Recommended Posts

Nope, they're working just fine for me. It has push to talk and hands-free mode. Tried it with a friend, it's just a little tricky to get to the settings. The settings automatically save, so no need to push a save button or anything like that.

Cool thanks. I will just try them out then. (Y)

Really hating games where you join on the losing team right as the game is about to end... I'm getting a LOT of those =/

That happened to me twice last night. Litterally, load game and boom, fail screen appears. I didn't even get to spawn in, or choose a kit. Twice in a row. My ****ing luck.

So has anyone used the tugs and gotten surveilance ribbons? I'm off the opinion that it is utterally and completely useless and 100% broken.

That happened to me twice last night. Litterally, load game and boom, fail screen appears. I didn't even get to spawn in, or choose a kit. Twice in a row. My ****ing luck.

So has anyone used the tugs and gotten surveilance ribbons? I'm off the opinion that it is utterally and completely useless and 100% broken.

Nope, but I haven't used it much. But I can now officially agree with what you said a few days ago - radio beacon sure is nerfed a bit too much because it's just so damn noticeable. Not only it is louder than in the beta, but it's huge and has a light attached. IMO one of those things has to go.

Completed the campaign today on PS3, i enjoyed it but i thought the whole thing was extremely unchallenging... after completing i felt like i'd just watched a film. It's the first campaign i've attempted in about 10 year so i don't know if thats the norm but it felt like there was way i could lose, there is little margin for error.. you follow the blue sign and shoot when you see an enemy. Maybe i'm just playing the wrong genre of game? i have nothing to compare it to.

Is there nothing like resident evil these days? with lots of room for error and thinking?

I tried the voice communication yesterday with a friend. It did not work. Is it originally configure as push to talk ? I did not see the options ...

Yes it is, the options are at the right bottom corner. Click on COM Center, it's TINY TINY gear icon once you're in a party.

tugs?

The 'Tactical Unattended Ground Sensor' or T-UGS for short, it's a motion sensor that Recon gets, it warns you with a sound when enemies are moving nearby and makes them appear on radar for a short while. It's apparently bugged though at the moment and has been since beta, lots of people are complaining about it.

Though it won't detect anyone who is either prone or moving while crouched just the same as claymores won't blow up if they do the same thing.

I thought that was by design? One of the tips that came up said you can get by claymores by going prone.

That was what I meant yes. :D I was just pointing out that drawback and that you wouldn't be able to completely rely on it watching your back. :shiftyninja:

I don't know what it is, but for the last day or so Battlelog is not loading pages as I should. I click on a link, and it says it's Loading Stats, or whatever, but doesn't show anything. And then if i refresh the browser it does. Very odd. It makes getting into a server tough. :wacko:

Is anyone else having sensitivity problems when in vehicles where the vision is unhindered (you know, like how the tank can only swivel its turret so fast). On the mounted gun atop the tank, I find it impossible to aim right, because everything is so touchy compared to ground. On ground, I also have negative mouse accel problems, but I hear they're working on it.

Exactly the same situation here and now I feel like an absolute idiot for even bothering to pre order.

Words cannot describe the amount of hate I have for the Royal Mail, the other day I caught a postie just outside seconds after he left a "sorry you were out card" and when I asked him to give me my item as I was obviously not out, he confessed to not having even brought it with him essentially hoping I would do his god damn job for him. RAGE!!!!

That sucks, got mine from Amazon a day early but we have a good postie

That sucks, got mine from Amazon a day early but we have a good postie

Probably isn't even the postie, if the stuff gets to his frame(ie desk) it should go out that day. (Although the "modernisation" to cut costs is causing problems everywhere).

I'm almost regretting buying it :/ Can't even join a game now FFS! ?43!

Bring on MW3.

That sucks, got mine from Amazon a day early but we have a good postie

Well im glad one of us got the bloody game :laugh: I mean Battlefield is my game, I would have not given a rats arse about any other game being delayed but I live for BF :p It better be here bright and early tommorow morning or I am going to be wearing some skulls as fashion accessories!

This topic is now closed to further replies.
  • Posts

    • Python programmers in a nutshell. Now, guess what lang most AI programmers use... :-)
    • There was nothing whatsoever wrong with Vista as an OS after the SP1 update. People who claim it wasn't were using ancient machines for some silly reason. Not kidding, no hyperbole/exaggeration. Vista was good.
    • Windows ME was worse.
    • Dude, im talking about simply disable it from settings app. Because of the eu regulation, you could disable it here for years.
    • One big question about Mars was answered thanks to Einstein's 100 year old theory by Sayan Sen Image via DepositPhotos Scientists at the U.S. National Institute of Standards and Technology (NIST) have calculated how time passes on Mars compared with Earth, adding detail to how timekeeping would need to work beyond Earth’s orbit. The study, published in The Astronomical Journal, found that clocks on Mars run an average of 477 microseconds, or millionths of a second, faster per day than clocks on Earth. A microsecond is one millionth of a second, a very small unit used in precise scientific timing systems such as atomic clocks, which measure time using consistent atomic behavior. This difference is not constant. Because Mars moves around the Sun in a non-circular path (an eccentric orbit, meaning its distance from the Sun changes over time instead of staying fixed) and is affected by gravity from other bodies, the daily difference can vary by as much as 226 microseconds over a Martian year. The study also identifies smaller repeating changes of about 40 microseconds per day linked to synodic cycles (repeating periods that describe how planets line up with each other as they orbit the Sun from different positions). These longer patterns affect how time differences slowly rise and fall. To make these estimates, researchers compared Mars with Earth and the Moon. The work looks at relativistic proper time (the time actually measured by a clock depending on its speed and the strength of gravity where it is located, as described in Einstein’s relativity). This shows that each world has its own slightly different “rate” of time. This becomes more important as space missions expand into cislunar space (the region between Earth and the Moon) and toward Mars. On Earth, time systems rely on atomic clocks and satellites, which stay closely synchronized for navigation and communication. The study is based on Albert Einstein’s theory of relativity, which shows that time is affected by gravity and motion. Stronger gravity makes clocks run slower, while weaker gravity makes them run faster. “The time is just right for the Moon and Mars,” said NIST physicist Bijunath Patla. “This is the closest we have been to realizing the science fiction vision of expanding across the solar system.” A day on Mars is about 40 minutes longer than on Earth, and a Martian year lasts 687 Earth days. But the main question is not just about days and years, but how fast time itself passes. An atomic clock placed on Mars would function normally, but compared with one on Earth, the two would slowly drift apart due to differences in gravity and motion. This requires careful calculation of what is similar to a time-zone difference across planets. Researchers modeled Mars using a reference surface and included gravitational effects from the Sun, Earth, the Moon, and other planets. This includes a multi-body gravitational system (often described as a three-body or four-body problem, where predicting motion becomes difficult because multiple large objects all pull on each other at the same time through gravity). Mars also follows a Keplerian orbit (an idealized elliptical orbit based on simple gravitational laws that assume smooth motion, before adding real-world disturbances from other bodies). In addition, the researchers accounted for solar tides (small changes in gravitational force caused by the Sun that slightly distort planetary motion and timing, especially in systems involving Earth and the Moon). These combined effects are described as relativistic proper-time offsets (small but measurable differences in elapsed time between locations caused by gravity and motion), which must be included when comparing clocks across planets. “But for Mars, that’s not the case. Its distance from the Sun and its eccentric orbit make the variations in time larger. A three-body problem is extremely complicated. Now we’re dealing with four: the Sun, Earth, the Moon and Mars,” Patla explained. “The heavy lifting was more challenging than I initially thought.” Although the differences are extremely small, they matter for navigation and communication systems that depend on precise timing. Even modern networks on Earth, such as mobile systems, rely on timing accuracy at very small fractions of a second. Communication between Earth and Mars currently takes about four to 24 minutes or more depending on planetary positions, meaning signals are not real-time. A shared and accurate time system could help future missions reduce confusion in navigation and data exchange. “If you get synchronization, it will be almost like real-time communication without any loss of information. You don’t have to wait to see what happens,” Patla said. Researchers note that fully developed interplanetary communication networks are still far in the future. However, understanding how time behaves across planets helps prepare for those systems. “It may be decades before the surface of Mars is covered by the tracks of wandering rovers, but it is useful now to study the issues involved in establishing navigation systems on other planets and moons,” said Neil Ashby. “Like current global navigation systems like GPS, these systems will depend on accurate clocks, and the effects on clock rates can be analyzed with the help of Einstein’s general theory of relativity.” Patla added that the results also help improve understanding of time itself under relativity. “It's good to know for the first time what is happening on Mars timewise. Nobody knew that before. It improves our knowledge of the theory itself, the theory of how clocks tick and relativity,” he said. Source: NIST, IOPscience This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
  • Recent Achievements

    • Grand Master
      Jaybonaut went up a rank
      Grand Master
    • One Year In
      Philsl earned a badge
      One Year In
    • Dedicated
      Scoobystu earned a badge
      Dedicated
    • First Post
      Tom Schmidt earned a badge
      First Post
    • One Month Later
      D0nn13 earned a badge
      One Month Later
  • Popular Contributors

    1. 1
      +primortal
      443
    2. 2
      +Edouard
      177
    3. 3
      PsYcHoKiLLa
      124
    4. 4
      Michael Scrip
      78
    5. 5
      Xenon
      76
  • Tell a friend

    Love Neowin? Tell a friend!