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Dear god, the lag is atrocious. I've tried 2 matches, and both i had severe rubber-banding, and i was unable to even play the game. The browser server selection is also annoying, why the heck did EA/DICE have to mess with a good thing, which was letting us choose servers in-game so we can quickly hop to another one.

Most US servers are crap for some reason. Only the multiplay US servers I've been able to play lag free. Euro servers in general seem to be in better shape, my smoothest caspian game so far was on a french server.

After a few more games on Caspian Border I gotta say... people are stupid. 3/4 of my team always end up standing around where the helicopters and jets spawn and then they don't even know how to fly so they crash in 10 seconds. And then we lose because no one is going after capture points. Iirritating as hell. I would like for DICE to do something about this, but they can't patch the game to fix stupid people. Hopefully all those sorts of people will decide the game is crap and not get it.

I'm still getting the feeze thing, too.

They need to add a punishment for doing this. Like sit in spawn for too long and you are kicked from the game.

Most US servers are crap for some reason. Only the multiplay US servers I've been able to play lag free. Euro servers in general seem to be in better shape, my smoothest caspian game so far was on a french server.

Guessing there was a typo? Wish I could try on PC but I have a lowly 8800gt with a fan just barely handing on. It's idling at 80C+ :(

Metro has had its good moments with me on the 360, but just feels somewhat like a different game.

I'm also glad to hear about installable improved textures, too. I felt bad that I might have had my expectations too high for thte 360, but there seems to be a little hope. Between the textures and the heavily pixelated shadows it's hard for me to see things most of the time - especially after watching numerous BF3 PC vids. Either way, I'm more than ready for the next gen consoles.

hey Ruran, this is the PC version?

Yeah.

Most US servers are crap for some reason. Only the multiplay US servers I've been able to play lag free. Euro servers in general seem to be in better shape, my smoothest caspian game so far was on a french server.

My ping was upwards of 200 for the euro servers, so I assumed i would have had better luck with the US servers - but i'll make sure to give the euro servers a shot. Does anyone else find that the browser match finder is sluggish and a pain to use? It might just be because i'm on Opera, but i found it annoying to find non-full servers with it.

You can find servers by ping, although had a laggy 46 ping server. The best experience for me has been Metro, Caspian always gets graphics problems.

Do people use keyboard and mouse to fly ?

Does the recon get the scan an area ball thing later on ?

The few times I got into a jet or helicopter I used the keyboard only. WASD and the arrow keys seemed to work okay. And no, recon doesn't get anything like that which is lame. They get a gadget called the TUGS which beeps or something when people are near. I haven't found a use for it yet, seems to be completely useless if it even works at all.

Guessing there was a typo? Wish I could try on PC but I have a lowly 8800gt with a fan just barely handing on. It's idling at 80C+ :(

Metro has had its good moments with me on the 360, but just feels somewhat like a different game.

I'm also glad to hear about installable improved textures, too. I felt bad that I might have had my expectations too high for thte 360, but there seems to be a little hope. Between the textures and the heavily pixelated shadows it's hard for me to see things most of the time - especially after watching numerous BF3 PC vids. Either way, I'm more than ready for the next gen consoles.

"multiplay" is one of the server providers.

Anyway here's some nice lag free gameplay I recorded earlier :)

Most US servers are crap for some reason. Only the multiplay US servers I've been able to play lag free. Euro servers in general seem to be in better shape, my smoothest caspian game so far was on a french server.

Search for Battlefieldo.com server and play in the US, they don't usually crash and are a bit more perpared performance wise. ;)

The few times I got into a jet or helicopter I used the keyboard only. WASD and the arrow keys seemed to work okay. And no, recon doesn't get anything like that which is lame. They get a gadget called the TUGS which beeps or something when people are near. I haven't found a use for it yet, seems to be completely useless if it even works at all.

I think I read somewhere that T-UGS is broken in the beta. Either way, I'm happy that there will be no motion sensors as they are pretty damn OP in BC2. Throw a ball and automatically know not only exactly where the enemy is but also which way he is facing.

Guys, for those who've played the Beta, can I ask one question:

Is this going to be the single most flipping amazing shooter experience ever?

It certainly looks it from the videos I've watched.

No not for me. imo opinion the killed all that was Battlefield.

Maybe i'm wrong... this is just based on the beta game i played.

No not for me. imo opinion the killed all that was Battlefield.

Maybe i'm wrong... this is just based on the beta game i played.

Wow. Before I played Caspian I thought the same thing but I just played 4 solid games and it was awesome. Once people get the flying out of their system it will become that much better. I had a solid squad and we played well.

No not for me. imo opinion the killed all that was Battlefield.

Maybe i'm wrong... this is just based on the beta game i played.

Depends. If you are a die-hard COD player than no. Running and gunning gets you little in this game. If you really want a squad based game which requires people to play their chosen role appropriately than yes this game rocks.

How to stop the US spawn getting any air vehicles up...

3WLR2.jpg

Stingers + ammo + slow underpowered jets = fun.

I had some try this on the last server. Myself and another Recon pretty much took care of that problem and racked up quite a few kills. Kill 2, wait for respawn, kill 2 more rinse and repeat.

Ill just leave this here, new to me: http://goo.gl/EPtHK

:) :) :)

High res textures to install on xbox 360. Does this mean single and multiplayer will actually look quite better than currently on the beta?

I'm hoping so. With the beta running on my 27" 2560x1440 monitor the blurriness is totally stupid. I don't feel so blind playing BC2 on it, just this game.

i have been playing metro up until last night. started playing caspian. i am loving it. besides a few glitches that arent hindering my gameplay. which i believe will be fixed by release date of first patch. i am very impressed. i love the teamwork aspect of this game. runnin and gunnin rambos are obsolete in this game. the game is beautiful on my 1080p lg 52" led

I haven't noticed this in the beta but in the videos posted here, you can see the classes of your teammates on the map. It only works when they're nearby but it's helpful in spotting a medic or support soldier.

I haven't noticed this in the beta but in the videos posted here, you can see the classes of your teammates on the map. It only works when they're nearby but it's helpful in spotting a medic or support soldier.

Couple of other things you can see:

  1. Dead squad members names now fade
  2. Squad members perk(s) now show up on the squad list.

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    • Creative Sound Blaster AE-X PCIe review: your headphones will love it by Steven Parker If you have been reading Neowin for any length of time, you may remember that I reviewed the Sound Blaster Audigy FX Pro back in April. I found it to be an excellent budget sound card, even though it lacked support for formats such as DTS over the included SPDIF port. Anyway, Creative reached out to me again asking if I was interested in reviewing the Sound Blaster AE-X. It is a card mainly targeted at headphone wearers, which I'll get into a bit later. Before we get underway, here is a disclaimer: Creative Labs provided a free sample without any review pre-approval. Here are the full specs of it: Creative Sound Blaster AE-X Dimensions: 179 x 126 x 18 mm Weight: 263g / 9.28 oz Platform: PCI-e DAC: ESS ES9039Q2M Connectivity Options Side: Rear: 1 x HD Audio Front Panel Connector, 1 x ⅛“ Headphone port, 1 x RCA Line-out (Left) port, 1 x RCA Line-out (Right) port, 1 x Coaxial SPDIF-out port, 1 x ⅛“ Mic in/Line-in port, 1 x TOSLINK SPDIF-in port Surround: No DNR / SNR: THD+N: 0.0001% Dynamic Range 130 dB Recording Resolution: PCM up to 32-bit / 192kHz (Stereo) Direct Mode: Line Out (Stereo): PCM up to 32-bit  384 kHz Coaxial SPDIF Out: PCM up to 24-bit 192.0 kHz Headphone Amp: PCM up to 32-bit / 384kHz (Stereo) Native DSD: DSD64, DSD128, DSD256 Output Impedance: 1Ω, Supported Headphone Impedance: 8–600Ω, IEM: 0.5Vrms, Low: 1.5Vrms, Mid: 3Vrms, High: 6Vrms, Maximum output power: 350mW @ 32Ω (High), Maximum output voltage: 6Vrms (High) Front Panel Headphone Amp: PCM up to 32-bit / 192kHz (Stereo) Native DSD: DSD64, DSD128 Output Impedance: 10Ω, Supported Headphone Impedance: 32–300Ω, Maximum output power: 40mW @ 32Ω, Maximum output voltage: 1.9Vrms ASIO: ASIO 2.3 Total Harmonic Distortion: THD+N: 0.0006% Dynamic Range: 114 dB Scout Mode: Yes EMI shielding: No (but it passed all the FCC emission tests) Operating temperature: 0–45°C Input Power: 12V⎓0.5A Warranty: 1 Year (MSRP) Price: $179.99 / £169.99 The Sound Blaster AE-X was announced at the end of May, and it becomes clear that it is mainly for headphone wearers. I should also note that the card does not support DDL/DTS encoding technology, but it is said to support decoding through the coaxial SPDIF port. I was able to test this working with the classic Windows Sound properties, but I could not get a DTS (decode) signal through my Logitech Z906, it defaulted to 3D sound whenever I played DTS content through Plex or Emby. In addition, this card only supports two channels (stereo) over the speakers. The surround support is limited to the Headphone Amp, so before I get underway, what we have here is a card mostly intended for headphone use, especially with its SPDIF In (Toslink) port where you could connect another device like a console. So what about the highlights of this card? The AE-X is powered by the ESS SABRE DAC (ES9039Q2M), which is capable of a 130 dB dynamic range. In addition, it supports 32-bit/384 kHz playback for deeper detail and clarity. The headphone amplifier delivers up to 350 mW @ 32Ω, which admittedly far surpasses standard onboard audio, offering support for studio-grade headphones. DSD256 and ASIO 2.3 are also supported. What doesn't it have? No support for What-U-Hear, Super X-Fi, or the SmartComms Kit No EMI shielding, but it passed all the FCC emission tests (from the FAQ) I also want to make it clear that I am no audiophile. For me, it's purely subjective and it should just "work" out of the box. First impressions As I said in the introduction, I was a bit sad to see that the AE-X only supports stereo output, meaning it would not be on par with my ALC1220 over my speakers, as I mentioned it seems like this card is marketed toward headphone users. Since I am not an avid gamer that would rule me out as a potential customer, but I can still test its capabilities! The card arrived in a nice-looking box, as shown above. It's quite a bit larger than the Audify FX Pro that I reviewed back in April, and at first I thought the covering meant that it was EMI shielded, but it isn't as mentioned above in the highlights section. What's in the box: 1 x Sound Blaster AE-X PCIe card 1 x 3.5 mm CTIA TRRS to Dual TRS Headset Splitter Cable 1 x Quick Start Guide Aside from the Quick Start Guide, which someone at my age (I guess) needs a magnifying glass to read thanks to the tiny fonts, Creative Labs also has the manual online, which first requires you to prove that you're human in order to access it (so I can't direct link it). Anyway, the box is mostly made up of cardboard, and the only plastic in it is the anti-static bag for the card itself. Design Top Bottom The card itself looks pretty cool and actually wouldn't look out of place in an all-white build. There's only one connector, and for some reason it is awkwardly placed on the side (front-facing) that is for the front panel audio connector, which will let you use the headphones through the front PC audio jack. Since the front panel Headphone Amp has fewer capabilities than the rear headphone port, I decided not to use it. Rear of card PCI-e interface The rear of the card is completely open and is normally where you would find the front panel connector. The PCIe interface side is completely covered, which initially made me think it was EMI shielded. I/O panel Side (front-facing) with Front panel connector On the outer rear bracket side we have the TOSLINK SPDIF in, Coaxial SPDIF out, RCA line out (Right), RCA line out (Left), Headphone out, and Mic/Line in ports. On the front facing portion of the card itself is the F-panel connector. Usage Test System Our test system consists of the following: AMD Ryzen 9 9950X3D Gigabyte X870E AORUS MASTER (BIOS F12) Corsair RM1000x (2024) Thermal Grizzly Kyronaut (33x33x0,2mm) 2x 32GB Kingston Fury Beast RGB DDR5 6000MT/s CL36-38-38-80 T-Force Z540 2TB (PCIe Gen5) NVIDIA GeForce RTX 5090 Founders Edition (NVIDIA) Creative Sound Blaster AE-X Windows 11 25H2 Pro I installed the card into the Gigabyte X870E AORUS MASTER which includes the RealTek ALC1220 onboard audio. For our subjective listening tests, I used the Coaxial SPDIF port to my Logitech Z906 speakers. For headphone tests I used the OneOdio Studio Max 2 Wireless DJ Headphones that I reviewed last month. After installing the audio driver, I installed Creative Nexus, which is a relatively new app designed for the latest Sound Blaster cards. Then I discovered the AE-X needed both a driver update from 1.00.15.0001 to 1.01.09.000 and a firmware update from 1.00.06.0000 to 1.00.06.0002, then I was set to go. It should be noted that the card did not work without the driver (not Plug and Play). As you can see above, you can manage the firmware, driver, and inputs via Advanced Settings on the Device tab. By default Nexus enabled "Direct Mode". Upon clicking on Acoustic Engine, the Equalizer can be enabled and set to four different presets, which are: Gaming Music Movies Footsteps Enhancer There's also a dedicated Scout Mode for gamers. I mainly used Tidal and Spotify in the past week to listen to some of my Liked Songs (which now total over 700) in Shuffle mode; there were no pops or interference that I could hear. I also found a 5.1 Surround Music playlist on Tidal that sounded really great over Studio Max 2 headphones. When I reviewed the Audigy FX Pro, I went out and purchased a Logitech Z906 set second-hand for €100 specifically to use with the card, but in this instance all I could get on the AE-X was the 3D output of surround sound through Coaxial SPDIF and although it still sounded great, it isn't quite as good as DTS Interactive via my onboard Realtek ALC1220. Conclusion So what have I learned? The AE-X lacks multi-channel support for 5.1/7.1 setups and drops support for modern surround technologies like Dolby or DTS, functioning strictly as a stereo output device. So to really benefit, you will need Studio-grade headphones to "hear" the benefits of this card. With that being said, I can imagine it will appeal to gamers who are switching between console and PC. By utilizing the SPDIF in port, you could just plug your headphones into the AE-X (front or rear port) and then switch between PC and Console without having to move the headphones to a different port. As I said in the Sound Blaster Audigy review, the EQ in the Creative Nexus app offers safe presets, which allows a user to further tweak the lows, mids, and highs for a personal listening experience. Of course it all depends on the headphones you hook up to it. Speaking of headphones, I kind of wish I had higher-quality Studio-grade headphones to really test this card with; I'm not usually wearing headphones in my day to day duties. The only time I will wear them is if I want to listen to music very late at night and I don't want to disturb my neighbors, so my rating (verdict) is based on this fact. Someone with a PC/Console setup and wears headphone religiously to game, and consume media will benefit much more than I from the high-quality Headphone Amps that are included in the AE-X. Once again, I do feel like Creative could have gone the extra mile to support the S/PDIF port a bit more. Why include it if you're not supporting the main popular digital formats? It seems like the decision was more of a legacy-based one, offering uncompressed 2-channel PCM audio, for users with high-fidelity audio systems and external DACs. Maybe I will be lucky enough to review a card that truly includes all these features in the future. I am sure readers with far more knowledge on audio systems than me will correct me in the comments below. I'll just say I am happy to learn what I don't know! Where to buy The Sound Blaster AE-X is available to purchase now in preorder for $179.99 on the U.S. Creative website, or for £169.99 on the Creative UK website and will start shipping to customers from June 25.
    • $80 or 90%, anything else would be financial suicide one way or another.
    • Or... just use Bitwarden. Free, and has on-prem option as well. Works both on desktop and mobile, wherever you are. The age of local password files is over.
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    • I actually got to use one of those so called "backup codes" once. It was for a customer, I choose the backup code option, and by the grace of god, they actually hade them printed out. Imagine my surprise, when after using the backup code, Google then told use we had to enter a code they just sent to the gmail address we currently did not have access to. I was not amused, Google backup codes should be the end all get out of jail free card, because you had to have access to the account to even get them.
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