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Wow, here I was thinking we could talk all polite in this thread. Guess I was wrong. Oh wait, I guess YOU don't have the capacity to talk politely without getting all butt hurt about something.

Well it's obvious you just won't see reason. You've made your mind up that we should all be incredibly grateful to EA for fooling us in to believing we were a part of the Beta Testing process.

I'd have been happier to be involved in the beta if my input was actually valued. It isn't. They already did all their testing and they are simply calling this a Beta when it's really just giving us a demonstration of the game (even if it's a beta build from a month ago).

Wow, here I was thinking we could talk all polite in this thread. Guess I was wrong. Oh wait, I guess YOU don't have the capacity to talk politely without getting all butt hurt about something.

I do in fact get it that it's odd of them to give us a month old build and are expecting us to give them feedback on that. But the thing I don't understand is that some people are almost hating on that fact.

I'm not getting upset about it. I don't really think anyone is on here at least. We're just scratching our heads trying to figure out why it's being done that way.

The funniest part I think is that when they were testing Caspian Border they password protected it. So they wanted people to test the map but not the Open Beta people. Only their people. If that doesn't prove that this "Open Beta" is just a glorified demo then I don't know what does.

If it was a real beta where we were expected to test things we would have been involved in the Caspian Border beta test.

i agree with what you've said except this part - "when the full game drops give your critique to the published/developer." No, the beta is the perfect time to give critique so that developers can address the identified problems before the game launches or shortly after. That's kinda the purpose of betas - to identify problems before the game ships.

What is NOT right is to draw conclusions about the quality of the final product. That will be determined on 25.10.

I meant critique about the publisher/developer :p Besides that they indeed do need the comments/critique about the game.

@Vice: Where exactly did I say you all should be incredibly grateful to EA for fooling everyone? I believe that ViperAFK gave a believable reason to why we're playing a month old version. Though they could've changed that through updates I suppose. And yeah, in that view it might as well be a demo. But to me demo's are bug-less parts of the actual full game. Hence why in my eyes it's wrong to glorify the beta as a demo. But I guess that's just me.

I meant critique about the publisher/developer :p Besides that they indeed do need the comments/critique about the game.

@Vice: Where exactly did I say you all should be incredibly grateful to EA for fooling everyone? I believe that ViperAFK gave a believable reason to why we're playing a month old version. Though they could've changed that through updates I suppose. And yeah, in that view it might as well be a demo. But to me demo's are bug-less parts of the actual full game. Hence why in my eyes it's wrong to glorify the beta as a demo. But I guess that's just me.

I'm not saying that the build we are playing is not a Beta build of the game. It is an old build a month old Beta build. My point is they are using the Beta build from a month ago as a Demo because our input on the Beta is not needed. That is not how Betas work. Betas in code like this are for discovering and reporting bugs. They don't want us to do any reporting they just want us to play the game. So to me this is not a real open beta this is an open demo / sample using old code.

And I agree with you that demos should use retail code. But that is actually rarely the case. Many games that have demos for PC usually use Beta and old versions where strange bugs persist that are already fixed in the retail copy.

^True that, but is that really a reason to be all negative about them? They still gave you something for free. I don't see any reason to get all negative about it.

@Vice: It's still a beta as a demo doesn't contain bugs and whatnot. I don't get it why people are calling this a demo all of a sudden at all :s Keep on slapping a title on it yourselves when the people who released it actually call it a beta.

I really don't get it any more. Developers decide to give us something, everyone gets greedy. Developers decide to take long while developing a game, everyone demands a release instantly. Players want an HD release of an old game, they start demanding it from the developers. When did it all change to the players demanding everything from these developers?

I completely agree with you Capric0rn, also with your previous post if I made the sound wrong :pinch: I also don't get all the negativity :blink: actually I have hardly anything to add^^ People seem to think they are entitled to something, if I like the game I buy it, if I don't, I leave it in the store.

I meant critique about the publisher/developer :p Besides that they indeed do need the comments/critique about the game.

@Vice: Where exactly did I say you all should be incredibly grateful to EA for fooling everyone? I believe that ViperAFK gave a believable reason to why we're playing a month old version. Though they could've changed that through updates I suppose. And yeah, in that view it might as well be a demo. But to me demo's are bug-less parts of the actual full game. Hence why in my eyes it's wrong to glorify the beta as a demo. But I guess that's just me.

Count me in too! :p

Instead of scratching your heads, I can only guess but it's all that way because of the long verification phases of consoles and to maintain equality between PCs and consoles.

I agree with the Caspian Border thing like said but yeah, maybe it will still come!

I'm not saying that the build we are playing is not a Beta build of the game. It is an old build a month old Beta build. My point is they are using the Beta build from a month ago as a Demo because our input on the Beta is not needed. That is not how Betas work. Betas in code like this are for discovering and reporting bugs. They don't want us to do any reporting they just want us to play the game. So to me this is not a real open beta this is an open demo / sample using old code.

And I agree with you that demos should use retail code. But that is actually rarely the case. Many games that have demos for PC usually use Beta and old versions where strange bugs persist that are already fixed in the retail copy.

And why can't we just report any feedback but game bugs? :p

And why can't we just report any feedback but game bugs? :p

K. I think the shotgun crosshair should be smaller. Oh wait they already fixed that in the retail release. No need to give that input.

They've altered the game more than just where Bugs are concerned so you don't know if the feedback you're giving has already been changed or not. That is the whole point.

I just think it's a bit disingenuous of them to call this a Open Beta when it really isn't. And you know you can give gameplay feedback for a demo too.

^I wouldn't really count on Caspian Border anymore. In fact, I myself don't even want to play it in this beta. I want it to be a complete new experience once I play the full version.

I'm not saying that the build we are playing is not a Beta build of the game. It is an old build a month old Beta build. My point is they are using the Beta build from a month ago as a Demo because our input on the Beta is not needed. That is not how Betas work. Betas in code like this are for discovering and reporting bugs. They don't want us to do any reporting they just want us to play the game. So to me this is not a real open beta this is an open demo / sample using old code.

And I agree with you that demos should use retail code. But that is actually rarely the case. Many games that have demos for PC usually use Beta and old versions where strange bugs persist that are already fixed in the retail copy.

I just hope they actually give us their explanation for all this. I for one am just glad I'm able to play the beta. My only reason for playing the beta is to see if my PC could handle it. I know it'll be a different story with the final version. But now I can at least kinda see how the final version might run. Though it's true that they should have given us an up to date version of the game to actually test the beta for them.

http://www.examiner....-order-discount

Is the above NewEgg price cut promo code link working for anyone?

Every time I put the PS3 and/or the PC version in my cart, enter the code, and hit add; The items stay in my cart at the normal price and it redirects me back out to NewEgg's home page.

(P.S. You guys crack me up with all your pointless and repetitive arguing. Why bother wasting your time like that?)

K. I think the shotgun crosshair should be smaller. Oh wait they already fixed that in the retail release. No need to give that input.

They've altered the game more than just where Bugs are concerned so you don't know if the feedback you're giving has already been changed or not. That is the whole point.

I just think it's a bit disingenuous of them to call this a Open Beta when it really isn't. And you know you can give gameplay feedback for a demo too.

Yep I won't argue here, you're right^^ It would have been best if they just released the full changelog between the Beta build and the current build so we can focus on additional things :/ Of course they could also patch things in a instant I bet but that's only for PC, if they start sending a Beta patch to Mircosoft and Sony now it would atleast take one week minimum to be approved and that wouldn't help much anymore :pinch: Sure they could patch the PC Beta only but I had that already...^^

^I wouldn't really count on Caspian Border anymore. In fact, I myself don't even want to play it in this beta. I want it to be a complete new experience once I play the full version.

I just hope they actually give us their explanation for all this. I for one am just glad I'm able to play the beta. My only reason for playing the beta is to see if my PC could handle it. I know it'll be a different story with the final version. But now I can at least kinda see how the final version might run. Though it's true that they should have given us an up to date version of the game to actually test the beta for them.

Based on the game so far I'm looking forward to the release. I have a pre-order with Origin at this point. I'm sure the final thing will play great. I did get to play a bit of Caspian Border when the password leaked and it was quite fun.

You are making ridiculous assumptions. Just because the build is a month old does not mean all feedback is irrelevant...

You really think they'd release a demo where everyone falls through the ground? What DICE is trying to say, and what people refuse to understand is a beta build is NOT representative of the final. Of course bugs are fixed between the beta and final build.

How are his assumptions ridiculous? One would also think they wouldn't release a public beta that's based on a build that's a month old, but everyone here keeps saying that's what they did. Why would you do that? It makes absolutely no sense. So, no, if DICE and EA are going to release a public beta that isn't representative of the final product in most aspects, then I'm not going to have much faith in them doing the intelligent thing in other situations.

^I wouldn't really count on Caspian Border anymore. In fact, I myself don't even want to play it in this beta. I want it to be a complete new experience once I play the full version.

I just hope they actually give us their explanation for all this. I for one am just glad I'm able to play the beta. My only reason for playing the beta is to see if my PC could handle it. I know it'll be a different story with the final version. But now I can at least kinda see how the final version might run. Though it's true that they should have given us an up to date version of the game to actually test the beta for them.

Yep I agree again here! And you're actually right, I haven't though about that I spoiled myself the experience :p

Based on the game so far I'm looking forward to the release. I have a pre-order with Origin at this point. I'm sure the final thing will play great. I did get to play a bit of Caspian Border when the password leaked and it was quite fun.

Same here, I'm also looking forward to the final release, especially Conquesting^^ Did anybody else climb the huge tower in the middle only to find three snipers ready to be knifed? :rofl:

How are his assumptions ridiculous? One would also think they wouldn't release a public beta that's based on a build that's a month old, but everyone here keeps saying that's what they did. Why would you do that? It makes absolutely no sense. So, no, if DICE and EA are going to release a public beta that isn't representative of the final product in most aspects, then I'm not going to have much faith in them doing the intelligent thing in other situations.

And I say it one last time: Week(s) long console approval process :pinch:

And I say it one last time: Week(s) long console approval process :pinch:

OK, to repeat: if it's the console approval process, why are PC users also having a fairly significant amount of issues?

It only takes 5-7 days for the Microsoft and Sony approval process. So I'm not seeing a whole lot of logic in that argument.

OK, to repeat: if it's the console approval process, why are PC users also having a fairly significant amount of issues?

It only takes 5-7 days for the Microsoft and Sony approval process. So I'm not seeing a whole lot of logic in that argument.

That's a good point but what kind of issues do you mean now? And as I stated earler, I guess they want to maintain equality between PC and console users, simultaneous release, same build etc. Yes PC players have to suffer but the other way around consoles have to suffer, again no way to win :pinch:

I am enjoying the game, my little gtx460 is holding up nicely. only real problem i am having is an issue with the ea id, but i got a few weeks yet to sort that out..

I too was very surprised at how my gtx460 performed, but now that I have a 580, my little 460 is all alone :-(

Based on the game so far I'm looking forward to the release. I have a pre-order with Origin at this point. I'm sure the final thing will play great. I did get to play a bit of Caspian Border when the password leaked and it was quite fun.

I've pre-ordered mine through a Dutch online warehouse. They're also giving us the SPECACT kit. I just hope I can play the full version with the same settings, lol. Time will tell.

To the GTX460 users, I was surprised to to see the game setup with everything on high and be able to play it with no slowdowns etc. One thing I did have to lower down was the Anisotropic filter in order to use Anti-Aliasing. I've set the latter to 4x and I believe Anisotropic filtering to 4 or 8 instead of 16. The city part of Operation Metro just lagged a little too much for my liking.

*ignores all pointless arguing in thread*

Annnyyyywaaayyy, started playing aggressive sniper (BattleReport: http://battlelog.battlefield.com/bf3/battlereport/show/535783/1/241812808/) and I really enjoyed. Most of you know by know I'm not a huge fan of the recon/sniper class but this was actually all right. Got a lot more deaths than you would expect from a recon class. But that's because of my playing style. Many people don't expect to see a recon in your face. OHKs are nice up close too. I don't play with any sniper scopes so that eliminates the glare. Might experiment with the TacLight or RedLaser because of how aggressive I play it might come in handy.

PS, Pistols rock in this game!

Just tried the demo, but my card is only a GTX 260. I have a Core i7 860 with 12GB. Will upgrading my card help significantly? It's pretty laggy now as is.

I'd say you'd notice a big improvement upgrading your card.

bf3-performance-chart-small.png

This chart doesn't seem to be entirely accurate (I play at 70-80FPS on average, and rarely dip below 60 with my 560 Ti), but it'll give you a good idea on where you stand.

A good card to shoot for is at least a 560 Ti, but if you can afford something better by all means go for it.

That's a good point but what kind of issues do you mean now? And as I stated earler, I guess they want to maintain equality between PC and console users, simultaneous release, same build etc. Yes PC players have to suffer but the other way around consoles have to suffer, again no way to win :pinch:

Why shouldn't consoles have to suffer? PC's have to suffer with half-assed, crappy ports that are worse than the original lead platform all the time. It's about time console gamers get a taste of it too.

I've pre-ordered mine through a Dutch online warehouse. They're also giving us the SPECACT kit. I just hope I can play the full version with the same settings, lol. Time will tell.

To the GTX460 users, I was surprised to to see the game setup with everything on high and be able to play it with no slowdowns etc. One thing I did have to lower down was the Anisotropic filter in order to use Anti-Aliasing. I've set the latter to 4x and I believe Anisotropic filtering to 4 or 8 instead of 16. The city part of Operation Metro just lagged a little too much for my liking.

It may give pretty good performance on a GTX460 but the occasional flicker i mentioned thursday and the inherent stability issues in this broken "beta" kind of make the performance not matter.

This topic is now closed to further replies.
  • Posts

    • Why you need to take back control of your synced passwords and how to go about doing that by Paul Hill Credit: Pixabay Last month, when Google decided to introduce daily and weekly caps for Gemini, it reignited an anxiety of mine, that you can’t really depend on service providers to maintain features forever, and it got me looking into free software (as in freedom) in other areas too. One app I quickly came across was KeePassXC on desktop and KeePassDX on Android as an alternative to password manager lock-in within the Chrome or Firefox ecosystems. I personally like to switch around with browsers, and using either password manager is inconvenient, so something like KeePassXC was interesting to me. The main issue with it now is syncing; I was not sure how to do that. After a bit of research, I came across Syncthing, a tool I was vaguely familiar with but had never used because it seemed complicated. However, I was completely wrong, and honestly, I think everyone should use it if they use multiple devices. It essentially lets you share folders peer to peer across all of your devices, no cloud services that you don’t control necessary! And it was fairly simple to set up, if not a bit clunky. Since setting it up, I’ve also started using Syncthing to back up other apps too, so don’t think it’s limited to just saving password databases. You can use it for pretty much anything you use Dropbox or Google Drive for. Before continuing to talk about those apps a bit more, let’s walk back a bit and talk about browser sync. Ever since the late 2000s and early 2010s, really, since we have been using smartphones, browser sync has been a necessity of life. I don’t know about you, but I have hundreds of passwords saved. For the most part, they’re all unique, so I don’t remember them and rely on software to manage them for me. Until recently, I’ve relied on password managers in Chrome and Firefox, but what I always found annoying was that it can be hard to transfer them between browsers. Sure, on Windows it is simple enough, but on Linux, exporting bookmarks has been temperamental. It works OK nowadays, but not too long ago, Chrome required you to enable exporting passwords in chrome://flags. The situation is even worse on mobile; there is no exporting or importing of passwords of any kind. You literally have to do it on a desktop, which is incredibly annoying in our mobile-first world. Sync also lets us take out bookmarks, history, tabs, and autofill data easily. To enable sync, it’s just a matter of signing into the browser once, and it handles the rest. It’s nice and easy. Obviously, all this has some issues, including those I’ve outlined above about it being hard to transfer data between browsers, but also things such as account suspension, lost account passwords, and other lock-in mechanisms, such as passkeys, being tied to a specific browser. On a sidenote, I have just removed all of my passkeys because they can make it harder to move browsers. I think the biggest threat to your synced passwords, especially if doing this with Google, is having your account suspended. I don’t ever expect mine to be suspended, but you do hear horror stories on Reddit where people lose access to their Google accounts. Imagine if you have hundreds of passwords, then suddenly lose access to them because Google froze your account, what would you do? So yes, it can be nice to use these syncing services for their convenience, but they also have risks. You may have seen me going on about free software quite a bit in my editorials. It’s essentially a concept championed by the Free Software Foundation. It’s software under particular licenses that grant you four freedoms: run the program for any purpose (0), study and change the source code (1), redistribute copies to others (2), and the freedom to distribute modified copies to others (3). For example, if there is an app I use and one day it gets abandoned by the developer, I can keep running it or even clone the software and continue developing it. Look at the myriad of cool services Google has run over the years before killing them. You can’t take the source code for those because they are proprietary, for the most part. Both KeePassXC and Syncthing are free software, so I get the freedoms listed above. In my use case where I’m syncing a database full of my passwords, I also get proper ownership over my data, there is no losing access to the database due to a frozen account, I can access the code of the tools I’m using, and I can get support from real people online if I run into issues, rather than having to consult a vague help page from an opaque company. With the KeePassXC password manager, you create a .kdbx file, which is what will be synced between devices. KeePassXC has cross-platform apps and also has browser extensions so that the browser can fetch passwords from the database once it is unlocked. Meanwhile, Syncthing is a peer-to-peer file sync tool where you can select folders to sync between your devices. Just pop files in the folders you choose, and then they will be available across your other devices whenever they come online. Syncthing is resilient as it works over both LAN and the internet and only ever sends content between your devices, never to a third-party server somewhere else. By combining these two pieces of software, you can essentially replicate the browser sync functionality. I have had a weird, conflicting issue where a new file is appearing, but it doesn’t seem to be impacting my main password database, which is updating between devices just fine. If you want to get a setup similar to what I have, you will need to go here to download KeePassXC for your computer. Once you have that, you will need to download your passwords from your web browser to a CSV file. In Chrome, you can type chrome://password-manager/settings into the URL bar, and you should see an option to download your passwords under Export Passwords. This will give you the CSV file you need for importing into KeePassXC. If you use a different browser, just use a search engine and type “browser-name export passwords” and muddle along. In KeePassXC, you’ll want to press Import File from the home screen, select the CSV file, and create a new database from it. On one of the screens of the wizard, there will be a Title field with a drop-down selected to none. Change this to Title and continue. You’ll select a name for the database, the encryption level (the defaults are fine), and then you will pick a password. I would choose four unrelated words that are easy for you to remember, as you’ll be typing them fairly often to access your passwords. When you have all your passwords in your new database, you will want to set up the browser extension so that your browser can fetch passwords from KeePassXC. Rather than explain how to do that here, refer to KeePassXC’s guide on how to set it up properly. Once you’ve got that set up, you want to install KeePassDX on Android. You can grab it on the F-Droid store and the Google Play Store. For iPhone users, there are other .kdbx-supporting apps, but I haven’t tried any of them, so have a look around and use what suits you. Once you have that done, you will want to install Syncthing on your computer and find a third-party app for your mobile device. On Android, I use an app called BasicSync; there are also options for iOS, but again, I’ve not tried these. Once you’ve got SyncThing, you’ll want to set it up and connect all of your devices together and share a folder between your gadgets. PCWorld has a good tutorial on setting up a synchronized file between your devices using SyncThing. Once you’ve set it up, congrats, you’ll never have to touch that stuff again except for adding or removing devices. I’ll be honest, I didn’t particularly like setting up Syncthing. It didn’t take me a massive amount of time, but I think I had to check online because I found it a bit confusing. That said, I’ve had it running for several weeks now and never need to touch the Syncthing settings, so that’s very nice. I also mentioned a conflicting file. I’m not sure why this is appearing, but the main .kdbx file seems to be updating and syncing just fine. What’s nice is that both KeePassXC and Syncthing are free software, so they won’t just vanish one day; you can take the code and fork the project or use a range of alternative implementations that others have made. It’s also nice that it works over LAN, so even if your ISP is having problems, your passwords will still sync. One area where you will want to be a bit more careful with this setup is if you only have one device. I am OK because I have a computer and two phones, all synced up. If you just have one device, you will probably want to store a backup of your .kdbx file somewhere else. Obviously, you’ll also want to remember your password really well, too. If you get locked out, it's game over. Overall, if you want to take back control of your computing from big tech, taking control of your passwords is an important part of this. You don’t need to immediately clear out your browser’s password manager; try running KeePassXC and the password manager concurrently for a while to see if you run into any problems. If you do try this out, let us know some other creative ways to use Syncthing. I haven’t really come up with a solution about what to do with my bookmarks, for example.
    • If the price was a dollar, someone would complain "Why isn't it free?" If it was free, someone would complain they weren't being paid to play it.
    • That lens of history will burn if you hold it at the right angle... Warn users too late: Shame, Microsoft! That extremely minor update to an obscure Control Panel widget required 2 years of warning. Warn users too early: Shame, Microsoft! We've got better things to do. Pipeline and process be damned, we'll just always be disappointed, eh?
    • Microsoft Paint used to be my favorite Windows app as a kid, and it's still pretty good by Usama Jawad I have been using Windows since the early 2000s, when I was around 10 years old or so. I vaguely remember playing around with Windows 98 and Windows 2000, but that may have been on school PCs which had old operating systems installed. My main OS on the home PC, and the one I recall spending most time with, was Windows XP. At that time, I used the home PC to create Word and PowerPoint documents for school, but a lot of the time, I simply used it to play games. My dad would bring game discs which we would try and install on the PC, sometimes unsuccessfully, and sometimes, we would rely on flash games in the browser, like Bubble Trouble on Miniclip. However, the problem with the latter approach was the internet speed. On a good day, our dial-up internet would offer us speeds of 56 kbps, but on most days, it was closer to 33 kbps. This did not facilitate online gaming as I would often have to wait minutes for a game to load or "draw" on the screen, and trying to download pirated games wasn't simple either. I remember getting tired of waiting for online games to load and just downloading simulator games from the Big Fish Games website instead, only to be disappointed after finding out that I was just being given access to trial versions of the title, and I needed to fork out money to pay for the full version. All of this is to say that it wasn't very easy to find entertainment options on the home PC when I was a kid, due to a number of reasons, mostly outside of my control. This situation pushed me towards a rather unconventional ally: Microsoft Paint. Whenever the internet wasn't working as good as I expected, I would simply spin up Paint and draw complete rubbish on the canvas. Of course, that wasn't always the intention, but it usually happened when I messed up drawing a straight line or something, and then I would give up on that particular piece and simply draw a random collection of objects. Microsoft Paint was extremely accessible and easy to use. Even if you weren't an artist, you could quickly understand the tools at your disposal and how to leverage them on a canvas. The absolute breadth on offer ensured that each painting was truly unique, as you could utilize various combinations of tools like the pencil, paint, spray paint, and more to truly personalize your creation. Since I wasn't particularly good at drawing both on digital screen or a physical screen, I remember that my main style of art would be to insert a bunch of randomly intersecting lines and then fill them with random colors through the paint can. I have trying to replicate that art style in the latest version of Paint below, and as you can see, it's truly Pablo Picasso-esque. The human imagination truly knows no bounds Microsoft Paint kept me occupied for hours and was my best friend when video games on the home PC were inaccessible for one reason or the other. There was no academic or professional reason for which I would need to use Paint, but I still loved using it in my personal time, even if what I created wasn't worth being shown to anyone. It was simply fun. Fast-forward to today, and the situation is mostly the same. Now that I am almost 29 years old, and I still have no reason to use Microsoft Paint in a professional capacity. In fact, I don't even use it in a personal capacity, except to dabble with it from time to time, just to see if core functionalities are still intact. And I'm happy to say that I think Microsoft Paint still offers the same accessibility and inviting experience that it did to me a couple of decades ago, even though its UX has been refreshed and it's been integrated with Copilot features. Interestingly, things could have been a lot different, had Microsoft had its way. Microsoft Paint was marked for deprecation with the Windows 10 Fall Creators Update in 2017, and even began displaying a product retirement alert, urging customers to shift to Paint 3D instead. Fortunately, after consumer backlash, Microsoft reversed course on this decision, and Paint continues to be a native app inside Windows installations that can also be updated quite frequently through the Microsoft Store. Instead, Paint 3D ended up on the chopping block, which is for the better, I think. I have intermittently played around with Microsoft's refreshed Paint experience in the past few years, and I do think it has received worthwhile upgrades. the UI and the UX has been modernized while retaining core functionality, and the app is still fairly easy to use. It doesn't meet any of my use-cases, but I've never really had any use-cases ever, as described previously. Of course, the elephant in the room is the Copilot integration. Personally, I believe that this is one place where Copilot does make sense, environmental concerns aside. I know that a lot of creatives use AI to generate images, and while some may be using professional alternatives, Paint still offers a decent casual experience, with the power of Copilot. Of course, you do need to have a valid Microsoft 365 Copilot license and available credits to use it, but even if you don't, you still get the big Copilot button in the toolbar, unfortunately. All in all, I am glad that Microsoft Paint continues to be a native feature in Windows 11, and a piece of software that has evolved to meet modern needs without cutting off its own roots. It's just an iconic piece of Windows history that was an essential part of my childhood, and while I don't use it anymore, I'm just glad it is still there.
    • 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD drops to its lowest price in over three months by Fiza Ali Amazon is currently offering the 2TB WD_Black SN7100 internal solid-state drive at its lowest price in over three months, so you may want to check it out, if you have been considering a storage upgrade, before the deal dries up (purchase link is toward the end of the article). Featuring a PCIe Gen 4.0 interface and M.2 2280 form factor, the SN7100 promises to deliver sequential read speeds of up to 7,250MB/s and sequential write speeds reaching 6,900MB/s, offering as much as a 35% improvement in performance compared with the previous generation. It also achieves random read speeds of 1,000,000 IOPS and random write speeds of 1,400,000 IOPS. The drive uses Western Digital’s TLC 3D NAND technology for reliable performance and is further supported by a five-year limited warranty. It also offers strong endurance, rated at up to 1,200TBW, making it suitable for demanding workloads such as gaming, content creation, and high-speed recording. Moreover, its DRAM-less architecture claims to improve power efficiency (the SSD relies on system memory for caching via HMB), while the WD_Black Dashboard software enables users to monitor drive health, install firmware updates, and activate Game Mode for potentially better performance. Finally, it operates within an operating temperature range of 0°C to 85°C, and can withstand storage temperatures from -40°C to 85°C. 2TB WD_Black SN7100 PCIe Gen4 NVMe SSD: $242.96 (Amazon US) Check this deal out if you want a 4TB option. Good to know This Amazon deal is U.S. specific, and not available in other regions unless specified. We only use first-party seller links (at the time of article publishing); ensure that you purchase from a first-party seller link only. Check out Today's Deals on Amazon | or our recent tech deals. Become a Prime member (for Students or SNAP) via Neowin Get Prime Access - Prime for half price (for qualifying Medicaid, EBT, SNAP) Subscribe to Prime Video, Audible Plus, Music Unlimited or Kindle Unlimited via Neowin As an Amazon Associate, we earn from qualifying purchases.
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