Recommended Posts

They were planning on releasing 1.8 today, I wonder if they will be with all these bugs.

The world generator seems to generate boring worlds now as well.

There won't be a release today: https://twitter.com/jeb_/status/113291324207280128

post-1302-0-96261600-1315994646.png

Source: @notch on Twitter

One or two more hours and we'll be able to play it:

Database Maintenance

Login will probably not work between 9:00 - 11:00 UTC Wednesday.

/@mollstam

Source: http://mcupdate.tumblr.com/

Change log:

Minecraft Beta 1.8

+ Added a brand new biome generation code that simplifies life a lot and makes things much more exciting for the future

+ Added new mob; Endermen

+ Added FOV slider

+ Added brightness slider

+ Added randomly generated ravines

+ Killing a monster makes it drop experience orbs

+ The player can level up by gathering experience orbs

+ Added randomly generated houses

+ Added huge mushrooms

+ Using bonemeal on small mushrooms grows the mushroom into a giant mushroom if there?s room

+ Rewrote the light rendering to use multitexturing instead of direct colors

+ Sky light and block light have different tints, cool colors for sky light, warm for block lights

+ Added critical hits that deal +50% damage, plus an extra point to make crits with weak weapons worth it

+ If the player hits a mob while falling, they always hit a critical hit

+ The game now keeps track of damage sources and types

+ Some damage type ignore armor now; drowning, being on fire (but not being IN a fire), falling out of the world

+ Ice now only spreads next to existing ice or from coast areas

+ Made the explosions prettier

+ Made level height depend on a single variable (the level height still is 128, but it?s more moddable now)

+ Added sprinting

+ Added hunger

+ Food is now stackable

+ Improved the logo

+ Added suspended particles to water

+ Added a server list so you can remember multiple servers

+ The player regenerates slowly while the food bar is high

+ Eating food now takes time

+ Skeletons hold their bows better now

+ Added melons

+ Made melons and pumpkins farmable

+ Animals that get hurt will flee randomly for a short while

+ Pigs have snouts now

+ Made a flashier title screen

+ Looking towards the sun during sunset/sunrise changes fog color

+ Added fence gates

+ Added a player list to multiplayer

+ Added Silverfish

+ Added Cave Spider

+ Added huge underground dungeons (stronghold)

+ Added underground mine shafts

+ Added melon

+ Added sprouts for melons and pumpkins

+ Added vines

+ Added iron bars

* Fixed mushrooms spreading infinitely

* Fixed caves generating with too many dead ends

- Removed Herobrine

  • 4 weeks later...
  • 4 weeks later...
This topic is now closed to further replies.
  • Posts

    • It's time to say goodbye to Edge and switch back to Firefox. There's no way to disable the ugly rounded corners that appear everywhere. Not even on the page frame. No one uses screens with rounded corners, you idiots.
    • Being on Github makes it more trustable since I can see the code at any point.
    • Gen Atlas is the next game from Shadow of the Colossus creator, this time with giant robots by Pulasthi Ariyasinghe The mind behind widely well-received games like Ico, Shadow of the Colossus, and The Last Guardian, Fumito Ueda, showed up at Summer Game Fest today, and that was to reveal his latest project. Being developed by genDESIGN, Gen Atlas is incoming with what looks to be plenty of mech and robot action. Watch the reveal trailer, which makes not much sense, above. The game will have players waking up on an abandoned planet where deserted facilities and grand designs from the original creators remain. Soon, they will stumble upon a colossal robot, from which players gain access to the power to change the world. "Across an endless expanse of time, the remnants of those forgotten constructs begin to move once more," adds the studio. The gameplay snippets seen in the trailer show the player character climbing giant robots (as expected from the creator), while also controlling these titans somehow as well. This is a fully single-player open-world adventure. “The team and I are grateful to all the fans who’ve been eager to learn more about our game,” says Fumito Ueda, CEO and creative director of genDESIGN. “Their passion and enthusiasm has always motivated and inspired us. We hope to share an experience that inspires moments of quiet wonder and discovery.” Before gaining the name Gen Atlas, Ueda first announced this project back in 2024 with the codename Project Robot. Interestingly, this will be a project being funded and published by Epic Games, which should mean that a Steam release is out of the question. Gen Atlas will be releasing on Epic Games Store, Xbox Series X|S, and PlayStation 5. A release date has not been announced just yet.
    • How backwards can you have it? Yes, Linux was gaining because of Linux handhelds and the push for gaming compatibility, but that's not desktop users, it barely converts anyone who owns a SteamDeck, though it helps for those who wanted to do it, but anyways, the AI+RAM debacle helped Linux because people can't easily upgrade their PCs easily and many hate AI so they'd be incentivized to try Linux.
    • 🤦🏻‍♂️ No, expected because 10 EOL
  • Recent Achievements

    • Mentor
      grik went up a rank
      Mentor
    • Dedicated
      JKR earned a badge
      Dedicated
    • One Year In
      CHUNWEI earned a badge
      One Year In
    • Conversation Starter
      FBSPL earned a badge
      Conversation Starter
    • Week One Done
      I2D earned a badge
      Week One Done
  • Popular Contributors

    1. 1
      +primortal
      472
    2. 2
      PsYcHoKiLLa
      269
    3. 3
      Skyfrog
      78
    4. 4
      Steven P.
      68
    5. 5
      +Edouard
      61
  • Tell a friend

    Love Neowin? Tell a friend!