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That is exactly how. Set it up on your LAN and you'll have no lag either.

You can try just one copy and both log in with the same account, that might work. Don't know how legal that is though.

I have some friends that do it this way, but they need some kind of special software to get it to work. I forget what it was. Seemed like a pain in the ass, though.

Just some things I've been workin on.

Double Helix

5728601773_eeda72e25c_b.jpg

http://www.flickr.com/photos/stephenkirsh/5728601773/

The Two Bridges

5728692332_a901cdd976_b.jpg

http://www.flickr.com/photos/stephenkirsh/5728692332/

Bridge photo was taken from the exact spot where the Double Helix was built.

Click links to view full resolution images.

Oh my god - 1.6 is going to be amazing!

1.6:

+ Added Nether support to multiplayer

+ Added craftable maps

+ Added hatches

+ Added tall grass in some biomes

+ Mushrooms now spreads (very) slowly

+ Added server property view-distance. Sets the radius of terrain updates (in chunks) to send to the players. Range 3-15, default 10.

* It?s no longer possible to build solid blocks on the top layer of the maps (sorry!)

* Players stuck in walls will slide towards the nearest gap if there is one

* Made booster tracks speedier

* Severely nerfed fire so it spread slower, and doesn?t spread infinitely

* Seeds are now found in tall grass, using a hoe on the ground no longer works

* Blocks destroyed by other players in multiplayer now shows the breaking block particle effect

* Activated dispensers make sounds and trigger particles in multiplayer

* Doors make sound for other players in multiplayer

* The record player now supports more than 15 different songs

* Fixed running out of memory corrupting the current level

* Fixed the side textures of grass getting extra dark when mining them

* Fixed anaglyph 3d rendering mode having severe visual bugs

* Fixed the crash screen vanishing immediately

* Fixed not being able to target blocks when at x or z pos 1000

* Fixed the achievements screen messing up the sky color

* Fixed saving while sneaking dropping the player through the ground

* Fixed a system clock change messing up the game speed

* Fixed rain sounds not playing with fast graphics enabled

* Fixed hair and cloaks being rendered in the wrong locations on sneaking players

* Fixed the attack/swing animation not being applied to the armor layer

* Fixed player rotation not being loaded correctly when loading a saved game

* Fixed arrow physics, making them not get stuck midair when you open a door

* Fixed arrows hitting reeds, portals, and other non-solid blocks

* Fixed keybindings not getting saved properly under certain conditions

* Fixed the player not being able to sneak off lowered blocks like cacti

* Fixed a bug where the player could mine without swinging their arm

* Fixed boats placed on snow being placed too far up

* Fixed submerged boats rising very very fast

* Fixed sand dropping onto boats getting stuck in a falling animation

* Fixed a game crash when riding a vehicle or animal into the nether

* Fixed falling while riding not dealing damage to the rider

* Fixed buttons and levers too close to the player being impossible to use

* Fixed dispensers shooting through walls

* Fixed fire hurting through wall corners

* Fixed entities reaching water through wall corners

* Fixed placing doors next to cacti creating half-doors

* Fixed buttons and levers being placeable on leaves in ?fast graphics? mode

* Fixed furnaces and dispensers not dropping their contents when destroyed

* Fixed dispensers biasing later slots

* Fixed farmland taking too long to dig

* Fixed tilling below some blocks being possible

* Fixed tilling the underside of blocks somehow working

* Fixed fences and stairs sometimes becoming invisible

* Fixed walking on top of fences not producing step sounds

* Fixed fire sometimes existing mid-air as an invisible block of pain

* Fixed fences and wooden stairs not being flammable

* Fixed fire effect on burning entities sometimes getting rendered in the wrong location

* Fixed fishing rod rendering being a bit lacking

* Fixed fishing rods being stackable

* Fixed mining glass hiding the clouds behind the glass

* Fixed rain falling through liquids

* Fixed items in glass blocks not getting ejected properly

* Fixed water interacting strangely with glass

* Fixed glass not blocking rain sound

* Fixed fences and signs preventing grass from growing

* Fixed rain and snow being incorrectly lit

* Fixed grass staying alive below stair blocks

* Fixed the achievement screen not pausing the game

* Fixed some screens breaking the sky tint color

* Fixed fullscreen mode switching causing mouse issues and screen closes

* Fixed chat messages surviving through game switches

* Fixed ice so it regenerates regardless of whether it?s snowing or not

* Fixed rain falling too slowly

* Fixed levers being placeable on weird locations

* Fixed floor levers sometimes not delivering a signal downwards

* Fixed floor levers sometimes not being removed when the floor is removed

* Fixed rail tiles sometimes not properly connecting to a new neighbor

* Fixed minecarts next to each other causing extreme velocities (sorry!)

* Fixed wolves not following their owner if the name has different caps

* Fixed creepers retaining charge level when they can?t see their target

* Fixed dying in the nether spawning new portals

* ?Fixed? beds in the nether

* Fixed inventory acting weird when portaling by making the portal close all screens

* Fixed wooden pressure plates being mined with pickaxes

* Fixed redstone repeaters having the wrong particles

* Fixed saplings being plantable through snow onto non-grass blocks

* Fixed ore density varying per quadrant from the center of the world

* Fixed dispenser graphics being one pixel off. ONE PIXEL!!!

* Fixed mushrooms spawning everywhere during nights

* Fixed animals only spawning near light during the night

* Fixed the multiplayer join screen input field being too short

* Fixed IPv6 addresses being parsed wrongly. To connect to a specific port in IPv6, use the format [1234:567::1]:25565

* Fixed network packets being sent unbuffered, causing huge amounts of packets being sent

* Fixed entity positions going out of synch sometimes. They get re-synched every 20 seconds now.

* Fixed inventory icons not animating after being picked up in multiplayer

* Fixed mushroom soup not leaving a bowl in multiplayer

* Fixed entities above the map height limit becoming invisible

* Fixed healing not flashing the health bar in multiplayer

* Fixed arrows being animated really strangely in multiplayer

* Fixed arrows triggering too many entity move updates in multiplayer

* Fixed the compass not pointing at the spawn location in multiplayer

* Fixed fires being impossible to put out in multiplayer

* Fixed record players spawning client-side fake records in multiplayer

* Fixed records not playing for other players in multiplayer

* Fixed players spawning in the wrong location and quickly lerping to the correct location

* Fixed monsters not being visible for players with their difficulty set to peaceful

* Fixed pigs getting hit by lightning in multiplayer spawning client-side zombie pigmen

* Fixed loads of exploding tnt generating way too many particles, possibly crashing the client

* Fixed bonemeal use in multiplayer sometimes spawning fake client-side trees

* Fixed saplings sometimes spawning trees client-side in multiplayer

* Fixed weather sometimes changing client-side in multiplayer

* Fixed grasscolor.png and foliagecolor.png not being read from texture packs

* Fixed stats getting saved to different files in offline mode if the caps in the player name differ from the true spelling

Minecraft Beta 1.6.3 is out. .3 already, you ask? Yes, it took three bugfix patches to get it to work smoothly. The 100% CPU load on SMP servers bug was the most annoying.

Minecraft 1.6 beta change log

Change log for 1.6.3

1.6.5 is out.

Changes:

  • Advanced OpenGL readded.
  • Framerate cap can now be changed, with toggles of 40 FPS, 90 FPS and 200 FPS.
  • Improvements for slow and old computers.

Bug Fixes:

  • Dropped equipment no longer breaks on the first use.
  • Objects will now be pushed out if they are within a block.
  • Lighting acts normal again when placing/removing torches.

New Bugs:

  • In SMP, the sleeping animation is not played when trying to sleep in a bed. Instead, the player may walk around freely until all players are sleeping. Trying to right-click the bed again will give you "The bed is occupied" message.
  • Framerate limit can not be removed, but setting Framerate limit at 90 or 200 FPS allows FPS to exceed this.[1]
  • Setting Framerate Limit to 40 FPS may increase CPU usage on some computers.[2]
  • Holding a map in a boat can cause the left arm to be too high.[3]
  • It is no longer possible to use up all crafting materials at once by shift-clicking.
  • Some chunks still don't recieve proper lighting updates when switching from day -> night and vice versa.
  • In initial versions, the version number was no longer shown. The one with the version number was re-uploaded within few minutes.
  • Some trees will have pine leaves on them regardless of fast or fancy graphics and extras added on. [4]
  • After you teleport to the nether, you will experience the swirl screen as if you were heading back as soon as you arrived. This wont teleport you, but it wont stop until you move.

(taken from the Minecraft Wiki

1.6.6 - Damn :(

Added a new use for bonemeal

Changed the material of glowstone from ?glass? to ?stone?. This means you need a pickaxe to get resources from it

Made glowstone drop more loot

Made the recipe sizes for creating cloth blocks and glowstone blocks smaller (2x2 instead of 3x3)

Re-introduced unlimited FPS, renamed the option again

Fixed beds not working very well at all in SMP

Fixed destroying a boat spawning the player too low, causing them to sometimes fall through the ground

Boats float up to the surface quicker

Boats falling down into water lose their vertical momentum very fast

Removed Herobrine

REMOVED... HOLY -

  • 2 weeks later...

Some news on 1.7 and 1.8:

That means 1.7 will be released soon, containing only pistons and probably a couple of bug fixes. The adventure update will take however long it takes, and will be released as 1.8. It might be a long wait, but it will be worth it!

Source and more information: The World of Notch

1.7:

+ Added pistons

+ Fire or redstone is now required to trigger TNT :(

+ Fences can be stacked

+ Added shears

+ Shears can be used to pick up leaf blocks

+ Shears can be used to shear sheep without hurting them * Sheep no longer drop wool from being punched

- Removed Herobrine

1.7:

+ added a bunch of stuff

+Took down the servers D: ....finally connected

Fences can be stacked...I without going top to bottom. Dang, this is a good update. Too bad I can't play it.

1.7_01 already? Man, this guy needs to beta test his releases mo---ohh wait.

This topic is now closed to further replies.
  • Posts

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The project aims to better understand how activity near supermassive black holes is linked to high-energy radiation and neutrino emission. “When we reconstructed the image, it looked absolutely stunning,” said Yuri Kovalev, lead author of the study and Principal Investigator of the European Research Council-funded MuSES project at the Max Planck Institute for Radio Astronomy. “We have never seen anything quite like it — a near-perfect toroidal magnetic field with a jet, pointing straight at us.” The image revealed an unusual geometry. The researchers found that Earth lies almost directly in line with the jet, with a viewing angle of less than 0.6 degrees. In simple terms, astronomers are looking almost straight down the jet. This turned out to be the key to the mystery. Because the jet is aimed almost directly at Earth, a relativistic effect called Doppler boosting dramatically increases its apparent brightness. 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More broadly, the study strengthens the link between relativistic jets, magnetic fields, gamma rays and high-energy neutrinos. Researchers say the results provide new clues about how some of the Universe's most powerful natural particle accelerators work and offer important insights for multimessenger astronomy, which combines different types of cosmic signals to study extreme events in space. Source: European Research Council, EDP Sciences This article was generated with some help from AI and reviewed by an editor. Under Section 107 of the Copyright Act 1976, this material is used for the purpose of news reporting. Fair use is a use permitted by copyright statute that might otherwise be infringing.
    • Gotenks98 is right... Outlook (new) is absolute trash. Doesn't Mozilla have an Enterprise Version of Firebird?
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