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We're in the process of moving so my gaming rig is MIA. Been playing my PS3 copy and had a great game last night. It was so close I had no idea who won until it told us.

http://battlelog.battlefield.com/bf3/battlereport/show/125832/4/206752583/

so BC2 guys, smoother launch then that game? no rubber banding like hell or random FPS drops, pings going through the roof randomly, ish like that?

This launch is way better. One thing I have noticed is I do get a bit of rubber banding for the first minute or so in a new server, then it clears up and all is well. only had one lock up and that was when I was quitting for the night, not sure what happened.

so BC2 guys, smoother launch then that game? no rubber banding like hell or random FPS drops, pings going through the roof randomly, ish like that?

Leaps and bounds. Bad Company 2 was one of the worst game launches in history; it would be hard to fail worse than that.

There's still some rubber banding, but it seems to be caused by actual lag (EA servers are being hammered right now) rather than terrible netcode. And even then, it's not nearly as bad. You'll ocasionally jump back a few feet, but it's negligible and honestly, seems to be resolved for the most part now.

There's also no serious collision/boundry bugs like there was in BC2. Most of the ones found in the beta are fixed.

Edit: I also had a few game crashes/lockups the first day, but they must have pushed a patch because it didn't crash on me once yesterday.

Lowering my dpi removed most of the negative acceleration, but it still doesn't feel nearly as good as the mouse movement felt in the beta... I don't know why they even changed anything about the mouse movement, it was pretty much perfect.

...
Step 1: Goto Documents>Battlefield3>settings>PROF_SAVE_profile

Step 2: Open in notepad++

Step 3: Change GstInput.MouseSensitivity to 1.00000

Step 4: Open mouse driver sensitivity controls

Step 5: Launch bf3

Step 6: Adjust Mouse Driver settings to lowest sensitivity (whatever feels comfortable)

Sorry if i missed it in a previous post but my sister just got her copy for XBox360 in the mail from gamefly. Seems she can't do coop or MP without a code, but there was no code in the rental package. Is this a known issue? Is each code unique to the game disk?

Leaps and bounds. Bad Company 2 was one of the worst game launches in history; it would be hard to fail worse than that.

There's still some rubber banding, but it seems to be caused by actual lag (EA servers are being hammered right now) rather than terrible netcode. And even then, it's not nearly as bad. You'll ocasionally jump back a few feet, but it's negligible and honestly, seems to be resolved for the most part now.

There's also no serious collision/boundry bugs like there was in BC2. Most of the ones found in the beta are fixed.

Edit: I also had a few game crashes/lockups the first day, but they must have pushed a patch because it didn't crash on me once yesterday.

This launch is way better. One thing I have noticed is I do get a bit of rubber banding for the first minute or so in a new server, then it clears up and all is well. only had one lock up and that was when I was quitting for the night, not sure what happened.

It's been fine for me so far, got lag when I first launched it but I guess that was due to the amount of koreans launching the game. :rofl: Runs well with only a few graphical glitches for me

Nope. Even the beta of bc2 was better than this launch.

nice (Y) yeah bc2 launch was oen of the worst ever. but hopefully they don't do things that ruin the game with patches (which would make the game worse in BC2 for a while) and one dbag that controls all the balancing of weapons and classes. I still owe him a kick in the nuts for inventing medic trains...

Lowering my dpi removed most of the negative acceleration, but it still doesn't feel nearly as good as the mouse movement felt in the beta... I don't know why they even changed anything about the mouse movement, it was pretty much perfect.

That's weird, I don't have any problem with mouse control. And I have a new mouse and everything. Only the sensivity that was way to high.

nice (Y) yeah bc2 launch was oen of the worst ever. but hopefully they don't do things that ruin the game with patches (which would make the game worse in BC2 for a while) and one dbag that controls all the balancing of weapons and classes. I still owe him a kick in the nuts for inventing medic trains...

+100 on this. The constant patching to appease the whiners is what killed BC2 for me.

Sorry if i missed it in a previous post but my sister just got her copy for XBox360 in the mail from gamefly. Seems she can't do coop or MP without a code, but there was no code in the rental package. Is this a known issue? Is each code unique to the game disk?

Game codes are unique, so you won't receive one if you're renting the game.

...

Didin't seem to help much, tried doing that and putting my dpi back to normal and the horrible acceleration was still there. Still felt bad after lowering the driver sens too. Only way I get get it to feel anywhere near right is lowering my dpi to 900 from 1800.

Not playing nearly enough as I would like at the moment. Between working, sleeping and eating I've got like maybe 4 hours a day spareish. I feel a MASSIVE SESH coming on the weekend! :D

Reddit? Grabbed mine last night!

Nope, I saw it on battlelog.

so BC2 guys, smoother launch then that game? no rubber banding like hell or random FPS drops, pings going through the roof randomly, ish like that?

For me. it's about the same, I've experienced a little bit of all of that, but only for a few seconds here and there. All in all it's been pretty smooth though.

So then renting the game is worthless.

Correct, at least for multi-player. They are trying to curb companies like Gamestop making money off used games. Though I think you can buy the Online Pass for 800 Microsoft Points. Only $10, and if I rented it, I would. I'm personally loving the game so far.

I'm loving the fact that one can spawn directly into vehicles now. The only thing is I've yet to find a chopper pilot who doesn't crash me within a few seconds. At least I put in the 2h of effort earlier today in coop to figure out how to fly the damned things. They need to implement some sort of licensing system or something, haha. I'm still pure ass with the jets. I have difficulty turning properly, and still managing to determine which way I should be headed. I usually end up going straight up instead of a nice bank turn.

Flying is easy enough. Staying alive long enough to be effective is a different story entirely though. I think they make it entirely way to easy to shoot down aircraft. On the other though, a good aircraft pilot can be a nightmare.

I had a guy in a game yesterday who was flying jets and destroying tanks I was in every time. That sucked. And it seems they made it so vehicle flairs recharge faster than you can reload an rpg in bf3, unlike how it was in bc2.

Flying is easy enough. Staying alive long enough to be effective is a different story entirely though. I think they make it entirely way to easy to shoot down aircraft. On the other though, a good aircraft pilot can be a nightmare.

I had a guy in a game yesterday who was flying jets and destroying tanks I was in every time. That sucked. And it seems they made it so vehicle flairs recharge faster than you can reload an rpg in bf3, unlike how it was in bc2.

Agreed, even with flares you get locked onto so many times its impossible to stay in the air very long. On operation firestorm you are always being locked on by a combo of other aircraft and stingers on the ground, your flares aren't enough, because on that map for example they always have visibility to lock onto you unless you are on the very edges of the map.

Anti-air needs to be nerfed a bit for sure. the jets aren't even that threatening to ground forces in this game anyway... (besides the warthog on caspian rush)

I have a really annoying problem, every now and then the game will do a freeze frame or seem like it skips along, it always seems to happen when I encounter an enemy player and then I usually die while I wait for it to correct itself. Does anyone else have this issue? I changed my graphical settings from high to low and nothing seems to make a difference, just random freezing every now and then...otherwise the game runs at a constant 40-50fps for me.

I tried updating graphics drivers but it makes no difference.

Intel Q9550

4gb ram

AMD 6870HD

I have a really annoying problem, every now and then the game will do a freeze frame or seem like it skips along, it always seems to happen when I encounter an enemy player and then I usually die while I wait for it to correct itself. Does anyone else have this issue? I changed my graphical settings from high to low and nothing seems to make a difference, just random freezing every now and then...otherwise the game runs at a constant 40-50fps for me.

I tried updating graphics drivers but it makes no difference.

Intel Q9550

4gb ram

AMD 6870HD

newest drivers from ATI? could be just a problem with the game, laggy and what not. bad company 2 did the same type of things to me until they patched it and ATI released drivers that worked properly...

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Because CR3 contains so few of these heavier elements, researchers say it closely resembles what scientists expect the earliest galaxies in the universe may have looked like. The discovery is significant because it could offer clues about Population III (Pop III) stars, the first generation of stars thought to have formed after the Big Bang. These stars are believed to have formed from gas made almost entirely of hydrogen and helium, before heavier elements were created inside stars and spread across the universe through supernova explosions. Hence this is why CR3 has been referred to as a "living fossil." Scientists have long believed that Population III stars existed only in the very early universe. As more generations of stars formed and died, they enriched surrounding gas with heavier elements, making the conditions needed for metal-free star formation increasingly rare. Because of this, researchers expected the formation of such stars to have largely ended after the epoch of reionization, a period when radiation from the first stars and galaxies transformed the neutral hydrogen filling the universe and made it largely transparent to ultraviolet light. CR3 appears to challenge that idea. The galaxy was observed at a redshift of z = 3.193 ± 0.016. Redshift measures how much light from a distant object has been stretched as the universe expands and helps astronomers determine how far back in time they are looking. In this case, the redshift corresponds to roughly 11.5 billion years ago during cosmic noon. Although the universe was already several billion years old by that point, CR3 shows characteristics more commonly associated with much earlier galaxies. Observations revealed exceptionally strong emissions from hydrogen and helium, including Lyα, Hα, and He I λ10830. Lyα, or Lyman-alpha emission, is a specific wavelength of light produced by hydrogen and is widely used to study distant galaxies. Hα emission is another hydrogen signature commonly used to trace active star formation, while He I λ10830 is produced by helium and can indicate the presence of very hot, young stars. The measured equivalent widths of EW₀(Lyα) = 822 ± 101 Å and EW₀(Hα) = 2814 ± 327 Å are among the highest ever observed in star-forming galaxies. Equivalent width is a measure of the strength of an emission line relative to the surrounding light, and such large values are typically associated with intense and very recent star formation. At the same time, researchers found no statistically significant detections of metal emission lines, including [O III] λλ4959, 5007 and C IV λλ1548, 1550. Emission lines act as chemical fingerprints that reveal which elements are present in a galaxy. Oxygen and carbon lines are commonly seen in galaxies that have already undergone significant chemical enrichment. Their absence in CR3 suggests an unusually pristine environment. Using abundance calibration methods developed with JWST observations, the team placed a 2σ upper limit on the galaxy's gas-phase metallicity of 12+log(O/H)<6.52, corresponding to less than 0.7% of the Sun's metallicity (Z < 7 × 10⁻³ Z⊙). Gas-phase metallicity measures the abundance of heavy elements in a galaxy's gas. A 2σ upper limit indicates that the true value is very unlikely to be higher than the quoted threshold. Even when accounting for uncertainties in the calibration methods, the most conservative limit remains 12+log(O/H)<6.95, making CR3 the most metal-poor galaxy identified at cosmic noon. The galaxy also appears to contain very little dust. Researchers measured a Lyα/Hα flux ratio of 13.9 ± 2.5, a result that suggests negligible dust attenuation, meaning very little of the galaxy's light is being absorbed or scattered by cosmic dust. Because dust is usually produced by earlier generations of stars, this finding further supports the idea that CR3 has experienced very little chemical enrichment. Further analysis using spectral energy distribution modelling, a technique that compares observed light with theoretical models, suggests that CR3 contains an extremely young stellar population only around 2 million years old. The modelling, which used Population III stellar templates, also indicates the galaxy has a stellar mass of approximately 6.1 × 10⁵ M⊙. The symbol M⊙ represents one solar mass, or the mass of the Sun. One of the key questions raised by the discovery is how such a chemically primitive galaxy could exist in a universe that had already spent billions of years producing heavier elements. 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