Recommended Posts

What video card are you using? I have a ATI 5850 and discovered while playing the beta that the drivers were not ramping up my fan as I played. Eventually everything would lock up because the video card was overheating. I have to manually go into the ATI control panel and set it to 60%, I then had no issues. On a side note I am not sure why this is happening but I do not think it is this games fault, this game is taxing my video card like no other but thats not BF3's fault.

If you're having overheating problems you might want to look into downloading MSI Afterburner and setting automatic fan controls. Just in case you forget to do it manually one time and it goes bad.

The game will eventually just hang itself after a while of playing. It's not a matter of if, it's a matter of when. When it does i have to alt tab and kill the process manually. Windows also does not see the program as "not responding" in the task manager, despite it being obviously dead, thus there's no event viewer info. Just like with the beta, this is the only game that has any issues at all. Everything else on my system is rock solid as always.

What a surprise, the retail release has the same exact issues with stability the beta had. Remind me again why a release day patch was made when dice obviously didn't do a damn thing?

I just played for about 9 hours straight on the same server (no joke) and I didn't have any disconnects. There was a bit of lag here and there but I think that was on my end. So I'm inclined to believe that any major stability issues you're having are on your end.

Well, they nerfed the mobile spawn point into near uselessness. The flashlight is still annoying and OP as hell, and they toned down the glare a bit from rifle scopes. My biggest gripe with these changes (or lack thereof) is the mobile spawn point. It's now 10x bigger, 100x louder, you parachute in, and it seems to have limited uses. It's completely useless now. Any reason you might have had to use a mobile spawn point is completely negated when you're forced to parachute in.

And the maps...wow.. they're awesome. As I said I played *a lot* over the night. And after 8 hours I only played the maps about once each, in rush mode. I'm very surprised at this. A lot of fun.

Oh yes. the time to rank up has increased drastically. I don't recall exactly how long individual classes took but they seem to take longer to rank up as well. Not sure how I feel about that.

If you're having overheating problems you might want to look into downloading MSI Afterburner and setting automatic fan controls. Just in case you forget to do it manually one time and it goes bad.

The beauty of Origin is after each game and side switch the game goes into window mode and I can monitor everything using the ATI control panel.

Someone else getting crappy download speeds on the new '48 mb' update?

Not me. Origin always maxes my download speed.

And so far my only complaint about the game, is the unbindable mouse keys. Trying to bind the fourth button to melee attack and just like in the alpha/beta, it can't be done for some reason :(

What video card are you using? I have a ATI 5850 and discovered while playing the beta that the drivers were not ramping up my fan as I played. Eventually everything would lock up because the video card was overheating. I have to manually go into the ATI control panel and set it to 60%, I then had no issues. On a side note I am not sure why this is happening but I do not think it is this games fault, this game is taxing my video card like no other but thats not BF3's fault.

The Geforce GTX 460 1gb in my sig. Also, temps are not an issue. At the highest i saw when playing via my g15's lcd, the cpu hits 51°C and the gpu did 68°C.

I just played for about 9 hours straight on the same server (no joke) and I didn't have any disconnects. There was a bit of lag here and there but I think that was on my end. So I'm inclined to believe that any major stability issues you're having are on your end.

I don't see any other issue in any other titles. No matter how long i play them. Including this games predecessor, bc2. Also, some browsing around the ea forums for this game shows others with a variety of different setups having similar issues. So it seems i'm definitely not alone.

My biggest gripe with these changes (or lack thereof) is the mobile spawn point. It's now 10x bigger, 100x louder, you parachute in, and it seems to have limited uses. It's completely useless now. Any reason you might have had to use a mobile spawn point is completely negated when you're forced to parachute in.

The "parachute in" was actually in the beta as well. You'll only parachute in when the mobile spawn point is located out in the open. If you place it inside a room or something you'll spawn in the room.

I might have missed this being answered, but I was at the midnight launch of GameStop last night, and the manager said that each store was given limited amounts of the Limited Editions. Even pre-orders weren't guaranteed a limited edition (Luckily I ordered mine in April). However all pre-orders still received the Physical Warfare Pack.

I officially pre-ordered mine on October 22 through Amazon.com and it just arrived about 2 hours ago, luckily on my lunch break, so I got to play a little. It was the Limited Edition as well. So, Amazon has a large stock I assume, as long as you pre-ordered. I decided to go with the X360 version instead of PC, (which I got the X360 version for $0.94, instead of $0.99 for the PC version!) because, well about 6 friends will be playing on the X360 version, and I would be alone on PC, which REALLY sucks, because the PC version is vastly superior, graphics wise, and control wise (kb/m>controller). :(

Oh well.

From the 20-30 minutes I played in just one round, besides the graphics not being quite as good as the PC, I was pleasantly surprised, and I think I will enjoy it regardless, especially once the friends hop on and such.

Works fine for me.

The "parachute in" was actually in the beta as well. You'll only parachute in when the mobile spawn point is located out in the open. If you place it inside a room or something you'll spawn in the room.

Don't think so. In the beta my highest ranked class next to assault was recon and I never once parachuted in while using a mobile spawn point.

For all those with the mouse issues, Ive had them since Beta when they added the "Mouse Input" Option in.

Im on a g700.

I was ****ED off yesterday that I couldnt fix my issue permanently. I then changed my profiles, and figured out what it was.

My polling is set to 1000 on a Gaming Profile, my General Profile(for desktop use not gaming etc) was set to 125 polling rate. By doing this, ALL THE MOUSE LAG WAS GONE!

Now, my gaming profile went from 1000 to 125 and my DPI stayed the same, I didnt notice a difference in mouse movement, but I would still like to know why my Polling rate makes the mouse all wonky and creates the "floaty" effect.

But for those who can control there Polling Rate, try it? It might not be called polling rate for you but its how fast your sensor talks to your PC.

ive posted on battlelog, submitted feedback, etc. It was AWESOME in the alpha, so I hope they take the mouse raw option out or fix it.

I hope that helps guys

I'm picking it up for sure !

Personally, I would have much rather preferred to go the PC route as well. But I went with X360 because I have 6 friends that are going to play (1 being a really good friend) and I want to do Co-Op. I have only one friend getting it for PC, but he is a night owl that usually plays games from 2AM- to 7AM. I know my gameplay will take a hit, no KB/M, graphics, etc... But playing with friends far outweighs that, for me anyway. Multi-player games I always prefer playing with people I know, or I just won't have any fun.

I say go with PS3, it is more fun to talk trash to good friends, than to complete strangers. :p

EDIT: My reply quote was to your original post. :rofl:

Same sort of decision for me regarding buying it on the PS3...

No mates playing it on the PC.. and the knowledge that I needed to spend at least £150 to get a decent graphics card (let alone even thinking about a CPU upgrade) to cope with the game. Or buy it for the PS3, no upgrades needed, and know that several friends are getting it on UK launch day... just, as you say - the frustration of having to play on a fricking joypad! I much much prefer keyboard & mouse!

This topic is now closed to further replies.
  • Posts

    • There is a default resolution setting in Settings > Display that can be changed with a click. You can also change the settings on a per-game basis. No CLI needed. Also, Steam has countless games that are not "[perpetual] alpha/beta games", so no need for the straw man. Plus you can use other stores as well. And console games (e.g. PS5) cost a fortune, which itself more than negates the price subsidy on the system, unless you plan on exclusively playing 1 or 2 games. It's true that you shouldn't buy a system that doesn't support the game(s) you want to play, but I think that's kinda obvious, and applies to every console as well as PC. I don't game in the living room and have no need of a Steam Machine, but there is a clear market segment that would find it useful.
    • RSS Guard 5.2.0 by Razvan Serea RSS Guard is a simple (yet powerful) feed reader. It is able to fetch the most known feed formats, including RSS/RDF and ATOM. It's free, it's open-source. RSS Guard currently supports Czech, Dutch, English, French, German, Italian. RSS Guard will never depend on other services - this includes online news aggregators like Feedly, The Old Reader and others. RSS Guard is developed on top of the Qt library and it supports these operating systems: Windows GNU/Linux OS/2 (eComStation) Mac OS X xBSD (possibly) Android (possibly) other platforms supported by Qt The core features of RSS Guard are: support for online feed synchronization via plugins, Tiny Tiny RSS (from RSS Guard 3.0.0). multiplatform, support for all feed formats, simplicity, import/export of feeds to/from OPML 2.0, downloader with own tab and support for up to 6 parallel downloads, message filter with regular expressions, feed metadata fetching including icons, simple Adblock functionality, customized popup notifications, Google-based auto-completion for internal web browser location bar, ability to cleanup internal message database with various options, enhanced feed auto-updating with separate time intervals, multiple data backend support, SQLite (in-memory DBs too), MySQL. is able to specify target database by its name (MySQL backend), “portable” mode support with clever auto-detection, feed categorization, drap-n-drop for feed list, automatic checking for updates, ability to discover existing feeds on websites, full support of podcasts (both RSS & ATOM), ability to backup/restore database or settings, fully-featured recycle bin, printing of messages and any web pages, can be fully controlled via keyboard, feed authentication (Digest-MD5, BASIC, NTLM-2), handles tons of messages & feeds, sweet look & feel, fully adjustable toolbars (changeable buttons and style), ability to check for updates on all platforms + self-updating on Windows, hideable main menu, toolbars and list headers, KFeanza-based default icon theme + ability to create your own icon themes, fully skinnable user interface + ability to create your own skins, “newspaper” view, plenty of skins, support for "feed://" URI scheme, ability to hide list of feeds/categories, open-source development model based on GNU GPL license, version 3, tabbed interface, integrated web browser with adjustable behavior + external browser support, internal web browser mouse gestures support, desktop integration via tray icon, localizations to some languages, Qt library is the only dependency, open-source development model and friendly author waiting for your feedback, no ads, no hidden costs. RSS Guard 5.2.0 changelog: Added: Feed auto-fetch can now also be delayed while Feral GameMode is active on Linux and startup auto-fetch is skipped when GameMode is already active. (#2265) WebEngine builds can now use RSS Guard generated proxy auto-config (PAC) rules so article/web browsing follows per-account and per-feed proxy settings more closely. (#2273) Generated PAC rules now also cover related subdomains and use Public Suffix List data, so feeds such as feeds.bbc.co.uk can also proxy resources from images.bbc.co.uk. (#2273) Standard feeds can now define extra proxy domains, useful when article images, stylesheets or other page resources are loaded from a CDN or another domain that should use the same feed proxy. (#2273) RSS Guard now asks for proxy credentials when a WebEngine page needs proxy authentication and can fill credentials from the current feed proxy when available. (#2273) Network settings again include an option to ignore all cookies, which clears stored cookies and prevents new cookies from being accepted. Standard RSS/ATOM feeds can now individually ignore cookies while downloading feed data. Stored cookies can now be deleted from the Tools menu. Custom skin colors can now override the feed list article count color separately from feed titles, including a separate highlighted color. (#2275) Settings dialog can now search across available settings and highlight matching controls. (#1754) Standard RSS/ATOM feeds can now optionally be reported as broken when they are valid but contain no articles. (#2039) Standard RSS/ATOM feeds can now override the application-wide feed connection timeout per feed. (#1023) Tray icon can now use a custom background color and unread-count text color, with an option to reuse the generated icon as the application icon. (#1973) Support for more benevolent parsing of Gemlog entries (#2295). Article list can now show when an article was received by RSS Guard. (#947) Feed deep discovery now actually scrapes all links found in the website and checks if they are feeds or not. This greatly enhances usability of the deep discovery mode and discovers many more feeds than before. (#2306) Search boxes now show a small dot when the feed or article list is hiding some items because of active filtering. (#873) Articles now have a shortcut-assignable action to open the homepage of the feed they belong to. (#2060) Fixed: Parallel feed updates no longer crash when multiple update results are processed at the same time. (64cf521) Links in WebEngine articles opened from feeds such as Kill the Newsletter now open correctly instead of being swallowed by the embedded page. (#2272) Relative article URLs resolution was kinda broken. (#2282) Clicking article URL did not work when the URL had "fragment" set. (#2293) The default proxy setting now uses Qt/system default proxy behavior instead of forcing no proxy. (e0263ad) WebEngine article loading now keeps the current feed context, so feed-specific proxy credentials remain available while the article page loads. (fdd0f00) Download: RSS Guard 5.2.0 (64-bit) | Portable | ~ 130.0 MB (Open Source) Link: RSS Guard Home Page | Other Operating Systems | Screenshot Get alerted to all of our Software updates on Twitter at @NeowinSoftware
    • This is gonna separate the creeps from the rest of the crowd.
    • "Claude, is our CEO a compete and utter fool by wasting money on AI in this already worthless Teams chat?"
  • Recent Achievements

    • Rookie
      DaviKar went up a rank
      Rookie
    • Dedicated
      HidekoYamamoto94 earned a badge
      Dedicated
    • One Month Later
      timbobit earned a badge
      One Month Later
    • One Month Later
      nates earned a badge
      One Month Later
    • Week One Done
      Almohandis earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      462
    2. 2
      +Edouard
      161
    3. 3
      PsYcHoKiLLa
      110
    4. 4
      Michael Scrip
      83
    5. 5
      Steven P.
      69
  • Tell a friend

    Love Neowin? Tell a friend!