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The fact that you can ram a MAV into an enemy and its a one hit kill....people are saying it should take a few hits...

The exploit is where you climb onto of your own or a teammates MAV and then get lifted up to places you shouldn't be able to get to...some of the cranes, the highway on tehran etc...

and the overpowered shotties...I presume that's just the Frag rounds people are talking about?...tho I think the USAS is just a bit overpowered on its own.

I've never ridden the MAV to any high spot on the maps. However, a nicely placed Radio beacon will do the same. ;)

I've never ridden the MAV to any high spot on the maps. However, a nicely placed Radio beacon will do the same. ;)

It will indeed, but it requires correct placement, and depending on what your trying to get onto sometime some skilful parachuting.

MAVing yourself will require parachuting, using a teammates MAV you can pretty much just jump to what you wanna get to providing your close enough.

Amarok, would specifically recommend team deathmatch after finishing the single player. Its the simplest of the modes, rush and conquest are much more complex and have more experienced players.

Not this.

Without knowing the maps, noobs get owned.

I suggest rush for the reason that it provides a clear goal and a sense of direction, all while learning the map, one section at a time.

This. Clearly this one is more logical.

Best way to learn is to get stuck in. TDM is like learning to swim in a puddle :p

Agreed. I`am and was a total noob at this, but I still jumped into my fave mode "Conquest" and off i went. i can hold my own now and come out with decent score, but yeh its aall aabout learning the maps. Tho that said learning to pick your spots and find good cover also helps.

Working fine for me.

A lot of my friends had the issue. But it got fixed automatically. Some are still experiencing it

Works fine for me as well. Though my brother had some issues. Though most issues are server side thanks to the update.

Tried rush and conquest for the first couple of months as those are the native modes for BF,but got destroyed by the generals and ended up with a pathetic k/d. Moved to TDM and am hooked, and my ratio is closer to non-rape victim grade at like 0.93. So learning to swim in a puddle may not be a bad idea!

Tried rush and conquest for the first couple of months as those are the native modes for BF,but got destroyed by the generals and ended up with a pathetic k/d. Moved to TDM and am hooked, and my ratio is closer to non-rape victim grade at like 0.93. So learning to swim in a puddle may not be a bad idea!

There are some really great videos on YouTube that have rundowns on maps and of the guns as well. Been really helpful.

Tried rush and conquest for the first couple of months as those are the native modes for BF,but got destroyed by the generals and ended up with a pathetic k/d. Moved to TDM and am hooked, and my ratio is closer to non-rape victim grade at like 0.93. So learning to swim in a puddle may not be a bad idea!

Opposite for me actually. I started with Rush and CQ and that's all I play! I play a few TDMs here and there but it's just boring! If you actually work on the objectives and support your team, it's quite easy to level up. My K/D was 0.5 when I started out and now it is at 0.88. It's gone down a little bit, due to me spending some time learning how to fly the jet a few days ago :p

Its a matter of taste, obviously. Have watched a lot of how to videos, but I'm a simple gamer looking for easy gratification, so TDM is always best for me. I do understand leaning towards the other modes, those are more proper BF for sure. I just wish they'd give us more maps, Sharqi and Noshahr are getting repetitive :rolleyes:

I appreciate TDM being there as occasionally it offers a nice respite from the other game modes but, in my opinion, CQ and RUSH are by far the best modes for actually playing the game the way it was intended. If you PTFO and use your kit to the best of your (and its) ability, those points will fly up. It's entirely possible to get MVP without even firing a shot!

Kharg and Wake islands are both indeed excellent maps. B2K is always a treat, but I find quite challenging, lots of hiding places and short range surprises, less open vistas.

I barely know the maps in the Back to Karkand DLC when playing Team Deathmatch. They all play in very similar ways, since height is dominant. If you're on a bigger building on those maps you have a better chance than the people on the ground. Shotguns are surprisingly effective for these maps, since most enemies will be looking out windows on second and third storeys of buildings. Claymores are a problem, though.

Wake Island offers the most TDM variety of the Karkand maps. One very helpful technique is to move through the foundations of the buildings and use those to your advantage. Most people rush in and don't check the darkest corners so you can often use those if a group of enemies are coming. You can just send a stream of bullets across them and it'll take a second or two for them to work out where they're being hit from, which is all you really need.

I've managed to slowly shuffle my most used weapons around, too. The AK-74M is now third, with just over 500 kills, and the PKP is fourth. Somehow I have two stars with the .44 Magnum, but I've also grown to love the 93R. I stole a Recon kit last night with it equipped and killed about three people who tried to come running into the building I was in (Caspian Border; TDM), as well as people coming to the building. I'm not such a fan of the G18, but the 93R is a lot of fun to use. I didn't like it in Bad Company 2 because it was basically useless but it seems a lot more effective in Battlefield 3. I still can't work out what possessed me to use the PKP either, since the recoil is still enough to take you right off target and the damage output doesn't seem to balance that. I'm finding a lot of success with the M240B and the M60E4, assuming you use it like a semi-automatic rifle.

Oh, and I finally got the L96. It's my go-to sniper rifle now, replacing the SV-98. I still like the SV-98 but the way you work the bolt on the L96 looks pretty cool. I'm pretty sure it's not really better than the SV-98 but for some reason I have difficulty with the M40A5, so they're my two main sniper rifles. I haven't posted in this thread in a long while so my post is a little drawn out. :p

I barely know the maps in the Back to Karkand DLC when playing Team Deathmatch. They all play in very similar ways, since height is dominant. If you're on a bigger building on those maps you have a better chance than the people on the ground. Shotguns are surprisingly effective for these maps, since most enemies will be looking out windows on second and third storeys of buildings. Claymores are a problem, though.

Wake Island offers the most TDM variety of the Karkand maps. One very helpful technique is to move through the foundations of the buildings and use those to your advantage. Most people rush in and don't check the darkest corners so you can often use those if a group of enemies are coming. You can just send a stream of bullets across them and it'll take a second or two for them to work out where they're being hit from, which is all you really need.

I've managed to slowly shuffle my most used weapons around, too. The AK-74M is now third, with just over 500 kills, and the PKP is fourth. Somehow I have two stars with the .44 Magnum, but I've also grown to love the 93R. I stole a Recon kit last night with it equipped and killed about three people who tried to come running into the building I was in (Caspian Border; TDM), as well as people coming to the building. I'm not such a fan of the G18, but the 93R is a lot of fun to use. I didn't like it in Bad Company 2 because it was basically useless but it seems a lot more effective in Battlefield 3. I still can't work out what possessed me to use the PKP either, since the recoil is still enough to take you right off target and the damage output doesn't seem to balance that. I'm finding a lot of success with the M240B and the M60E4, assuming you use it like a semi-automatic rifle.

Oh, and I finally got the L96. It's my go-to sniper rifle now, replacing the SV-98. I still like the SV-98 but the way you work the bolt on the L96 looks pretty cool. I'm pretty sure it's not really better than the SV-98 but for some reason I have difficulty with the M40A5, so they're my two main sniper rifles. I haven't posted in this thread in a long while so my post is a little drawn out. :p

Enjoyed the read :)

#6000 in this thread! hehe.

Anyways, I'm starting to get the hang of the jet.. but sometimes I notice that enemies lock on to me immediately after me deploying a flare (being locked on prior) and my flares don't reload in time. Any tips? Or am I just doomed lol

#6000 in this thread! hehe.

Anyways, I'm starting to get the hang of the jet.. but sometimes I notice that enemies lock on to me immediately after me deploying a flare (being locked on prior) and my flares don't reload in time. Any tips? Or am I just doomed lol

Wait as long as you can to use your flares, that's about all you can do. Also try flying low around mountains and such to break the lock.

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The bundle space expanded with two more collections from Humble this week too. The June 2unes bundle is up first, carrying plenty of rhythm games. This carries Kill the Music and Rhythm Witch in the $5 starting tier, followed by Trombone Champ, Spin Rhythm XD, and Thumper in the $7 tier. Paying at least $12 gets you the complete bundle, which adds on Kalpa: Cosmic Symphony, Everhood 2, NOISZ, and Sixtar Gate: StarTrail. The next bundle is for virtual reality fans. This carries Among Us 3D: VR and Zero Caliber VR for $10. The next tier brings in Tactical Assault VR, Ancient Dungeon, and Arizona Sunshine Remake for $15. VTOL VR, Zero Caliber 2 Remastered, Metro Awakening, and Thief VR land to finish things off for $18. Free Events It's a big week for free event fans, as Valve kicked off another one of its Next Fest events. This one carries thousands of gameplay slices from upcoming indie games The promotion is set to run until June 22. Standard free events are also ongoing this weekend. This includes the sci-fi grand strategy experience Stellaris from Paradox and the hit SEGA management game Two Point Museum. Asymmetric multiplayer horror title Dead by Daylight and the hit mech shooter MechWarrior 5: Mercenaries are also free-to-play over the weekend. Big Deals The Steam Summer Sale is a week away from launch, but there are plenty of publishers already putting their wares on sale to prepare for the event. Here's our hand-picked big deals list for this weekend: Battlefield 6 – $34.99 on Steam Sonic Racing: CrossWorlds – $34.99 on Steam Split Fiction – $32.49 on Steam Arma Reforger – $27.99 on Steam Sniper Elite: Resistance – $24.99 on Steam DayZ – $22.49 on Steam Two Point Museum – $20.09 on Steam Atomfall – $19.99 on Steam No More Room in Hell 2 – $19.49 on Steam Cyberpunk 2077 – $17.99 on Steam Sonic Frontiers – $17.99 on Steam Dinkum – $15.99 on Steam Stellaris – $14.99 on Steam Hi-Fi RUSH – $14.99 on Steam My Little Puppy – $14.99 on Steam FINAL FANTASY XII THE ZODIAC AGE – $14.99 on Steam SONIC X SHADOW GENERATIONS – $14.99 on Steam EA SPORTS FC 26 – $13.99 on Steam STAR WARS Jedi: Survivor – $13.99 on Steam FINAL FANTASY VII REMAKE INTERGRADE – $13.99 on Steam FINAL FANTASY XV – $13.99 on Steam It Takes Two – $11.99 on Steam FINAL FANTASY X/X-2 HD Remaster – $11.99 on Steam Axiom Verge 2 – $9.99 on Steam [REDACTED] – $9.99 on Steam Sniper Elite 5 – $9.99 on Steam Holdfast: Nations At War – $9.99 on Steam Arma 3 – $8.99 on Steam The Callisto Protocol – $8.99 on Steam A Way Out – $8.99 on Steam LIGHTNING RETURNS: FINAL FANTASY XIII – $7.99 on Steam MechWarrior 5: Mercenaries – $7.49 on Steam Slackers - Carts of Glory – $7.14 on Steam MIMESIS – $6.99 on Steam Need for Speed Unbound – $6.99 on Steam FINAL FANTASY XIII – $6.39 on Steam Sniper Elite 4 – $5.99 on Steam Tyranny – $5.99 on Steam Immortals of Aveum – $5.99 on Steam Far Cry 3 – $4.99 on Steam Zombie Army 4: Dead War – $4.99 on Steam Sonic & All-Stars Racing Transformed Collection – $4.99 on Steam Mass Effect Legendary Edition – $4.79 on Steam Titanfall 2 – $4.49 on Steam SimCity 4 Deluxe Edition – $3.99 on Steam Far Cry 3 - Blood Dragon – $3.74 on Steam Wreckfest – $2.99 on Steam Crime Boss: Rockay City – $1.99 on Steam theHunter: Call of the Wild – $1.99 on Steam The Saboteur – $1.99 on Steam Battlefield 1 – $1.99 on Steam Sonic Mania – $1.99 on Steam Golf With Your Friends – $1.49 on Steam Sid Meier's Alpha Centauri Planetary Pack – $0.99 on Steam Dungeon Keeper 2 – $0.99 on Steam Populous: The Beginning – $0.99 on Steam Citizen Sleeper – $0 on Epic Store ROBOBEAT – $0 on Epic Store DRM-free Specials The DRM-free store GOG has already kicked off its own summer sale. Here are some highlights: S.T.A.L.K.E.R. 2: Heart of Chornobyl - $41.99 on GOG Indiana Jones and the Great Circle - $41.99 on GOG Cronos: The New Dawn - $35.99 on GOG SILENT HILL 2 - $34.99 on GOG SILENT HILL f - $34.99 on GOG Kingdom Come: Deliverance II - $29.99 on GOG MENACE - $29.99 on GOG Cairn - $23.99 on GOG Frostpunk 2 - $22.49 on GOG The Alters - $20.99 on GOG Resident Evil Classic Bundle - $20.99 on GOG System Shock 2: 25th Anniversary Remaster - $17.99 on GOG Banishers: Ghosts of New Eden - $16.99 on GOG Legacy of Kain: Defiance Remastered - $16.25 on GOG METAL EDEN - $15.99 on GOG REPLACED - $15.99 on GOG Hollow Knight: Silksong - $14.99 on GOG Tomb Raider I-III Remastered Starring Lara Croft - $11.99 on GOG Chants of Sennaar - $11.99 on GOG Alpha Protocol - $9.99 on GOG DREDGE - $9.99 on GOG Crow Country - $9.99 on GOG Warhammer 40,000: Dawn of War - Anniversary Edition - $2.99 on GOG Keep in mind that availability and pricing for some deals could vary depending on the region. 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