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AMD 14.12 drivers out

32

64

Also

Special Edition Driver by AMD :AMD Catalyst Omega

Let the testing begin. :D :laugh: :D

P.S- lets see if they provide better performance with FF34 & 35 & don't forget to file bug reports. :laugh:

I will not discuss Health Report, Telemetry, Loop API, Developer Tools, UI Tour, Hello service, FxOS, Firefox for Android, Backend Sync, Release Engineering and many stupid stuff. UI Changes will be in Notable bugs.

After a while from mozilla-inbound:

 

- Compacting Generational GC landed in Nightly M37.

- Neowin Editor not working properly with Firefox Nightly adding spaces between paragraph or sometime adding space in start of line.

 

Cleanup, Removal & Dead Code

clean out unused Azure font options code - https://bugzilla.mozilla.org/show_bug.cgi?id=1109403

Remove some JSClass stub functions - https://bugzilla.mozilla.org/show_bug.cgi?id=1103152

Remove ValueToIntegerRange in jsstr.cpp - https://bugzilla.mozilla.org/show_bug.cgi?id=1107918

 

DOM

Avoid adding a shape guard on the proto in testCommonGetterSetter if the property is non-configurable - https://bugzilla.mozilla.org/show_bug.cgi?id=1100757

Make it impossible to use JS_Define* to redefine a non-configurable getter on a native object - https://bugzilla.mozilla.org/show_bug.cgi?id=1101123

Remove the expando hackery we have for window.window - https://bugzilla.mozilla.org/show_bug.cgi?id=1012798

 

Electrolysis

e10s - commands not updated properly - https://bugzilla.mozilla.org/show_bug.cgi?id=1060529

[e10s] Loading Spinner Doesn't Activate - https://bugzilla.mozilla.org/show_bug.cgi?id=1106936

[e10s] Wrong <select> dropdown widget on Windows and Linux - https://bugzilla.mozilla.org/show_bug.cgi?id=1053981

 

Layout

the < canvas > element returns incorrect min/pref inline-size in vertical writing modes - https://bugzilla.mozilla.org/show_bug.cgi?id=1108277

 

JS Engine
Odin: Tweak SIMD load/store error messages - https://bugzilla.mozilla.org/show_bug.cgi?id=1109096
SIMD: Support ?: on SIMD values - https://bugzilla.mozilla.org/show_bug.cgi?id=1108870
Rename SIMD.*.shiftLeft to SIMD.*.shiftLeftByScalar - https://bugzilla.mozilla.org/show_bug.cgi?id=1108807
Remove deprecated let block and add "use strict" in about:preferences - https://bugzilla.mozilla.org/show_bug.cgi?id=1108311
[leave open] Make the GC API strongly typed - https://bugzilla.mozilla.org/show_bug.cgi?id=1105069
[More so cleanup but still] Always build GGC features into SpiderMonkey - https://bugzilla.mozilla.org/show_bug.cgi?id=1107349
[More so cleanup but still] Always build IGC features into SpiderMonkey - https://bugzilla.mozilla.org/show_bug.cgi?id=1107288

Implement RegExp.prototype.flags - https://bugzilla.mozilla.org/show_bug.cgi?id=1108467

Make LIRGenerator visit() methods infallible - https://bugzilla.mozilla.org/show_bug.cgi?id=1107774

IonMonkey: Sink recoverable instructions - https://bugzilla.mozilla.org/show_bug.cgi?id=1093674

IonMonkey: support the x86/x64 VEX instruction encoding - https://bugzilla.mozilla.org/show_bug.cgi?id=1065339

 

Security
Limit wildcard DNS ID support to names of the form *.example.com (not foo*.example.com) - https://bugzilla.mozilla.org/show_bug.cgi?id=1107791
Remove support for absolute hostnames in presented DNS IDs and name constraints - https://bugzilla.mozilla.org/show_bug.cgi?id=1107790
Disable TLS_DHE_DSS_WITH_AES_128_CBC_SHA support - https://bugzilla.mozilla.org/show_bug.cgi?id=1107787
Remove preferences for cipher suites disabled - https://bugzilla.mozilla.org/show_bug.cgi?id=1037098

update the TLS version fallback limit pref loading code to only accept values in the range [0,3] - https://bugzilla.mozilla.org/show_bug.cgi?id=1093724

Disable insecure TLS version fallback - https://bugzilla.mozilla.org/show_bug.cgi?id=1084025

Service Worker
NS_ERROR_DOM_BAD_URI error using worker on url chrome://browser/content/browser.xul - https://bugzilla.mozilla.org/show_bug.cgi?id=1104623

 

WebGL

WebGL2 - Implement Buffer Objects - https://bugzilla.mozilla.org/show_bug.cgi?id=1048731

Enable D3D11 ANGLE by default - https://bugzilla.mozilla.org/show_bug.cgi?id=1079398

 

Notable Bugs

Fix pref for disabling onbeforeunload to still fire the relevant events - https://bugzilla.mozilla.org/show_bug.cgi?id=1107771

[leave open] The reason for showing a badge on the hamburger menu should be obvious when opening the menu - https://bugzilla.mozilla.org/show_bug.cgi?id=1105768

Make inContent preferences responsive - https://bugzilla.mozilla.org/show_bug.cgi?id=1026679

Remove temporary hidden pref for marketplace button on about:home - https://bugzilla.mozilla.org/show_bug.cgi?id=738646

Change implementation of BaseProxyHandler::set() to follow ES6 [[set]] specification - https://bugzilla.mozilla.org/show_bug.cgi?id=1083211

[MemShrink] (cumulative-heap-profiling) DMD: support cumulative heap profiling - https://bugzilla.mozilla.org/show_bug.cgi?id=1094552

ContentSearch should load the search URL in the browser/tab sending the search message, not the current/selected browser in the top-level chrome window - https://bugzilla.mozilla.org/show_bug.cgi?id=1096534

APZ needs mouse wheel transactions - https://bugzilla.mozilla.org/show_bug.cgi?id=1013432

csp.newbackend blocks sources containing ";" - https://bugzilla.mozilla.org/show_bug.cgi?id=1094067

[leave open] Search dropdown footer and open search items have an inconsistent styling with the australis panels - https://bugzilla.mozilla.org/show_bug.cgi?id=1106569

[Linux] Theme issues with GTK 3.14 - https://bugzilla.mozilla.org/show_bug.cgi?id=1073117

 

RANDOM

Remove the WindowsJumpLists.jsm depedency on hasHistoryEntries - https://bugzilla.mozilla.org/show_bug.cgi?id=1101478

Upgrade in-tree SQLite to 3.8.7.4 - https://bugzilla.mozilla.org/show_bug.cgi?id=1108328

4.29% Linux|win|osx Dromaeo DOM regression on Inbound (v.36) Nov 25 - https://bugzilla.mozilla.org/show_bug.cgi?id=1106784

MFBT: Add a SegmentedVector type - https://bugzilla.mozilla.org/show_bug.cgi?id=1102525

[Oldie] xpcwrappedjsclass.cpp rev 1.73 regressed "return" of NS_COMFALSE (Components.returnCode) - https://bugzilla.mozilla.org/show_bug.cgi?id=287107

I really don't want to open a new thread for this, so I'll post here: is this a Neowin problem or a Firefox problem? I'm pretty sure the icon shouldn't look like this. Didn't try on other browsers, only Firefox.

 

y43t.png

It's the Neowin bookmark on the Bookmarks bar.

It's a problem on your end. I don't keep the bookmarks titled in my toolbar (looks cleaner without them), but just added a name to the bookmark and it's displayed fine:

QYel5OM.jpg

 

Using the latest stable release of Firefox and no extensions that modify the the default theme somehow.

 

edit: Wait, you mean the actual favicon? If so, no problem there.

It's a problem on your end. I don't keep the bookmarks titled in my toolbar (looks cleaner without them), but just added a name to the bookmark and it's displayed fine:

QYel5OM.jpg

 

Using the latest stable release of Firefox and no extensions that modify the the default theme somehow.

 

edit: Wait, you mean the actual favicon? If so, no problem there.

Well, your picture looks exactly the same as mine. :/

Yes, I mean the icon. Look at the edge of the icon, you'll know what I mean.

 
 

 

Just noticed this:

 

Screenshoton2014-12-15at14.40.04.png

 

It looks as though Mozilla are pulling a Wikipedia by asking for donations right on the default start page.

 

 

so yahoo not pay them enough :p that was a ____ move by mozilla to have them and then beg for money...

Well, your picture looks exactly the same as mine. :/

Yes, I mean the icon. Look at the edge of the icon, you'll know what I mean.

Yes, the favicon looks bad (meaning it's all jagged around the edges and not smooth) when logged in with an account on the main site - it only happens when you're logged in with a account, if you log out and F5 the main page it'll look fine. Report it as a site issue.

Yes, the favicon looks bad (meaning it's all jagged around the edges and not smooth) when logged in with an account on the main site - it only happens when you're logged in with a account, if you log out and F5 the main page it'll look fine. Report it as a site issue.

Thank you, I just wanted to be sure that I wasn't the only one with this issue. :)

While Fabrice Bellard's work on the BPG Image Format has been getting a lot of attention in recent weeks for being an image format trying to replace JPEGs with offering higher compression ratio and other features over JPEGs, its design around the encoding of HEVC/H.265 makes its blocked by patents. For at least the interim, Mozilla is committed to making JPEGs better for the web.

Mozilla developers have been working hard on their own JPEG encoding library dubbed "MozJPEG" and it's been progressing very well with offering improved better compression ratios while remaining standards compliant.

MozJPEG 3.0 is around the corner and it improves JPEG encoding even more. Kornel Lesi?ski has written about some of the work that's happened for MozJPEG 3.0 including cleaner black-on-white text and lines, a common future-proof API to share with libjpeg-turbo, etc.

 

MozJPEG

BPG would be a nice replacement for JPEG (Daala being years off), but the patent issue makes it a mess at the moment (A browser could implement it on Windows 10, but that's it). And I do find it rather funny how we're replacing a still picture format with a motion picture format (The main benefits of HEVC and the like is how good they are at encoding moving pictures, still frames are only used for keyframes, and the quality difference isn't huge, it's more the lack of blocky artifacts)

Honestly the main improvements is higher colour depth (and channel) support, that's a weak area for JPEG, and Google's replacement isn't even as good as JPEG here. Although BPG is still really limited to RGB(A)/YUV(A)/CMYK(A), while JPEG-XR supported arbitrary colour formats (So you could encode things like infra-red data alongside colour data).

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  • Posts

    • I'm not happy with myself for it, but I've gone and got hold of it. Just another 45 minutes and I'll be Bond, James Bond. In my defence, IO's Hitman series is awesome, and I'm a sucker for 007. So while it might seem a bit simplified compared to Hitman, I'm sure I'll be right at home.
    • Or just check the script yourself ^^. I hate having a Microsoft account tied to my windows install.
    • 007 First Light review: Satisfying spy adventure that James Bond needed by Pulasthi Ariyasinghe I have fond memories of classic James Bond games from the Electronic Arts era. Using high-tech gadgets, sneaking into parties, and dispatching bad guys were wildly exciting activities for my younger self. In recent years, Bond games have entirely disappeared, alongside the super spy genre. Fast forward to 2020, imagine my surprise when IO Interactive announced it had secured the Bond IP to make a game. Considering the studio’s Hitman history, this project is one I keenly kept an eye on. Six years later, 007 First Light is finally here, and after spending time inside this globe-trotting adventure, I can safely say that my excitement for this developer’s take on this universe was not unfounded. IO has taken lessons it has learned from Hitman and combined them with what I would expect from a directed cinematic experience like James Bond. I have refrained from mentioning major plot points to save you from story spoilers in this review. This is an original story that doesn’t tie into any movies, so there isn’t an expectation of knowing the backstory or the decades of movies either. Bond, James Bond When 007 First Light begins, Bond is just Bond. There isn’t a spy angle, fancy gadgets, or even a secret mission. The introductory mission is framed to show how James Bond handled himself and how he does not care about the odds when it comes to saving lives. It’s a gorgeous level as well, showing off an island scattered with cliffs in the middle of a storm. Looking back, this is probably the best-looking level in the game, with IO showing off all its abilities with its custom engine, Glacier. But my favorite ended up being the follow-up to this level. Once the United Kingdom's foreign intelligence agency, MI6, recruits our daring youngster into its super-spy “00” program, training begins. However, instead of treading through the same tutorial missions where the game teaches you to run and jump and drive, IO opted for a montage, and it’s amazing. The scenes cut between Bond practicing and improving his marksmanship, parkour, hand-to-hand combat, and driving as weeks go by in his training. What impressed me here was the lack of any loading screens or stutters as scenes instantly switched to different locations entirely, as if I was watching a movie. This creativity is a trend I noticed in most levels, where there is some sort of gameplay or choreography mechanic being introduced to keep things interesting. Soon, the rest of the cast is introduced, bringing other agents that our favorite secret agent will be working with, the scientists and engineers that build MI6’s spy gadgets, as well as higher-ranking officers that either appreciate or (at best) tolerate Bond’s rebellious attitude. It’s a tight cast, all with incredibly good voice acting and personalities that quickly grew on me. The casting for Bond himself is also an excellent one. From showing his iconic soft spot for women to the condescending smiles that get a rise out of enemies, I had no issues getting immersed into this universe as this new face of James Bond. The missions take place in a wide range of locations as MI6 sends Bond to tackle dangers that are growing everywhere from the UK to Africa. These aren’t unrelated adventures where MI6 is sending secret agents, which is an angle I would love to see in another game, but a part of a bigger conspiracy affecting the entire world. Some of the twists and turns were all too predictable, and the character that Lenny Kravitz played made me cringe a little too much. But all in all, I enjoyed the campaign’s storyline that sets the stage for this new agent joining the illustrious “00” program. Plenty of Possibilities The third-person style of IO Interactive fits this role quite well. Bond is presented as a master at hand-to-hand combat as well as firearms, while also having a knack for being stealthy when required. Most sections of missions have a lot of freedom. This means I could beat up every goon and security guard on the way to an objective, slip past them without sounding a single alarm, or do a mix of both. My sessions usually end up with the third option because I tend to be impatient about waiting for a patrol to move. Drawing from its Hitman genes, the developer almost always gives multiple routes for going through missions. Levels can be massive, sometimes sporting hundreds of NPCs going their own ways and having conversations. If my objective is to break into a security room on the third floor, I could look around for roof access, eavesdrop on conversations to find out where someone lost a key, create a distraction and pickpocket a guard for a keycard, sneak in through the vents, or simply kick down the offending door. I enjoyed the variety on offer, especially because the same solutions didn’t usually show up in different missions. Before heading out into a secret MI6 escapade, the gadget specialist of the branch walks Bond through the organization's latest and greatest achievements. This can be cool little devices like a laser built into the watch, a phone that fires poison darts, or a camera that emits a powerful shockwave. The choice of what can be taken into the mission is up to the player. I could usually find fresh routes or get out of tough situations with a punch or two, so I never had the feeling of missing out by not choosing the right equipment. It’s still a fun practice. Choosing the armaments before a mission enhanced the super spy feeling quite a bit. As I mentioned, stealth comes in as a very viable option for most of the missions, letting Bond sneak past foes or knock them out silently. While it is satisfying to clear entire areas of goons and walk away without any alarms, the way of accomplishing this could have been done better. Bond can lure enemies, sneak up and knock them out, or use a gadget to disorient them before dealing a nasty blow. Bodies cannot be moved or hidden afterward either. It’s a very simple system, which I wish were more exciting to pull off. Perhaps more stealth-orientated gadgets, distraction options, or multi-takedowns could have helped here, I think. Getting caught while attempting to be in stealth does not mean a game over. Other than getting into a fist fight, an interesting twist of 007 First Light is the bluffing option. While an enemy is confused as to what you are doing in a restricted location, Bond has the option to improvise and persuade them that you are exactly where you’re supposed to be. These are fun little dynamic interactions with unique dialog depending on the mission and location, giving a few extra moments for Bond to go past suspicious guards smoothly. It’s the first time I’ve witnessed this system in a game, and I hope to see more. License to Kill Bond isn’t just dealing with security guards or civilians. From time to time, entire gangs of gun-toting mercenaries show up in levels looking to take down our protagonist. It is then that License to Kill mode is activated for Bond, letting him use firearms with no restrictions. I was surprised by just how tight gunplay is in 007 First Light. The weapons feel powerful and satisfying to fire, with single bullets capable of taking down an enemy with a headshot. Ammo is scarce, and enemies don’t drop weapons with full magazines most of the time. This forces a hectic kind of gameplay where I am always advancing towards enemies to take their weapons after they are downed. Things like shooting legs to immobilize, aiming at the hands to make their weapon go flying, blowing up nearby fire extinguishers for cover, and using gadgets to halt a goon in their tracks while I reload, make up enjoyable levels. I had to hold back my disappointment when the enemy count in these action sequences dropped to zero and I had to go non-lethal again. Speaking of action sequences, First Light isn’t just offering sandbox levels to complete at the player’s own leisure either. Each level comes with specific linear and directed scenes to move the story forward and put Bond in tight situations. These usually end up with high-octane chases or driving sections, offering the chance to witness chaining explosions, hails of gunfire, and scripted parkour scenes that remind me of Mission Impossible movies more than Bond. Elements like seeing James Bond jump out of a plane without a parachute or drive through buildings in London inside a trash truck were fantastic and always left me at a high point when finishing a mission. The classic James Bond theme is sprinkled in here too, which only happens a handful of times in the game, but at just the right moments. Visuals and Performance Compared to Unreal Engine 5 games we are seeing nowadays, 007 First Light isn’t flexing a huge amount of realism when it comes to graphics. The models, textures, and effects all feel a little dated, with the starting mission that I mentioned being the most visually striking. However, the complete lack of stutters, the hundreds of NPCs that can be on screen without a single hitch, massive sandbox levels, and smooth transitions between them all play a part in making this an immensely immersive and complex experience. The in-engine cutscenes are gorgeous as well, offering an upgraded visual style and model detail over the gameplay sections. Animations are one aspect that jumps out at me about any new game, and First Light has nailed what a third-person action game should feel like. Walking, sneaking, and running all have a heaviness to them that I appreciate. Whenever Bond moves past a wall or a ledge, his arms reach out to lightly hold those structures until he moves away. NPCs actually react to my character and move out of the way. Even during melee combat or takedown animations, the fists impacting a body or a head hitting a wall all have that same weight. Even the more frivolous animations, like catching a gun in midair or chucking an empty one at a goon (yes, you can do that), are satisfying to pull off. Of course, the in-engine cutscene animations are remarkably well done too, with facial animations and the upgraded model details improving my engagement with the characters. I have an AMD Radeon RX 9070 XT 16GB paired with an eight-core Ryzen 7 3700X and 32GB of RAM, with the game running at 1440p resolution. Deciding to completely max out all the graphics options gave me a range of frame rates between 60 and 100 depending on the scene and level. While I did try to enable AMD FSR, which bumped up the frame rates by a good 20% at Quality mode, IO Interactive’s implementation of the technology wasn’t that great. Every corner and edge in levels began shimmering, and I was also seeing smearing issues in fast-moving sections. The title seemingly uses the older generation FSR 3.1 and not the machine learning-assisted FSR 4, leading to these artifacts. Unfortunately, there isn't a way to manually upgrade this right now either. I opted to turn off the upscaling and play the game in native 1440p to avoid problems. I would say the FPS range I was getting was an acceptable one for a single-player action game for my setup. I do wish there were an FOV slider option in the settings. While the camera is far enough back for my tastes in most situations in this third-person adventure, at times the perspective is far too close. When trying to look around quickly and spot targets, I realized I was getting a slight headache at times due to the use of an almost over-the-shoulder close-up camera. Conclusion Being James Bond in 007 First Light is a treat. Traveling around the world chasing conspiracies, using high-tech gadgets disguised as everyday accessories, and improvising on the spot to fool foes all give a fantastic feeling of being a super spy. For an origin story, IO Interactive has done a great job at introducing the character and his motives for doing what he does. The satisfying combat animation and fantastic voice acting are definitely high points, with the License to Kill moments being my favorite. Not being able to move bodies and the simplistic stealth of mechanics does hurt its presentation a little. The NPC logic and intelligence is easy to manipulate and trick, repeating the same actions over and over again if I keep making distractions. The lack of an FOV slider was also a pain (quite literally) at times, and the FSR implementation is quite poor. These are things I hope the studio will improve upon with updates. Even with its faults, IO Interactive and James Bond are a match made in heaven. The studio knows how to make a main character that oozes charm and competency while also leaning heavily into its Hitman experience to make gigantic levels with what looks like hundreds of NPCs roaming around. Being an origin story, IO’s Bond has a way to go before he becomes the highly effective agent we see in the movie world. I am hoping the studio will continue this series alongside its Hitman ventures going forward, just so we get to experience the journey for longer. 007 First Light is available on PC (Steam, Epic Games Store, and Xbox PC), Xbox Series X|S, and PlayStation 5 for $69.99. This review was conducted on the PC version of the game provided by IO Interactive.
    • [Price Drop] PDF Expert for Mac v3 is still half off by Steven Parker Today's highlighted deal comes via our Apps + Software section of the Neowin Deals store, where for only a limited time you can save 42% on PDF Expert One-Time Purchase. PDFs remain the best way to transmit documents, but editing them isn't possible with standard Mac software. PDF Expert changes that, allowing you to edit PDF text, images, links, and outlines quickly and easily. Typo in a contract? Easy fix. Need to rework a complete section of a document? No problem. PDF Expert provides a series of essential functions that will transform the way you work with documents on your Mac. It recognizes text and OCR, makes edits, and fills out forms. And with the “Enhance” feature powered by AI, it will fix distortions, remove shadows and improve contrast so that even difficult-to-read documents look great. EDIT Change the text. Easily fix typos, update numbers, or add entire paragraphs Insert images. Update logos in a contract or add a new graph to a report Add links. Enrich your PDFs by linking to other pages or external websites ANNOTATE Highlight the important. Make the most valuable content stand out at a glance Comment on PDFs. Add text to PDFs, insert pop-up notes & write your thoughts in the margins Add stamps. Review documents with our set of stamps or create custom stamps for any workflow ORGANIZE Merge PDFs. Combine multiple files into one PDF document Manage pages. Add, delete, rearrange, or rotate PDF pages with ease Split PDFs. Extract pages from PDFs & save them as separate files CONVERT Convert to PDF. Turn JPG, PNG, Word, PPT, and Excel to PDF PDF to Word. Convert PDFs into editable Word documents PDF to image. Turn PDFs into JPG or PNG images PDF to Excel. Convert PDFs into Excel spreadsheets PDF to PPT. Save PDFs as PowerPoint presentations PDF to text. Convert PDFs into editable TXT files FILL OUT Fill out PDF forms. Easily fill out PDF forms by just clicking on them Sign documents. Add your signature to a PDF in a few clicks. Let customers sign documents with handy one-time signatures Redact PDFs. Blackout or erase confidential information from your documents RECOGNIZE TEXT OCR text in PDF. Recognize the text, so you can search, highlight & copy it Enhance scans. Fix distortions, remove shadows & improve contrast Crop & split pages. Split double-page scans into separate pages & remove undesired margins Good to know: Length of access: Lifetime Redemption deadline: redeem your code within 30 days of purchase Access options: Mac Max number of device(s): Unlimited usage on personal macOS devices Version: PDF Expert 3 for Mac (macOS) Updates: Get continuous support and bug fixes. Additional new features may come at an extra cost. PDF Expert One-Time Purchase normally costs $139.99, but you can pick it up for just $69.97 for a limited time, that represents a saving of $70 (50% off). For a full description, specs, and license info, click the link below. Deal Price One time cost now only $69.97 (was $139.99) Although priced in U.S. dollars, this deal is available for digital purchase worldwide. Support queries If you have queries or need support for any of the Neowin Deals, please use the contact form here. Neowin Deals are managed and sold by StackCommerce who represent Neowin on an affiliate basis. We post these because we earn commission on each sale so as not to rely solely on advertising, which many of our readers block. It all helps toward paying staff reporters, servers and hosting costs. Other ways to support Neowin Whitelist Neowin by not blocking our ads Create a free member account to see fewer ads Make a donation to support our day to day running costs Subscribe to Neowin - for $14 a year, or $28 a year for an ad-free experience Disclosure: Neowin benefits from revenue of each sale made through our branded deals site powered by StackCommerce.
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