whining about the graphics, what part of "Beta" is hard to understand. Its been known since the Alpha that not all graphics options (even though they are in the options panel) are enabled or are limited as the assets arent included in the beta.

Same for consoles.

My goodness. Some console players need to play more as a team and less as a running and gunning lone wolf. In most of the games I've played on the Xbox 360, I had to arm the MCOMs myself. It's sad when the entire attacking team is around one of the MCOMs and nobody arms it.

Another thing that's bad is people that push up while defending. They create gaps that the attackers can slide through and that has gotten me killed a lot of times. Imagine you're defending one of the MCOMs and you're team is all around you. They start pushing up and one enemy soldier sneaks past all of them to knife you and to arm the MCOM you were defending.

I'm beginning to think DICE wanted to appeal more to the Call of Duty crowd with this beta. :/

I was playing a round last night attacking on Metro. There was a guy on the enemy team called something like "CoD iMerKed". I thought straight away he was going to be a douche bag when he killed me and I saw his gamertag.

It was the second section of the map, me and a friend pushed to the back and armed the M-COM. This guy on the enemy team was killing us, and on the kill cam was running past the M-COM even though it was beeping. All the game he was just running around getting kills like it was Team Deathmatch.

I even caught him behind our spawn just running and gunning his M4 dropping me in one shot.

In the end, his team lost and he had a K/D on 49/6.

Proper ****es me off, some people just havn't a clue.

I was playing a round last night attacking on Metro. There was a guy on the enemy team called something like "CoD iMerKed". I thought straight away he was going to be a douche bag when he killed me and I saw his gamertag.

It was the second section of the map, me and a friend pushed to the back and armed the M-COM. This guy on the enemy team was killing us, and on the kill cam was running past the M-COM even though it was beeping. All the game he was just running around getting kills like it was Team Deathmatch.

I even caught him behind our spawn just running and gunning his M4 dropping me in one shot.

In the end, his team lost and he had a K/D on 49/6.

Proper ****es me off, some people just havn't a clue.

What ever do you mean?! He's got an impressive 5:1 kdr!! That's all that matters right? Right?!? :s

Now it's saying I need the latest nvidia drivers 285.27, well I just downloaded and installed the latest drivers from the nvidia website and the latest is 280.xx !

Installing Windows is easier than this.

They mean the latest Beta drivers :)

@SCRISP: Jup, all the CoD players are playing the game the way they're playing CoD: Running and gunning. Just give it some time when the full game drops. The ones who really want to play the actual game (playing the objective) will stick around, the others will just fall off the wagon and go back to their mindless shooting game.

By "tweaked the rank progression" I'm assuming that will mean that it will take longer to rank up? Anyways, that all looks good. I'm actually really looking forward to release despite peoples dissatisfaction with Op. Metro.

I'll be happy as long as it doesn't take 10,000 kills to unlock everything for each weapon. :p

I was playing a round last night attacking on Metro. There was a guy on the enemy team called something like "CoD iMerKed". I thought straight away he was going to be a douche bag when he killed me and I saw his gamertag.

It was the second section of the map, me and a friend pushed to the back and armed the M-COM. This guy on the enemy team was killing us, and on the kill cam was running past the M-COM even though it was beeping. All the game he was just running around getting kills like it was Team Deathmatch.

I even caught him behind our spawn just running and gunning his M4 dropping me in one shot.

In the end, his team lost and he had a K/D on 49/6.

Proper ****es me off, some people just havn't a clue.

Wow. :| That reminds me of a game I had where I armed an M-COM and ran away just to see if anyone would disarm it. I think you know the outcome of that "experiment". Hopefully, people will learn to work as a team to achieve objectives rather than just going for the kills.

Anyone up for 128 player Metro Rush? :s

http://battlelog.bat...ervers-com-397/

I see a server that has 40 slows which is odd. Rush on PC is supposed to be 16 versus 16.

When I say "maps" I'm referring to the indoor and outdoor segments of Metro. They're split into different maps, aren't they?

I tried holding down the select button and just pressing it, and it never worked. The select button did nothing for me, no matter how long I pressed the button for -- believe me, I tried for about five minutes. It could've been a bug, however, I'll try again later and let you know if it changes. (Which, it could -- I've encountered so many bugs it's not even funny.) The pop-up issues were insane on my 360, and I've been hearing similar complaints from everyone I talked to. I'm not saying you're lying by any means, just that if it is related to resolution, it's impacting a lot of people, if not the majority. My TV resolution is 1366 x 768, I believe, which is what I set my HDMI to on my 360.

As far as graphics: I stand by my statement that they're bad. Not in comparison to the PC bad, I mean in comparison to other console games bad. Perhaps "bad" is a slight overstatement, but given how much they hyped them, I'm not seeing much positive at all. It's no comparison to a game like Gears of War 3, and it's nowhere near as good as Crysis 2. The video they released of the 360 version's singleplayer looked much better, which is to be expected, but I didn't expect the quality of the beta to be so poor.

To put it bluntly, there's no way on earth this will compete with Modern Warfare 3 on consoles. I'm sure the PC version will find a good community, but on the consoles it just plays like a mess, at least on what's been released thus far.

Edit: My bad, it's all still one map. I was thinking it launched different maps when you advanced.

So I am a bit confused here with the resolution. Do you somehow set your 360 custom to the resolution of 1366x768? Or do you set it to 1080i? If you somehow do it custom, think I found your problem. ;) Mine is set to 1080p to match my TV, so maybe somehow that has something to do with it. Also, I cannot help but notice you but "I believe" about the resolution. So try 720p, may make a big difference. My old TV when the 360 first came out, it was capable of 1080i, but for some reason 720p was 10 times better for me.

And If I saw the graphical issues I would say it, I could care less, I have always been getting the game for the PC and not the console, so I have no reason to defend the console version, I honestly never saw any tearing or pop in. At least nothing that threw up any flags. I thought the game looked good enough. Obviously not the PC version, but not to many people with the PC version are running it at Ultra as the videos have shown.

To me the graphics are very impressive cause I was such a fan of BF2. And when BF2 was relased, I went out and purchased a new GPU just for it IIRC, the 6800 Ultra. When you compare these graphics to BF2, considering how much larger the general maps are then other MP games, I think that says something for the graphics. They have literally advanced leaps and bounds. I know most people will compare the graphics to Bad Company 2, which sure, then there is not much of a leap, but I see this as the spiritual successor to BF2. Another things about the graphics, I played some Gears 3 MP yesterday (a little better thanks to your tips about the sound) and the Gears maps are about 1/4 the size of a BF3 map. If not smaller. That is not a knock on Gears maps, it fits the stlye of gears pretty much perfect, but that could be why it also looks better, a lot less to process.

So while I hear your criticism about the graphics, not sure they are just. The graphics are pretty impressive when you take into consideration just how much is being done on a BF map with the destruction. At least IMO.

Oh, with the select button not bringing up the score board, I am stumped. It is Hold though, definitely do remember that now.

As I didn't see this posted here,

To join the same squad as your friends(Make sure his.her squad has room) stand beside them leave your squad and rejoin a squad and you should be in there's. This works for my friends and I.

Getting bored of people whining about the graphics, what part of "Beta" is hard to understand. Its been known since the Alpha that not all graphics options (even though they are in the options panel) are enabled or are limited as the assets arent included in the beta.

Same for consoles.

Of all the features to change from a public beta, the one thing I have never seen change significantly are the graphics. And I've been in plenty of beta tests, both private and public.

So I am a bit confused here with the resolution. Do you somehow set your 360 custom to the resolution of 1366x768? Or do you set it to 1080i? If you somehow do it custom, think I found your problem. ;) Mine is set to 1080p to match my TV, so maybe somehow that has something to do with it. Also, I cannot help but notice you but "I believe" about the resolution. So try 720p, may make a big difference. My old TV when the 360 first came out, it was capable of 1080i, but for some reason 720p was 10 times better for me.

And If I saw the graphical issues I would say it, I could care less, I have always been getting the game for the PC and not the console, so I have no reason to defend the console version, I honestly never saw any tearing or pop in. At least nothing that threw up any flags. I thought the game looked good enough. Obviously not the PC version, but not to many people with the PC version are running it at Ultra as the videos have shown.

To me the graphics are very impressive cause I was such a fan of BF2. And when BF2 was relased, I went out and purchased a new GPU just for it IIRC, the 6800 Ultra. When you compare these graphics to BF2, considering how much larger the general maps are then other MP games, I think that says something for the graphics. They have literally advanced leaps and bounds. I know most people will compare the graphics to Bad Company 2, which sure, then there is not much of a leap, but I see this as the spiritual successor to BF2. Another things about the graphics, I played some Gears 3 MP yesterday (a little better thanks to your tips about the sound) and the Gears maps are about 1/4 the size of a BF3 map. If not smaller. That is not a knock on Gears maps, it fits the stlye of gears pretty much perfect, but that could be why it also looks better, a lot less to process.

So while I hear your criticism about the graphics, not sure they are just. The graphics are pretty impressive when you take into consideration just how much is being done on a BF map with the destruction. At least IMO.

Oh, with the select button not bringing up the score board, I am stumped. It is Hold though, definitely do remember that now.

I didn't recall the native resolution of my TV set with complete certainty, which is what I run my Xbox 360 at. I double-checked and it is at 1366 x 768, not the HDTV standards. The only difference is the Xbox 360 upscales certain elements to make things crisper. It shouldn't impact graphical fidelity and things like pop-in at all, but there could be some bugs relating to that given all the other bugs.

I've seen lots of graphical issues, ranging from pop-in to tearing to clipping and everything in-between. If this is truly an outdated build as people were implying, then that was a stupid decision on EA's part. They're going to lose a lot of customers because of that choice. They've lost me, at least until I play the final version (or final demo, whatever). This went from being a day-one purchase to me to something I'm not sure I'll even pick up, at least at this point.

I don't think comparing the graphics of this to Battlefield 2 -- a game that came out six years ago -- is really a comparison at all. I compare it to the Medal of Honor multiplayer (which DICE created), Battlefield 1943 and Bad Company. And, honestly, it's really not that big of an improvement. I completely agree that the scale of the maps is extremely impressive, however. I'm certainly not saying that this beta is without its high points (again, the sounds are absolutely fantastic -- honestly, the best I've ever heard in a game), just that it's left such a bad taste in my mouth with all the clear issues.

The gameplay of the beta seems good, for the most part, it's just that the bugs and map ruin it. Plus the players on the 360 are absolutely terrible. Anaron's comments about it playing like Call of Duty are completely right -- no one works together. During the games I played, only one person ever worked with me. And it worked beautifully when he and I were in the same squad. DICE needs to figure out something to do about spawn campers, too. I played a game where we'd got past the two outdoor objectives to unlock the actual metro part of the map. The enemy team camped all the entrances. It's very hard to get past 3+ proned guys at each entrance (especially that little vent entrance).

Overall, it's just not what I felt would be a good representation of the game. I really hope the kinks get worked out, because I can tell there's a good game beneath all the bugs. I don't think the graphics are very good on the 360 (at least in comparison to the top-tier games and what I was expecting), but it wouldn't stop me from buying this game. It's gone from a certain purchase to a wait-and-see for me. I was eagerly anticipating this game, too.

(I eventually got the select button to open the scoreboard. It's been pretty fudgy for me -- most games it will open, but sometimes not. Sometimes the beta won't even search for matches for me when I select quick match for some reason and I have to exit out of it and re-enter, too -- and I'll select it 10+ times. Lots of bugs that are hopefully fixed at retail.)

My only comment about the 360 beta is really just the amazingly over-brightness of the flashlight and the red laser. I do agree that Crysis 2 > BF3 in terms of graphics, sadly. Really hoped it would be on par, unless i skipped over a post where graphics will be noticeably improved in the final build.

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    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
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    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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