Recommended Posts

Wow, here I was thinking we could talk all polite in this thread. Guess I was wrong. Oh wait, I guess YOU don't have the capacity to talk politely without getting all butt hurt about something.

Well it's obvious you just won't see reason. You've made your mind up that we should all be incredibly grateful to EA for fooling us in to believing we were a part of the Beta Testing process.

I'd have been happier to be involved in the beta if my input was actually valued. It isn't. They already did all their testing and they are simply calling this a Beta when it's really just giving us a demonstration of the game (even if it's a beta build from a month ago).

Wow, here I was thinking we could talk all polite in this thread. Guess I was wrong. Oh wait, I guess YOU don't have the capacity to talk politely without getting all butt hurt about something.

I do in fact get it that it's odd of them to give us a month old build and are expecting us to give them feedback on that. But the thing I don't understand is that some people are almost hating on that fact.

I'm not getting upset about it. I don't really think anyone is on here at least. We're just scratching our heads trying to figure out why it's being done that way.

The funniest part I think is that when they were testing Caspian Border they password protected it. So they wanted people to test the map but not the Open Beta people. Only their people. If that doesn't prove that this "Open Beta" is just a glorified demo then I don't know what does.

If it was a real beta where we were expected to test things we would have been involved in the Caspian Border beta test.

i agree with what you've said except this part - "when the full game drops give your critique to the published/developer." No, the beta is the perfect time to give critique so that developers can address the identified problems before the game launches or shortly after. That's kinda the purpose of betas - to identify problems before the game ships.

What is NOT right is to draw conclusions about the quality of the final product. That will be determined on 25.10.

I meant critique about the publisher/developer :p Besides that they indeed do need the comments/critique about the game.

@Vice: Where exactly did I say you all should be incredibly grateful to EA for fooling everyone? I believe that ViperAFK gave a believable reason to why we're playing a month old version. Though they could've changed that through updates I suppose. And yeah, in that view it might as well be a demo. But to me demo's are bug-less parts of the actual full game. Hence why in my eyes it's wrong to glorify the beta as a demo. But I guess that's just me.

I meant critique about the publisher/developer :p Besides that they indeed do need the comments/critique about the game.

@Vice: Where exactly did I say you all should be incredibly grateful to EA for fooling everyone? I believe that ViperAFK gave a believable reason to why we're playing a month old version. Though they could've changed that through updates I suppose. And yeah, in that view it might as well be a demo. But to me demo's are bug-less parts of the actual full game. Hence why in my eyes it's wrong to glorify the beta as a demo. But I guess that's just me.

I'm not saying that the build we are playing is not a Beta build of the game. It is an old build a month old Beta build. My point is they are using the Beta build from a month ago as a Demo because our input on the Beta is not needed. That is not how Betas work. Betas in code like this are for discovering and reporting bugs. They don't want us to do any reporting they just want us to play the game. So to me this is not a real open beta this is an open demo / sample using old code.

And I agree with you that demos should use retail code. But that is actually rarely the case. Many games that have demos for PC usually use Beta and old versions where strange bugs persist that are already fixed in the retail copy.

^True that, but is that really a reason to be all negative about them? They still gave you something for free. I don't see any reason to get all negative about it.

@Vice: It's still a beta as a demo doesn't contain bugs and whatnot. I don't get it why people are calling this a demo all of a sudden at all :s Keep on slapping a title on it yourselves when the people who released it actually call it a beta.

I really don't get it any more. Developers decide to give us something, everyone gets greedy. Developers decide to take long while developing a game, everyone demands a release instantly. Players want an HD release of an old game, they start demanding it from the developers. When did it all change to the players demanding everything from these developers?

I completely agree with you Capric0rn, also with your previous post if I made the sound wrong :pinch: I also don't get all the negativity :blink: actually I have hardly anything to add^^ People seem to think they are entitled to something, if I like the game I buy it, if I don't, I leave it in the store.

I meant critique about the publisher/developer :p Besides that they indeed do need the comments/critique about the game.

@Vice: Where exactly did I say you all should be incredibly grateful to EA for fooling everyone? I believe that ViperAFK gave a believable reason to why we're playing a month old version. Though they could've changed that through updates I suppose. And yeah, in that view it might as well be a demo. But to me demo's are bug-less parts of the actual full game. Hence why in my eyes it's wrong to glorify the beta as a demo. But I guess that's just me.

Count me in too! :p

Instead of scratching your heads, I can only guess but it's all that way because of the long verification phases of consoles and to maintain equality between PCs and consoles.

I agree with the Caspian Border thing like said but yeah, maybe it will still come!

I'm not saying that the build we are playing is not a Beta build of the game. It is an old build a month old Beta build. My point is they are using the Beta build from a month ago as a Demo because our input on the Beta is not needed. That is not how Betas work. Betas in code like this are for discovering and reporting bugs. They don't want us to do any reporting they just want us to play the game. So to me this is not a real open beta this is an open demo / sample using old code.

And I agree with you that demos should use retail code. But that is actually rarely the case. Many games that have demos for PC usually use Beta and old versions where strange bugs persist that are already fixed in the retail copy.

And why can't we just report any feedback but game bugs? :p

And why can't we just report any feedback but game bugs? :p

K. I think the shotgun crosshair should be smaller. Oh wait they already fixed that in the retail release. No need to give that input.

They've altered the game more than just where Bugs are concerned so you don't know if the feedback you're giving has already been changed or not. That is the whole point.

I just think it's a bit disingenuous of them to call this a Open Beta when it really isn't. And you know you can give gameplay feedback for a demo too.

^I wouldn't really count on Caspian Border anymore. In fact, I myself don't even want to play it in this beta. I want it to be a complete new experience once I play the full version.

I'm not saying that the build we are playing is not a Beta build of the game. It is an old build a month old Beta build. My point is they are using the Beta build from a month ago as a Demo because our input on the Beta is not needed. That is not how Betas work. Betas in code like this are for discovering and reporting bugs. They don't want us to do any reporting they just want us to play the game. So to me this is not a real open beta this is an open demo / sample using old code.

And I agree with you that demos should use retail code. But that is actually rarely the case. Many games that have demos for PC usually use Beta and old versions where strange bugs persist that are already fixed in the retail copy.

I just hope they actually give us their explanation for all this. I for one am just glad I'm able to play the beta. My only reason for playing the beta is to see if my PC could handle it. I know it'll be a different story with the final version. But now I can at least kinda see how the final version might run. Though it's true that they should have given us an up to date version of the game to actually test the beta for them.

http://www.examiner....-order-discount

Is the above NewEgg price cut promo code link working for anyone?

Every time I put the PS3 and/or the PC version in my cart, enter the code, and hit add; The items stay in my cart at the normal price and it redirects me back out to NewEgg's home page.

(P.S. You guys crack me up with all your pointless and repetitive arguing. Why bother wasting your time like that?)

K. I think the shotgun crosshair should be smaller. Oh wait they already fixed that in the retail release. No need to give that input.

They've altered the game more than just where Bugs are concerned so you don't know if the feedback you're giving has already been changed or not. That is the whole point.

I just think it's a bit disingenuous of them to call this a Open Beta when it really isn't. And you know you can give gameplay feedback for a demo too.

Yep I won't argue here, you're right^^ It would have been best if they just released the full changelog between the Beta build and the current build so we can focus on additional things :/ Of course they could also patch things in a instant I bet but that's only for PC, if they start sending a Beta patch to Mircosoft and Sony now it would atleast take one week minimum to be approved and that wouldn't help much anymore :pinch: Sure they could patch the PC Beta only but I had that already...^^

^I wouldn't really count on Caspian Border anymore. In fact, I myself don't even want to play it in this beta. I want it to be a complete new experience once I play the full version.

I just hope they actually give us their explanation for all this. I for one am just glad I'm able to play the beta. My only reason for playing the beta is to see if my PC could handle it. I know it'll be a different story with the final version. But now I can at least kinda see how the final version might run. Though it's true that they should have given us an up to date version of the game to actually test the beta for them.

Based on the game so far I'm looking forward to the release. I have a pre-order with Origin at this point. I'm sure the final thing will play great. I did get to play a bit of Caspian Border when the password leaked and it was quite fun.

You are making ridiculous assumptions. Just because the build is a month old does not mean all feedback is irrelevant...

You really think they'd release a demo where everyone falls through the ground? What DICE is trying to say, and what people refuse to understand is a beta build is NOT representative of the final. Of course bugs are fixed between the beta and final build.

How are his assumptions ridiculous? One would also think they wouldn't release a public beta that's based on a build that's a month old, but everyone here keeps saying that's what they did. Why would you do that? It makes absolutely no sense. So, no, if DICE and EA are going to release a public beta that isn't representative of the final product in most aspects, then I'm not going to have much faith in them doing the intelligent thing in other situations.

^I wouldn't really count on Caspian Border anymore. In fact, I myself don't even want to play it in this beta. I want it to be a complete new experience once I play the full version.

I just hope they actually give us their explanation for all this. I for one am just glad I'm able to play the beta. My only reason for playing the beta is to see if my PC could handle it. I know it'll be a different story with the final version. But now I can at least kinda see how the final version might run. Though it's true that they should have given us an up to date version of the game to actually test the beta for them.

Yep I agree again here! And you're actually right, I haven't though about that I spoiled myself the experience :p

Based on the game so far I'm looking forward to the release. I have a pre-order with Origin at this point. I'm sure the final thing will play great. I did get to play a bit of Caspian Border when the password leaked and it was quite fun.

Same here, I'm also looking forward to the final release, especially Conquesting^^ Did anybody else climb the huge tower in the middle only to find three snipers ready to be knifed? :rofl:

How are his assumptions ridiculous? One would also think they wouldn't release a public beta that's based on a build that's a month old, but everyone here keeps saying that's what they did. Why would you do that? It makes absolutely no sense. So, no, if DICE and EA are going to release a public beta that isn't representative of the final product in most aspects, then I'm not going to have much faith in them doing the intelligent thing in other situations.

And I say it one last time: Week(s) long console approval process :pinch:

And I say it one last time: Week(s) long console approval process :pinch:

OK, to repeat: if it's the console approval process, why are PC users also having a fairly significant amount of issues?

It only takes 5-7 days for the Microsoft and Sony approval process. So I'm not seeing a whole lot of logic in that argument.

OK, to repeat: if it's the console approval process, why are PC users also having a fairly significant amount of issues?

It only takes 5-7 days for the Microsoft and Sony approval process. So I'm not seeing a whole lot of logic in that argument.

That's a good point but what kind of issues do you mean now? And as I stated earler, I guess they want to maintain equality between PC and console users, simultaneous release, same build etc. Yes PC players have to suffer but the other way around consoles have to suffer, again no way to win :pinch:

I am enjoying the game, my little gtx460 is holding up nicely. only real problem i am having is an issue with the ea id, but i got a few weeks yet to sort that out..

I too was very surprised at how my gtx460 performed, but now that I have a 580, my little 460 is all alone :-(

Based on the game so far I'm looking forward to the release. I have a pre-order with Origin at this point. I'm sure the final thing will play great. I did get to play a bit of Caspian Border when the password leaked and it was quite fun.

I've pre-ordered mine through a Dutch online warehouse. They're also giving us the SPECACT kit. I just hope I can play the full version with the same settings, lol. Time will tell.

To the GTX460 users, I was surprised to to see the game setup with everything on high and be able to play it with no slowdowns etc. One thing I did have to lower down was the Anisotropic filter in order to use Anti-Aliasing. I've set the latter to 4x and I believe Anisotropic filtering to 4 or 8 instead of 16. The city part of Operation Metro just lagged a little too much for my liking.

*ignores all pointless arguing in thread*

Annnyyyywaaayyy, started playing aggressive sniper (BattleReport: http://battlelog.battlefield.com/bf3/battlereport/show/535783/1/241812808/) and I really enjoyed. Most of you know by know I'm not a huge fan of the recon/sniper class but this was actually all right. Got a lot more deaths than you would expect from a recon class. But that's because of my playing style. Many people don't expect to see a recon in your face. OHKs are nice up close too. I don't play with any sniper scopes so that eliminates the glare. Might experiment with the TacLight or RedLaser because of how aggressive I play it might come in handy.

PS, Pistols rock in this game!

Just tried the demo, but my card is only a GTX 260. I have a Core i7 860 with 12GB. Will upgrading my card help significantly? It's pretty laggy now as is.

I'd say you'd notice a big improvement upgrading your card.

bf3-performance-chart-small.png

This chart doesn't seem to be entirely accurate (I play at 70-80FPS on average, and rarely dip below 60 with my 560 Ti), but it'll give you a good idea on where you stand.

A good card to shoot for is at least a 560 Ti, but if you can afford something better by all means go for it.

That's a good point but what kind of issues do you mean now? And as I stated earler, I guess they want to maintain equality between PC and console users, simultaneous release, same build etc. Yes PC players have to suffer but the other way around consoles have to suffer, again no way to win :pinch:

Why shouldn't consoles have to suffer? PC's have to suffer with half-assed, crappy ports that are worse than the original lead platform all the time. It's about time console gamers get a taste of it too.

I've pre-ordered mine through a Dutch online warehouse. They're also giving us the SPECACT kit. I just hope I can play the full version with the same settings, lol. Time will tell.

To the GTX460 users, I was surprised to to see the game setup with everything on high and be able to play it with no slowdowns etc. One thing I did have to lower down was the Anisotropic filter in order to use Anti-Aliasing. I've set the latter to 4x and I believe Anisotropic filtering to 4 or 8 instead of 16. The city part of Operation Metro just lagged a little too much for my liking.

It may give pretty good performance on a GTX460 but the occasional flicker i mentioned thursday and the inherent stability issues in this broken "beta" kind of make the performance not matter.

This topic is now closed to further replies.
  • Posts

    • Would you please fix your graphics. They are outdated and don't fit the article.
    • The Light of Life? We actually do glow till our Death, study finds by Sayan Sen Image by Rafael Rendon via Pexels A study by researchers at the University of Calgary has found that living organisms produce an extremely faint light known as ultraweak photon emission, and that this glow appears to drop significantly after death. The research was published in the Journal of Physical Chemistry in April 2025 and quickly drew widespread attention, leading to more than 200 news stories about the findings. Ultraweak photon emission (or UPE), sometimes called biophoton emission, refers to tiny amounts of light released by living cells as a result of normal biological activity. A photon is the basic particle of light, and researchers say every living system examined so far, including plants and animals, has been found to emit these photons. The glow is far too faint to be seen by the human eye. “I suppose it has a little to do with people being reminded of auras,” says Dr. Christoph Simon, PhD, one of the authors of the study and a professor in the Department of Physics and Astronomy in the Faculty of Science. “It is a fact that living beings glow. It’s a very weak glow, but it’s there and visible with very sensitive cameras.” According to the study, the light involved is extremely weak, ranging from 10 to 1,000 photons per square centimetre per second across a spectral range of 200 to 1,000 nanometres. For comparison, a nanometre is one-billionth of a metre and is commonly used to measure wavelengths of light. Detecting emissions at such low levels requires highly specialized equipment. To study the phenomenon, researchers used electron-multiplying charge-coupled device (EMCCD) and charge-coupled device (CCD) cameras. These imaging systems are designed to detect extremely small amounts of light, including individual photons, while minimizing background noise. The technology allowed researchers to capture signals that would otherwise be impossible to observe. The team worked with the Human Health Therapeutics Research Centre at the National Research Council of Canada (NRC) in Ottawa to examine photon emissions in mice. Researchers took two-hour exposure images of the animals before and after death and compared the results. “We saw that the level of light that they emit – this biophoton glow – is distinctly different between living and dead animals,” says Dr. Daniel Oblak, PhD, an associate professor in Physics and Astronomy and the corresponding author of the study. The images showed a clear decrease in photon emissions after death across the entire body of each mouse. According to the researchers, this provided direct evidence that living and dead tissue produce different levels of ultraweak photon emission. “It’s a very small amount and it’s, of course, very tricky to detect,” Oblak says. The study grew out of discussions between Simon, whose research interests include quantum biology, and Oblak, whose work focuses on detecting light for quantum communication experiments. Quantum biology is a field that explores whether processes described by quantum physics, which studies matter and energy at very small scales, may also play a role in living systems. “Since I work as a quantum physicist on light detection for quantum communication, I thought that experimentally we have a lot of the tools to be able to detect the light,” Oblak explains. The researchers also investigated UPE in plants and found that the light changed in response to stress. When plants were exposed to higher temperatures or physically injured, their photon emissions increased. Chemical treatments also affected the glow. Among the substances tested, the local anesthetic benzocaine produced the strongest emission response when applied to injured plant tissue. These findings suggest that ultraweak photon emission is closely linked to biochemical and metabolic activity inside living organisms. Metabolism refers to the chemical reactions that allow cells and organisms to stay alive and function. Because these reactions change when an organism experiences stress, injury or disease, researchers believe UPE may provide a way to monitor those changes. The researchers stress that the glow is a physical and biological phenomenon, not a metaphysical one. Oblak says more research is needed to understand exactly how the light is produced and what information it may reveal about the condition of living tissue. “We must understand what that is to figure out what’s happening,” he says. “If we can understand how that relates to certain influences on the body – stress, diseases – then that could be used as a diagnostic tool.” The researchers believe the technique could eventually help scientists study health and disease without invasive procedures. Because UPE can be measured without adding dyes, markers or labels, it may offer a way to monitor whether tissue is healthy, damaged or alive. In plants, it could help researchers better understand how organisms respond to injury, heat and other forms of stress. While the work is still in its early stages, the study demonstrates that ultraweak photon emission imaging can provide a non-invasive and label-free way to observe biological activity. Researchers say the approach could become a useful tool for studying vitality, stress responses and other important processes in both animals and plants. Source: University of Calgary, ACS publication This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Damn, I loved this show back in the day.  
    • Rufus 4.15.2393 Beta 2 by Razvan Serea Rufus is a small utility that helps format and create bootable USB flash drives, such as USB keys/pendrives, memory sticks, etc. Despite its small size, Rufus provides everything you need! Oh, and Rufus is fast. For instance it's about twice as fast as UNetbootin, Universal USB Installer or Windows 7 USB download tool, on the creation of a Windows 7 USB installation drive from an ISO (with honorable mention to WiNToBootic for managing to keep up). It is also marginally faster on the creation of Linux bootable USBs from ISOs. A non-exhaustive list of Rufus supported ISOs is available here. It can be especially useful for cases where: you need to create USB installation media from bootable ISOs (Windows, Linux, UEFI, etc.) you need to work on a system that doesn't have an OS installed you need to flash a BIOS or other firmware from DOS you want to run a low-level utility Rufus 4.15.2393 Beta 2 changelog: Add RISC-V 64 support to UEFI:NTFS Improve the guards for using the "silent" option Improve the ability to cancel during write retries Improve progress reporting for compressed image extraction Fix unrestricted XML entity expansion and integer overflow in ezxml parser (courtesy of @esadowski4) [GHSA-55r2-34wg-8mv9] Fix "silent" Windows installation failing at 75% in most cases [#2960] Fix a crash during boot when using UEFI:NTFS on Snapdragon X based ARM64 platforms [#2934] Fix the first WUE option always being checked by default [#2965] Fix an infinite loop when using Windows ISOs that contain multiple WIMs Fix "Enable runtime UEFI media validation" checkbox not always being properly enabled Other WUE improvements/fixes for OneDrive removal and username validation (with thanks to @christian8641) [#2984, #2991] Download: Rufus 4.15 Beta 2 | 1.9 MB (Open Source) Links: Rufus Home Page | Project Page @GitHub | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
  • Recent Achievements

    • One Year In
      hhgygy earned a badge
      One Year In
    • One Month Later
      AMV earned a badge
      One Month Later
    • Week One Done
      AMV earned a badge
      Week One Done
    • Collaborator
      ryansurfer98 went up a rank
      Collaborator
    • One Month Later
      Eurosoft10 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      515
    2. 2
      +Edouard
      171
    3. 3
      PsYcHoKiLLa
      83
    4. 4
      Steven P.
      74
    5. 5
      Michael Scrip
      72
  • Tell a friend

    Love Neowin? Tell a friend!